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115 lines
2.6 KiB
JavaScript
115 lines
2.6 KiB
JavaScript
let letNumber = 1000;
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const constNumber = 10;
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var varNumber = -1234;
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const constNegativeFloat = -1.23;
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var tooMuch = Infinity;
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nothing = null;
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let listofthings = ["thing", 'thing2', `foo`, ["bar"]];
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// Simple comment
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/**
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* #########
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* Multiline
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* comment
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* #########
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*/
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let test;
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for (let i = 0; i < constNumber; i++) {
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if (test) continue;
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else test += 1; // random things
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}
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while(test < 100 && typeof test === "number") {
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test = test > 30 ? test+5 : test+1;
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}
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function weatherSays(when=Date.now()) {
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return "rain";
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}
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const thereAreClouds = true;
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const cloudsCount = 20;
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switch(weatherSays(Date.now())) {
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case 'rain':
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break;
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case 'sun':
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default:
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break;
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}
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let rain = false;
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if ((thereAreClouds && cloudsCount >= 20) || weatherSays() === "rain") {
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rain = false;
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} else if (thereAreClouds && weatherSays() == "rain") { // oh no, unsafe two equals checking!
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rain = true;
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} else {
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rain = !!cloudsCount;
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}
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class Forecast {
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constructor(where, isGonnaRainA=true, isGonnaRainB=false, isGonnaRainC=false, ...randomArgs) {
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this.station = {
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location: [where.x, where.y, where.z],
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surroundings: {
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zoneA: {
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location: [1, 2, 3],
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isGonnaRain: isGonnaRainA
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},
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zoneB: {
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location: [-1, 2, 2],
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isGonnaRain: isGonnaRainB
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},
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zoneC: {
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location: [-2, 0, 0],
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isGonnaRainC: isGonnaRainC
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},
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}
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};
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}
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async getLocalPrevisions() {
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const rainZones = [this.station.surroundings.zoneA.isGonnaRain, this.station.surroundings.zoneB.isGonnaRain, this.station.surroundings.zoneC.isGonnaRain];
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return await rainZones.filter(z => !!z).length > (rainZones.length / 2);
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}
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communicatePrevisions(isGonnaRain=undefined) {
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if (isGonnaRain) console.log("Take the umbrella.");
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}
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destroy() {
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delete this.station;
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}
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static startHiring() {
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console.log("We're looking for weather presenters.");
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console.log("A lot of presenters came. Hiring stops.");
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}
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/* This forecasting station is magic. It can generate rain, but this method is secret because it's a generator function - nobody uses them! */
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* generateRainInZoneC(clouds=[1, 2, 3]) {
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this.station.surroundings.zoneC.isGonnaRain = true;
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const makeRain = () => { return "raining!"; };
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yield clouds; // first, keeps clouds
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do {
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console.log(makeRain());
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yield clouds.pop(); // then all clouds do rain
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} while(clouds.length >= 1);
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}
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}
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Forecast.startHiring();
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const forecasting = new Forecast([3, 3, 3]);
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(async() => {
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const raining = forecasting.generateRainInZoneC();
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raining.next();
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forecasting.communicatePrevisions(await forecasting.getLocalPrevisions());
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raining.next();
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raining.next();
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raining.return("stop!");
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forecasting.destroy();
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})();
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