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# CMake and Conan based build environment
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## Prerequisites
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Building boxes requires two tools to be installed:
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- [Conan](https://conan.io), a package manager for C/C++, is used to resolve required library and tool dependencies
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- libunistring
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- pcre2
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- ncurses (official Conan 2 version should be available soon)
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- flex (library and tool)
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- bison (tool)
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- cmocka (for testing)
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- [CMake](https://cmake.org) is used for building.
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Make sure that a C compiler and the tools for the underlying build environment (e.g., [GNU
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Make](https://www.gnu.org/software/make/) or [Ninja](https://ninja-build.org)) are installed.
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If Conan is used for the first time, start with the creation of a default
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[profile](https://docs.conan.io/2.0/reference/config_files/profiles.html):
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```sh
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conan profile detect
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```
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## Building boxes
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It is recommended to use the generated presets for building. For a debug build, follow these steps:
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```sh
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export BUILD_TYPE="Debug"
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export BUILD_PRESET="conan-debug"
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conan install . --output-folder=./build/${BUILD_TYPE} \
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--settings build_type=${BUILD_TYPE} \
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--build missing
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cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON --preset ${BUILD_PRESET}
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cmake --build --preset ${BUILD_PRESET}
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ctest --verbose --preset ${BUILD_PRESET}
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```
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Release build is similar:
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```sh
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export BUILD_TYPE="Release"
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export BUILD_PRESET="conan-release"
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conan install . --output-folder=./build/${BUILD_TYPE} \
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--settings build_type=${BUILD_TYPE} \
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--build missing
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cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON --preset ${BUILD_PRESET}
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cmake --build --preset ${BUILD_PRESET}
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ctest --verbose --preset ${BUILD_PRESET}
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```
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Of course the "classic" way works, too:
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```sh
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export BUILD_TYPE="Debug"
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conan install . --output-folder=./build/${BUILD_TYPE} \
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--settings build_type=${BUILD_TYPE} \
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--build missing
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cmake -S ./ -B ./build/${BUILD_TYPE} \
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-DCMAKE_BUILD_TYPE=${BUILD_TYPE} \
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-DCMAKE_EXPORT_COMPILE_COMMANDS=ON \
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-DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
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cmake --build ./build/${BUILD_TYPE} \
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--config ${BUILD_TYPE}
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ctest --test-dir ./build/${BUILD_TYPE} --verbose
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```
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