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Add some checks if position/size is inside screen border
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@ -1,3 +1,4 @@
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const { screen } = require('electron');
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const WindowStateStore = require('../store/window-state');
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const WindowStateStore = require('../store/window-state');
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const windowStateStore = new WindowStateStore();
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const windowStateStore = new WindowStateStore();
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@ -8,11 +9,14 @@ const DEFAULT_WINDOW_HEIGHT = 768;
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const loadWindowState = () => {
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const loadWindowState = () => {
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const bounds = windowStateStore.getBounds();
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const bounds = windowStateStore.getBounds();
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const positionValid = isPositionValid(bounds);
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const sizeValid = isSizeValid(bounds);
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return {
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return {
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x: bounds.x || undefined,
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x: bounds.x && positionValid ? bounds.x : undefined,
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y: bounds.y || undefined,
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y: bounds.y && positionValid ? bounds.y : undefined,
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width: bounds.width || DEFAULT_WINDOW_WIDTH,
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width: bounds.width && sizeValid ? bounds.width : DEFAULT_WINDOW_WIDTH,
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height: bounds.height || DEFAULT_WINDOW_HEIGHT
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height: bounds.height && sizeValid ? bounds.height : DEFAULT_WINDOW_HEIGHT
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};
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};
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};
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};
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@ -22,6 +26,27 @@ const saveWindowState = (window) => {
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windowStateStore.setBounds(bounds);
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windowStateStore.setBounds(bounds);
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};
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};
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const isPositionValid = (bounds) => {
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const area = getArea(bounds);
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return (
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bounds.x >= area.x &&
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bounds.y >= area.y &&
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bounds.x + bounds.width <= area.x + area.width &&
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bounds.y + bounds.height <= area.y + area.height
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);
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};
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const isSizeValid = (bounds) => {
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const area = getArea(bounds);
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return bounds.width <= area.width && bounds.height <= area.height;
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};
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const getArea = (bounds) => {
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return screen.getDisplayMatching(bounds).workArea;
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};
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module.exports = {
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module.exports = {
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loadWindowState,
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loadWindowState,
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saveWindowState
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saveWindowState
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