easydiffusion/ui/media/js/parameters.js

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/**
* Enum of parameter types
* @readonly
* @enum {string}
*/
var ParameterType = {
checkbox: "checkbox",
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select: "select",
select_multiple: "select_multiple",
custom: "custom",
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};
/**
* JSDoc style
* @typedef {object} Parameter
* @property {string} id
* @property {ParameterType} type
* @property {string} label
* @property {?string} note
* @property {number|boolean|string} default
*/
/** @type {Array.<Parameter>} */
var PARAMETERS = [
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{
id: "theme",
type: ParameterType.select,
label: "Theme",
default: "theme-default",
note: "customize the look and feel of the ui",
options: [ // Note: options expanded dynamically
{
value: "theme-default",
label: "Default"
}
],
icon: "fa-palette"
},
{
id: "save_to_disk",
type: ParameterType.checkbox,
label: "Auto-Save Images",
note: "automatically saves images to the specified location",
icon: "fa-download",
default: false,
},
{
id: "diskPath",
type: ParameterType.custom,
label: "Save Location",
render: (parameter) => {
return `<input id="${parameter.id}" name="${parameter.id}" size="30" disabled>`
}
},
{
id: "metadata_output_format",
type: ParameterType.select,
label: "Metadata format",
note: "will be saved to disk in this format",
default: "txt",
options: [
{
value: "txt",
label: "txt"
},
{
value: "json",
label: "json"
}
],
},
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{
id: "sound_toggle",
type: ParameterType.checkbox,
label: "Enable Sound",
note: "plays a sound on task completion",
icon: "fa-volume-low",
default: true,
},
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
{
id: "process_order_toggle",
type: ParameterType.checkbox,
label: "Process newest jobs first",
note: "reverse the normal processing order",
icon: "fa-arrow-down-short-wide",
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
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default: false,
},
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{
id: "ui_open_browser_on_start",
type: ParameterType.checkbox,
label: "Open browser on startup",
note: "starts the default browser on startup",
icon: "fa-window-restore",
default: true,
},
{
id: "vram_usage_level",
type: ParameterType.select,
label: "GPU Memory Usage",
note: "Faster performance requires more GPU memory (VRAM)<br/><br/>" +
"<b>Balanced:</b> nearly as fast as High, much lower VRAM usage<br/>" +
"<b>High:</b> fastest, maximum GPU memory usage</br>" +
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"<b>Low:</b> slowest, force-used for GPUs with 3 to 4 GB memory",
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icon: "fa-forward",
default: "balanced",
options: [
{value: "balanced", label: "Balanced"},
{value: "high", label: "High"},
{value: "low", label: "Low"}
],
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},
{
id: "use_cpu",
type: ParameterType.checkbox,
label: "Use CPU (not GPU)",
note: "warning: this will be *very* slow",
icon: "fa-microchip",
default: false,
},
{
id: "auto_pick_gpus",
type: ParameterType.checkbox,
label: "Automatically pick the GPUs (experimental)",
default: false,
},
{
id: "use_gpus",
type: ParameterType.select_multiple,
label: "GPUs to use (experimental)",
note: "to process in parallel",
default: false,
},
{
id: "auto_save_settings",
type: ParameterType.checkbox,
label: "Auto-Save Settings",
note: "restores settings on browser load",
icon: "fa-gear",
default: true,
},
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{
id: "confirm_dangerous_actions",
type: ParameterType.checkbox,
label: "Confirm dangerous actions",
note: "Actions that might lead to data loss must either be clicked with the shift key pressed, or confirmed in an 'Are you sure?' dialog",
icon: "fa-check-double",
default: true,
},
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{
id: "listen_to_network",
type: ParameterType.checkbox,
label: "Make Stable Diffusion available on your network",
note: "Other devices on your network can access this web page",
icon: "fa-network-wired",
default: true,
},
{
id: "listen_port",
type: ParameterType.custom,
label: "Network port",
note: "Port that this server listens to. The '9000' part in 'http://localhost:9000'",
icon: "fa-anchor",
render: (parameter) => {
return `<input id="${parameter.id}" name="${parameter.id}" size="6" value="9000" onkeypress="preventNonNumericalInput(event)">`
}
},
{
id: "use_beta_channel",
type: ParameterType.checkbox,
label: "Beta channel",
note: "Get the latest features immediately (but could be less stable). Please restart the program after changing this.",
icon: "fa-fire",
default: false,
},
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];
function getParameterSettingsEntry(id) {
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let parameter = PARAMETERS.filter(p => p.id === id)
if (parameter.length === 0) {
return
}
return parameter[0].settingsEntry
}
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function getParameterElement(parameter) {
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switch (parameter.type) {
case ParameterType.checkbox:
var is_checked = parameter.default ? " checked" : "";
return `<input id="${parameter.id}" name="${parameter.id}"${is_checked} type="checkbox">`
case ParameterType.select:
case ParameterType.select_multiple:
var options = (parameter.options || []).map(option => `<option value="${option.value}">${option.label}</option>`).join("")
var multiple = (parameter.type == ParameterType.select_multiple ? 'multiple' : '')
return `<select id="${parameter.id}" name="${parameter.id}" ${multiple}>${options}</select>`
case ParameterType.custom:
return parameter.render(parameter)
default:
console.error(`Invalid type for parameter ${parameter.id}`);
return "ERROR: Invalid Type"
}
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}
let parametersTable = document.querySelector("#system-settings .parameters-table")
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/* fill in the system settings popup table */
function initParameters() {
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PARAMETERS.forEach(parameter => {
var element = getParameterElement(parameter)
var note = parameter.note ? `<small>${parameter.note}</small>` : "";
var icon = parameter.icon ? `<i class="fa ${parameter.icon}"></i>` : "";
var newrow = document.createElement('div')
newrow.innerHTML = `
<div>${icon}</div>
<div><label for="${parameter.id}">${parameter.label}</label>${note}</div>
<div>${element}</div>`
parametersTable.appendChild(newrow)
parameter.settingsEntry = newrow
})
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}
initParameters()
let vramUsageLevelField = document.querySelector('#vram_usage_level')
let useCPUField = document.querySelector('#use_cpu')
let autoPickGPUsField = document.querySelector('#auto_pick_gpus')
let useGPUsField = document.querySelector('#use_gpus')
let saveToDiskField = document.querySelector('#save_to_disk')
let diskPathField = document.querySelector('#diskPath')
let listenToNetworkField = document.querySelector("#listen_to_network")
let listenPortField = document.querySelector("#listen_port")
let useBetaChannelField = document.querySelector("#use_beta_channel")
let uiOpenBrowserOnStartField = document.querySelector("#ui_open_browser_on_start")
let confirmDangerousActionsField = document.querySelector("#confirm_dangerous_actions")
let saveSettingsBtn = document.querySelector('#save-system-settings-btn')
async function changeAppConfig(configDelta) {
try {
let res = await fetch('/app_config', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify(configDelta)
})
res = await res.json()
console.log('set config status response', res)
} catch (e) {
console.log('set config status error', e)
}
}
async function getAppConfig() {
try {
let res = await fetch('/get/app_config')
const config = await res.json()
if (config.update_branch === 'beta') {
useBetaChannelField.checked = true
document.querySelector("#updateBranchLabel").innerText = "(beta)"
}
if (config.ui && config.ui.open_browser_on_start === false) {
uiOpenBrowserOnStartField.checked = false
}
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if (config.net && config.net.listen_to_network === false) {
listenToNetworkField.checked = false
}
if (config.net && config.net.listen_port !== undefined) {
listenPortField.value = config.net.listen_port
}
console.log('get config status response', config)
} catch (e) {
console.log('get config status error', e)
}
}
saveToDiskField.addEventListener('change', function(e) {
diskPathField.disabled = !this.checked
})
function getCurrentRenderDeviceSelection() {
let selectedGPUs = $('#use_gpus').val()
if (useCPUField.checked && !autoPickGPUsField.checked) {
return 'cpu'
}
if (autoPickGPUsField.checked || selectedGPUs.length == 0) {
return 'auto'
}
return selectedGPUs.join(',')
}
useCPUField.addEventListener('click', function() {
let gpuSettingEntry = getParameterSettingsEntry('use_gpus')
let autoPickGPUSettingEntry = getParameterSettingsEntry('auto_pick_gpus')
if (this.checked) {
gpuSettingEntry.style.display = 'none'
autoPickGPUSettingEntry.style.display = 'none'
autoPickGPUsField.setAttribute('data-old-value', autoPickGPUsField.checked)
autoPickGPUsField.checked = false
} else if (useGPUsField.options.length >= MIN_GPUS_TO_SHOW_SELECTION) {
gpuSettingEntry.style.display = ''
autoPickGPUSettingEntry.style.display = ''
let oldVal = autoPickGPUsField.getAttribute('data-old-value')
if (oldVal === null || oldVal === undefined) { // the UI started with CPU selected by default
autoPickGPUsField.checked = true
} else {
autoPickGPUsField.checked = (oldVal === 'true')
}
gpuSettingEntry.style.display = (autoPickGPUsField.checked ? 'none' : '')
}
})
useGPUsField.addEventListener('click', function() {
let selectedGPUs = $('#use_gpus').val()
autoPickGPUsField.checked = (selectedGPUs.length === 0)
})
autoPickGPUsField.addEventListener('click', function() {
if (this.checked) {
$('#use_gpus').val([])
}
let gpuSettingEntry = getParameterSettingsEntry('use_gpus')
gpuSettingEntry.style.display = (this.checked ? 'none' : '')
})
async function setDiskPath(defaultDiskPath) {
var diskPath = getSetting("diskPath")
if (diskPath == '' || diskPath == undefined || diskPath == "undefined") {
setSetting("diskPath", defaultDiskPath)
}
}
function setDeviceInfo(devices) {
let cpu = devices.all.cpu.name
let allGPUs = Object.keys(devices.all).filter(d => d != 'cpu')
let activeGPUs = Object.keys(devices.active)
function ID_TO_TEXT(d) {
let info = devices.all[d]
if ("mem_free" in info && "mem_total" in info) {
return `${info.name} <small>(${d}) (${info.mem_free.toFixed(1)}Gb free / ${info.mem_total.toFixed(1)} Gb total)</small>`
} else {
return `${info.name} <small>(${d}) (no memory info)</small>`
}
}
allGPUs = allGPUs.map(ID_TO_TEXT)
activeGPUs = activeGPUs.map(ID_TO_TEXT)
let systemInfoEl = document.querySelector('#system-info')
systemInfoEl.querySelector('#system-info-cpu').innerText = cpu
systemInfoEl.querySelector('#system-info-gpus-all').innerHTML = allGPUs.join('</br>')
systemInfoEl.querySelector('#system-info-rendering-devices').innerHTML = activeGPUs.join('</br>')
}
function setHostInfo(hosts) {
let port = listenPortField.value
hosts = hosts.map(addr => `http://${addr}:${port}/`).map(url => `<div><a href="${url}">${url}</a></div>`)
document.querySelector('#system-info-server-hosts').innerHTML = hosts.join('')
}
async function getSystemInfo() {
try {
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
const res = await SD.getSystemInfo()
let devices = res['devices']
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
let allDeviceIds = Object.keys(devices['all']).filter(d => d !== 'cpu')
let activeDeviceIds = Object.keys(devices['active']).filter(d => d !== 'cpu')
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
if (activeDeviceIds.length === 0) {
useCPUField.checked = true
}
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
if (allDeviceIds.length < MIN_GPUS_TO_SHOW_SELECTION || useCPUField.checked) {
let gpuSettingEntry = getParameterSettingsEntry('use_gpus')
gpuSettingEntry.style.display = 'none'
let autoPickGPUSettingEntry = getParameterSettingsEntry('auto_pick_gpus')
autoPickGPUSettingEntry.style.display = 'none'
}
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
if (allDeviceIds.length === 0) {
useCPUField.checked = true
useCPUField.disabled = true // no compatible GPUs, so make the CPU mandatory
}
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
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autoPickGPUsField.checked = (devices['config'] === 'auto')
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
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useGPUsField.innerHTML = ''
allDeviceIds.forEach(device => {
let deviceName = devices['all'][device]['name']
let deviceOption = `<option value="${device}">${deviceName} (${device})</option>`
useGPUsField.insertAdjacentHTML('beforeend', deviceOption)
})
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
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if (autoPickGPUsField.checked) {
let gpuSettingEntry = getParameterSettingsEntry('use_gpus')
gpuSettingEntry.style.display = 'none'
} else {
$('#use_gpus').val(activeDeviceIds)
}
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
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setDeviceInfo(devices)
setHostInfo(res['hosts'])
setDiskPath(res['default_output_dir'])
} catch (e) {
console.log('error fetching devices', e)
}
}
saveSettingsBtn.addEventListener('click', function() {
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if (listenPortField.value == '') {
alert('The network port field must not be empty.')
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
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return
}
if (listenPortField.value < 1 || listenPortField.value > 65535) {
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alert('The network port must be a number from 1 to 65535')
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
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return
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}
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
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let updateBranch = (useBetaChannelField.checked ? 'beta' : 'main')
changeAppConfig({
'render_devices': getCurrentRenderDeviceSelection(),
'update_branch': updateBranch,
'ui_open_browser_on_start': uiOpenBrowserOnStartField.checked,
'listen_to_network': listenToNetworkField.checked,
'listen_port': listenPortField.value
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
})
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saveSettingsBtn.classList.add('active')
asyncDelay(300).then(() => saveSettingsBtn.classList.remove('active'))
})