easydiffusion/ui/media/js/parameters.js

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/**
* Enum of parameter types
* @readonly
* @enum {string}
*/
var ParameterType = {
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checkbox: "checkbox",
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select: "select",
select_multiple: "select_multiple",
slider: "slider",
custom: "custom",
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}
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/**
* Element shortcuts
*/
let parametersTable = document.querySelector("#system-settings-table")
let networkParametersTable = document.querySelector("#system-settings-network-table")
let installExtrasTable = document.querySelector("#system-settings-install-extras-table")
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/**
* JSDoc style
* @typedef {object} Parameter
* @property {string} id
* @property {keyof ParameterType} type
* @property {string | (parameter: Parameter) => (HTMLElement | string)} label
* @property {string | (parameter: Parameter) => (HTMLElement | string) | undefined} note
* @property {(parameter: Parameter) => (HTMLElement | string) | undefined} render
* @property {string | undefined} icon
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* @property {number|boolean|string} default
* @property {boolean?} saveInAppConfig
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*/
/** @type {Array.<Parameter>} */
var PARAMETERS = [
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{
id: "theme",
type: ParameterType.select,
label: "Theme",
default: "theme-default",
note: "customize the look and feel of the ui",
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options: [
// Note: options expanded dynamically
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{
value: "theme-default",
label: "Default",
},
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],
icon: "fa-palette",
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},
{
id: "save_to_disk",
type: ParameterType.checkbox,
label: "Auto-Save Images",
note: "automatically saves images to the specified location",
icon: "fa-download",
default: false,
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},
{
id: "diskPath",
type: ParameterType.custom,
label: "Save Location",
render: (parameter) => {
return `<input id="${parameter.id}" name="${parameter.id}" size="30" disabled>`
},
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},
{
id: "metadata_output_format",
type: ParameterType.select,
label: "Metadata format",
note: "will be saved to disk in this format",
default: "txt",
options: [
{
value: "none",
label: "none",
},
{
value: "txt",
label: "txt",
},
{
value: "json",
label: "json",
},
{
value: "embed",
label: "embed",
},
{
value: "embed,txt",
label: "embed & txt",
},
{
value: "embed,json",
label: "embed & json",
},
],
},
{
id: "models_dir",
type: ParameterType.custom,
icon: "fa-folder-tree",
label: "Models Folder",
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note: "Path to the 'models' folder. Please save and restart Easy Diffusion after changing this.",
saveInAppConfig: true,
render: (parameter) => {
return `<input id="${parameter.id}" name="${parameter.id}" size="30">`
},
},
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{
id: "block_nsfw",
type: ParameterType.checkbox,
label: "Block NSFW images",
note: "blurs out NSFW images",
icon: "fa-land-mine-on",
default: false,
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},
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{
id: "sound_toggle",
type: ParameterType.checkbox,
label: "Enable Sound",
note: "plays a sound on task completion",
icon: "fa-volume-low",
default: true,
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},
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
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{
id: "process_order_toggle",
type: ParameterType.checkbox,
label: "Process newest jobs first",
note: "reverse the normal processing order",
icon: "fa-arrow-down-short-wide",
default: false,
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
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},
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{
id: "extract_lora_from_prompt",
type: ParameterType.checkbox,
label: "Extract LoRA tags from the prompt",
note:
"Automatically extract lora tags like &lt;lora:name:0.4&gt; from the prompt, and apply the correct LoRA (if present)",
icon: "fa-code",
default: true,
},
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{
id: "ui_open_browser_on_start",
type: ParameterType.checkbox,
label: "Open browser on startup",
note: "starts the default browser on startup",
icon: "fa-window-restore",
default: true,
saveInAppConfig: true,
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},
{
id: "vram_usage_level",
type: ParameterType.select,
label: "GPU Memory Usage",
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note:
"Faster performance requires more GPU memory (VRAM)<br/><br/>" +
"<b>Balanced:</b> nearly as fast as High, much lower VRAM usage<br/>" +
"<b>High:</b> fastest, maximum GPU memory usage</br>" +
"<b>Low:</b> slowest, recommended for GPUs with 3 to 4 GB memory",
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icon: "fa-forward",
default: "balanced",
options: [
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{ value: "balanced", label: "Balanced" },
{ value: "high", label: "High" },
{ value: "low", label: "Low" },
],
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},
{
id: "use_cpu",
type: ParameterType.checkbox,
label: "Use CPU (not GPU)",
note: "warning: this will be *very* slow",
icon: "fa-microchip",
default: false,
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},
{
id: "auto_pick_gpus",
type: ParameterType.checkbox,
label: "Automatically pick the GPUs (experimental)",
default: false,
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},
{
id: "use_gpus",
type: ParameterType.select_multiple,
label: "GPUs to use (experimental)",
note: "to process in parallel",
default: false,
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},
{
id: "auto_save_settings",
type: ParameterType.checkbox,
label: "Auto-Save Settings",
note: "restores settings on browser load",
icon: "fa-gear",
default: true,
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},
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{
id: "confirm_dangerous_actions",
type: ParameterType.checkbox,
label: "Confirm dangerous actions",
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note:
"Actions that might lead to data loss must either be clicked with the shift key pressed, or confirmed in an 'Are you sure?' dialog",
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icon: "fa-check-double",
default: true,
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},
{
id: "profileName",
type: ParameterType.custom,
label: "Profile Name",
note:
"Name of the profile for model manager settings, e.g. thumbnails for embeddings. Use this to have different settings for different users.",
render: (parameter) => {
return `<input id="${parameter.id}" name="${parameter.id}" value="default" size="12">`
},
icon: "fa-user-gear",
},
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{
id: "listen_to_network",
type: ParameterType.checkbox,
label: "Make Stable Diffusion available on your network",
note: "Other devices on your network can access this web page. Please restart the program after changing this.",
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icon: "fa-network-wired",
default: true,
saveInAppConfig: true,
table: networkParametersTable,
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},
{
id: "listen_port",
type: ParameterType.custom,
label: "Network port",
note:
"Port that this server listens to. The '9000' part in 'http://localhost:9000'. Please restart the program after changing this.",
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icon: "fa-anchor",
render: (parameter) => {
return `<input id="${parameter.id}" name="${parameter.id}" size="6" value="9000" onkeypress="preventNonNumericalInput(event)">`
},
saveInAppConfig: true,
table: networkParametersTable,
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},
{
id: "use_beta_channel",
type: ParameterType.checkbox,
label: "Beta channel",
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note:
"Get the latest features immediately (but could be less stable). Please restart the program after changing this.",
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icon: "fa-fire",
default: false,
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},
{
id: "backend",
type: ParameterType.select,
label: "Engine to use",
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note:
"Use our new v3.5 engine (Forge), with additional features like Flux, SD3, Lycoris and lots more! Please press Save, then restart the program after changing this.",
icon: "fa-robot",
saveInAppConfig: true,
default: "ed_diffusers",
options: [
{ value: "webui", label: "v3.5 (latest)" },
{ value: "ed_diffusers", label: "v3.0" },
{ value: "ed_classic", label: "v2.0" },
],
},
{
id: "cloudflare",
type: ParameterType.custom,
label: "Cloudflare tunnel",
note: `<span id="cloudflare-off">Create a VPN tunnel to share your Easy Diffusion instance with your friends. This will
generate a web server address on the public Internet for your Easy Diffusion instance. </span>
<div id="cloudflare-on" class="displayNone"><div>This Easy Diffusion server is available on the Internet using the
address:</div><div><input id="cloudflare-address" value="" readonly><button id="copy-cloudflare-address">Copy</button></div></div>
<b>Anyone knowing this address can access your server.</b> The address of your server will change each time
you share a session.<br>
Uses <a href="https://try.cloudflare.com/" target="_blank">Cloudflare services</a>.`,
icon: ["fa-brands", "fa-cloudflare"],
render: () => '<button id="toggle-cloudflare-tunnel" class="primaryButton">Start</button>',
table: networkParametersTable,
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},
{
id: "nvidia_tensorrt",
type: ParameterType.custom,
label: "NVIDIA TensorRT",
note: `Faster image generation by converting your Stable Diffusion models to the NVIDIA TensorRT format. You can choose the
models to convert. Download size: approximately 2 GB.<br/><br/>
<b>Early access version:</b> support for LoRA is still under development.
<div id="trt-build-config" class="displayNone">
<h3>Build Config:</h3>
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Batch size range:
<label>Min:</label> <input id="trt-build-min-batch" type="number" min="1" value="1" style="width: 40pt" />
<label>Max:</label> <input id="trt-build-max-batch" type="number" min="1" value="1" style="width: 40pt" /><br/><br/>
<b>Build for resolutions</b>:<br/>
<input id="trt-build-res-512" type="checkbox" value="1" /> 512x512 to 768x768<br/>
<input id="trt-build-res-768" type="checkbox" value="1" checked /> 768x768 to 1024x1024<br/>
<input id="trt-build-res-1024" type="checkbox" value="1" /> 1024x1024 to 1280x1280<br/>
<input id="trt-build-res-1280" type="checkbox" value="1" /> 1280x1280 to 1536x1536<br/>
<input id="trt-build-res-1536" type="checkbox" value="1" /> 1536x1536 to 1792x1792<br/>
</div>`,
icon: "fa-angles-up",
render: () => '<button id="toggle-tensorrt-install" class="primaryButton">Install</button>',
table: installExtrasTable,
},
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]
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function getParameterSettingsEntry(id) {
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let parameter = PARAMETERS.filter((p) => p.id === id)
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if (parameter.length === 0) {
return
}
return parameter[0].settingsEntry
}
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function sliderUpdate(event) {
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if (event.srcElement.id.endsWith("-input")) {
let slider = document.getElementById(event.srcElement.id.slice(0, -6))
slider.value = event.srcElement.value
slider.dispatchEvent(new Event("change"))
} else {
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let field = document.getElementById(event.srcElement.id + "-input")
field.value = event.srcElement.value
field.dispatchEvent(new Event("change"))
}
}
/**
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* @param {Parameter} parameter
* @returns {string | HTMLElement}
*/
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function getParameterElement(parameter) {
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switch (parameter.type) {
case ParameterType.checkbox:
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var is_checked = parameter.default ? " checked" : ""
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return `<input id="${parameter.id}" name="${parameter.id}"${is_checked} type="checkbox">`
case ParameterType.select:
case ParameterType.select_multiple:
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var options = (parameter.options || [])
.map((option) => `<option value="${option.value}">${option.label}</option>`)
.join("")
var multiple = parameter.type == ParameterType.select_multiple ? "multiple" : ""
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return `<select id="${parameter.id}" name="${parameter.id}" ${multiple}>${options}</select>`
case ParameterType.slider:
return `<input id="${parameter.id}" name="${parameter.id}" class="editor-slider" type="range" value="${parameter.default}" min="${parameter.slider_min}" max="${parameter.slider_max}" oninput="sliderUpdate(event)"> <input id="${parameter.id}-input" name="${parameter.id}-input" size="4" value="${parameter.default}" pattern="^[0-9\.]+$" onkeypress="preventNonNumericalInput(event)" oninput="sliderUpdate(event)">&nbsp;${parameter.slider_unit}`
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case ParameterType.custom:
return parameter.render(parameter)
default:
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console.error(`Invalid type ${parameter.type} for parameter ${parameter.id}`)
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return "ERROR: Invalid Type"
}
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}
/**
* fill in the system settings popup table
* @param {Array<Parameter> | undefined} parameters
* */
function initParameters(parameters) {
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parameters.forEach((parameter) => {
const element = getParameterElement(parameter)
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const elementWrapper = createElement("div")
if (element instanceof Node) {
elementWrapper.appendChild(element)
} else {
elementWrapper.innerHTML = element
}
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const note = typeof parameter.note === "function" ? parameter.note(parameter) : parameter.note
const noteElements = []
if (note) {
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const noteElement = createElement("small")
if (note instanceof Node) {
noteElement.appendChild(note)
} else {
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noteElement.innerHTML = note || ""
}
noteElements.push(noteElement)
}
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if (typeof parameter.icon == "string") {
parameter.icon = [parameter.icon]
}
const icon = parameter.icon ? [createElement("i", undefined, ["fa", ...parameter.icon])] : []
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const label = typeof parameter.label === "function" ? parameter.label(parameter) : parameter.label
const labelElement = createElement("label", { for: parameter.id })
if (label instanceof Node) {
labelElement.appendChild(label)
} else {
labelElement.innerHTML = label
}
const newrow = createElement(
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"div",
{ "data-setting-id": parameter.id, "data-save-in-app-config": parameter.saveInAppConfig },
undefined,
[
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createElement("div", undefined, undefined, icon),
createElement("div", undefined, undefined, [labelElement, ...noteElements]),
elementWrapper,
]
)
let p = parametersTable
if (parameter.table) {
p = parameter.table
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}
p.appendChild(newrow)
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parameter.settingsEntry = newrow
})
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}
initParameters(PARAMETERS)
// listen to parameters from plugins
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PARAMETERS.addEventListener("push", (...items) => {
initParameters(items)
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if (items.find((item) => item.saveInAppConfig)) {
console.log(
"Reloading app config for new parameters",
items.map((p) => p.id)
)
getAppConfig()
}
})
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let vramUsageLevelField = document.querySelector("#vram_usage_level")
let useCPUField = document.querySelector("#use_cpu")
let autoPickGPUsField = document.querySelector("#auto_pick_gpus")
let useGPUsField = document.querySelector("#use_gpus")
let saveToDiskField = document.querySelector("#save_to_disk")
let diskPathField = document.querySelector("#diskPath")
let metadataOutputFormatField = document.querySelector("#metadata_output_format")
let listenToNetworkField = document.querySelector("#listen_to_network")
let listenPortField = document.querySelector("#listen_port")
let useBetaChannelField = document.querySelector("#use_beta_channel")
let uiOpenBrowserOnStartField = document.querySelector("#ui_open_browser_on_start")
let confirmDangerousActionsField = document.querySelector("#confirm_dangerous_actions")
let testDiffusers = document.querySelector("#use_v3_engine")
let backendEngine = document.querySelector("#backend")
let profileNameField = document.querySelector("#profileName")
let modelsDirField = document.querySelector("#models_dir")
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let saveSettingsBtn = document.querySelector("#save-system-settings-btn")
async function changeAppConfig(configDelta) {
try {
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let res = await fetch("/app_config", {
method: "POST",
headers: {
"Content-Type": "application/json",
},
body: JSON.stringify(configDelta),
})
res = await res.json()
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console.log("set config status response", res)
} catch (e) {
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console.log("set config status error", e)
}
}
function getDefaultDisplay(element) {
const tag = element.tagName.toLowerCase();
const defaultDisplays = {
div: 'block',
span: 'inline',
p: 'block',
tr: 'table-row',
table: 'table',
li: 'list-item',
ul: 'block',
ol: 'block',
button: 'inline',
// Add more if needed
};
return defaultDisplays[tag] || 'block'; // Default to 'block' if not listed
}
async function getAppConfig() {
try {
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let res = await fetch("/get/app_config")
const config = await res.json()
applySettingsFromConfig(config)
// custom overrides
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if (config.update_branch === "beta") {
useBetaChannelField.checked = true
document.querySelector("#updateBranchLabel").innerText = "(beta)"
}
if (config.ui && config.ui.open_browser_on_start === false) {
uiOpenBrowserOnStartField.checked = false
}
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if (config.net && config.net.listen_to_network === false) {
listenToNetworkField.checked = false
}
if (config.net && config.net.listen_port !== undefined) {
listenPortField.value = config.net.listen_port
}
modelsDirField.value = config.models_dir
let testDiffusersEnabled = true
if (config.backend === "ed_classic") {
testDiffusersEnabled = false
}
testDiffusers.checked = testDiffusersEnabled
backendEngine.value = config.backend
document.querySelector("#test_diffusers").checked = testDiffusers.checked // don't break plugins
document.querySelector("#use_v3_engine").checked = testDiffusers.checked // don't break plugins
if (config.config_on_startup) {
if (config.config_on_startup?.backend !== "ed_classic") {
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document.body.classList.add("diffusers-enabled-on-startup")
document.body.classList.remove("diffusers-disabled-on-startup")
} else {
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document.body.classList.add("diffusers-disabled-on-startup")
document.body.classList.remove("diffusers-enabled-on-startup")
}
}
if (config.backend === "ed_classic") {
IMAGE_STEP_SIZE = 64
} else {
IMAGE_STEP_SIZE = 8
}
customWidthField.step = IMAGE_STEP_SIZE
customHeightField.step = IMAGE_STEP_SIZE
const currentBackendKey = "backend_" + config.backend
document.querySelectorAll('.gated-feature').forEach((element) => {
const featureKeys = element.getAttribute('data-feature-keys').split(' ')
if (featureKeys.includes(currentBackendKey)) {
element.style.display = getDefaultDisplay(element)
} else {
element.style.display = 'none'
}
});
if (config.force_save_metadata) {
metadataOutputFormatField.value = config.force_save_metadata
}
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console.log("get config status response", config)
return config
} catch (e) {
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console.log("get config status error", e)
return {}
}
}
function applySettingsFromConfig(config) {
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Array.from(parametersTable.children).forEach((parameterRow) => {
if (parameterRow.dataset.settingId in config && parameterRow.dataset.saveInAppConfig === "true") {
const configValue = config[parameterRow.dataset.settingId]
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const parameterElement =
document.getElementById(parameterRow.dataset.settingId) ||
parameterRow.querySelector("input") ||
parameterRow.querySelector("select")
switch (parameterElement?.tagName) {
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case "INPUT":
if (parameterElement.type === "checkbox") {
parameterElement.checked = configValue
} else {
parameterElement.value = configValue
}
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parameterElement.dispatchEvent(new Event("change"))
break
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case "SELECT":
if (Array.isArray(configValue)) {
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Array.from(parameterElement.options).forEach((option) => {
if (configValue.includes(option.value || option.text)) {
option.selected = true
}
})
} else {
parameterElement.value = configValue
}
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parameterElement.dispatchEvent(new Event("change"))
break
}
}
})
}
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saveToDiskField.addEventListener("change", function(e) {
diskPathField.disabled = !this.checked
metadataOutputFormatField.disabled = !this.checked
})
function getCurrentRenderDeviceSelection() {
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let selectedGPUs = $("#use_gpus").val()
if (useCPUField.checked && !autoPickGPUsField.checked) {
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return "cpu"
}
if (autoPickGPUsField.checked || selectedGPUs.length == 0) {
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return "auto"
}
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return selectedGPUs.join(",")
}
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useCPUField.addEventListener("click", function() {
let gpuSettingEntry = getParameterSettingsEntry("use_gpus")
let autoPickGPUSettingEntry = getParameterSettingsEntry("auto_pick_gpus")
if (this.checked) {
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gpuSettingEntry.style.display = "none"
autoPickGPUSettingEntry.style.display = "none"
autoPickGPUsField.setAttribute("data-old-value", autoPickGPUsField.checked)
autoPickGPUsField.checked = false
} else if (useGPUsField.options.length >= MIN_GPUS_TO_SHOW_SELECTION) {
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gpuSettingEntry.style.display = ""
autoPickGPUSettingEntry.style.display = ""
let oldVal = autoPickGPUsField.getAttribute("data-old-value")
if (oldVal === null || oldVal === undefined) {
// the UI started with CPU selected by default
autoPickGPUsField.checked = true
} else {
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autoPickGPUsField.checked = oldVal === "true"
}
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gpuSettingEntry.style.display = autoPickGPUsField.checked ? "none" : ""
}
})
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useGPUsField.addEventListener("click", function() {
let selectedGPUs = $("#use_gpus").val()
autoPickGPUsField.checked = selectedGPUs.length === 0
})
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autoPickGPUsField.addEventListener("click", function() {
if (this.checked) {
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$("#use_gpus").val([])
}
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let gpuSettingEntry = getParameterSettingsEntry("use_gpus")
gpuSettingEntry.style.display = this.checked ? "none" : ""
})
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async function setDiskPath(defaultDiskPath, force = false) {
var diskPath = getSetting("diskPath")
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if (force || diskPath == "" || diskPath == undefined || diskPath == "undefined") {
setSetting("diskPath", defaultDiskPath)
}
}
function setDeviceInfo(devices) {
let cpu = devices.all.cpu.name
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let allGPUs = Object.keys(devices.all).filter((d) => d != "cpu")
let activeGPUs = Object.keys(devices.active)
function ID_TO_TEXT(d) {
let info = devices.all[d]
if ("mem_free" in info && "mem_total" in info) {
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return `${info.name} <small>(${d}) (${info.mem_free.toFixed(1)}Gb free / ${info.mem_total.toFixed(
1
)} Gb total)</small>`
} else {
return `${info.name} <small>(${d}) (no memory info)</small>`
}
}
allGPUs = allGPUs.map(ID_TO_TEXT)
activeGPUs = activeGPUs.map(ID_TO_TEXT)
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let systemInfoEl = document.querySelector("#system-info")
systemInfoEl.querySelector("#system-info-cpu").innerText = cpu
systemInfoEl.querySelector("#system-info-gpus-all").innerHTML = allGPUs.join("</br>")
systemInfoEl.querySelector("#system-info-rendering-devices").innerHTML = activeGPUs.join("</br>")
// tensorRT
if (devices.active && testDiffusers.checked && devices.enable_trt === true) {
let nvidiaGPUs = Object.keys(devices.active).filter((d) => {
let gpuName = devices.active[d].name
gpuName = gpuName.toLowerCase()
return (
gpuName.includes("nvidia") ||
gpuName.includes("geforce") ||
gpuName.includes("quadro") ||
gpuName.includes("tesla")
)
})
if (nvidiaGPUs.length > 0) {
document.querySelector("#install-extras-container").classList.remove("displayNone")
}
}
}
function setHostInfo(hosts) {
let port = listenPortField.value
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hosts = hosts.map((addr) => `http://${addr}:${port}/`).map((url) => `<div><a href="${url}">${url}</a></div>`)
document.querySelector("#system-info-server-hosts").innerHTML = hosts.join("")
}
async function getSystemInfo() {
try {
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
const res = await SD.getSystemInfo()
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let devices = res["devices"]
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let allDeviceIds = Object.keys(devices["all"]).filter((d) => d !== "cpu")
let activeDeviceIds = Object.keys(devices["active"]).filter((d) => d !== "cpu")
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
if (activeDeviceIds.length === 0) {
useCPUField.checked = true
}
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
if (allDeviceIds.length < MIN_GPUS_TO_SHOW_SELECTION || useCPUField.checked) {
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let gpuSettingEntry = getParameterSettingsEntry("use_gpus")
gpuSettingEntry.style.display = "none"
let autoPickGPUSettingEntry = getParameterSettingsEntry("auto_pick_gpus")
autoPickGPUSettingEntry.style.display = "none"
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
}
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
if (allDeviceIds.length === 0) {
useCPUField.checked = true
useCPUField.disabled = true // no compatible GPUs, so make the CPU mandatory
getParameterSettingsEntry("use_cpu").addEventListener("click", function() {
alert(
"Sorry, we could not find a compatible graphics card! Easy Diffusion supports graphics cards with minimum 2 GB of RAM. " +
"Only NVIDIA cards are supported on Windows. NVIDIA and AMD cards are supported on Linux.<br/><br/>" +
"If you have a compatible graphics card, please try updating to the latest drivers.<br/><br/>" +
"Only the CPU can be used for generating images, without a compatible graphics card.",
"No compatible graphics card found!"
)
})
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
}
2023-04-27 19:56:56 +02:00
autoPickGPUsField.checked = devices["config"] === "auto"
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useGPUsField.innerHTML = ""
allDeviceIds.forEach((device) => {
let deviceName = devices["all"][device]["name"]
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
let deviceOption = `<option value="${device}">${deviceName} (${device})</option>`
2023-04-27 19:56:56 +02:00
useGPUsField.insertAdjacentHTML("beforeend", deviceOption)
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
})
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
if (autoPickGPUsField.checked) {
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let gpuSettingEntry = getParameterSettingsEntry("use_gpus")
gpuSettingEntry.style.display = "none"
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
} else {
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$("#use_gpus").val(activeDeviceIds)
}
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
document.dispatchEvent(new CustomEvent("system_info_update", { detail: devices }))
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setHostInfo(res["hosts"])
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let force = false
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if (res["enforce_output_dir"] !== undefined) {
force = res["enforce_output_dir"]
if (force == true) {
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saveToDiskField.checked = true
metadataOutputFormatField.disabled = res["enforce_output_metadata"]
diskPathField.disabled = true
}
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saveToDiskField.disabled = force
} else {
diskPathField.disabled = !saveToDiskField.checked
metadataOutputFormatField.disabled = !saveToDiskField.checked
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}
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setDiskPath(res["default_output_dir"], force)
// backend info
if (res["backend_url"]) {
document.querySelector("#backend-url").setAttribute("href", res["backend_url"])
}
} catch (e) {
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console.log("error fetching devices", e)
}
}
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saveSettingsBtn.addEventListener("click", function() {
if (listenPortField.value == "") {
alert("The network port field must not be empty.")
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
return
}
if (listenPortField.value < 1 || listenPortField.value > 65535) {
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alert("The network port must be a number from 1 to 65535")
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
return
2022-11-30 07:48:34 +01:00
}
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const updateBranch = useBetaChannelField.checked ? "beta" : "main"
const updateAppConfigRequest = {
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render_devices: getCurrentRenderDeviceSelection(),
update_branch: updateBranch,
}
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document.querySelectorAll("#system-settings [data-setting-id]").forEach((parameterRow) => {
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if (parameterRow.dataset.saveInAppConfig === "true") {
const parameterElement =
document.getElementById(parameterRow.dataset.settingId) ||
parameterRow.querySelector("input") ||
parameterRow.querySelector("select")
switch (parameterElement?.tagName) {
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case "INPUT":
if (parameterElement.type === "checkbox") {
updateAppConfigRequest[parameterRow.dataset.settingId] = parameterElement.checked
} else {
updateAppConfigRequest[parameterRow.dataset.settingId] = parameterElement.value
}
break
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case "SELECT":
if (parameterElement.multiple) {
updateAppConfigRequest[parameterRow.dataset.settingId] = Array.from(parameterElement.options)
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.filter((option) => option.selected)
.map((option) => option.value || option.text)
} else {
updateAppConfigRequest[parameterRow.dataset.settingId] = parameterElement.value
}
break
default:
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console.error(
`Setting parameter ${parameterRow.dataset.settingId} couldn't be saved to app.config - element #${parameter.id} is a <${parameterElement?.tagName} /> instead of a <input /> or a <select />!`
)
break
}
}
engine.js (#615) * New engine.js first draft. * Small fixes... * Bump version for cache... * Improved cancellation code. * Cleaning * Wrong argument used in Task.waitUntil * session_id needs to always match SD.sessionId * Removed passing explicit Session ID from UI. Use SD.sessionID to replace. * Cleaning... Removed a disabled line and a hardcoded value. * Fix return if tasks are still waiting. * Added checkbox to reverse processing order. * Fixed progress not displaying properly. * Renamed reverse label. * Only hide progress bar inside onCompleted. * Thanks to rbertus2000 for helping testing and debugging! * Resolve async promises when used optionally. * when removed var should have used let, not const. * Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation. * Switched to the unsafer and less git friendly end of lines comma as requested in review. * Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta. * Added logging. * Added one more hook before those inside the SD engine. * Added selftest.plugin.js as part of core. * Removed a tests that wasn't yet implemented... * Groupped task stopping and abort in single function. * Added optional test for plugins. * Allow prompt text to be selected. * Added comment. * Improved isServerAvailable for better mobile usage and added comments for easier debugging. * Comments... * Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events. * Disable plugins if editorModifierTagsList is not defined. * Adds a new ServiceContainer to register IOC handlers. * Added expect test for a missing dependency in a ServiceContainer * Moved all event code in it's own sub class for easier reuse. * Removed forgotten unused var... * Allow getPrompts to be reused be plugins. * Renamed EventSource to GenericEventSource to avoid redefining an existing class name. * Added missing time argument to debounce * Added output_quality to engine.js * output_quality need to be an int. * Fixed typo. * Replaced the default euler_a by dpm2 to work with both SD1.# and SD2 * Remove generic completed tasks from plugins on generator complete. * dpm2 starts at step 2, replaced with plms to start at step 1. * Merge error * Merge error * changelog Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
2022-12-06 12:34:08 +01:00
})
const savePromise = changeAppConfig(updateAppConfigRequest)
showToast("Settings saved")
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saveSettingsBtn.classList.add("active")
Promise.all([savePromise, asyncDelay(300)]).then(() => saveSettingsBtn.classList.remove("active"))
})
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listenToNetworkField.addEventListener(
"change",
debounce(() => {
saveSettingsBtn.click()
}, 1000)
)
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listenPortField.addEventListener(
"change",
debounce(() => {
saveSettingsBtn.click()
}, 1000)
)
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let copyCloudflareAddressBtn = document.querySelector("#copy-cloudflare-address")
let cloudflareAddressField = document.getElementById("cloudflare-address")
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navigator.permissions.query({ name: "clipboard-write" }).then(function(result) {
if (result.state === "granted") {
// you can read from the clipboard
copyCloudflareAddressBtn.addEventListener("click", (e) => {
navigator.clipboard.writeText(cloudflareAddressField.innerHTML)
showToast("Copied server address to clipboard")
})
} else {
copyCloudflareAddressBtn.classList.add("displayNone")
}
})
2023-05-28 01:18:39 +02:00
document.addEventListener("system_info_update", (e) => setDeviceInfo(e.detail))