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Fix removing old tasks stopping the current render.
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@ -637,23 +637,25 @@ async function checkTasks() {
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const genSeeds = Boolean(typeof task.reqBody.seed !== 'number' || (task.reqBody.seed === task.seed && task.numOutputsTotal > 1))
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const startSeed = task.reqBody.seed || task.seed
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for (let i = 0; i < task.batchCount; i++) {
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let newTask = task;
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if (task.batchCount > 1) {
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// Each output render batch needs it's own task instance to avoid altering the other runs after they are completed.
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task = Object.assign({}, task, {
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newTask = Object.assign({}, task, {
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reqBody: Object.assign({}, task.reqBody)
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})
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}
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if (genSeeds) {
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task.reqBody.seed = startSeed + (i * task.reqBody.num_outputs)
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task.seed = task.reqBody.seed
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} else if (task.seed !== task.reqBody.seed) {
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task.seed = task.reqBody.seed
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newTask.reqBody.seed = startSeed + (i * newTask.reqBody.num_outputs)
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newTask.seed = newTask.reqBody.seed
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} else if (newTask.seed !== newTask.reqBody.seed) {
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newTask.seed = newTask.reqBody.seed
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}
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let success = await doMakeImage(task)
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let success = await doMakeImage(newTask)
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task.batchesDone++
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if (!task.isProcessing) {
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if (!newTask.isProcessing) {
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task.isProcessing = false
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break
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}
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