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Image Editor (#574)
* started implementing hamunii's image editor, and added a hamunii theme * fixed so active tab is main tab * added some testing stuff for image ediotr * re-implemented canvas drawing myself. just need to add layer stuff now * moved everything to an image editor class and implement it so it actually works nicely now * fixed a couple weird bugs and cleaned up the background image and sharpness stuff * cleaned up a lot of stuff about the editor, added tools, buttons, made it mostly work in the current ui * added inpainting support * updated with more nice changes/updates to the inpainting and drawing editor * made some more fixes and touchups to the image editor * removed a bunch of semicolons * remove old image inpainting system * updated to work properly on mobile * made a minor bugfix * fixed img_size_box alignment * Update index.html Co-authored-by: cmdr2 <secondary.cmdr2@gmail.com> Co-authored-by: cmdr2 <shashank.shekhar.global@gmail.com>
This commit is contained in:
492
ui/media/js/image-editor.js
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492
ui/media/js/image-editor.js
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var editorControlsLeft = document.getElementById("image-editor-controls-left")
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const IMAGE_EDITOR_MAX_SIZE = 800
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const IMAGE_EDITOR_BUTTONS = [
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{
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name: "Clear",
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icon: "fa-solid fa-xmark",
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handler: editor => {
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editor.clear()
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}
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},
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{
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name: "Cancel",
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icon: "fa-regular fa-circle-xmark",
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handler: editor => {
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editor.close()
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}
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},
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{
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name: "Save",
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icon: "fa-solid fa-floppy-disk",
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handler: editor => {
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editor.saveImage()
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}
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}
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]
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const IMAGE_EDITOR_TOOLS = [
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{
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id: "draw",
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name: "Draw",
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icon: "fa-solid fa-pencil"
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},
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{
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id: "erase",
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name: "Erase",
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icon: "fa-solid fa-eraser"
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}
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]
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var IMAGE_EDITOR_SECTIONS = [
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{
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name: "tool",
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title: "Tool",
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default: "draw",
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options: Array.from(IMAGE_EDITOR_TOOLS.map(t => t.id)),
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initElement: (element, option) => {
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var tool_info = IMAGE_EDITOR_TOOLS.find(t => t.id == option)
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element.className = "image-editor-button button"
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var sub_element = document.createElement("div")
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var icon = document.createElement("i")
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tool_info.icon.split(" ").forEach(c => icon.classList.add(c))
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sub_element.appendChild(icon)
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sub_element.append(tool_info.name)
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element.appendChild(sub_element)
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}
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},
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{
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name: "color",
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title: "Color",
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default: "#f1c232",
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options: [
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"custom",
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"#ea9999", "#e06666", "#cc0000", "#990000", "#660000",
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"#f9cb9c", "#f6b26b", "#e69138", "#b45f06", "#783f04",
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"#ffe599", "#ffd966", "#f1c232", "#bf9000", "#7f6000",
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"#b6d7a8", "#93c47d", "#6aa84f", "#38761d", "#274e13",
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"#a4c2f4", "#6d9eeb", "#3c78d8", "#1155cc", "#1c4587",
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"#b4a7d6", "#8e7cc3", "#674ea7", "#351c75", "#20124d",
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"#d5a6bd", "#c27ba0", "#a64d79", "#741b47", "#4c1130",
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"#ffffff", "#c0c0c0", "#838383", "#525252", "#000000",
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],
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initElement: (element, option) => {
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if (option == "custom") {
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var input = document.createElement("input")
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input.type = "color"
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element.appendChild(input)
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var span = document.createElement("span")
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span.textContent = "Custom"
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element.appendChild(span)
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}
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else {
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element.style.background = option
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}
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},
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getCustom: editor => {
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var input = editor.popup.querySelector(".image_editor_color input")
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return input.value
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}
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},
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{
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name: "brush_size",
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title: "Brush Size",
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default: 48,
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options: [ 16, 24, 32, 48, 64 ],
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initElement: (element, option) => {
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element.parentElement.style.flex = option
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element.style.width = option + "px"
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element.style.height = option + "px"
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element.style["border-radius"] = (option / 2).toFixed() + "px"
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}
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},
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{
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name: "opacity",
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title: "Opacity",
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default: 0,
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options: [ 0, 0.25, 0.5, 0.75, 1 ],
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initElement: (element, option) => {
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element.style.background = `repeating-conic-gradient(rgba(0, 0, 0, ${option}) 0% 25%, rgba(255, 255, 255, ${option}) 0% 50%) 50% / 10px 10px`
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}
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},
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{
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name: "sharpness",
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title: "Sharpness",
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default: 0,
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options: [ 0, 0.05, 0.1, 0.2, 0.3 ],
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initElement: (element, option) => {
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var size = 32
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var blur_amount = parseInt(option * size)
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var sub_element = document.createElement("div")
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sub_element.style.background = `var(--background-color3)`
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sub_element.style.filter = `blur(${blur_amount}px)`
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sub_element.style.width = `${size - 4}px`
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sub_element.style.height = `${size - 4}px`
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sub_element.style['border-radius'] = `${size}px`
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element.style.background = "none"
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element.appendChild(sub_element)
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}
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}
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]
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class ImageEditor {
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constructor(popup, inpainter = false) {
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this.inpainter = inpainter
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this.popup = popup
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if (inpainter) {
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this.popup.classList.add("inpainter")
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}
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this.drawing = false
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this.dropper_active = false
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this.container = popup.querySelector(".editor-controls-center > div")
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this.cursor_icon = document.createElement("i")
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this.layers = {}
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var layer_names = [
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"background",
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"drawing",
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"overlay"
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]
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layer_names.forEach(name => {
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let canvas = document.createElement("canvas")
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canvas.className = `editor-canvas-${name}`
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this.container.appendChild(canvas)
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this.layers[name] = {
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name: name,
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canvas: canvas,
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ctx: canvas.getContext("2d")
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}
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})
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this.setSize(512, 512)
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this.cursor_icon.classList.add("cursor-icon")
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this.container.appendChild(this.cursor_icon)
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// add mouse handlers
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this.container.addEventListener("mousedown", this.mouseHandler.bind(this))
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this.container.addEventListener("mouseup", this.mouseHandler.bind(this))
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this.container.addEventListener("mousemove", this.mouseHandler.bind(this))
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this.container.addEventListener("mouseout", this.mouseHandler.bind(this))
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this.container.addEventListener("mouseenter", this.mouseHandler.bind(this))
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this.container.addEventListener("touchstart", this.mouseHandler.bind(this))
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this.container.addEventListener("touchmove", this.mouseHandler.bind(this))
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this.container.addEventListener("touchcancel", this.mouseHandler.bind(this))
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this.container.addEventListener("touchend", this.mouseHandler.bind(this))
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// setup forwarding for keypresses so the eyedropper works accordingly
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var mouseHandlerHelper = this.mouseHandler.bind(this)
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this.container.addEventListener("mouseenter",function() {
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document.addEventListener("keyup", mouseHandlerHelper)
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document.addEventListener("keydown", mouseHandlerHelper)
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})
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this.container.addEventListener("mouseout",function() {
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document.removeEventListener("keyup", mouseHandlerHelper)
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document.removeEventListener("keydown", mouseHandlerHelper)
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})
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// initialize editor controls
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this.options = {}
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this.optionElements = {}
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IMAGE_EDITOR_SECTIONS.forEach(section => {
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section.id = `image_editor_${section.name}`
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var sectionElement = document.createElement("div")
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sectionElement.className = section.id
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var title = document.createElement("h4")
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title.innerText = section.title
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sectionElement.appendChild(title)
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var optionsContainer = document.createElement("div")
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optionsContainer.classList.add("editor-options-container")
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this.optionElements[section.name] = []
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section.options.forEach((option, index) => {
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var optionHolder = document.createElement("div")
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var optionElement = document.createElement("div")
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optionHolder.appendChild(optionElement)
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section.initElement(optionElement, option)
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optionElement.addEventListener("click", target => this.selectOption(section.name, index))
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optionsContainer.appendChild(optionHolder)
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this.optionElements[section.name].push(optionElement)
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})
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this.selectOption(section.name, section.options.indexOf(section.default))
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sectionElement.appendChild(optionsContainer)
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this.popup.querySelector(".editor-controls-left").appendChild(sectionElement)
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})
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this.custom_color_input = this.popup.querySelector(`input[type="color"]`)
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this.custom_color_input.addEventListener("change", () => {
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this.custom_color_input.parentElement.style.background = this.custom_color_input.value
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this.selectOption("color", 0)
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})
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if (this.inpainter) {
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this.selectOption("color", IMAGE_EDITOR_SECTIONS.find(s => s.name == "color").options.indexOf("#ffffff"))
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}
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// initialize the right-side controls
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var buttonContainer = document.createElement("div")
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IMAGE_EDITOR_BUTTONS.forEach(button => {
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var element = document.createElement("div")
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var icon = document.createElement("i")
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element.className = "image-editor-button button"
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icon.className = button.icon
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element.appendChild(icon)
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element.append(button.name)
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buttonContainer.appendChild(element)
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element.addEventListener("click", event => button.handler(this))
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})
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this.popup.querySelector(".editor-controls-right").appendChild(buttonContainer)
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}
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setSize(width, height) {
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if (width == this.width && height == this.height) {
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return
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}
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var max_size = Math.min(parseInt(window.innerWidth * 0.9), width, 768)
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if (width > height) {
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var multiplier = max_size / width
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width = (multiplier * width).toFixed()
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height = (multiplier * height).toFixed()
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}
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else {
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var multiplier = max_size / height
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width = (multiplier * width).toFixed()
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height = (multiplier * height).toFixed()
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}
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this.width = width
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this.height = height
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this.container.style.width = width + "px"
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this.container.style.height = height + "px"
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Object.values(this.layers).forEach(layer => {
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layer.canvas.width = width
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layer.canvas.height = height
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})
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if (this.inpainter) {
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this.saveImage() // We've reset the size of the image so inpainting is different
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}
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this.setBrush()
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}
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setCursorIcon(icon_class = null) {
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if (icon_class == null) {
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var tool = this.getOptionValue("tool")
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icon_class = IMAGE_EDITOR_TOOLS.find(t => t.id == tool).icon
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}
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this.cursor_icon.className = `cursor-icon ${icon_class}`
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}
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setImage(url, width, height) {
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this.setSize(width, height)
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this.layers.drawing.ctx.clearRect(0, 0, this.width, this.height)
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this.layers.background.ctx.clearRect(0, 0, this.width, this.height)
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if (url) {
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var image = new Image()
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image.onload = () => {
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this.layers.background.ctx.drawImage(image, 0, 0, this.width, this.height)
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}
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image.src = url
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}
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else {
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this.layers.background.ctx.fillStyle = "#ffffff"
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this.layers.background.ctx.beginPath()
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this.layers.background.ctx.rect(0, 0, this.width, this.height)
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this.layers.background.ctx.fill()
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}
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}
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saveImage() {
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if (!this.inpainter) {
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// This is not an inpainter, so save the image as the new img2img input
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this.layers.background.ctx.drawImage(this.layers.drawing.canvas, 0, 0, this.width, this.height)
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var base64 = this.layers.background.canvas.toDataURL()
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initImagePreview.src = base64 // this will trigger the rest of the app to use it
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}
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else {
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// This is an inpainter, so make sure the toggle is set accordingly
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var is_blank = !this.layers.drawing.ctx
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.getImageData(0, 0, this.width, this.height).data
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.some(channel => channel !== 0)
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maskSetting.checked = !is_blank
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}
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this.close()
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}
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getImg() { // a drop-in replacement of the drawingboard version
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return this.layers.drawing.canvas.toDataURL()
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}
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close() {
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this.popup.classList.remove("active")
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}
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clear() {
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this.ctx_current.clearRect(0, 0, this.width, this.height)
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}
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get eraser_active() {
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return this.getOptionValue("tool") == "erase"
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}
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setBrush(layer = null) {
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if (layer) {
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layer.ctx.lineCap = "round"
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layer.ctx.lineJoin = "round"
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layer.ctx.lineWidth = this.getOptionValue("brush_size")
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layer.ctx.fillStyle = this.getOptionValue("color")
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layer.ctx.strokeStyle = this.getOptionValue("color")
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var sharpness = parseInt(this.getOptionValue("sharpness") * this.getOptionValue("brush_size"))
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layer.ctx.filter = sharpness == 0 ? `none` : `blur(${sharpness}px)`
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layer.ctx.globalAlpha = (1 - this.getOptionValue("opacity"))
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layer.ctx.globalCompositeOperation = this.eraser_active ? "destination-out" : "source-over"
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}
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else {
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Object.values([ "drawing", "overlay" ]).map(name => this.layers[name]).forEach(l => {
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this.setBrush(l)
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})
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}
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}
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get ctx_overlay() {
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return this.layers.overlay.ctx
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}
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get ctx_current() { // the idea is this will help support having custom layers and editing each one
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return this.layers.drawing.ctx
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}
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get canvas_current() {
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return this.layers.drawing.canvas
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}
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mouseHandler(event) {
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var bbox = this.layers.overlay.canvas.getBoundingClientRect()
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var x = (event.clientX || 0) - bbox.left
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var y = (event.clientY || 0) - bbox.top
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var type = event.type;
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var touchmap = {
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touchstart: "mousedown",
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touchmove: "mousemove",
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touchend: "mouseup",
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touchcancel: "mouseup"
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}
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if (type in touchmap) {
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type = touchmap[type]
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if (event.touches && event.touches[0]) {
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var touch = event.touches[0]
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var x = (touch.clientX || 0) - bbox.left
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var y = (touch.clientY || 0) - bbox.top
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}
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}
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// do drawing-related stuff
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if (type == "mousedown" || (type == "mouseenter" && event.buttons == 1)) {
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if (this.dropper_active) {
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var img_rgb = this.layers.background.ctx.getImageData(x, y, 1, 1).data
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var drw_rgb = this.ctx_current.getImageData(x, y, 1, 1).data
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var drw_opacity = drw_rgb[3] / 255
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var test = rgbToHex({
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r: (drw_rgb[0] * drw_opacity) + (img_rgb[0] * (1 - drw_opacity)),
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g: (drw_rgb[1] * drw_opacity) + (img_rgb[1] * (1 - drw_opacity)),
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b: (drw_rgb[2] * drw_opacity) + (img_rgb[2] * (1 - drw_opacity)),
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})
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this.custom_color_input.value = test
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this.custom_color_input.dispatchEvent(new Event("change"))
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}
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else {
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this.drawing = true
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this.ctx_overlay.beginPath()
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this.ctx_overlay.moveTo(x, y)
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this.ctx_current.beginPath()
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this.ctx_current.moveTo(x, y)
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}
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}
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if (type == "mouseup" || type == "mousemove") {
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if (this.drawing) {
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if (x > 0 && y > 0) {
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this.ctx_current.lineTo(x, y)
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this.ctx_overlay.lineTo(x, y)
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// This isnt super efficient, but its the only way ive found to have clean updating for the drawing
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this.ctx_overlay.clearRect(0, 0, this.width, this.height)
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||||
if (this.eraser_active) {
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this.ctx_overlay.globalCompositeOperation = "source-over"
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this.ctx_overlay.globalAlpha = 1
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this.ctx_overlay.filter = "none"
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||||
this.ctx_overlay.drawImage(this.canvas_current, 0, 0)
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this.setBrush(this.layers.overlay)
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||||
this.canvas_current.style.opacity = 0
|
||||
}
|
||||
|
||||
this.ctx_overlay.stroke()
|
||||
}
|
||||
}
|
||||
}
|
||||
if (type == "mouseup" || type == "mouseout") {
|
||||
if (this.drawing) {
|
||||
this.drawing = false
|
||||
this.ctx_current.stroke()
|
||||
this.ctx_overlay.clearRect(0, 0, this.width, this.height)
|
||||
|
||||
if (this.eraser_active) {
|
||||
this.canvas_current.style.opacity = ""
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// cursor-icon stuff
|
||||
if (type == "mousemove") {
|
||||
this.cursor_icon.style.left = `${x + 10}px`
|
||||
this.cursor_icon.style.top = `${y + 20}px`
|
||||
}
|
||||
if (type == "mouseenter") {
|
||||
this.cursor_icon.style.opacity = 1
|
||||
}
|
||||
if (type == "mouseout") {
|
||||
this.cursor_icon.style.opacity = 0
|
||||
}
|
||||
if ([ "mouseenter", "mousemove", "keydown", "keyup" ].includes(type)) {
|
||||
if (this.dropper_active && !event.ctrlKey) {
|
||||
this.dropper_active = false
|
||||
this.setCursorIcon()
|
||||
}
|
||||
else if (!this.dropper_active && event.ctrlKey) {
|
||||
this.dropper_active = true
|
||||
this.setCursorIcon("fa-solid fa-eye-dropper")
|
||||
}
|
||||
}
|
||||
}
|
||||
getOptionValue(section_name) {
|
||||
var section = IMAGE_EDITOR_SECTIONS.find(s => s.name == section_name)
|
||||
return this.options && section_name in this.options ? this.options[section_name] : section.default
|
||||
}
|
||||
selectOption(section_name, option_index) {
|
||||
var section = IMAGE_EDITOR_SECTIONS.find(s => s.name == section_name)
|
||||
var value = section.options[option_index]
|
||||
this.options[section_name] = value == "custom" ? section.getCustom(this) : value
|
||||
|
||||
this.optionElements[section_name].forEach(element => element.classList.remove("active"))
|
||||
this.optionElements[section_name][option_index].classList.add("active")
|
||||
|
||||
// change the editor
|
||||
this.setBrush()
|
||||
if (section.name == "tool") {
|
||||
this.setCursorIcon()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function rgbToHex(rgb) {
|
||||
function componentToHex(c) {
|
||||
var hex = parseInt(c).toString(16)
|
||||
return hex.length == 1 ? "0" + hex : hex
|
||||
}
|
||||
return "#" + componentToHex(rgb.r) + componentToHex(rgb.g) + componentToHex(rgb.b)
|
||||
}
|
||||
|
||||
const imageEditor = new ImageEditor(document.getElementById("image-editor"))
|
||||
const imageInpainter = new ImageEditor(document.getElementById("image-inpainter"), true)
|
||||
|
||||
imageEditor.setImage(null, 512, 512)
|
||||
imageInpainter.setImage(null, 512, 512)
|
||||
|
||||
document.getElementById("init_image_button_draw").addEventListener("click", () => {
|
||||
document.getElementById("image-editor").classList.toggle("active")
|
||||
})
|
||||
document.getElementById("init_image_button_inpaint").addEventListener("click", () => {
|
||||
document.getElementById("image-inpainter").classList.toggle("active")
|
||||
})
|
Reference in New Issue
Block a user