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drawing in progress
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@ -0,0 +1,91 @@
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import React, {useRef, useEffect} from "react";
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// https://github.com/embiem/react-canvas-draw
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type DrawImageProps = {
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imageData: string;
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};
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export default function DrawImage({imageData}: DrawImageProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const draw = (ctx: CanvasRenderingContext2D) => {
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ctx.fillStyle = "red";
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ctx.fillRect(0, 0, 100, 100);
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};
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useEffect(() => {
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const canvas = canvasRef.current;
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if (canvas) {
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if(imageData){
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const ctx = canvas.getContext("2d");
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if (ctx) {
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const img = new Image();
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img.onload = () => {
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ctx.drawImage(img, 0, 0);
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};
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img.src = imageData;
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}
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}
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else {
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const ctx = canvas.getContext("2d");
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if (ctx) {
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draw(ctx);
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}
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}
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}
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else {
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console.log("canvas is null");
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}
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}, [imageData, draw]);
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const _handleMouseDown = (e: React.MouseEvent<HTMLCanvasElement, MouseEvent>) => {
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console.log("mouse down", e);
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const canvas = canvasRef.current;
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if (canvas) {
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const ctx = canvas.getContext("2d");
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ctx.strokeStyle = '#ff0000';
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const {nativeEvent: {x, y}} = e;
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console.log("x: " + x + " y: " + y);
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ctx.moveTo(x,y);
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ctx.lineTo(x+1,y+1);
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ctx.stroke();
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}
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};
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const _handleMouseUp = (e: React.MouseEvent<HTMLCanvasElement, MouseEvent>) => {
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console.log("mouse up");
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const canvas = canvasRef.current;
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if (canvas) {
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const ctx = canvas.getContext("2d");
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// if (ctx) {
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// draw(ctx);
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// }
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const {nativeEvent: {x, y}} = e;
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ctx.moveTo(x,y);
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ctx.lineTo(x+1,y+1);
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ctx.stroke();
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ctx.closePath();
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}
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};
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return (
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<div>
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<canvas
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ref={canvasRef}
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width={512}
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height={512}
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onMouseDown={_handleMouseDown}
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onMouseUp={_handleMouseUp}
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></canvas>
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</div>
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);
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}
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@ -10,6 +10,7 @@ import { doMakeImage, MakeImageKey } from "../../../api";
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import AudioDing from "./audioDing";
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import GeneratedImage from "../../molecules/generatedImage";
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import DrawImage from "../../molecules/drawImage";
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import {
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displayPanel,
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@ -109,6 +110,7 @@ export default function DisplayPanel() {
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/>
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{/* TODO Put the in painting controls here */}
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<DrawImage imageData={completedImages[0].data}></DrawImage>
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</div>
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<div className={previousImages}>
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