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Allow image editor to grow
Limiting the editor size seems to cause failures in inpainting, probably due to a mismatch with the requested image size.
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@ -557,14 +557,17 @@ class ImageEditor {
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if (width == this.width && height == this.height) {
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if (width == this.width && height == this.height) {
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return
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return
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}
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}
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//The below code tries to limit the size of the image to fit within the editor window.
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//However, at this time, this causes problems with a mis-match between the mask size and
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//the requested image size. For now, allow the drawing/inpaint window to be as large
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//as necessary.
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if (width > height) {
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if (width > height) {
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var max_size = Math.min(parseInt(window.innerWidth * 0.9), width)
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var max_size = width; //Math.min(parseInt(window.innerWidth * 0.9), width)
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var multiplier = max_size / width
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var multiplier = max_size / width
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width = (multiplier * width).toFixed()
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width = (multiplier * width).toFixed()
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height = (multiplier * height).toFixed()
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height = (multiplier * height).toFixed()
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} else {
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} else {
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var max_size = Math.min(parseInt(window.innerHeight * 0.9), height)
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var max_size = height; //Math.min(parseInt(window.innerHeight * 0.9), height)
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var multiplier = max_size / height
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var multiplier = max_size / height
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width = (multiplier * width).toFixed()
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width = (multiplier * width).toFixed()
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height = (multiplier * height).toFixed()
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height = (multiplier * height).toFixed()
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