* started implementing hamunii's image editor, and added a hamunii theme
* fixed so active tab is main tab
* added some testing stuff for image ediotr
* re-implemented canvas drawing myself. just need to add layer stuff now
* moved everything to an image editor class and implement it so it actually works nicely now
* fixed a couple weird bugs and cleaned up the background image and sharpness stuff
* cleaned up a lot of stuff about the editor, added tools, buttons, made it mostly work in the current ui
* added inpainting support
* updated with more nice changes/updates to the inpainting and drawing editor
* made some more fixes and touchups to the image editor
* removed a bunch of semicolons
* remove old image inpainting system
* updated to work properly on mobile
* made a minor bugfix
* fixed img_size_box alignment
* Update index.html
Co-authored-by: cmdr2 <secondary.cmdr2@gmail.com>
Co-authored-by: cmdr2 <shashank.shekhar.global@gmail.com>
* Toggle image modifiers plugin
Right-click on image modifiers to temporarily turn them off without removing them. To quickly iterate and experiment with various combinations.
Please note this plugin required a minor tweak in getPrompts() to add support for image modifier inactive state.
* Fix tag matching
Co-authored-by: cmdr2 <secondary.cmdr2@gmail.com>
As per Discord conversation, this PR fixed the image modifiers behavior when a modifier appears more than once, and also fixes a regression introduced by ((weighted modifiers)).
Update the seed *before* starting the processing, so interrupting the processing retains the seed being used for the batch being currently processed.
The idea behind that is that if I like the gen I'm currently seeing and want to build on top of it, I can create a new task with the same seed without having to wait for the current task to complete.
When there are too many tasks and the top of the list is not visible, there is no visual feedback that a task has been successfully added to the queue.
Adding a subtle visual feedback on buttons upon click to reflect that the mouse event was taken into account.