* Custom Image Modifiers dialog tweaks
Couple minor usability improvements for the custom image modifiers dialog:
- set the focus to the textbox when opening the dialog
- pressing the Escape key closes the dialog
* Adding keyboard shortcuts
Escape to cancel the changes, Ctrl+Enter to confirm the changes. No change to the existing UI behavior using the mouse.
* Make the overlay focusable
Allows the keyboard shortcuts to work if user clicks on the main window rather than the textbox itself.
* Disable spell and grammar correction
* Fix restoration of weighted tasks with truncated modifiers
* Reverting this change
Will create a separate PR for this as needed. Doesn't impact the other bug fix.
* Update utils.js
* Preserve full names for shortened modifiers
The PR https://github.com/cmdr2/stable-diffusion-ui/pull/779/files added code to preserve the full names of truncated image modifiers, but only in the "short image modifiers" code path. This PR fixes that by preserving the full car name for truncated modifier names too.
* Pick the full modifier name
The previous code selected the entire innerText from the modifier-car-label element, but for truncated modifiers this would also include the tooltip text. This modification fixes that by only picking specifically the full modifier name.
* Only pick the full modifier name
Previous code would pick up the tooltip text too, causing a mismatch of strings in the comparison.
* Display the truncated image modifier names
What we process and compare is always the full image modifier string, but we still want to display a shortened string when applicable.
Currently one has to click on the model name to select a model. Clicking on the file icon won't work and doesn't do anything. This change fixes that behavior by allowing the user to click on either the model name or the file icon to select a model.
Some users on 4K screens zoom in their browser display, but this causes the editor buttons on the top right to be out of view, and since the editor is not scrollable, they have to zoom out to be able to hit 'save'.
This change fixes that by making the image editor window vertically scrollable if it gets too large. No UI change on smaller screens (e.g. phones).
This is purely a DOM update to be able to identify the custom category a given custom image modifier is part of, e.g. using .closest() from a custom modifier plugin. No UI change.
The Inpainting toggle doesn't get restored at the very first attempt.
Repro steps:
1. Create a task with a source image and enable the inpainting toggle.
2. Copy the task to the clipboard
3. Refresh the page (F5)
4. Paste the task from the clipboard
Expected result:
The task gets restored and the toggle is ON.
Actual result:
The task is restored, but the toggle is OFF.
To fix that, we have to restore the toggle's state after loading the source image.
* Slider for preview image size
Add a slider to the system settings so that users can configure the max size of thumbnails
* Remove debug output
* Fix var definition
* Move slider to 'display settings' menu
* thumbnail slider CSS
Reloading of image tags with ((weight modifiers)) doesn't reuse the modifier card even if it exists, which means images are not restored either. This change fixes that behavior by ensuring proper matching of the tags with existing modifiers.
No change in existing UI behavior, this change allows image modifier plugins to (optionally) pass the card image as a base64-encoded image rather than a source file.
Yesterday's PR caused a regression on the active brush display, specifically for Sharpness, which is treated differently from the other brushes in the code. This is the fix.