Changes:
* autodetect if MPS is available and the pytorch version has MPS support.
* change logic from "is the device CPU?" to "is the device not CUDA?".
* set PYTORCH_ENABLE_MPS_FALLBACK=1
Known issues:
* Some samplers (eg DDIM) will fail on MPS unless forced to CPU-only mode
* Preserve full names for shortened modifiers
The PR https://github.com/cmdr2/stable-diffusion-ui/pull/779/files added code to preserve the full names of truncated image modifiers, but only in the "short image modifiers" code path. This PR fixes that by preserving the full car name for truncated modifier names too.
* Pick the full modifier name
The previous code selected the entire innerText from the modifier-car-label element, but for truncated modifiers this would also include the tooltip text. This modification fixes that by only picking specifically the full modifier name.
* Only pick the full modifier name
Previous code would pick up the tooltip text too, causing a mismatch of strings in the comparison.
* Display the truncated image modifier names
What we process and compare is always the full image modifier string, but we still want to display a shortened string when applicable.
Currently one has to click on the model name to select a model. Clicking on the file icon won't work and doesn't do anything. This change fixes that behavior by allowing the user to click on either the model name or the file icon to select a model.
Some users on 4K screens zoom in their browser display, but this causes the editor buttons on the top right to be out of view, and since the editor is not scrollable, they have to zoom out to be able to hit 'save'.
This change fixes that by making the image editor window vertically scrollable if it gets too large. No UI change on smaller screens (e.g. phones).
This is purely a DOM update to be able to identify the custom category a given custom image modifier is part of, e.g. using .closest() from a custom modifier plugin. No UI change.
The Inpainting toggle doesn't get restored at the very first attempt.
Repro steps:
1. Create a task with a source image and enable the inpainting toggle.
2. Copy the task to the clipboard
3. Refresh the page (F5)
4. Paste the task from the clipboard
Expected result:
The task gets restored and the toggle is ON.
Actual result:
The task is restored, but the toggle is OFF.
To fix that, we have to restore the toggle's state after loading the source image.
The preview options button overlaps the image task container when the window is reduced because of the float:right property of the button. This technique makes the parent div grow as needed when it contains a floated element, resulting in cleaner display.
* Slider for preview image size
Add a slider to the system settings so that users can configure the max size of thumbnails
* Remove debug output
* Fix var definition
* Move slider to 'display settings' menu
* thumbnail slider CSS
Reloading of image tags with ((weight modifiers)) doesn't reuse the modifier card even if it exists, which means images are not restored either. This change fixes that behavior by ensuring proper matching of the tags with existing modifiers.
No change in existing UI behavior, this change allows image modifier plugins to (optionally) pass the card image as a base64-encoded image rather than a source file.
* Make stream_image_progress accept an integer
for the rate the progress frames should be generated.
* Use a different field for the progress interval.
Yesterday's PR caused a regression on the active brush display, specifically for Sharpness, which is treated differently from the other brushes in the code. This is the fix.
In newer versions of the picklescanner, scanning of .safetensors files creates an error:
21:28:01.067 ERROR MainThread ERROR: parsing pickle in D:\2.35\dev\models\stable-diffusion\dantionrealmix_10.safetensors: at position 1, opcode b'\xce' unknown
To avoid these entries in the logs, skip scanning of safetensors files.
When the first image is generated, the autoscroll triggers before the image is fully displayed by the browser. This causes it to not be positioned properly.
The fix is to listen for the "load" event on the IMG element before triggering the scrolling event. Once the image fully loaded and rendered, the browser correctly detects the size of the viewport and renders properly.
Here is a more robust fix for task restoration in dnd.js. Task restoration will fail if the JSON contains "use_face_correction": false, which can happen under some circumstances.
The fix checks if the filename passed to getModelPath is actually a string, which covers both the previous scenario (filename === null) and this new one (filename === false).
\r\n creates CR CR LF in python, which confuses the Windows batch processor.
With only \n, adding the config line for FP32 works as expected:
10:50:43.659 WARNING cuda:0 forcing full precision on this GPU, to avoid green images. GPU detected: NVIDIA GeForce GTX 1060 6GB
The event listener instantiates two objects every time the user clicks on the Merge tab. This is no longer needed after AssassinJN's CSS fixes from yesterday.