- Use <dialog> for the Modifier settings (solves z-order issues)
- Harmonize dialog design. Use similar header style for modifier settings and tiled image download dialogs
* Moving attention weighting to InvokeAI syntax
() and [] were actually ignored by the legacy parser, so moving the Ctrl+Wheel shortcut to the InvokeAI syntax of '+' and '-'.
* Moving attention weighting to InvokeAI syntax
() and [] were actually ignored by the legacy parser, so moving the Ctrl+Wheel shortcut to the InvokeAI syntax of '+' and '-'.
* Properly cleanup parenthesis
'(image tag)++' need to be trimmed to 'image tag'
* Add parenthesis as needed when adjusting weights
In the InvokeAI syntax, 'image modifier' must become '(image modifier)++' when adjusting weight.
* Code cleanup
* Fix restoration of weighted tasks with truncated modifiers
* Reverting this change
Will create a separate PR for this as needed. Doesn't impact the other bug fix.
* Update utils.js
* Slider for preview image size
Add a slider to the system settings so that users can configure the max size of thumbnails
* Remove debug output
* Fix var definition
* Move slider to 'display settings' menu
* thumbnail slider CSS
When the first image is generated, the autoscroll triggers before the image is fully displayed by the browser. This causes it to not be positioned properly.
The fix is to listen for the "load" event on the IMG element before triggering the scrolling event. Once the image fully loaded and rendered, the browser correctly detects the size of the viewport and renders properly.
The event listener instantiates two objects every time the user clicks on the Merge tab. This is no longer needed after AssassinJN's CSS fixes from yesterday.
After thinking about it, the auto-save toggle is meant for the *Editor* fields listed behind the Configure button. The auto-scroll toggle is not part of the Editor, and is more akin to a system setting, although it's placed in the main UI for convenience reasons related to its nature. As such, and especially considering it's a plugin, I lean towards decoupling auto-scroll from the auto-save settings, and just storing it independently.
* New engine.js first draft.
* Small fixes...
* Bump version for cache...
* Improved cancellation code.
* Cleaning
* Wrong argument used in Task.waitUntil
* session_id needs to always match SD.sessionId
* Removed passing explicit Session ID from UI.
Use SD.sessionID to replace.
* Cleaning... Removed a disabled line and a hardcoded value.
* Fix return if tasks are still waiting.
* Added checkbox to reverse processing order.
* Fixed progress not displaying properly.
* Renamed reverse label.
* Only hide progress bar inside onCompleted.
* Thanks to rbertus2000 for helping testing and debugging!
* Resolve async promises when used optionally.
* when removed var should have used let, not const.
* Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation.
* Switched to the unsafer and less git friendly end of lines comma as requested in review.
* Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta.
* Added logging.
* Added one more hook before those inside the SD engine.
* Added selftest.plugin.js as part of core.
* Removed a tests that wasn't yet implemented...
* Groupped task stopping and abort in single function.
* Added optional test for plugins.
* Allow prompt text to be selected.
* Added comment.
* Improved isServerAvailable for better mobile usage and added comments for easier debugging.
* Comments...
* Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events.
* Disable plugins if editorModifierTagsList is not defined.
* Adds a new ServiceContainer to register IOC handlers.
* Added expect test for a missing dependency in a ServiceContainer
* Moved all event code in it's own sub class for easier reuse.
* Removed forgotten unused var...
* Allow getPrompts to be reused be plugins.
* Renamed EventSource to GenericEventSource to avoid redefining an existing class name.
* Added missing time argument to debounce
* Added output_quality to engine.js
* output_quality need to be an int.
* Fixed typo.
* Replaced the default euler_a by dpm2 to work with both SD1.# and SD2
* Remove generic completed tasks from plugins on generator complete.
* dpm2 starts at step 2, replaced with plms to start at step 1.
* Merge error
* Merge error
* changelog
Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
* Toggle image modifiers plugin
Right-click on image modifiers to temporarily turn them off without removing them. To quickly iterate and experiment with various combinations.
Please note this plugin required a minor tweak in getPrompts() to add support for image modifier inactive state.
* Fix tag matching
Co-authored-by: cmdr2 <secondary.cmdr2@gmail.com>