easydiffusion/ui/sd_internal/task_manager.py

488 lines
19 KiB
Python

"""task_manager.py: manage tasks dispatching and render threads.
Notes:
render_threads should be the only hard reference held by the manager to the threads.
Use weak_thread_data to store all other data using weak keys.
This will allow for garbage collection after the thread dies.
"""
import json
import traceback
import logging
TASK_TTL = 15 * 60 # seconds, Discard last session's task timeout
import torch
import queue, threading, time, weakref
from typing import Any, Hashable
from sd_internal import TaskData, device_manager
from modules.types import GenerateImageRequest
log = logging.getLogger()
THREAD_NAME_PREFIX = ''
ERR_LOCK_FAILED = ' failed to acquire lock within timeout.'
LOCK_TIMEOUT = 15 # Maximum locking time in seconds before failing a task.
# It's better to get an exception than a deadlock... ALWAYS use timeout in critical paths.
DEVICE_START_TIMEOUT = 60 # seconds - Maximum time to wait for a render device to init.
class SymbolClass(type): # Print nicely formatted Symbol names.
def __repr__(self): return self.__qualname__
def __str__(self): return self.__name__
class Symbol(metaclass=SymbolClass): pass
class ServerStates:
class Init(Symbol): pass
class LoadingModel(Symbol): pass
class Online(Symbol): pass
class Rendering(Symbol): pass
class Unavailable(Symbol): pass
class RenderTask(): # Task with output queue and completion lock.
def __init__(self, req: GenerateImageRequest, task_data: TaskData):
req.request_id = id(self)
self.render_request: GenerateImageRequest = req # Initial Request
self.task_data: TaskData = task_data
self.response: Any = None # Copy of the last reponse
self.render_device = None # Select the task affinity. (Not used to change active devices).
self.temp_images:list = [None] * req.num_outputs * (1 if req.show_only_filtered_image else 2)
self.error: Exception = None
self.lock: threading.Lock = threading.Lock() # Locks at task start and unlocks when task is completed
self.buffer_queue: queue.Queue = queue.Queue() # Queue of JSON string segments
async def read_buffer_generator(self):
try:
while not self.buffer_queue.empty():
res = self.buffer_queue.get(block=False)
self.buffer_queue.task_done()
yield res
except queue.Empty as e: yield
@property
def status(self):
if self.lock.locked():
return 'running'
if isinstance(self.error, StopAsyncIteration):
return 'stopped'
if self.error:
return 'error'
if not self.buffer_queue.empty():
return 'buffer'
if self.response:
return 'completed'
return 'pending'
@property
def is_pending(self):
return bool(not self.response and not self.error)
# Temporary cache to allow to query tasks results for a short time after they are completed.
class DataCache():
def __init__(self):
self._base = dict()
self._lock: threading.Lock = threading.Lock()
def _get_ttl_time(self, ttl: int) -> int:
return int(time.time()) + ttl
def _is_expired(self, timestamp: int) -> bool:
return int(time.time()) >= timestamp
def clean(self) -> None:
if not self._lock.acquire(blocking=True, timeout=LOCK_TIMEOUT): raise Exception('DataCache.clean' + ERR_LOCK_FAILED)
try:
# Create a list of expired keys to delete
to_delete = []
for key in self._base:
ttl, _ = self._base[key]
if self._is_expired(ttl):
to_delete.append(key)
# Remove Items
for key in to_delete:
(_, val) = self._base[key]
if isinstance(val, RenderTask):
log.debug(f'RenderTask {key} expired. Data removed.')
elif isinstance(val, SessionState):
log.debug(f'Session {key} expired. Data removed.')
else:
log.debug(f'Key {key} expired. Data removed.')
del self._base[key]
finally:
self._lock.release()
def clear(self) -> None:
if not self._lock.acquire(blocking=True, timeout=LOCK_TIMEOUT): raise Exception('DataCache.clear' + ERR_LOCK_FAILED)
try: self._base.clear()
finally: self._lock.release()
def delete(self, key: Hashable) -> bool:
if not self._lock.acquire(blocking=True, timeout=LOCK_TIMEOUT): raise Exception('DataCache.delete' + ERR_LOCK_FAILED)
try:
if key not in self._base:
return False
del self._base[key]
return True
finally:
self._lock.release()
def keep(self, key: Hashable, ttl: int) -> bool:
if not self._lock.acquire(blocking=True, timeout=LOCK_TIMEOUT): raise Exception('DataCache.keep' + ERR_LOCK_FAILED)
try:
if key in self._base:
_, value = self._base.get(key)
self._base[key] = (self._get_ttl_time(ttl), value)
return True
return False
finally:
self._lock.release()
def put(self, key: Hashable, value: Any, ttl: int) -> bool:
if not self._lock.acquire(blocking=True, timeout=LOCK_TIMEOUT): raise Exception('DataCache.put' + ERR_LOCK_FAILED)
try:
self._base[key] = (
self._get_ttl_time(ttl), value
)
except Exception as e:
log.error(traceback.format_exc())
return False
else:
return True
finally:
self._lock.release()
def tryGet(self, key: Hashable) -> Any:
if not self._lock.acquire(blocking=True, timeout=LOCK_TIMEOUT): raise Exception('DataCache.tryGet' + ERR_LOCK_FAILED)
try:
ttl, value = self._base.get(key, (None, None))
if ttl is not None and self._is_expired(ttl):
log.debug(f'Session {key} expired. Discarding data.')
del self._base[key]
return None
return value
finally:
self._lock.release()
manager_lock = threading.RLock()
render_threads = []
current_state = ServerStates.Init
current_state_error:Exception = None
tasks_queue = []
session_cache = DataCache()
task_cache = DataCache()
weak_thread_data = weakref.WeakKeyDictionary()
idle_event: threading.Event = threading.Event()
class SessionState():
def __init__(self, id: str):
self._id = id
self._tasks_ids = []
@property
def id(self):
return self._id
@property
def tasks(self):
tasks = []
for task_id in self._tasks_ids:
task = task_cache.tryGet(task_id)
if task:
tasks.append(task)
return tasks
def put(self, task, ttl=TASK_TTL):
task_id = id(task)
self._tasks_ids.append(task_id)
if not task_cache.put(task_id, task, ttl):
return False
while len(self._tasks_ids) > len(render_threads) * 2:
self._tasks_ids.pop(0)
return True
def thread_get_next_task():
from sd_internal import renderer
if not manager_lock.acquire(blocking=True, timeout=LOCK_TIMEOUT):
log.warn(f'Render thread on device: {renderer.context.device} failed to acquire manager lock.')
return None
if len(tasks_queue) <= 0:
manager_lock.release()
return None
task = None
try: # Select a render task.
for queued_task in tasks_queue:
if queued_task.render_device and renderer.context.device != queued_task.render_device:
# Is asking for a specific render device.
if is_alive(queued_task.render_device) > 0:
continue # requested device alive, skip current one.
else:
# Requested device is not active, return error to UI.
queued_task.error = Exception(queued_task.render_device + ' is not currently active.')
task = queued_task
break
if not queued_task.render_device and renderer.context.device == 'cpu' and is_alive() > 1:
# not asking for any specific devices, cpu want to grab task but other render devices are alive.
continue # Skip Tasks, don't run on CPU unless there is nothing else or user asked for it.
task = queued_task
break
if task is not None:
del tasks_queue[tasks_queue.index(task)]
return task
finally:
manager_lock.release()
def thread_render(device):
global current_state, current_state_error
from sd_internal import renderer, model_manager
try:
renderer.init(device)
except Exception as e:
log.error(traceback.format_exc())
weak_thread_data[threading.current_thread()] = {
'error': e
}
return
weak_thread_data[threading.current_thread()] = {
'device': renderer.context.device,
'device_name': renderer.context.device_name,
'alive': True
}
model_manager.load_default_models(renderer.context)
current_state = ServerStates.Online
while True:
session_cache.clean()
task_cache.clean()
if not weak_thread_data[threading.current_thread()]['alive']:
log.info(f'Shutting down thread for device {renderer.context.device}')
model_manager.unload_all(renderer.context)
return
if isinstance(current_state_error, SystemExit):
current_state = ServerStates.Unavailable
return
task = thread_get_next_task()
if task is None:
idle_event.clear()
idle_event.wait(timeout=1)
continue
if task.error is not None:
log.error(task.error)
task.response = {"status": 'failed', "detail": str(task.error)}
task.buffer_queue.put(json.dumps(task.response))
continue
if current_state_error:
task.error = current_state_error
task.response = {"status": 'failed', "detail": str(task.error)}
task.buffer_queue.put(json.dumps(task.response))
continue
log.info(f'Session {task.task_data.session_id} starting task {id(task)} on {renderer.context.device_name}')
if not task.lock.acquire(blocking=False): raise Exception('Got locked task from queue.')
try:
def step_callback():
global current_state_error
if isinstance(current_state_error, SystemExit) or isinstance(current_state_error, StopAsyncIteration) or isinstance(task.error, StopAsyncIteration):
renderer.context.stop_processing = True
if isinstance(current_state_error, StopAsyncIteration):
task.error = current_state_error
current_state_error = None
log.info(f'Session {task.task_data.session_id} sent cancel signal for task {id(task)}')
current_state = ServerStates.LoadingModel
model_manager.resolve_model_paths(task.task_data)
model_manager.reload_models_if_necessary(renderer.context, task.task_data)
current_state = ServerStates.Rendering
task.response = renderer.make_images(task.render_request, task.task_data, task.buffer_queue, task.temp_images, step_callback)
# Before looping back to the generator, mark cache as still alive.
task_cache.keep(id(task), TASK_TTL)
session_cache.keep(task.task_data.session_id, TASK_TTL)
except Exception as e:
task.error = e
log.error(traceback.format_exc())
continue
finally:
# Task completed
task.lock.release()
task_cache.keep(id(task), TASK_TTL)
session_cache.keep(task.task_data.session_id, TASK_TTL)
if isinstance(task.error, StopAsyncIteration):
log.info(f'Session {task.task_data.session_id} task {id(task)} cancelled!')
elif task.error is not None:
log.info(f'Session {task.task_data.session_id} task {id(task)} failed!')
else:
log.info(f'Session {task.task_data.session_id} task {id(task)} completed by {renderer.context.device_name}.')
current_state = ServerStates.Online
def get_cached_task(task_id:str, update_ttl:bool=False):
# By calling keep before tryGet, wont discard if was expired.
if update_ttl and not task_cache.keep(task_id, TASK_TTL):
# Failed to keep task, already gone.
return None
return task_cache.tryGet(task_id)
def get_cached_session(session_id:str, update_ttl:bool=False):
if update_ttl:
session_cache.keep(session_id, TASK_TTL)
session = session_cache.tryGet(session_id)
if not session:
session = SessionState(session_id)
session_cache.put(session_id, session, TASK_TTL)
return session
def get_devices():
devices = {
'all': {},
'active': {},
}
def get_device_info(device):
if device == 'cpu':
return {'name': device_manager.get_processor_name()}
mem_free, mem_total = torch.cuda.mem_get_info(device)
mem_free /= float(10**9)
mem_total /= float(10**9)
return {
'name': torch.cuda.get_device_name(device),
'mem_free': mem_free,
'mem_total': mem_total,
}
# list the compatible devices
gpu_count = torch.cuda.device_count()
for device in range(gpu_count):
device = f'cuda:{device}'
if not device_manager.is_device_compatible(device):
continue
devices['all'].update({device: get_device_info(device)})
devices['all'].update({'cpu': get_device_info('cpu')})
# list the activated devices
if not manager_lock.acquire(blocking=True, timeout=LOCK_TIMEOUT): raise Exception('get_devices' + ERR_LOCK_FAILED)
try:
for rthread in render_threads:
if not rthread.is_alive():
continue
weak_data = weak_thread_data.get(rthread)
if not weak_data or not 'device' in weak_data or not 'device_name' in weak_data:
continue
device = weak_data['device']
devices['active'].update({device: get_device_info(device)})
finally:
manager_lock.release()
return devices
def is_alive(device=None):
if not manager_lock.acquire(blocking=True, timeout=LOCK_TIMEOUT): raise Exception('is_alive' + ERR_LOCK_FAILED)
nbr_alive = 0
try:
for rthread in render_threads:
if device is not None:
weak_data = weak_thread_data.get(rthread)
if weak_data is None or not 'device' in weak_data or weak_data['device'] is None:
continue
thread_device = weak_data['device']
if thread_device != device:
continue
if rthread.is_alive():
nbr_alive += 1
return nbr_alive
finally:
manager_lock.release()
def start_render_thread(device):
if not manager_lock.acquire(blocking=True, timeout=LOCK_TIMEOUT): raise Exception('start_render_thread' + ERR_LOCK_FAILED)
log.info(f'Start new Rendering Thread on device: {device}')
try:
rthread = threading.Thread(target=thread_render, kwargs={'device': device})
rthread.daemon = True
rthread.name = THREAD_NAME_PREFIX + device
rthread.start()
render_threads.append(rthread)
finally:
manager_lock.release()
timeout = DEVICE_START_TIMEOUT
while not rthread.is_alive() or not rthread in weak_thread_data or not 'device' in weak_thread_data[rthread]:
if rthread in weak_thread_data and 'error' in weak_thread_data[rthread]:
log.error(f"{rthread}, {device}, error: {weak_thread_data[rthread]['error']}")
return False
if timeout <= 0:
return False
timeout -= 1
time.sleep(1)
return True
def stop_render_thread(device):
try:
device_manager.validate_device_id(device, log_prefix='stop_render_thread')
except:
log.error(traceback.format_exc())
return False
if not manager_lock.acquire(blocking=True, timeout=LOCK_TIMEOUT): raise Exception('stop_render_thread' + ERR_LOCK_FAILED)
log.info(f'Stopping Rendering Thread on device: {device}')
try:
thread_to_remove = None
for rthread in render_threads:
weak_data = weak_thread_data.get(rthread)
if weak_data is None or not 'device' in weak_data or weak_data['device'] is None:
continue
thread_device = weak_data['device']
if thread_device == device:
weak_data['alive'] = False
thread_to_remove = rthread
break
if thread_to_remove is not None:
render_threads.remove(rthread)
return True
finally:
manager_lock.release()
return False
def update_render_threads(render_devices, active_devices):
devices_to_start, devices_to_stop = device_manager.get_device_delta(render_devices, active_devices)
log.debug(f'devices_to_start: {devices_to_start}')
log.debug(f'devices_to_stop: {devices_to_stop}')
for device in devices_to_stop:
if is_alive(device) <= 0:
log.debug(f'{device} is not alive')
continue
if not stop_render_thread(device):
log.warn(f'{device} could not stop render thread')
for device in devices_to_start:
if is_alive(device) >= 1:
log.debug(f'{device} already registered.')
continue
if not start_render_thread(device):
log.warn(f'{device} failed to start.')
if is_alive() <= 0: # No running devices, probably invalid user config.
raise EnvironmentError('ERROR: No active render devices! Please verify the "render_devices" value in config.json')
log.debug(f"active devices: {get_devices()['active']}")
def shutdown_event(): # Signal render thread to close on shutdown
global current_state_error
current_state_error = SystemExit('Application shutting down.')
def render(render_req: GenerateImageRequest, task_data: TaskData):
current_thread_count = is_alive()
if current_thread_count <= 0: # Render thread is dead
raise ChildProcessError('Rendering thread has died.')
# Alive, check if task in cache
session = get_cached_session(task_data.session_id, update_ttl=True)
pending_tasks = list(filter(lambda t: t.is_pending, session.tasks))
if current_thread_count < len(pending_tasks):
raise ConnectionRefusedError(f'Session {task_data.session_id} already has {len(pending_tasks)} pending tasks out of {current_thread_count}.')
new_task = RenderTask(render_req, task_data)
if session.put(new_task, TASK_TTL):
# Use twice the normal timeout for adding user requests.
# Tries to force session.put to fail before tasks_queue.put would.
if manager_lock.acquire(blocking=True, timeout=LOCK_TIMEOUT * 2):
try:
tasks_queue.append(new_task)
idle_event.set()
return new_task
finally:
manager_lock.release()
raise RuntimeError('Failed to add task to cache.')