egroupware/etemplate/js/et2_core_baseWidget.js

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/**
* EGroupware eTemplate2 - JS Widget base class
*
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
* @package etemplate
* @subpackage api
* @link http://www.egroupware.org
* @author Andreas Stöckel
* @copyright Stylite 2011
* @version $Id$
*/
/*egw:uses
jquery.jquery;
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lib/tooltip;
et2_core_DOMWidget;
*/
/**
* Class which manages the DOM node itself. The simpleWidget class is derrived
* from et2_DOMWidget and implements the getDOMNode function. A setDOMNode
* function is provided, which attatches the given node to the DOM if possible.
*
* @augments et2_DOMWidget
*/
var et2_baseWidget = (function(){ "use strict"; return et2_DOMWidget.extend(et2_IAligned,
{
attributes: {
"statustext": {
"name": "Tooltip",
"type": "string",
"description": "Tooltip which is shown for this element",
"translate": true
},
"align": {
"name": "Align",
"type": "string",
"default": "left",
"description": "Position of this element in the parent hbox"
},
"onclick": {
"name": "onclick",
"type": "js",
"default": et2_no_init,
"description": "JS code which is executed when the element is clicked."
}
},
/**
* Constructor
*
* @memberOf et2BaseWidget
*/
init: function() {
this.align = "left";
this._super.apply(this, arguments);
this.node = null;
this.statustext = "";
this._messageDiv = null;
this._tooltipElem = null;
},
destroy: function() {
this._super.apply(this, arguments);
this.node = null;
this._messageDiv = null;
},
/**
* The setMessage function can be used to attach a small message box to the
* widget. This is e.g. used to display validation errors or success messages
*
* @param _text is the text which should be displayed as a message
* @param _type is an css class which is attached to the message box.
* Currently available are "hint", "success" and "validation_error", defaults
* to "hint"
* @param _floating if true, the object will be in one row with the element,
* defaults to true
* @param _prepend if set, the message is displayed behind the widget node
* instead of before. Defaults to false.
*/
showMessage: function(_text, _type, _floating, _prepend) {
// Preset the parameters
if (typeof _type == "undefined")
{
_type = "hint";
}
if (typeof _floating == "undefined")
{
_floating = true;
}
if (typeof _prepend == "undefined")
{
_prepend = false;
}
var surr = this.getSurroundings();
// Remove the message div from the surroundings before creating a new
// one
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this.hideMessage(false, true);
// Create the message div and add it to the "surroundings" manager
this._messageDiv = $j(document.createElement("div"))
.addClass("message")
.addClass(_type)
.addClass(_floating ? "floating" : "")
.text(_text.valueOf() + "");
// Decide whether to prepend or append the div
if (_prepend)
{
surr.prependDOMNode(this._messageDiv[0]);
}
else
{
surr.appendDOMNode(this._messageDiv[0]);
}
surr.update();
},
/**
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* The hideMessage function can be used to hide a previously shown message.
*
* @param _fade if true, the message div will fade out, otherwise the message
* div is removed immediately. Defaults to true.
* @param _noUpdate is used internally to prevent an update of the surroundings
* manager.
*/
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hideMessage: function(_fade, _noUpdate) {
if (typeof _fade == "undefined")
{
_fade = true;
}
if (typeof _noUpdate == "undefined")
{
_noUpdate = false;
}
// Remove the message from the surroundings manager and remove the
// reference to it
if (this._messageDiv != null)
{
var surr = this.getSurroundings();
var self = this;
var messageDiv = this._messageDiv;
self._messageDiv = null;
var _done = function() {
surr.removeDOMNode(messageDiv[0]);
// Update the surroundings manager
if (!_noUpdate)
{
surr.update();
}
};
// Either fade out or directly call the function which removes the div
if (_fade)
{
messageDiv.fadeOut("fast", _done);
}
else
{
_done();
}
}
},
detachFromDOM: function() {
// Detach this node from the tooltip node
if (this._tooltipElem)
{
this.egw().tooltipUnbind(this._tooltipElem);
this._tooltipElem = null;
}
// Remove the binding to the click handler
if (this.node)
{
$j(this.node).unbind("click.et2_baseWidget");
}
this._super.apply(this, arguments);
},
attachToDOM: function() {
this._super.apply(this, arguments);
// Add the binding for the click handler
if (this.node)
{
$j(this.node).bind("click.et2_baseWidget", this, function(e) {
return e.data.click.call(e.data, e, this);
});
if (typeof this.onclick == 'function') $j(this.node).addClass('et2_clickable');
}
// Update the statustext
this.set_statustext(this.statustext);
},
setDOMNode: function(_node) {
if (_node != this.node)
{
// Deatch the old node from the DOM
this.detachFromDOM();
// Set the new DOM-Node
this.node = _node;
// Attatch the DOM-Node to the tree
return this.attachToDOM();
}
return false;
},
getDOMNode: function() {
return this.node;
},
getTooltipElement: function() {
return this.getDOMNode(this);
},
/**
* Click handler calling custom handler set via onclick attribute to this.onclick
*
* @param _ev
* @returns
*/
click: function(_ev) {
if(typeof this.onclick == 'function')
{
// Make sure function gets a reference to the widget, splice it in as 2. argument if not
var args = Array.prototype.slice.call(arguments);
if(args.indexOf(this) == -1) args.splice(1, 0, this);
return this.onclick.apply(this, args);
}
return true;
},
set_statustext: function(_value) {
// Don't execute the code below, if no tooltip will be attached/detached
if (_value == "" && !this._tooltipElem)
{
return;
}
this.statustext = _value;
//Get the domnode the tooltip should be attached to
var elem = $j(this.getTooltipElement());
if (elem)
{
//If a tooltip is already attached to the element, remove it first
if (this._tooltipElem)
{
this.egw().tooltipUnbind(this._tooltipElem);
this._tooltipElem = null;
}
if (_value && _value != '')
{
this.egw().tooltipBind(elem, _value);
this._tooltipElem = elem;
}
}
},
set_align: function(_value) {
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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this.align = _value;
},
get_align: function(_value) {
return this.align;
}
});}).call(this);
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/**
* Simple container object
*
* @augments et2_baseWidget
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*/
var et2_container = (function(){ "use strict"; return et2_baseWidget.extend(
{
/**
* Constructor
*
* @memberOf et2_container
*/
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init: function() {
this._super.apply(this, arguments);
this.setDOMNode(document.createElement("div"));
},
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/**
* The destroy function destroys all children of the widget, removes itself
* from the parents children list.
* Overriden to not try to remove self from parent, as that's not possible.
*/
destroy: function() {
// Call the destructor of all children
for (var i = this._children.length - 1; i >= 0; i--)
{
this._children[i].free();
}
// Free the array managers if they belong to this widget
for (var key in this._mgrs)
{
if (this._mgrs[key] && this._mgrs[key].owner == this)
{
this._mgrs[key].free();
}
}
}
});}).call(this);
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/**
* Container object for not-yet supported widgets
*
* @augments et2_baseWidget
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*/
var et2_placeholder = (function(){ "use strict"; return et2_baseWidget.extend([et2_IDetachedDOM],
{
/**
* Constructor
*
* @memberOf et2_placeholder
*/
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init: function() {
this._super.apply(this, arguments);
// The attrNodes object will hold the DOM nodes which represent the
// values of this object
this.attrNodes = {};
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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this.visible = false;
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// Create the placeholder div
this.placeDiv = $j(document.createElement("span"))
.addClass("et2_placeholder");
var headerNode = $j(document.createElement("span"))
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.text(this._type || "")
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.addClass("et2_caption")
.appendTo(this.placeDiv);
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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var attrsCntr = $j(document.createElement("span"))
.appendTo(this.placeDiv)
.hide();
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Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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headerNode.click(this, function(e) {
e.data.visible = !e.data.visible;
if (e.data.visible)
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{
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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attrsCntr.show();
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}
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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else
{
attrsCntr.hide();
}
});
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Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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for (var key in this.options)
{
if (typeof this.options[key] != "undefined")
{
if (typeof this.attrNodes[key] == "undefined")
{
this.attrNodes[key] = $j(document.createElement("span"))
.addClass("et2_attr");
attrsCntr.append(this.attrNodes[key]);
}
this.attrNodes[key].text(key + "=" + this.options[key]);
}
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}
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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this.setDOMNode(this.placeDiv[0]);
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},
getDetachedAttributes: function(_attrs) {
_attrs.push("value");
},
getDetachedNodes: function() {
return [this.placeDiv[0]];
},
setDetachedAttributes: function(_nodes, _values) {
this.placeDiv = jQuery(_nodes[0]);
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}
});}).call(this);
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