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If et2 object changes, we need the new one, not reject.
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@ -78,19 +78,17 @@ var AppJS = Class.extend({
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/**
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* This function is called when the etemplate2 object is loaded
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* and ready. If you must store a reference to the et2 object,
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* make sure to clean it up in destroy().
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* make sure to clean it up in destroy(). Note that this can be called
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* several times, with different et2 objects, as templates are loaded.
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*
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* @param et2 etemplate2 Newly ready object
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*/
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et2_ready: function(et2) {
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if(this.et2 === null)
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if(this.et2 !== null)
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{
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this.et2 = et2.widgetContainer;
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}
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else
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{
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egw.debug('warn', "Tried to overwrite et2 object");
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egw.debug('log', "Changed et2 object");
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}
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this.et2 = et2.widgetContainer;
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},
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/**
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