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just calling egw.image to use its special handling for egw_actions and dhtmlxtree
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@ -213,9 +213,9 @@ egwAction.prototype.getActionById = function(_id)
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/**
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* Searches for actions having an attribute with a certain value
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*
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*
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* Example: actionManager.getActionsByAttr("checkbox", true) returns all checkbox actions
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*
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*
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* @param string _attr attribute name
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* @param mixed _val attribute value
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* @return array
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@ -223,7 +223,7 @@ egwAction.prototype.getActionById = function(_id)
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egwAction.prototype.getActionsByAttr = function(_attr, _val)
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{
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var _actions = [];
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// If the current action object has the given attr AND value, return it
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if (typeof this[_attr] != "undefined" && this[_attr] === _val)
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{
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@ -299,7 +299,7 @@ egwAction.prototype.defaultIcons = {
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/**
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* Updates the children of this element
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*
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*
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* @param Object _actions { id: action, ...}
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* @param string _app defaults to egw_getAppname()
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*/
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@ -331,25 +331,17 @@ egwAction.prototype.updateActions = function(_actions, _app)
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if (typeof elem.icon == "undefined") elem.icon = this.defaultIcons[elem.id];
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if (typeof elem.icon != "undefined")
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{
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var parts = elem.icon.split('/', 2); // app/image syntax to search icon in different app
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if (parts.length == 2)
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{
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elem.iconUrl = egw.image(parts[1], parts[0]);
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}
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else
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{
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elem.iconUrl = egw.image(elem.icon);
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}
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elem.iconUrl = egw.image(elem.icon);
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}
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delete elem.icon;
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}
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// allways add shortcut for delete
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if (elem.id == "delete" && typeof elem.shortcut == "undefined")
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{
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elem.shortcut = { keyCode: 46, shift: false, ctrl: false, alt: false, caption: egw.lang('Del') };
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}
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// translate caption
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if (elem.caption && (typeof elem.no_lang == "undefined" || !elem.no_lang))
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{
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@ -430,7 +422,7 @@ egwAction.prototype.updateActions = function(_actions, _app)
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/**
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* Callback to check if none of _senders rows has disableClass set
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*
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*
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* @param _action egwAction object, we use _action.data.disableClass to check
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* @param _senders array of egwActionObject objects
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* @param _target egwActionObject object, get's called for every object in _senders
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@ -443,7 +435,7 @@ egwAction.prototype.not_disableClass = function(_action, _senders, _target)
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/**
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* Callback to check if all of _senders rows have enableClass set
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*
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*
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* @param _action egwAction object, we use _action.data.enableClass to check
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* @param _senders array of egwActionObject objects
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* @param _target egwActionObject object, get's called for every object in _senders
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@ -456,7 +448,7 @@ egwAction.prototype.enableClass = function(_action, _senders, _target)
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/**
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* Enable an _action, if it matches a given regular expresstion in _action.data.enableId
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*
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*
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* @param _action egwAction object, we use _action.data.enableId to check
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* @param _senders array of egwActionObject objects
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* @param _target egwActionObject object, get's called for every object in _senders
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@ -466,7 +458,7 @@ egwAction.prototype.enableId = function(_action, _senders, _target)
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{
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if (typeof _action.data.enableId == 'string')
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_action.data.enableId = new RegExp(_action.data.enableId);
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return _target.id.match(_action.data.enableId);
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};
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@ -549,7 +541,7 @@ egwAction.prototype.execute = function(_senders, _target)
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* In all possible situation, the called function will get the following parameters:
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* 1. A reference to this action
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* 2. The senders, an array of all objects (JS)/object ids (PHP) which evoked the event
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*/
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*/
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egwAction.prototype.set_onExecute = function(_value)
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{
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this.onExecute.setValue(_value);
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@ -617,7 +609,7 @@ function _egwActionTreeContains(_tree, _elem)
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/**
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* The appendToGraph function generates an action tree which automatically contains
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* all parent elements. If the appendToGraph function is called for a
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* all parent elements. If the appendToGraph function is called for a
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*
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* @param array _tree contains the tree structure - pass an object containing
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* the empty array "root" to this function {"root": []}. The result will be stored in
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@ -763,7 +755,7 @@ function egwActionImplementation()
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}
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/**
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* Injects the implementation code into the DOM tree by using the supplied
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* Injects the implementation code into the DOM tree by using the supplied
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* actionObjectInterface.
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*
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* @param object _actionObjectInterface is the AOI in which the implementation
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@ -1375,7 +1367,7 @@ egwActionObject.prototype.handleKeyPress = function(_keyCode, _shift, _ctrl, _al
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if (!_alt)
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{
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var intval =
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var intval =
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(_keyCode == EGW_KEY_ARROW_UP || _keyCode == EGW_KEY_ARROW_DOWN) ?
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1 : 10;
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@ -1905,7 +1897,7 @@ egwActionObject.prototype._getLinks = function(_objs, _actionType)
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{
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var actionLinks = {};
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var testedSelected = [];
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var test = function(olink)
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{
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// Test whether the action type is of the given implementation type
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@ -1927,7 +1919,7 @@ egwActionObject.prototype._getLinks = function(_objs, _actionType)
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olink.enabled && olink.visible;
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llink.visible = (llink.visible || olink.visible);
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llink.cnt++;
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// Add in children, so they can get checked for visible / enabled
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if(olink.actionObj && olink.actionObj.children.length > 0)
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{
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@ -1944,7 +1936,7 @@ egwActionObject.prototype._getLinks = function(_objs, _actionType)
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}
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}
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};
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for (var i = 0; i < _objs.length; i++)
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{
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var obj = _objs[i];
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@ -1965,7 +1957,7 @@ egwActionObject.prototype._getLinks = function(_objs, _actionType)
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actionLinks[k].enabled = actionLinks[k].enabled &&
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(actionLinks[k].cnt >= testedSelected.length) &&
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(
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(actionLinks[k].actionObj.allowOnMultiple === true) ||
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(actionLinks[k].actionObj.allowOnMultiple === true) ||
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(actionLinks[k].actionObj.allowOnMultiple == "only" && actionLinks[k].cnt > 1) ||
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(actionLinks[k].actionObj.allowOnMultiple == false && actionLinks[k].cnt == 1)
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);
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@ -2050,7 +2042,7 @@ egwActionObject.prototype.getActionImplementationGroups = function(_test, _group
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/** egwActionObjectInterface Interface **/
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/**
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* The egwActionObjectInterface has to be implemented for each actual object in
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* The egwActionObjectInterface has to be implemented for each actual object in
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* the browser. E.g. for the object "DataGridRow", there has to be an
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* egwActionObjectInterface which is responsible for returning the outer DOMNode
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* of the object to which JS-Events may be attached by the egwActionImplementation
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@ -2169,7 +2161,7 @@ egwActionObjectInterface.prototype.setState = function(_state)
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}
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/**
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* Returns the current state of the object. The state is maintained by the
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* Returns the current state of the object. The state is maintained by the
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* egwActionObjectInterface and implementations do not have to overwrite this
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* function as long as they call the _selectChange function.
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*/
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