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https://github.com/EGroupware/egroupware.git
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First test with egwActionObjectInterface for a listbox-like representation of egwActionObjects (test_action.html), fixed bugs in egw_action.js which occured during testing.
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@ -605,7 +605,7 @@ egwActionObject.prototype.getFocusedObject = function()
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//Search for the focused object in the children
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//Search for the focused object in the children
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for (var i = 0; i < this.children.length; i++)
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for (var i = 0; i < this.children.length; i++)
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{
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{
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var obj = this.children[i].getFocused()
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var obj = this.children[i].getFocusedObject()
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if (obj)
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if (obj)
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{
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{
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return obj;
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return obj;
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@ -632,16 +632,18 @@ egwActionObject.prototype.getFocusedObject = function()
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*/
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*/
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egwActionObject.prototype._ifaceCallback = function(_newState, _shiftState)
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egwActionObject.prototype._ifaceCallback = function(_newState, _shiftState)
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{
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{
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if (typeof _shiftState == "undefined")
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_shiftState = EGW_AO_SHIFT_STATE_NONE;
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// Remove the focus from all children on the same level
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// Remove the focus from all children on the same level
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if (this.parent)
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if (this.parent)
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{
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{
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var selected = egwBitIsSet(_newState, EGW_AO_STATE_SELECTED);
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var selected = egwBitIsSet(_newState, EGW_AO_STATE_SELECTED);
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var objs = [];
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if (selected)
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if (selected)
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{
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{
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// Search the index of this object
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// Search the index of this object
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var id = this.parent.children.indexOf(this);
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var id = this.parent.children.indexOf(this);
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var objs = [];
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// Deselect all other objects inside this container, if the "MULTI" shift-
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// Deselect all other objects inside this container, if the "MULTI" shift-
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// state is not set
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// state is not set
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@ -671,6 +673,7 @@ egwActionObject.prototype._ifaceCallback = function(_newState, _shiftState)
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}
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}
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}
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}
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}
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}
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}
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// If the focused element didn't belong to this container, or the "list"
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// If the focused element didn't belong to this container, or the "list"
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// shift-state isn't active, set the focus to this element.
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// shift-state isn't active, set the focus to this element.
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@ -679,7 +682,6 @@ egwActionObject.prototype._ifaceCallback = function(_newState, _shiftState)
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this.setFocused(true);
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this.setFocused(true);
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}
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}
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}
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}
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}
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}
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}
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/**
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/**
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@ -712,7 +714,7 @@ egwActionObject.prototype.getState = function()
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* be de-focused.
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* be de-focused.
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*
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*
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* @param boolean _focused - whether to remove or set the focus. Defaults to true
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* @param boolean _focused - whether to remove or set the focus. Defaults to true
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* @param boolean _recPrev is internally used to prevent infinit recursion. Do not touch.
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* @param object _recPrev is internally used to prevent infinit recursion. Do not touch.
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*/
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*/
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egwActionObject.prototype.setFocused = function(_focused, _recPrev)
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egwActionObject.prototype.setFocused = function(_focused, _recPrev)
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{
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{
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@ -731,10 +733,10 @@ egwActionObject.prototype.setFocused = function(_focused, _recPrev)
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//Reset the focus of the formerly focused element
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//Reset the focus of the formerly focused element
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if (!_recPrev)
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if (!_recPrev)
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{
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{
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var focused = this.getRootObject.getFocusedObject();
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var focused = this.getRootObject().getFocusedObject();
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if (focused)
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if (focused)
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{
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{
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focused.setFocused(false, true);
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focused.setFocused(false, this);
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}
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}
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}
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}
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@ -743,7 +745,10 @@ egwActionObject.prototype.setFocused = function(_focused, _recPrev)
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//If the object is not focused, reset the focus state of all children
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//If the object is not focused, reset the focus state of all children
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for (var i = 0; i < this.children.length; i++)
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for (var i = 0; i < this.children.length; i++)
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{
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{
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this.children[i].setFocused(false, true);
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// if (this.children[i] != _recPrev)
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// {
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this.children[i].setFocused(false, _recPrev);
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// }
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}
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}
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}
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}
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else
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else
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@ -751,7 +756,7 @@ egwActionObject.prototype.setFocused = function(_focused, _recPrev)
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//Otherwise set the focused state of the parent to true
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//Otherwise set the focused state of the parent to true
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if (this.parent)
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if (this.parent)
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{
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{
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this.parent.setFocused(true, true);
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this.parent.setFocused(true, _recPrev);
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}
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}
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}
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}
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@ -933,20 +938,17 @@ egwActionObjectInterface.prototype.setStateChangeCallback = function(_callback,
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* the object and call the stateChangeCallback (if it has been set)
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* the object and call the stateChangeCallback (if it has been set)
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*
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*
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* @param boolean _selected Whether the object is selected or not.
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* @param boolean _selected Whether the object is selected or not.
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* @param int _shiftState special keys which change how the state change will
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* be treated.
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*/
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*/
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egwActionObjectInterface.prototype._selectChange = function(_selected)
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egwActionObjectInterface.prototype._selectChange = function(_selected, _shiftState)
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{
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{
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// Check whether the selected bit has actually changed - the callback may
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// perform expensive operations, and we don't want those to happen without
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// a reason.
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if (egwBitIsSet(this._state, EGW_AO_STATE_SELECTED) != _selected)
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{
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//Set the EGW_AO_STATE_SELECTED bit accordingly and call the callback
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//Set the EGW_AO_STATE_SELECTED bit accordingly and call the callback
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this._state = egwBitSet(this._state, EGW_AO_STATE_SELECTED, _selected);
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this._state = egwSetBit(this._state, EGW_AO_STATE_SELECTED, _selected);
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if (this.stateChangeCallback)
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if (this.stateChangeCallback)
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{
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{
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this.stateChangeCallback.call(this.stateChangeContext, this._state);
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this.stateChangeCallback.call(this.stateChangeContext,
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}
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this._state, _shiftState);
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}
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}
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}
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}
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@ -996,7 +998,7 @@ egwActionObjectInterface.prototype.getState = function()
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*/
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*/
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function egwActionObjectManager(_id, _manager)
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function egwActionObjectManager(_id, _manager)
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{
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{
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return new egwActionObject(_id, null, _manager,
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return new egwActionObject(_id, null, new egwActionObjectInterface(),
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new egwActionObjectInterface(), EGW_AO_FLAG_IS_CONTAINER);
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_manager, EGW_AO_FLAG_IS_CONTAINER);
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}
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}
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@ -30,8 +30,8 @@
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}
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}
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.listbox .focused {
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.listbox .focused {
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border: 1px dashed white;
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border: 1px dashed black;
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padding: 1px;
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padding: 2px;
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}
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}
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</style>
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</style>
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</head>
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</head>
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@ -40,31 +40,84 @@
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<tr id="le1">
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<tr id="le1">
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<td><img src="imgs/page.png"/></td>
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<td><img src="imgs/page.png"/></td>
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<td style="width: 200px">File 1</td>
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<td style="width: 200px">File 1</td>
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<td><input id="le1_chk" type="checkbox"></td>
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<td><input type="checkbox"></td>
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</tr>
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</tr>
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<tr id="le2">
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<tr id="le2">
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<td><img src="imgs/page.png"/></td>
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<td><img src="imgs/page.png"/></td>
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<td style="width: 200px">File 2</td>
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<td style="width: 200px">File 2</td>
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<td><input id="le2_chk" type="checkbox"></td>
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<td><input type="checkbox"></td>
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</tr>
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</tr>
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<tr id="le3">
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<tr id="le3">
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<td><img src="imgs/page.png"/></td>
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<td><img src="imgs/page.png"/></td>
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<td style="width: 200px">File 3</td>
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<td style="width: 200px">File 3</td>
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<td><input id="le3_chk" type="checkbox"></td>
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<td><input type="checkbox"></td>
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</tr>
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</tr>
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</table>
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</table>
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<script>
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<script>
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var actionManager = null;
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var actionManager = null;
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var objectManager = null;
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$(document).ready(function() {
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$(document).ready(function() {
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init();
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init();
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});
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});
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// An action object interface for the listbox - "inherits" from
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// egwActionObjectInterface
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function listboxItemAOI(_node)
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{
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var aoi = new egwActionObjectInterface();
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aoi.node = _node;
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aoi.checkBox = ($(":checkbox", aoi.node))[0];
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aoi.doGetDOMNode = function() {
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return self.node;
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}
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aoi.doSetState = function(_state, _outerCall, _shiftState) {
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var selected = egwBitIsSet(_state, EGW_AO_STATE_SELECTED);
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this.checkBox.checked = selected;
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$(this.node).toggleClass('focused',
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egwBitIsSet(_state, EGW_AO_STATE_FOCUSED));
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$(this.node).toggleClass('selected',
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selected);
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if (! _outerCall)
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{
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this._selectChange(egwBitIsSet(_state,
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EGW_AO_STATE_SELECTED), _shiftState);
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}
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}
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// Now append some action code to the node
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$(_node).click(function(e) {
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if (e.target != aoi.checkBox)
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{
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// "Normal" Listbox behaviour
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// aoi.doSetState(egwSetBit(aoi.getState(), EGW_AO_STATE_SELECTED,
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// true), false, EGW_AO_SHIFT_STATE_NONE);
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// "PHPMyAdmin" Listbox behaviour
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var selected = egwBitIsSet(aoi.getState(), EGW_AO_STATE_SELECTED);
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aoi.doSetState(egwSetBit(aoi.getState(), EGW_AO_STATE_SELECTED,
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!selected), false, EGW_AO_SHIFT_STATE_MULTI);
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}
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});
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$(aoi.checkBox).change(function() {
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aoi.doSetState(egwSetBit(aoi.getState(), EGW_AO_STATE_SELECTED,
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this.checked), false, EGW_AO_SHIFT_STATE_MULTI);
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});
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return aoi;
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}
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function init()
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function init()
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{
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{
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//Initialize the action manager and add some actions to it
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//Initialize the action manager and add some actions to it
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actionManager = new egwActionManager();
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actionManager = new egwActionManager();
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objectManager = new egwActionObjectManager("", actionManager);
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actionManager.updateActions(
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actionManager.updateActions(
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[
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[
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@ -83,8 +136,7 @@
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);
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);
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$('#lb1 tr').each(function(index, elem) {
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$('#lb1 tr').each(function(index, elem) {
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// Create an action object and attach it to an interface
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objectManager.addObject(elem.id, new listboxItemAOI(elem));
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console.log(index, elem);
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})
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})
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}
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}
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</script>
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</script>
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