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https://github.com/EGroupware/egroupware.git
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UI for long running tasks that can be split
- Common dialog in et2_dialog - nextmatch action that runs a menuaction for each selected row
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20b89bff05
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@ -102,6 +102,16 @@ function nm_action(_action, _senders, _target, _ids)
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egw.open_link(url,target,_action.data.width+'x'+_action.data.height);
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egw.open_link(url,target,_action.data.width+'x'+_action.data.height);
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break;
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break;
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case 'long_task':
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// Run a long task once for each ID with a nice dialog instead of
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// freezing for a while. If egw_open is set, and only 1 row selected,
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// egw_open will be used instead.
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if(idsArr.length > 1 || typeof _action.data.egw_open == 'undefined')
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{
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et2_dialog.long_task(null,_action.data.message||_action.caption,_action.data.title,_action.data.menuaction,idsArr);
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break;
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}
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// Fall through
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case 'egw_open':
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case 'egw_open':
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var params = _action.data.egw_open.split('-'); // type-appname-idNum (idNum is part of id split by :), eg. "edit-infolog"
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var params = _action.data.egw_open.split('-'); // type-appname-idNum (idNum is part of id split by :), eg. "edit-infolog"
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@ -443,7 +443,7 @@ jQuery.extend(et2_dialog,
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* Show a confirmation dialog
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* Show a confirmation dialog
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*
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*
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* @param function _callback Function called when the user clicks a button. The context will be the et2_dialog widget, and the button constant is passed in.
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* @param function _callback Function called when the user clicks a button. The context will be the et2_dialog widget, and the button constant is passed in.
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* @param String _message Message to be place in the dialog. Usually just text, but DOM nodes will work too.
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* @param String _message Message to be place in the dialog.
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* @param String _title Text in the top bar of the dialog.
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* @param String _title Text in the top bar of the dialog.
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* @param any _value passed unchanged to callback as 2. parameter
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* @param any _value passed unchanged to callback as 2. parameter
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* @param integer|Array _buttons One of the BUTTONS_ constants defining the set of buttons at the bottom of the box
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* @param integer|Array _buttons One of the BUTTONS_ constants defining the set of buttons at the bottom of the box
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@ -467,7 +467,7 @@ jQuery.extend(et2_dialog,
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* Show a prompt dialog
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* Show a prompt dialog
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*
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*
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* @param function _callback Function called when the user clicks a button. The context will be the et2_dialog widget, and the button constant is passed in.
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* @param function _callback Function called when the user clicks a button. The context will be the et2_dialog widget, and the button constant is passed in.
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* @param String _message Message to be place in the dialog. Usually just text, but DOM nodes will work too.
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* @param String _message Message to be place in the dialog.
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* @param String _title Text in the top bar of the dialog.
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* @param String _title Text in the top bar of the dialog.
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* @param String _value for prompt, passed to callback as 2. parameter
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* @param String _value for prompt, passed to callback as 2. parameter
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* @param integer|Array _buttons One of the BUTTONS_ constants defining the set of buttons at the bottom of the box
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* @param integer|Array _buttons One of the BUTTONS_ constants defining the set of buttons at the bottom of the box
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@ -523,4 +523,127 @@ jQuery.extend(et2_dialog,
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et2_dialog.show_dialog(callbackDialog, egw.lang(dialogMsg),egw.lang(titleMsg), {},et2_dialog.BUTTON_YES_NO, et2_dialog.WARNING_MESSAGE);
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et2_dialog.show_dialog(callbackDialog, egw.lang(dialogMsg),egw.lang(titleMsg), {},et2_dialog.BUTTON_YES_NO, et2_dialog.WARNING_MESSAGE);
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},
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},
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/**
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* Show a dialog for a long-running, multi-part task
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*
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* Given a server url and a list of parameters, this will open a dialog with
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* a progress bar, asynchronously call the url with each parameter, and update
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* the progress bar.
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* Any output from the server will be displayed in a box.
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*
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* When all tasks are done, the callback will be called with boolean true. It will
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* also be called if the user clicks a button (OK or CANCEL), so be sure to
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* check to avoid executing more than intended.
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*
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* @param function _callback Function called when the user clicks a button,
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* or when the list is done processing. The context will be the et2_dialog
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* widget, and the button constant is passed in.
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* @param String _message Message to be place in the dialog. Usually just
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* text, but DOM nodes will work too.
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* @param String _title Text in the top bar of the dialog.
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* @param {string} _menuaction the menuaction function which should be called and
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* which handles the actual request. If the menuaction is a full featured
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* url, this one will be used instead.
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* @param {Array[]} _list - List of parameters, one for each call to the
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* address. Multiple parameters are allowed, in an array.
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*
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* @return {et2_dialog}
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*/
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long_task: function(_callback, _message, _title, _menuaction, _list)
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{
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// Special action for cancel
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var buttons = [
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{"button_id": et2_dialog.OK_BUTTON,"text": egw.lang('ok'), "default":true, "disabled":true},
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{"button_id": et2_dialog.CANCEL_BUTTON,"text": egw.lang('cancel'), click: function() {
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// Cancel run
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cancel = true;
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$j("button[button_id="+et2_dialog.CANCEL_BUTTON+"]", dialog.div.parent()).button("disable");
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update.call(_list.length,'');
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}}
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];
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var dialog = et2_createWidget("dialog", {
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template: egw.webserverUrl+'/etemplate/templates/default/long_task.xet',
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value: {
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content: {
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message: _message
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}
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},
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callback: function(_button_id, _value) {
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if(_button_id == et2_dialog.CANCEL_BUTTON)
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{
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cancel = true;
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}
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if (typeof _callback == "function")
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{
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_callback.call(this, _button_id, _value.value);
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}
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},
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title: _title||egw.lang('please wait...'),
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buttons: buttons
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});
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// OK starts disabled
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$j("button[button_id="+et2_dialog.OK_BUTTON+"]", dialog.div.parent()).button("disable");
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var log = null;
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var progressbar = null;
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var cancel = false;
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// Updates progressbar & log, calls next step
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var update = function(response) {
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// context is index
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var index = this || 0;
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progressbar.set_value(100*(index/_list.length));
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// Display response information
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switch(response.type)
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{
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case 'error':
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log.append("<div class='message error'>"+response.data+"</div>");
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break;
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default:
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if(response)
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{
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log.append("<div class='message'>"+response+"</div>");
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}
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}
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// Scroll to bottom
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var height = log[0].scrollHeight;
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log.scrollTop(height);
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// Fire next step
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if(!cancel && index < _list.length)
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{
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var parameters = _list[index];
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if(typeof parameters != 'object') parameters = [parameters];
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// Async request, we'll take the next step in the callback
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egw.json(_menuaction, parameters, update, index+1,true,index+1).sendRequest();
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}
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else
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{
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// All done
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if(!cancel) progressbar.set_value(100);
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$j("button[button_id="+et2_dialog.CANCEL_BUTTON+"]", dialog.div.parent()).button("disable");
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$j("button[button_id="+et2_dialog.OK_BUTTON+"]", dialog.div.parent()).button("enable");
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if (!cancel && typeof _callback == "function")
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{
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_callback.call(dialog, true);
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}
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}
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};
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$j(dialog.template.DOMContainer).on('load', function() {
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// Get access to template widgets
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log = $j(dialog.template.widgetContainer.getWidgetById('log').getDOMNode());
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progressbar = dialog.template.widgetContainer.getWidgetById('progressbar');
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// Start
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window.setTimeout(function() {update.call(0,'');},0);
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});
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return dialog;
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}
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});
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});
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27
etemplate/templates/default/long_task.xet
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27
etemplate/templates/default/long_task.xet
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@ -0,0 +1,27 @@
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<?xml version="1.0"?>
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<!-- $Id$ -->
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<overlay>
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<template id="etemplate.long_task" template="" lang="" group="0" version="1.9.001">
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<hbox class="long_task">
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<image class="dialog_icon"/>
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<vbox class="ui-dialog-content">
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<label id="message"/>
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<progress id="progressbar"/>
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<box class="log" id="log"/>
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</vbox>
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</hbox>
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<styles>
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.long_task .ui-dialog-content {
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width: 90%;
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}
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.long_task .log {
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max-height: 10em;
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overflow: auto;
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}
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.long_task .et2_progress {
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width: 100%;
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height: 1em;
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}
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</styles>
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</template>
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</overlay>
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