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Fix spelling, avoid DOM error if you try to remove a node that wasn't added
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7c7e100842
commit
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@ -99,7 +99,7 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode,
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*/
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destroy: function() {
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this.detatchFromDOM();
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this.detachFromDOM();
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this.parentNode = null;
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this._attachSet = {};
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@ -136,12 +136,16 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode,
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* Detaches the widget from the DOM tree, if it had been attached to the
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* DOM-Tree using the attachToDOM method.
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*/
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detatchFromDOM: function() {
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detachFromDOM: function() {
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if (this._attachSet.node && this._attachSet.parent)
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{
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// Remove the current node from the parent node
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try {
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this._attachSet.parent.removeChild(this._attachSet.node);
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} catch (e) {
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// Don't throw a DOM error if the node wasn't in the parent
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}
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// Reset the "attachSet"
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this._attachSet = {
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@ -235,7 +239,7 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode,
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if (_node != this.parentNode)
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{
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// Detatch this element from the DOM tree
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this.detatchFromDOM();
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this.detachFromDOM();
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this.parentNode = _node;
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@ -647,7 +651,7 @@ var et2_surroundingsMgr = Class.extend(
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// and trigger the _rebuildContainer function.
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if (attached && this.widget)
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{
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this.widget.detatchFromDOM();
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this.widget.detachFromDOM();
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this.widget.attachToDOM();
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}
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}
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@ -176,7 +176,7 @@ var et2_baseWidget = et2_DOMWidget.extend(et2_IAligned,
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}
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},
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detatchFromDOM: function() {
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detachFromDOM: function() {
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// Detach this node from the tooltip node
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if (this._tooltipElem)
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{
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@ -212,7 +212,7 @@ var et2_baseWidget = et2_DOMWidget.extend(et2_IAligned,
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if (_node != this.node)
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{
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// Deatch the old node from the DOM
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this.detatchFromDOM();
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this.detachFromDOM();
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// Set the new DOM-Node
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this.node = _node;
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