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WIP with TypeScript
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217
api/js/etemplate/et2_core_inheritance.ts
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217
api/js/etemplate/et2_core_inheritance.ts
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/**
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* EGroupware eTemplate2 - JS code for implementing inheritance with attributes
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*
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package etemplate
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* @subpackage api
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* @link: https://www.egroupware.org
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* @author Andreas Stöckel
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*/
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/*egw:uses
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et2_core_common;
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*/
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import '../jsapi/egw_global';
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import 'et2_core_common';
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export class ClassWithAttributes
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{
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/**
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* Object to collect the attributes we operate on
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*/
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attributes: object;
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/**
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* Returns the value of the given attribute. If the property does not
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* exist, an error message is issued.
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*
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* @param {string} _name
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* @return {*}
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*/
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getAttribute(_name) {
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if (typeof this.attributes[_name] != "undefined" &&
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!this.attributes[_name].ignore)
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{
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if (typeof this["get_" + _name] == "function")
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{
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return this["get_" + _name]();
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}
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else
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{
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return this[_name];
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}
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}
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else
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{
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egw.debug("error", this, "Attribute '" + _name + "' does not exist!");
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}
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}
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/**
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* The setAttribute function sets the attribute with the given name to
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* the given value. _override defines, whether this[_name] will be set,
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* if this key already exists. _override defaults to true. A warning
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* is issued if the attribute does not exist.
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*
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* @param {string} _name
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* @param {*} _value
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* @param {boolean} _override
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*/
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setAttribute(_name, _value, _override)
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{
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if (typeof this.attributes[_name] != "undefined")
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{
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if (!this.attributes[_name].ignore)
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{
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if (typeof _override == "undefined")
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{
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_override = true;
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}
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var val = et2_checkType(_value, this.attributes[_name].type,
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_name, this);
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if (typeof this["set_" + _name] == "function")
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{
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this["set_" + _name](val);
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}
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else if (_override || typeof this[_name] == "undefined")
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{
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this[_name] = val;
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}
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}
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}
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else
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{
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egw.debug("warn", this, "Attribute '" + _name + "' does not exist!");
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}
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}
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/**
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* generateAttributeSet sanitizes the given associative array of attributes
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* (by passing each entry to "et2_checkType" and checking for existance of
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* the attribute) and adds the default values to the associative array.
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*
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* @param {object} _attrs is the associative array containing the attributes.
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*/
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generateAttributeSet(_attrs)
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{
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// Sanity check and validation
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for (var key in _attrs)
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{
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if (typeof this.attributes[key] != "undefined")
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{
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if (!this.attributes[key].ignore)
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{
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_attrs[key] = et2_checkType(_attrs[key], this.attributes[key].type,
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key, this);
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}
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}
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else
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{
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// Key does not exist - delete it and issue a warning
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delete(_attrs[key]);
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egw.debug("warn", this, "Attribute '" + key +
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"' does not exist in " + _attrs.type+"!");
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}
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}
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// Include default values or already set values for this attribute
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for (var key in this.attributes)
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{
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if (typeof _attrs[key] == "undefined")
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{
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var _default = this.attributes[key]["default"];
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if (_default == et2_no_init)
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{
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_default = undefined;
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}
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_attrs[key] = _default;
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}
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}
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return _attrs;
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}
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/**
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* The initAttributes function sets the attributes to their default
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* values. The attributes are not overwritten, which means, that the
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* default is only set, if either a setter exists or this[propName] does
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* not exist yet.
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*
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* @param {object} _attrs is the associative array containing the attributes.
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*/
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initAttributes(_attrs)
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{
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for (var key in _attrs)
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{
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if (typeof this.attributes[key] != "undefined" && !this.attributes[key].ignore && !(_attrs[key] == undefined))
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{
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this.setAttribute(key, _attrs[key], false);
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}
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}
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}
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/**
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* Extend current _attributes with the one from the parent class
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*
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* This gives inheritance from the parent plus the ability to override in the current class.
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*
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* @param _attributes
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* @param _parent
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*/
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static extendAttributes(_attributes : object, _parent : object) : object
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{
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function _copyMerge(_new, _old)
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{
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var result = {};
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// Copy the new object
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if (typeof _new != "undefined")
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{
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for (var key in _new)
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{
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result[key] = _new[key];
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}
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}
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// Merge the old object
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for (var key in _old)
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{
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if (typeof result[key] == "undefined")
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{
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result[key] = _old[key];
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}
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}
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return result;
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}
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var attributes = {};
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// Copy the old attributes
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for (var key in _attributes)
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{
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attributes[key] = _copyMerge({}, _attributes[key]);
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}
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// Add the old attributes to the new ones. If the attributes already
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// exist, they are merged.
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for (var key in _parent)
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{
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var _old = _parent[key];
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attributes[key] = _copyMerge(attributes[key], _old);
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}
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// Validate the attributes
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for (var key in attributes)
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{
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et2_validateAttrib(key, attributes[key]);
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}
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return attributes;
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}
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}
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