changed et2_core_inheritance.js to implement ClassWithAttributes extending Class from egw_inheritance and changed et2 objects to use ClassWithAttributes when required (also fixed lots of IDE warnings / added docu)

This commit is contained in:
Ralf Becker 2014-03-20 09:40:37 +00:00
parent f517b5786f
commit ac18b6cc8d
20 changed files with 295 additions and 571 deletions

View File

@ -503,7 +503,7 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode,
*
* @augments Class
*/
var et2_surroundingsMgr = Class.extend(
var et2_surroundingsMgr = ClassWithAttributes.extend(
{
/**
* Constructor

View File

@ -14,7 +14,7 @@
/*egw:uses
et2_core_common;
et2_core_inheritance;
egw_inheritance;
et2_core_phpExpressionCompiler;
*/

View File

@ -1,5 +1,5 @@
/**
* EGroupware eTemplate2 - JS code for implementing inheritance
* EGroupware eTemplate2 - JS code for implementing inheritance with attributes
*
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
* @package etemplate
@ -14,360 +14,19 @@
/*egw:uses
et2_core_common;
egw_inheritance;
*/
/**
* Usage of the JS inheritance system
* ----------------------------------
*
* To create a class write
*
* MyClass = Class.extend([interfaces, ] functions);
*
* where "interfaces" is a single interface or an array of interfaces and
* functions an object containing the functions the class implements.
*
* An interface has to be created in the following way:
*
* var IBreathingObject = new Interface({
* breath: function() {}
* });
*
* var Human = Class.extend(IBreathingObject, {
* walk: function() {
* console.log("Walking");
* },
* speak: function(_words) {
* console.log(_words);
* }
* });
*
* As "Human" does not implement the function "breath", "Human" is treated as
* abstract. Trying to create an instance of "Human" will throw an exception.
* However
*
* Human.prototype.implements(IBreathingObject);
*
* will return true. Lets create a specific class of "Human":
*
* var ChuckNorris = Human.extend({
* breath: function() {
* console.log("Chuck Norris does not breath, he holds air hostage.");
* },
* speak: function(_words) {
* console.warn("Chuck Norris says:");
* this._super(_words);
* }
* });
*/
// The following code is mostly taken from
// http://ejohn.org/blog/simple-javascript-inheritance/
// some parts were slightly changed for better understanding. Added possiblity
// to use interfaces.
/* Simple JavaScript Inheritance
* By John Resig http://ejohn.org/
* MIT Licensed
*/
// Inspired by base2 and Prototype
(function(){
var initializing = false;
/**
* Turn this to "true" to track creation and destruction of elements
*/
var getMem_freeMem_trace = false;
var tracedObjects = {};
// Check whether "function decompilation" works - fnTest is normally used to
// check whether a
var fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// Base "Class" for interfaces - needed to check whether an object is an
// interface
this.Interface = function(fncts) {
for (var key in fncts)
{
this[key] = fncts[key];
}
};
/**
* The addInterfaceFunctions function adds all interface functions the class has
* to implement to the class prototype.
*/
function addInterfaceFunctions(prototype, interfaces)
{
// Remember all interface functions in the prototype
var ifaces = ((typeof prototype["_ifacefuncs"] == "undefined") ? [] :
prototype["_ifacefuncs"]);
prototype["_ifacefuncs"] = [];
for (var i = 0; i < interfaces.length; i++)
{
var iface = interfaces[i];
if (iface instanceof Interface)
{
for (var key in iface)
{
prototype["_ifacefuncs"].push(key);
}
}
else
{
throw("Interfaces must be instance of Interface!");
}
}
for (var i = 0; i < ifaces.length; i++)
{
prototype["_ifacefuncs"].push(ifaces[i]);
}
};
function addAttributeFunctions(prototype, _super)
{
function _copyMerge(_new, _old)
{
var result = {};
// Copy the new object
if (typeof _new != "undefined")
{
for (var key in _new)
{
result[key] = _new[key];
}
}
// Merge the old object
for (var key in _old)
{
if (typeof result[key] == "undefined")
{
result[key] = _old[key];
}
}
return result;
}
var attributes = {};
// Copy the old attributes
for (var key in prototype.attributes)
{
attributes[key] = _copyMerge({}, prototype.attributes[key]);
}
// Add the old attributes to the new ones. If the attributes already
// exist, they are merged.
for (var key in _super.attributes)
{
var _old = _super.attributes[key];
var _new = {};
attributes[key] = _copyMerge(attributes[key], _old);
}
// Validate the attributes
for (var key in attributes)
{
et2_validateAttrib(key, attributes[key]);
}
prototype.attributes = attributes;
};
function classExtend(interfaces, prop) {
if (typeof prop == "undefined")
{
prop = interfaces;
interfaces = [];
}
// If a single interface is given, encapsulate it in an array
if (!(interfaces instanceof Array))
{
interfaces = [interfaces];
}
if (typeof prop.attributes == "undefined")
{
prop.attributes = {};
}
var _super = this.prototype;
// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = new this();
initializing = false;
// Copy the properties over onto the new prototype
for (var name in prop) {
// Check if we're overwriting an existing function and check whether
// the function actually uses "_super" - the RegExp test function
// silently converts the funciton prop[name] to a string.
if (typeof prop[name] == "function" &&
typeof _super[name] == "function" && fnTest.test(prop[name]))
{
prototype[name] = (function(name, fn){
return function() {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]);
}
else
{
prototype[name] = prop[name];
}
}
// Add the interface functions and the "implements" function to the
// prototype
addInterfaceFunctions(prototype, interfaces);
// Merge the attributes and create the functions corresponding to the
// attributes
addAttributeFunctions(prototype, _super);
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if (!initializing)
{
// Check whether the object implements all interface functions
for (var i = 0; i < this._ifacefuncs.length; i++)
{
var func = this._ifacefuncs[i];
if (!(typeof this[func] == "function"))
{
throw("Trying to create abstract object, interface " +
"function '" + func + "' not implemented.");
}
}
// Do some tracing of the getMem_freeMem_trace is activated
if (getMem_freeMem_trace)
{
this.__OBJ_UID = "obj_" + egw.uid();
var className = this.className();
tracedObjects[this.__OBJ_UID] = {
"created": new Date().getTime(),
"class": className
}
egw.debug("log", "*" + this.__OBJ_UID + " (" + className + ")");
}
if (this.init)
{
this.init.apply(this, arguments);
}
}
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.prototype.constructor = Class;
// And make this class extendable
Class.extend = classExtend;
return Class;
};
// The base Class implementation (does nothing)
this.Class = function(){};
// Create a new Class that inherits from this class. The first parameter
// is an array which defines a set of interfaces the object has to
// implement. An interface is simply an object with named functions.
Class.extend = classExtend;
// The base class has no attributes
Class.prototype.attributes = {};
// Add the basic functions
/**
* Destructor function - it calls "destroy" if it has been defined and then
* deletes all keys of this element, so that any access to this element will
* eventually throw an exception, making it easier to hunt down memory leaks.
*/
Class.prototype.free = function() {
if (this.destroy)
{
this.destroy();
}
// Trace the freeing of the object
if (getMem_freeMem_trace)
{
delete(tracedObjects[this.__OBJ_UID]);
egw.debug("log", "-" + this.__OBJ_UID);
}
// Delete every object entry
for (var key in this)
{
delete(this[key]);
}
// Don't raise an exception when attempting to free an element multiple
// times.
this.free = function() {};
};
// Some debug functions for memory leak hunting
if (getMem_freeMem_trace)
{
/**
* Prints a list of all objects UIDs which have not been freed yet.
*/
Class.prototype.showTrace = function() {
console.log(tracedObjects);
},
/**
* VERY slow - for debugging only!
*/
Class.prototype.className = function() {
for (var key in window)
{
if (key.substr(0, 3) == "et2" && this.constructor == window[key])
{
return key;
}
}
return "?";
}
}
var ClassWithAttributes = Class.extend(
{
/**
* Returns the value of the given attribute. If the property does not
* exist, an error message is issued.
*
* @param {string} _name
* @return {*}
*/
Class.prototype.getAttribute = function(_name) {
getAttribute: function(_name) {
if (typeof this.attributes[_name] != "undefined" &&
!this.attributes[_name].ignore)
{
@ -384,15 +43,19 @@
{
egw.debug("error", this, "Attribute '" + _name + "' does not exist!");
}
};
},
/**
* The setAttribute function sets the attribute with the given name to
* the given value. _override defines, whether this[_name] will be set,
* if this key already exists. _override defaults to true. A warning
* is issued if the attribute does not exist.
*
* @param {string} _name
* @param {*} _value
* @param {boolean} _override
*/
Class.prototype.setAttribute = function(_name, _value, _override) {
setAttribute: function(_name, _value, _override) {
if (typeof this.attributes[_name] != "undefined")
{
if (!this.attributes[_name].ignore)
@ -419,16 +82,16 @@
{
egw.debug("warn", this, "Attribute '" + _name + "' does not exist!");
}
};
},
/**
* generateAttributeSet sanitizes the given associative array of attributes
* (by passing each entry to "et2_checkType" and checking for existance of
* the attribute) and adds the default values to the associative array.
*
* @param _attrs is the associative array containing the attributes.
* @param {object} _attrs is the associative array containing the attributes.
*/
Class.prototype.generateAttributeSet = function(_attrs) {
generateAttributeSet: function(_attrs) {
// Sanity check and validation
for (var key in _attrs)
@ -466,15 +129,17 @@
}
return _attrs;
};
},
/**
* The initAttributes function sets the attributes to their default
* values. The attributes are not overwritten, which means, that the
* default is only set, if either a setter exists or this[propName] does
* not exist yet.
*
* @param {object} _attrs is the associative array containing the attributes.
*/
Class.prototype.initAttributes = function(_attrs) {
initAttributes: function(_attrs) {
for (var key in _attrs)
{
if (typeof this.attributes[key] != "undefined" && !this.attributes[key].ignore && !(_attrs[key] == undefined))
@ -482,38 +147,14 @@
this.setAttribute(key, _attrs[key], false);
}
}
};
},
/**
* The implements function can be used to check whether the object
* implements the given interface.
*/
Class.prototype.implements = function(_iface) {
for (var key in _iface)
_validate_attributes: function(attributes)
{
if (this._ifacefuncs.indexOf(key) < 0)
// Validate the attributes
for (var key in attributes)
{
return false;
et2_validateAttrib(key, attributes[key]);
}
}
return true;
};
/**
* The instanceOf function can be used to check for both - classes and
* interfaces. Please don't change the case of this function as this
* affects IE and Opera support.
*/
Class.prototype.instanceOf = function(_obj) {
if (_obj instanceof Interface)
{
return this.implements(_obj);
}
else
{
return this instanceof _obj;
}
};
}).call(window);
});

View File

@ -119,6 +119,8 @@ var et2_IDetachedDOM = new Interface({
* Creates a list of attributes which can be set when working in the
* "detached" mode. The result is stored in the _attrs array which is provided
* by the calling code.
*
* @param {array} _attrs
*/
getDetachedAttributes: function(_attrs) {},

View File

@ -102,9 +102,9 @@ function et2_createWidget(_name, _attrs, _parent)
/**
* The et2 widget base class.
*
* @augments Class
* @augments ClassWithAttributes
*/
var et2_widget = Class.extend(
var et2_widget = ClassWithAttributes.extend(
{
attributes: {
"id": {

View File

@ -55,7 +55,9 @@ var et2_dataview = Class.extend({
/**
* Constructor for the grid container
* @param object _parentNode is the DOM-Node into which the grid view will be inserted
*
* @param {DOMElement} _parentNode is the DOM-Node into which the grid view will be inserted
* @param {egw} _egw
* @memberOf et2_dataview
*/
init: function(_parentNode, _egw) {

View File

@ -29,7 +29,7 @@ var ET2_COL_VISIBILITY_ALWAYS_NOSELECT = 3;
*
* @augments Class
*/
var et2_dataview_column = Class.extend({
var et2_dataview_column = ClassWithAttributes.extend({
attributes: {
"id": {
@ -167,6 +167,8 @@ var et2_dataview_columns = Class.extend({
/**
* Set the total width of the header row
*
* @param {(string|number)} _width
*/
setTotalWidth: function(_width) {
if (_width != this.totalWidth && _width > 0)
@ -178,6 +180,8 @@ var et2_dataview_columns = Class.extend({
/**
* Returns the index of the colum with the given id
*
* @param {string} _id
*/
getColumnIndexById: function(_id) {
for (var i = 0; i < this.columns.length; i++)
@ -192,6 +196,8 @@ var et2_dataview_columns = Class.extend({
/**
* Returns the column with the given id
*
* @param {string} _id
*/
getColumnById: function(_id) {
var idx = this.getColumnIndexById(_id);
@ -200,6 +206,8 @@ var et2_dataview_columns = Class.extend({
/**
* Returns the width of the column with the given index
*
* @param {number} _idx
*/
getColumnWidth: function(_idx) {
if (this.totalWidth > 0 && _idx >= 0 && _idx < this.columns.length)
@ -262,6 +270,8 @@ var et2_dataview_columns = Class.extend({
/**
* Sets a column visiblity set
*
* @param {object} _set
*/
setColumnVisibilitySet: function(_set) {
for (var k in _set)
@ -452,7 +462,7 @@ var et2_dataview_columns = Class.extend({
for(var i = 0; i < this.columns.length; i++)
{
var col = this.columns[i];
col.fixedWidth -= Math.round(this.columnWidths[i] / tw * remaining_width)
col.fixedWidth -= Math.round(this.columnWidths[i] / tw * remaining_width);
this.columnWidths[i] = Math.max(0, Math.min(col.fixedWidth,tw));
}
}

View File

@ -10,7 +10,7 @@
* @version $Id$
*/
"use strict"
"use strict";
/*egw:uses
jquery.jquery;
@ -77,6 +77,9 @@ var et2_dataview_container = Class.extend(et2_dataview_IInvalidatable,
* Sets the "destroyCallback" -- the given function gets called whenever
* the container is destroyed. This instance is passed as an parameter to
* the callback.
*
* @param {function} _callback
* @param {object} _context
*/
setDestroyCallback: function(_callback, _context) {
this._destroyCallback = _callback;
@ -182,6 +185,8 @@ var et2_dataview_container = Class.extend(et2_dataview_IInvalidatable,
/**
* Removes a certain node from the container
*
* @param {DOMElement} _node
*/
removeNode: function(_node) {
// Get the index of the node in the nodes array
@ -296,6 +301,8 @@ var et2_dataview_container = Class.extend(et2_dataview_IInvalidatable,
/**
* Sets the top of the element.
*
* @param {number} _value
*/
setTop: function(_value) {
this._top = _value;
@ -303,6 +310,8 @@ var et2_dataview_container = Class.extend(et2_dataview_IInvalidatable,
/**
* Sets the index of the element.
*
* @param {number} _value
*/
setIndex: function(_value) {
this._index = _value;
@ -355,46 +364,16 @@ var et2_dataview_container = Class.extend(et2_dataview_IInvalidatable,
}
return true;
}
},
});
/**
/**
* Returns the height of a node in pixels and zero if the element is not
* visible. The height is clamped to positive values.
* The browser switch is placed at this position as the _nodeHeight function is
* one of the most frequently called functions in the whole grid code and should
* stay quite fast.
*
* @param {DOMElement} _node
*/
/*if ($j.browser.mozilla)
{
et2_dataview_container.prototype._nodeHeight = function(_node)
{
var height = 0;
// Firefox sometimes provides fractional pixel values - we are
// forced to use those - we can obtain the fractional pixel height
// by using the window.getComputedStyle function
var compStyle = getComputedStyle(_node, null);
if (compStyle)
{
var styleHeightStr = compStyle.getPropertyValue("height");
height = parseFloat(styleHeightStr.substr(0,
styleHeightStr.length - 2));
if (isNaN(height) || height < 1)
{
height = 0;
}
}
return height;
}
}
else
{*/
et2_dataview_container.prototype._nodeHeight = function(_node)
_nodeHeight: function(_node)
{
return _node.offsetHeight;
};
//}
}
});

View File

@ -57,6 +57,10 @@ var et2_dataview_rowProvider = Class.extend(
* Returns a clone of the prototype with the given name. If the generator
* callback function is given, this function is called if the prototype
* does not yet registered.
*
* @param {string} _name
* @param {function} _generator
* @param {object} _context
*/
getPrototype: function(_name, _generator, _context) {
if (typeof this._prototypes[_name] == "undefined")

View File

@ -51,6 +51,9 @@ var et2_dynheight = Class.extend(
/**
* Resizes the inner node. When this is done, the callback function is
* called.
*
* @param {function} _callback
* @param {object} _context
*/
update: function(_callback, _context) {
// Check whether the inner node is actually visible - if not, don't
@ -129,6 +132,9 @@ var et2_dynheight = Class.extend(
/**
* Function used internally which collects all DOM-Nodes which are located
* below this element.
*
* @param {DOMElement} _node
* @param {number} _bottom
*/
_collectBottomNodes: function(_node, _bottom) {
// Calculate the bottom position of the inner node

View File

@ -24,11 +24,14 @@
*
* @augments Class
*/
var et2_nextmatch_rowProvider = Class.extend(
var et2_nextmatch_rowProvider = ClassWithAttributes.extend(
{
/**
* Creates the nextmatch row provider.
*
* @param {et2_nextmatch_rowProvider} _rowProvider
* @param {function} _subgridCallback
* @param {object} _context
* @memberOf et2_nextmatch_rowProvider
*/
init: function (_rowProvider, _subgridCallback, _context) {
@ -208,6 +211,8 @@ var et2_nextmatch_rowProvider = Class.extend(
/**
* Returns an array containing objects which have variable attributes
*
* @param {et2_widget} _widget
*/
_getVariableAttributeSet: function(_widget) {
var variableAttributes = [];
@ -337,6 +342,8 @@ var et2_nextmatch_rowProvider = Class.extend(
/**
* Removes to DOM code for all widgets in the "remaining" slot
*
* @param {object} _rowTemplate
*/
_stripTemplateRow: function(_rowTemplate) {
_rowTemplate.placeholders = [];
@ -391,6 +398,9 @@ var et2_nextmatch_rowProvider = Class.extend(
/**
* Returns a function which does a relative access on the given DOM-Node
*
* @param {DOMElement} _root
* @param {DOMElement} _target
*/
_compileDOMAccessFunc: function(_root, _target) {
function recordPath(_root, _target, _path)
@ -427,6 +437,8 @@ var et2_nextmatch_rowProvider = Class.extend(
/**
* Builds relative paths to the DOM-Nodes and compiles fast-access functions
*
* @param {object} _rowTemplate
*/
_buildNodeAccessFuncs: function(_rowTemplate) {
for (var i = 0; i < _rowTemplate.seperated.detachable.length; i++)
@ -448,6 +460,10 @@ var et2_nextmatch_rowProvider = Class.extend(
/**
* Applies additional row data (like the class) to the tr
*
* @param {object} _data
* @param {DOMElement} _tr
* @param {object} _mgrs
*/
_setRowData: function (_data, _tr, _mgrs) {
// TODO: Implement other fields than "class"
@ -549,6 +565,8 @@ var et2_nextmatch_rowWidget = et2_widget.extend(et2_IDOMNode,
/**
* Copies the given array manager and clones the given widgets and inserts
* them into the row which has been passed in the constructor.
*
* @param {array} _widgets
*/
createWidgets: function(_widgets) {
// Clone the given the widgets with this element as parent
@ -570,6 +588,9 @@ var et2_nextmatch_rowWidget = et2_widget.extend(et2_IDOMNode,
/**
* Returns the column node for the given sender
*
* @param {et2_widget} _sender
* @return {DOMElement}
*/
getDOMNode: function(_sender) {
for (var i = 0; i < this._widgets.length; i++)
@ -632,6 +653,9 @@ var et2_nextmatch_rowTemplateWidget = et2_widget.extend(et2_IDOMNode,
/**
* Returns the column node for the given sender
*
* @param {et2_widget} _sender
* @return {DOMElement}
*/
getDOMNode: function(_sender) {

View File

@ -88,7 +88,10 @@ function etemplate2(_container, _menuaction)
// Unique ID to prevent DOM collisions across multiple templates
this.uniqueId = _container.getAttribute("id") ? _container.getAttribute("id").replace('.','-') : '';
// Preset the object variable
/**
* Preset the object variable
* @type {et2_container}
*/
this.widgetContainer = null;
}

View File

@ -22,6 +22,7 @@
<script src="../../../phpgwapi/js/jsapi/egw_css.js"></script>
<script src="../../../phpgwapi/js/jsapi/egw_debug.js"></script>
<script src="../../../phpgwapi/js/jsapi/egw_inheritance.js"></script>
<script src="../et2_core_inheritance.js"></script>
<script src="../et2_core_interfaces.js"></script>
<script src="../et2_core_common.js"></script>
@ -98,7 +99,7 @@
data[i] = "uid_" + i;
}
var dataprovider = Class.extend(et2_IDataProvider, {
var dataprovider = ClassWithAttributes.extend(et2_IDataProvider, {
dataFetch: function (_queriedRange, _callback, _context) {
var response = {

View File

@ -58,6 +58,9 @@ window.app = {classes: {}};
* // Underscore private by convention
* }
* });
*
* @class AppJS
* @augments Class
*/
var AppJS = Class.extend(
{
@ -68,11 +71,15 @@ var AppJS = Class.extend(
/**
* Internal reference to etemplate2 widget tree
*
* @var {et2_container}
*/
et2: null,
/**
* Internal reference to egw client-side api object for current app and window
*
* @var {egw}
*/
egw: null,

View File

@ -16,7 +16,7 @@
* This code setups the egw namespace and adds the "extend" function, which is
* used by extension modules to inject their content into the egw object.
*/
(function(_parent) {
(function() {
var instanceUid = 0;
@ -46,7 +46,7 @@
{
if (_cond(_arr[i]))
{
_arr.splice(i, 1)
_arr.splice(i, 1);
}
}
}
@ -173,19 +173,20 @@
/**
* Creates an api instance for the given application and the given window.
*
* @param _egw is the global _egw instance which should be used.
* @param _modules is the hash map which contains references to all module
* @param {globalEgw} _egw is the global _egw instance which should be used.
* @param {object} _modules is the hash map which contains references to all module
* descriptors.
* @param _moduleInstances is the the object which contains the application
* @param {object} _moduleInstances is the the object which contains the application
* and window specific module instances.
* @param _list is the overall instances list, to which the module should be
* @param {array} _list is the overall instances list, to which the module should be
* added.
* @param _instances refers to all api instances.
* @param _app is the application for which the instance should be created.
* @param _wnd is the window for which the instance should be created.
* @param {object} _instances is the overall instances list, to which the module should be
* added.
* @param {string} _app is the application for which the instance should be created.
* @param {DOMElement} _window is the window for which the instance should be created.
* @return {egw}
*/
function createEgwInstance(_egw, _modules, _moduleInstances, _list,
_instances, _app, _window)
function createEgwInstance(_egw, _modules, _moduleInstances, _list, _instances, _app, _window)
{
// Clone the global object
var instance = cloneObject(_egw);
@ -237,18 +238,18 @@
* Returns a egw instance for the given application and the given window. If
* the instance does not exist now, the instance will be created.
*
* @param _egw is the global _egw instance which should be used.
* @param _modules is the hash map which contains references to all module
* @param {globalEgw} _egw is the global _egw instance which should be used.
* @param {object} _modules is the hash map which contains references to all module
* descriptors.
* @param _moduleInstances is the the object which contains the application
* @param {object} _moduleInstances is the the object which contains the application
* and window specific module instances.
* @param _list is the overall instances list, to which the module should be
* @param {object} _instances is the overall instances list, to which the module should be
* added.
* @param _app is the application for which the instance should be created.
* @param _wnd is the window for which the instance should be created.
* @param {string} _app is the application for which the instance should be created.
* @param {DOMElement} _window is the window for which the instance should be created.
* @return {egw}
*/
function getEgwInstance(_egw, _modules, _moduleInstances, _instances, _app,
_window)
function getEgwInstance(_egw, _modules, _moduleInstances, _instances, _app, _window)
{
// Generate the hash key for the instance descriptor object
var hash = _app ? _app : '~global~';
@ -435,6 +436,8 @@
* function and/or a window object. If you specify both, the app name
* has to preceed the window object reference. If no window object is
* given, the root window will be used.
*
* @return {egw}
*/
var egw = function() {
@ -471,7 +474,7 @@
// Generate an API instance
return getEgwInstance(egw, modules, moduleInstances, instances,
_app, _window);
}
};
var globalEgw = {
@ -686,9 +689,8 @@
return {
'instances': instances,
'moduleInstances': moduleInstances
};
}
}
};
// Merge the globalEgw functions into the egw object.

View File

@ -62,12 +62,15 @@
// some parts were slightly changed for better understanding. Added possiblity
// to use interfaces.
/* Simple JavaScript Inheritance
/**
* Simple JavaScript Inheritance
* By John Resig http://ejohn.org/
* MIT Licensed
*
* Inspired by base2 and Prototype
*/
// Inspired by base2 and Prototype
(function(){
(function()
{
var initializing = false;
/**
@ -81,8 +84,13 @@
// check whether a
var fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// Base "Class" for interfaces - needed to check whether an object is an
// interface
/**
* Base "Class" for interfaces - needed to check whether an object is an
* interface
*
* @param {object} fncts
* @class {Interface}
*/
this.Interface = function(fncts) {
for (var key in fncts)
{
@ -93,6 +101,9 @@
/**
* The addInterfaceFunctions function adds all interface functions the class has
* to implement to the class prototype.
*
* @param {Class} prototype
* @param {array} interfaces
*/
function addInterfaceFunctions(prototype, interfaces)
{
@ -159,24 +170,32 @@
attributes[key] = _copyMerge({}, prototype.attributes[key]);
}
if(prototype._validate_attributes)
{
prototype._validate_attributes(prototype, attributes)
}
// Add the old attributes to the new ones. If the attributes already
// exist, they are merged.
for (var key in _super.attributes)
{
var _old = _super.attributes[key];
var _new = {};
attributes[key] = _copyMerge(attributes[key], _old);
}
if(prototype._validate_attributes)
{
prototype._validate_attributes(attributes);
}
prototype.attributes = attributes;
};
/**
* Create a new Class that inherits from this class. The first parameter
* is an array which defines a set of interfaces the object has to
* implement. An interface is simply an object with named functions.
*
* @param {array} interfaces
* @param {object} prop
* @return {Class}
*/
function classExtend(interfaces, prop) {
if (typeof prop == "undefined")
@ -243,7 +262,11 @@
// attributes
addAttributeFunctions(prototype, _super);
// The dummy class constructor
/**
* The dummy class constructor
*
* @constructor {Class}
*/
function Class() {
// All construction is actually done in the init method
if (!initializing)
@ -267,7 +290,7 @@
tracedObjects[this.__OBJ_UID] = {
"created": new Date().getTime(),
"class": className
}
};
egw.debug("log", "*" + this.__OBJ_UID + " (" + className + ")");
}
@ -284,7 +307,15 @@
// Enforce the constructor to be what we expect
Class.prototype.constructor = Class;
// And make this class extendable
/**
* Create a new Class that inherits from this class. The first parameter
* is an array which defines a set of interfaces the object has to
* implement. An interface is simply an object with named functions.
*
* @param {array} interfaces
* @param {object} prop
* @return {Class}
*/
Class.extend = classExtend;
return Class;
@ -293,9 +324,15 @@
// The base Class implementation (does nothing)
this.Class = function(){};
// Create a new Class that inherits from this class. The first parameter
// is an array which defines a set of interfaces the object has to
// implement. An interface is simply an object with named functions.
/**
* Create a new Class that inherits from this class. The first parameter
* is an array which defines a set of interfaces the object has to
* implement. An interface is simply an object with named functions.
*
* @param {array} interfaces
* @param {object} prop
* @return {Class}
*/
Class.extend = classExtend;
// The base class has no attributes
@ -356,12 +393,14 @@
}
return "?";
}
};
}
/**
* The implements function can be used to check whether the object
* implements the given interface.
*
* @param {Class} _iface interface to check
*/
Class.prototype.implements = function(_iface) {
for (var key in _iface)
@ -378,6 +417,8 @@
* The instanceOf function can be used to check for both - classes and
* interfaces. Please don't change the case of this function as this
* affects IE and Opera support.
*
* @param {Class} _obj object to check
*/
Class.prototype.instanceOf = function(_obj) {
if (_obj instanceof Interface)

View File

@ -35,8 +35,8 @@ egw.extend('lang', egw.MODULE_GLOBAL, function() {
/**
* Set translation for a given application
*
* @param string _app
* @param object _message message => translation pairs
* @param {string} _app
* @param {object} _messages message => translation pairs
* @memberOf egw
*/
set_lang_arr: function(_app, _messages)
@ -50,8 +50,9 @@ egw.extend('lang', egw.MODULE_GLOBAL, function() {
/**
* Translate a given phrase replacing optional placeholders
*
* @param string _msg message to translate
* @param string _arg1 ... _argN
* @param {string} _msg message to translate
* @param {...string} _arg1 ... _argN
* @return {string}
*/
lang: function(_msg, _arg1)
{
@ -91,10 +92,10 @@ egw.extend('lang', egw.MODULE_GLOBAL, function() {
/**
* Load default langfiles for an application: common, _appname, custom
*
* @param _window
* @param {DOMElement} _window
* @param {string} _appname name of application to load translations for
* @param {function} _callback
* @param _context
* @param {object} _context
*/
langRequireApp: function(_window, _appname, _callback, _context)
{
@ -114,17 +115,17 @@ egw.extend('lang', egw.MODULE_GLOBAL, function() {
* Includes the language files for the given applications -- if those
* do not already exist, include them.
*
* @param _window is the window which needs the language -- this is
* @param {DOMElement} _window is the window which needs the language -- this is
* needed as the "ready" event has to be postponed in that window until
* all lang files are included.
* @param _apps is an array containing the applications for which the
* @param {array} _apps is an array containing the applications for which the
* data is needed as objects of the following form:
* {
* app: <APPLICATION NAME>,
* lang: <LANGUAGE CODE>
* }
* @param function _callback called after loading, if not given ready event will be postponed instead
* @param object _context for callback
* @param {function} _callback called after loading, if not given ready event will be postponed instead
* @param {object} _context for callback
*/
langRequire: function(_window, _apps, _callback, _context) {
// Get the ready and the files module for the given window

View File

@ -339,16 +339,17 @@ egw.extend('links', egw.MODULE_GLOBAL, function() {
/**
* Query a title of _app/_id
*
* @param string _app
* @param string|int _id
* @param function _callback optinal callback, required if for responses from the server
* @param object _context context for the callback
* @param {string} _app
* @param {(string|int)} _id
* @param {function} _callback optinal callback, required if for responses from the server
* @param {object} _context context for the callback
* @param {boolean} _force_reload true load again from server, even if already cached
* @return string|boolean|null string with title if it exist in local cache or null if not
*/
link_title: function(_app, _id, _callback, _context)
link_title: function(_app, _id, _callback, _context, _force_reload)
{
// check if we have a cached title --> return it direct
if (typeof title_cache[_app] != 'undefined' && typeof title_cache[_app][_id] != 'undefined')
if (typeof title_cache[_app] != 'undefined' && typeof title_cache[_app][_id] != 'undefined' && _force_reload !== true)
{
if (typeof _callback == 'function')
{