fix (unneccessary) brackets and IDE warnings

This commit is contained in:
Ralf Becker 2019-03-04 12:50:11 +01:00
parent 2de94163a1
commit b473550584

View File

@ -865,9 +865,9 @@ function egwActionManager(_parent, _id)
*/ */
function egwActionImplementation() function egwActionImplementation()
{ {
this.doRegisterAction = function() {throw "Abstract function call: registerAction"}; this.doRegisterAction = function() {throw "Abstract function call: registerAction";};
this.doUnregisterAction = function() {throw "Abstract function call: unregisterAction"}; this.doUnregisterAction = function() {throw "Abstract function call: unregisterAction";};
this.doExecuteImplementation = function() {throw "Abstract function call: executeImplementation"}; this.doExecuteImplementation = function() {throw "Abstract function call: executeImplementation";};
this.type = ""; this.type = "";
} }
@ -952,7 +952,7 @@ egwActionLink.prototype.set_actionId = function(_value)
this.actionObj = this.manager.getActionById(_value); this.actionObj = this.manager.getActionById(_value);
if (!this.actionObj) if (!this.actionObj)
throw "Action object with id '"+_value+"' does not exist!" throw "Action object with id '"+_value+"' does not exist!";
}; };
/** egwActionObject Object **/ /** egwActionObject Object **/
@ -1104,7 +1104,7 @@ egwActionObject.prototype.addObject = function(_id, _interface, _flags)
* *
* @param {number} _index Position where the object will be inserted, "false" will add it * @param {number} _index Position where the object will be inserted, "false" will add it
* to the end of the list. * to the end of the list.
* @param {string}/object _id Id of the object which will be created or the object * @param {string|object} _id Id of the object which will be created or the object
* that will be added. * that will be added.
* @param {object} _iface if _id was an string, _iface defines the interface which * @param {object} _iface if _id was an string, _iface defines the interface which
* will be connected to the newly generated object. * will be connected to the newly generated object.
@ -1142,7 +1142,7 @@ egwActionObject.prototype.insertObject = function(_index, _id, _iface, _flags)
} }
else else
{ {
throw "Error while adding new element to the ActionObjects!" throw "Error while adding new element to the ActionObjects!";
} }
return obj; return obj;
@ -2116,8 +2116,8 @@ egwActionObject.prototype._getLinks = function(_objs, _actionType)
( (
(actionLinks[k].actionObj.allowOnMultiple === true) || (actionLinks[k].actionObj.allowOnMultiple === true) ||
(actionLinks[k].actionObj.allowOnMultiple == "only" && _objs.length > 1) || (actionLinks[k].actionObj.allowOnMultiple == "only" && _objs.length > 1) ||
(actionLinks[k].actionObj.allowOnMultiple == false && _objs.length == 1 || (actionLinks[k].actionObj.allowOnMultiple == false && _objs.length === 1) ||
(typeof actionLinks[k].actionObj.allowOnMultiple === 'number' && _objs.length == actionLinks[k].actionObj.allowOnMultiple)) (typeof actionLinks[k].actionObj.allowOnMultiple === 'number' && _objs.length == actionLinks[k].actionObj.allowOnMultiple)
); );
if (!egwIsMobile()) actionLinks[k].actionObj.hideOnMobile = false; if (!egwIsMobile()) actionLinks[k].actionObj.hideOnMobile = false;
actionLinks[k].visible = actionLinks[k].visible && !actionLinks[k].actionObj.hideOnMobile && actionLinks[k].visible = actionLinks[k].visible && !actionLinks[k].actionObj.hideOnMobile &&