mirror of
https://github.com/EGroupware/egroupware.git
synced 2024-11-18 05:53:24 +01:00
421 lines
11 KiB
JavaScript
421 lines
11 KiB
JavaScript
/**
|
|
* eGroupWare egw_action framework - JS Menu abstraction
|
|
*
|
|
* @link http://www.egroupware.org
|
|
* @author Andreas Stöckel <as@stylite.de>
|
|
* @copyright 2011 by Andreas Stöckel
|
|
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
|
|
* @package egw_action
|
|
* @version $Id$
|
|
*/
|
|
|
|
//Global variable which is used to store the currently active menu so that it
|
|
//may be closed when another menu openes
|
|
var _egw_active_menu = null;
|
|
|
|
/**
|
|
* Internal function which generates a menu item with the given parameters as used
|
|
* in e.g. the egwMenu.addItem function.
|
|
*/
|
|
//TODO Icons: write PHP GD script which is cabable of generating the menu icons in various states (disabled, highlighted)
|
|
function _egwGenMenuItem(_parent, _id, _caption, _iconUrl, _onClick)
|
|
{
|
|
//Preset the parameters
|
|
if (typeof _parent == "undefined")
|
|
_parent = null;
|
|
if (typeof _id == "undefined")
|
|
_id = "";
|
|
if (typeof _caption == "undefined")
|
|
_caption = "";
|
|
if (typeof _iconUrl == "undefined")
|
|
_iconUrl = "";
|
|
if (typeof _onClick == "undefined")
|
|
_onClick = null;
|
|
|
|
//Create a menu item with no parent (null) and set the given parameters
|
|
var item = new egwMenuItem(_parent, _id);
|
|
item.set_caption(_caption);
|
|
item.set_iconUrl(_iconUrl);
|
|
item.set_onClick(_onClick);
|
|
|
|
return item;
|
|
}
|
|
|
|
/**
|
|
* Internal function which parses the given menu tree in _elements and adds the
|
|
* elements to the given parent.
|
|
*/
|
|
function _egwGenMenuStructure(_elements, _parent)
|
|
{
|
|
var items = [];
|
|
|
|
//Go through each object in the elements array
|
|
for (var i = 0; i < _elements.length; i++)
|
|
{
|
|
//Go through each key of the current object
|
|
var obj = _elements[i];
|
|
var item = new egwMenuItem(_parent, null);
|
|
for (var key in obj)
|
|
{
|
|
if (key == "children" && obj[key].constructor === Array)
|
|
{
|
|
//Recursively load the children.
|
|
item.children = _egwGenMenuStructure(obj[key], item);
|
|
}
|
|
else
|
|
{
|
|
//Directly set the other keys
|
|
//TODO Sanity neccessary checks here?
|
|
//TODO Implement menu item getters?
|
|
if (key == "id" || key == "caption" || key == "iconUrl" ||
|
|
key == "checkbox" || key == "checked" || key == "groupIndex" ||
|
|
key == "enabled" || key == "default" || key == "onClick" ||
|
|
key == "hint" || key == "shortcutCaption")
|
|
{
|
|
item['set_' + key](obj[key]);
|
|
}
|
|
}
|
|
}
|
|
|
|
items.push(item);
|
|
}
|
|
|
|
return items;
|
|
}
|
|
|
|
/**
|
|
* Internal function which searches for the given ID inside an element tree.
|
|
*/
|
|
function _egwSearchMenuItem(_elements, _id)
|
|
{
|
|
for (var i = 0; i < _elements.length; i++)
|
|
{
|
|
if (_elements[i].id === _id)
|
|
return _elements[i];
|
|
|
|
var item = _egwSearchMenuItem(_elements[i].children, _id);
|
|
if (item)
|
|
return item;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Internal function which alows to set the onClick handler of multiple menu items
|
|
*/
|
|
function _egwSetMenuOnClick(_elements, _onClick)
|
|
{
|
|
for (var i = 0; i < _elements.length; i++)
|
|
{
|
|
if (_elements[i].onClick === null)
|
|
{
|
|
_elements[i].onClick = _onClick;
|
|
}
|
|
_egwSetMenuOnClick(_elements[i].children, _onClick);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Constructor for the egwMenu object. The egwMenu object is a abstract representation
|
|
* of a context/popup menu. The actual generation of the menu can by done by so
|
|
* called menu implementations. Those are activated by simply including the JS file
|
|
* of such an implementation.
|
|
*
|
|
* The currently available implementation is the "egwDhtmlxMenu.js" which is based
|
|
* upon the dhtmlxmenu component.
|
|
*/
|
|
function egwMenu()
|
|
{
|
|
//The "items" variable contains all menu items of the menu
|
|
this.children = [];
|
|
|
|
//The "instance" variable contains the currently opened instance. There may
|
|
//only be one instance opened at a time.
|
|
this.instance = null;
|
|
}
|
|
|
|
/**
|
|
* The private _checkImpl function checks whether a menu implementation is available.
|
|
*
|
|
* @returns bool whether a menu implemenation is available.
|
|
*/
|
|
egwMenu.prototype._checkImpl = function()
|
|
{
|
|
return typeof egwMenuImpl == 'function';
|
|
}
|
|
|
|
/**
|
|
* The showAtElement function shows the menu at the given screen position in an
|
|
* (hopefully) optimal orientation. There can only be one instance of the menu opened at
|
|
* one time and the menu implementation should care that there is only one menu
|
|
* opened globaly at all.
|
|
*
|
|
* @param int _x is the x position at which the menu will be opened
|
|
* @param int _y is the y position at which the menu will be opened
|
|
* @param bool _force if true, the menu will be reopened at the given position,
|
|
* even if it already had been opened. Defaults to false.
|
|
* @returns bool whether the menu had been opened
|
|
*/
|
|
egwMenu.prototype.showAt = function(_x, _y, _force)
|
|
{
|
|
if (typeof _force == "undefined")
|
|
_force = false;
|
|
|
|
//Hide any other currently active menu
|
|
if (_egw_active_menu != null)
|
|
{
|
|
if (_egw_active_menu == this && !_force)
|
|
{
|
|
this.hide();
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
_egw_active_menu.hide();
|
|
}
|
|
}
|
|
|
|
if (this.instance == null && this._checkImpl)
|
|
{
|
|
//Obtain a new egwMenuImpl object and pass this instance to it
|
|
this.instance = new egwMenuImpl(this.children);
|
|
|
|
_egw_active_menu = this;
|
|
|
|
var self = this;
|
|
this.instance.showAt(_x, _y, function() {
|
|
self.instance = null;
|
|
_egw_active_menu = null;
|
|
});
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Hides the menu if it is currently opened. Otherwise nothing happenes.
|
|
*/
|
|
egwMenu.prototype.hide = function()
|
|
{
|
|
//Reset the currently active menu variable
|
|
if (_egw_active_menu == this)
|
|
_egw_active_menu = null;
|
|
|
|
//Check whether an currently opened instance exists. If it does, close it.
|
|
if (this.instance != null)
|
|
{
|
|
this.instance.hide();
|
|
this.instance = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds a new menu item to the list and returns a reference to that object.
|
|
*
|
|
* @param string _id is a unique identifier of the menu item. You can use the
|
|
* the getItem function to search a specific menu item inside the menu tree. The
|
|
* id may also be false, null or "", which makes sense for items like seperators,
|
|
* which you don't want to access anymore after adding them to the menu tree.
|
|
* @param string _caption is the caption of the newly generated menu item. Set the caption
|
|
* to "-" in order to create a sperator.
|
|
* @param string _iconUrl is the URL of the icon which should be prepended to the
|
|
* menu item. It may be false, null or "" if you don't want a icon to be displayed.
|
|
* @param function _onClick is the JS function which is being executed when the
|
|
* menu item is clicked.
|
|
* @returns egwMenuItem the newly generated menu item, which had been appended to the
|
|
* menu item list.
|
|
*/
|
|
egwMenu.prototype.addItem = function(_id, _caption, _iconUrl, _onClick)
|
|
{
|
|
//Append the item to the list
|
|
var item = _egwGenMenuItem(this, _id, _caption, _iconUrl, _onClick);
|
|
this.children.push(item);
|
|
|
|
return item;
|
|
}
|
|
|
|
/**
|
|
* Removes all elements fromt the menu structure.
|
|
*/
|
|
egwMenu.prototype.clear = function()
|
|
{
|
|
this.children = [];
|
|
}
|
|
|
|
/**
|
|
* Loads the menu structure from the given object tree. The object tree is an array
|
|
* of objects which may contain a subset of the menu item properties. The "children"
|
|
* property of such an object is interpreted as a new sub-menu tree and appended
|
|
* to that child.
|
|
*
|
|
* @param array _elements is a array of elements which should be added to the menu
|
|
*/
|
|
egwMenu.prototype.loadStructure = function(_elements)
|
|
{
|
|
this.children = _egwGenMenuStructure(_elements, this);
|
|
}
|
|
|
|
/**
|
|
* Searches for the given item id within the element tree.
|
|
*/
|
|
egwMenu.prototype.getItem = function(_id)
|
|
{
|
|
return _egwSearchMenuItem(this.children, _id);
|
|
}
|
|
|
|
/**
|
|
* Applies the given onClick handler to all menu items which don't have a clicked
|
|
* handler assigned yet.
|
|
*/
|
|
egwMenu.prototype.setGlobalOnClick = function(_onClick)
|
|
{
|
|
_egwSetMenuOnClick(this.children, _onClick);
|
|
}
|
|
|
|
/**
|
|
* Constructor for the egwMenuItem. Each entry in a menu (including seperators)
|
|
* is represented by a menu item.
|
|
*/
|
|
function egwMenuItem(_parent, _id)
|
|
{
|
|
this.id = _id;
|
|
this.caption = "";
|
|
this.checkbox = false;
|
|
this.checked = false;
|
|
this.groupIndex = 0;
|
|
this.enabled = true;
|
|
this.iconUrl = "";
|
|
this.onClick = null;
|
|
this["default"] = false;
|
|
this.data = null;
|
|
this.shortcutCaption = null;
|
|
|
|
this.children = [];
|
|
this.parent = _parent;
|
|
}
|
|
|
|
/**
|
|
* Searches for the given item id within the element tree.
|
|
*/
|
|
egwMenuItem.prototype.getItem = function(_id)
|
|
{
|
|
if (this.id === _id)
|
|
return this;
|
|
|
|
return _egwSearchMenuItem(this.children, _id);
|
|
}
|
|
|
|
/**
|
|
* Applies the given onClick handler to all menu items which don't have a clicked
|
|
* handler assigned yet.
|
|
*/
|
|
egwMenuItem.prototype.setGlobalOnClick = function(_onClick)
|
|
{
|
|
this.onClick = _onClick;
|
|
_egwSetMenuOnClick(this.children, _onClick);
|
|
}
|
|
|
|
/**
|
|
* Adds a new menu item to the list and returns a reference to that object.
|
|
*
|
|
* @param string _id is a unique identifier of the menu item. You can use the
|
|
* the getItem function to search a specific menu item inside the menu tree. The
|
|
* id may also be false, null or "", which makes sense for items like seperators,
|
|
* which you don't want to access anymore after adding them to the menu tree.
|
|
* @param string _caption is the caption of the newly generated menu item. Set the caption
|
|
* to "-" in order to create a sperator.
|
|
* @param string _iconUrl is the URL of the icon which should be prepended to the
|
|
* menu item. It may be false, null or "" if you don't want a icon to be displayed.
|
|
* @param function _onClick is the JS function which is being executed when the
|
|
* menu item is clicked.
|
|
* @returns egwMenuItem the newly generated menu item, which had been appended to the
|
|
* menu item list.
|
|
*/
|
|
egwMenuItem.prototype.addItem = function(_id, _caption, _iconUrl, _onClick)
|
|
{
|
|
//Append the item to the list
|
|
var item = _egwGenMenuItem(this, _id, _caption, _iconUrl, _onClick);
|
|
this.children.push(item);
|
|
|
|
return item;
|
|
}
|
|
|
|
|
|
//Setter functions for the menuitem properties
|
|
|
|
egwMenuItem.prototype.set_id = function(_value)
|
|
{
|
|
this.id = _value;
|
|
}
|
|
|
|
egwMenuItem.prototype.set_caption = function(_value)
|
|
{
|
|
//A value of "-" means that this element is a seperator.
|
|
this.caption = _value;
|
|
}
|
|
|
|
egwMenuItem.prototype.set_checkbox = function(_value)
|
|
{
|
|
this.checkbox = _value;
|
|
}
|
|
|
|
egwMenuItem.prototype.set_checked = function(_value)
|
|
{
|
|
if (_value && this.groupIndex > 0)
|
|
{
|
|
//Uncheck all other elements in this radio group
|
|
for (var i = 0; i < this.parent.children.length; i++)
|
|
{
|
|
var obj = this.parent.children[i];
|
|
if (obj.groupIndex == this.groupIndex)
|
|
obj.checked = false;
|
|
}
|
|
}
|
|
this.checked = _value;
|
|
}
|
|
|
|
egwMenuItem.prototype.set_groupIndex = function(_value)
|
|
{
|
|
//If groupIndex is greater than 0 and the element is a checkbox, it is
|
|
//treated like a radio box
|
|
this.groupIndex = _value;
|
|
}
|
|
|
|
egwMenuItem.prototype.set_enabled = function(_value)
|
|
{
|
|
this.enabled = _value;
|
|
}
|
|
|
|
egwMenuItem.prototype.set_onClick = function(_value)
|
|
{
|
|
this.onClick = _value;
|
|
}
|
|
|
|
egwMenuItem.prototype.set_iconUrl = function(_value)
|
|
{
|
|
this.iconUrl = _value;
|
|
}
|
|
|
|
egwMenuItem.prototype.set_default = function(_value)
|
|
{
|
|
this["default"] = _value;
|
|
}
|
|
|
|
egwMenuItem.prototype.set_data = function(_value)
|
|
{
|
|
this.data = _value;
|
|
}
|
|
|
|
egwMenuItem.prototype.set_hint = function(_value)
|
|
{
|
|
this.hint = _value;
|
|
}
|
|
|
|
egwMenuItem.prototype.set_shortcutCaption = function(_value)
|
|
{
|
|
this.shortcutCaption = _value;
|
|
}
|
|
|