mirror of
https://github.com/EGroupware/egroupware.git
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3988 lines
125 KiB
JavaScript
3988 lines
125 KiB
JavaScript
/*! gridster.js - v0.5.6 - 2014-09-25
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* http://gridster.net/
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* Copyright (c) 2014 ducksboard; Licensed MIT */
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;(function(root, factory) {
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if (typeof define === 'function' && define.amd) {
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define('gridster-coords', ['jquery'], factory);
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} else {
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root.GridsterCoords = factory(root.$ || root.jQuery);
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}
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}(this, function($) {
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/**
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* Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height)
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* to simulate DOM elements on the screen.
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* Coords is used by Gridster to create a faux grid with any DOM element can
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* collide.
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*
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* @class Coords
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* @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left,
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* top, width and height properties.
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* @return {Object} Coords instance.
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* @constructor
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*/
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function Coords(obj) {
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if (obj[0] && $.isPlainObject(obj[0])) {
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this.data = obj[0];
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}else {
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this.el = obj;
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}
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this.isCoords = true;
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this.coords = {};
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this.init();
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return this;
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}
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var fn = Coords.prototype;
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fn.init = function(){
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this.set();
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this.original_coords = this.get();
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};
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fn.set = function(update, not_update_offsets) {
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var el = this.el;
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if (el && !update) {
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this.data = el.offset();
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this.data.width = el.width();
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this.data.height = el.height();
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}
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if (el && update && !not_update_offsets) {
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var offset = el.offset();
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this.data.top = offset.top;
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this.data.left = offset.left;
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}
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var d = this.data;
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typeof d.left === 'undefined' && (d.left = d.x1);
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typeof d.top === 'undefined' && (d.top = d.y1);
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this.coords.x1 = d.left;
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this.coords.y1 = d.top;
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this.coords.x2 = d.left + d.width;
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this.coords.y2 = d.top + d.height;
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this.coords.cx = d.left + (d.width / 2);
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this.coords.cy = d.top + (d.height / 2);
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this.coords.width = d.width;
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this.coords.height = d.height;
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this.coords.el = el || false ;
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return this;
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};
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fn.update = function(data){
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if (!data && !this.el) {
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return this;
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}
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if (data) {
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var new_data = $.extend({}, this.data, data);
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this.data = new_data;
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return this.set(true, true);
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}
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this.set(true);
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return this;
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};
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fn.get = function(){
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return this.coords;
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};
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fn.destroy = function() {
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this.el.removeData('coords');
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delete this.el;
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};
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//jQuery adapter
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$.fn.coords = function() {
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if (this.data('coords') ) {
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return this.data('coords');
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}
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var ins = new Coords(this, arguments[0]);
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this.data('coords', ins);
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return ins;
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};
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return Coords;
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}));
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;(function(root, factory) {
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if (typeof define === 'function' && define.amd) {
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define('gridster-collision', ['jquery', 'gridster-coords'], factory);
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} else {
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root.GridsterCollision = factory(root.$ || root.jQuery,
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root.GridsterCoords);
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}
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}(this, function($, Coords) {
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var defaults = {
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colliders_context: document.body,
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overlapping_region: 'C'
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// ,on_overlap: function(collider_data){},
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// on_overlap_start : function(collider_data){},
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// on_overlap_stop : function(collider_data){}
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};
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/**
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* Detects collisions between a DOM element against other DOM elements or
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* Coords objects.
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*
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* @class Collision
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* @uses Coords
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* @param {HTMLElement} el The jQuery wrapped HTMLElement.
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* @param {HTMLElement|Array} colliders Can be a jQuery collection
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* of HTMLElements or an Array of Coords instances.
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* @param {Object} [options] An Object with all options you want to
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* overwrite:
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* @param {String} [options.overlapping_region] Determines when collision
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* is valid, depending on the overlapped area. Values can be: 'N', 'S',
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* 'W', 'E', 'C' or 'all'. Default is 'C'.
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* @param {Function} [options.on_overlap_start] Executes a function the first
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* time each `collider ` is overlapped.
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* @param {Function} [options.on_overlap_stop] Executes a function when a
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* `collider` is no longer collided.
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* @param {Function} [options.on_overlap] Executes a function when the
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* mouse is moved during the collision.
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* @return {Object} Collision instance.
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* @constructor
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*/
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function Collision(el, colliders, options) {
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this.options = $.extend(defaults, options);
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this.$element = el;
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this.last_colliders = [];
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this.last_colliders_coords = [];
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this.set_colliders(colliders);
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this.init();
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}
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Collision.defaults = defaults;
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var fn = Collision.prototype;
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fn.init = function() {
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this.find_collisions();
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};
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fn.overlaps = function(a, b) {
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var x = false;
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var y = false;
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if ((b.x1 >= a.x1 && b.x1 <= a.x2) ||
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(b.x2 >= a.x1 && b.x2 <= a.x2) ||
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(a.x1 >= b.x1 && a.x2 <= b.x2)
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) { x = true; }
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if ((b.y1 >= a.y1 && b.y1 <= a.y2) ||
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(b.y2 >= a.y1 && b.y2 <= a.y2) ||
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(a.y1 >= b.y1 && a.y2 <= b.y2)
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) { y = true; }
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return (x && y);
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};
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fn.detect_overlapping_region = function(a, b){
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var regionX = '';
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var regionY = '';
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if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; }
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if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; }
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if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; }
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if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; }
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return (regionX + regionY) || 'C';
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};
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fn.calculate_overlapped_area_coords = function(a, b){
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var x1 = Math.max(a.x1, b.x1);
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var y1 = Math.max(a.y1, b.y1);
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var x2 = Math.min(a.x2, b.x2);
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var y2 = Math.min(a.y2, b.y2);
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return $({
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left: x1,
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top: y1,
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width : (x2 - x1),
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height: (y2 - y1)
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}).coords().get();
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};
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fn.calculate_overlapped_area = function(coords){
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return (coords.width * coords.height);
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};
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fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){
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var last = this.last_colliders_coords;
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for (var i = 0, il = last.length; i < il; i++) {
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if ($.inArray(last[i], new_colliders_coords) === -1) {
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start_callback.call(this, last[i]);
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}
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}
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for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) {
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if ($.inArray(new_colliders_coords[j], last) === -1) {
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stop_callback.call(this, new_colliders_coords[j]);
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}
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}
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};
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fn.find_collisions = function(player_data_coords){
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var self = this;
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var overlapping_region = this.options.overlapping_region;
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var colliders_coords = [];
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var colliders_data = [];
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var $colliders = (this.colliders || this.$colliders);
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var count = $colliders.length;
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var player_coords = self.$element.coords()
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.update(player_data_coords || false).get();
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while(count--){
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var $collider = self.$colliders ?
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$($colliders[count]) : $colliders[count];
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var $collider_coords_ins = ($collider.isCoords) ?
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$collider : $collider.coords();
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var collider_coords = $collider_coords_ins.get();
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var overlaps = self.overlaps(player_coords, collider_coords);
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if (!overlaps) {
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continue;
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}
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var region = self.detect_overlapping_region(
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player_coords, collider_coords);
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//todo: make this an option
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if (region === overlapping_region || overlapping_region === 'all') {
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var area_coords = self.calculate_overlapped_area_coords(
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player_coords, collider_coords);
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var area = self.calculate_overlapped_area(area_coords);
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var collider_data = {
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area: area,
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area_coords : area_coords,
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region: region,
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coords: collider_coords,
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player_coords: player_coords,
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el: $collider
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};
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if (self.options.on_overlap) {
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self.options.on_overlap.call(this, collider_data);
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}
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colliders_coords.push($collider_coords_ins);
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colliders_data.push(collider_data);
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}
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}
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if (self.options.on_overlap_stop || self.options.on_overlap_start) {
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this.manage_colliders_start_stop(colliders_coords,
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self.options.on_overlap_start, self.options.on_overlap_stop);
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}
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this.last_colliders_coords = colliders_coords;
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return colliders_data;
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};
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fn.get_closest_colliders = function(player_data_coords){
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var colliders = this.find_collisions(player_data_coords);
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colliders.sort(function(a, b) {
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/* if colliders are being overlapped by the "C" (center) region,
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* we have to set a lower index in the array to which they are placed
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* above in the grid. */
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if (a.region === 'C' && b.region === 'C') {
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if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) {
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return - 1;
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}else{
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return 1;
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}
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}
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if (a.area < b.area) {
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return 1;
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}
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return 1;
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});
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return colliders;
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};
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fn.set_colliders = function(colliders) {
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if (typeof colliders === 'string' || colliders instanceof $) {
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this.$colliders = $(colliders,
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this.options.colliders_context).not(this.$element);
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}else{
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this.colliders = $(colliders);
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}
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};
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//jQuery adapter
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$.fn.collision = function(collider, options) {
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return new Collision( this, collider, options );
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};
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return Collision;
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}));
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;(function(window, undefined) {
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/* Delay, debounce and throttle functions taken from underscore.js
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*
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* Copyright (c) 2009-2013 Jeremy Ashkenas, DocumentCloud and
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* Investigative Reporters & Editors
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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window.delay = function(func, wait) {
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var args = Array.prototype.slice.call(arguments, 2);
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return setTimeout(function(){ return func.apply(null, args); }, wait);
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};
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window.debounce = function(func, wait, immediate) {
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var timeout;
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return function() {
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var context = this, args = arguments;
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var later = function() {
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timeout = null;
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if (!immediate) func.apply(context, args);
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};
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if (immediate && !timeout) func.apply(context, args);
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clearTimeout(timeout);
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timeout = setTimeout(later, wait);
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};
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};
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window.throttle = function(func, wait) {
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var context, args, timeout, throttling, more, result;
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var whenDone = debounce(
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function(){ more = throttling = false; }, wait);
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return function() {
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context = this; args = arguments;
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var later = function() {
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timeout = null;
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if (more) func.apply(context, args);
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whenDone();
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};
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if (!timeout) timeout = setTimeout(later, wait);
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if (throttling) {
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more = true;
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} else {
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result = func.apply(context, args);
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}
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whenDone();
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throttling = true;
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return result;
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};
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};
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})(window);
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;(function(root, factory) {
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if (typeof define === 'function' && define.amd) {
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define('gridster-draggable', ['jquery'], factory);
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} else {
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root.GridsterDraggable = factory(root.$ || root.jQuery);
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}
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}(this, function($) {
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var defaults = {
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items: 'li',
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distance: 1,
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limit: true,
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offset_left: 0,
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autoscroll: true,
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ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], // or function
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handle: null,
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container_width: 0, // 0 == auto
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move_element: true,
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helper: false, // or 'clone'
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remove_helper: true
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// drag: function(e) {},
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// start : function(e, ui) {},
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// stop : function(e) {}
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};
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var $window = $(window);
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var dir_map = { x : 'left', y : 'top' };
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var isTouch = !!('ontouchstart' in window);
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var capitalize = function(str) {
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return str.charAt(0).toUpperCase() + str.slice(1);
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};
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var idCounter = 0;
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var uniqId = function() {
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return ++idCounter + '';
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}
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/**
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* Basic drag implementation for DOM elements inside a container.
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* Provide start/stop/drag callbacks.
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*
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* @class Draggable
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* @param {HTMLElement} el The HTMLelement that contains all the widgets
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* to be dragged.
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* @param {Object} [options] An Object with all options you want to
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* overwrite:
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* @param {HTMLElement|String} [options.items] Define who will
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* be the draggable items. Can be a CSS Selector String or a
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* collection of HTMLElements.
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* @param {Number} [options.distance] Distance in pixels after mousedown
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* the mouse must move before dragging should start.
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* @param {Boolean} [options.limit] Constrains dragging to the width of
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* the container
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* @param {Object|Function} [options.ignore_dragging] Array of node names
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* that sould not trigger dragging, by default is `['INPUT', 'TEXTAREA',
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* 'SELECT', 'BUTTON']`. If a function is used return true to ignore dragging.
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* @param {offset_left} [options.offset_left] Offset added to the item
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* that is being dragged.
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* @param {Number} [options.drag] Executes a callback when the mouse is
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* moved during the dragging.
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* @param {Number} [options.start] Executes a callback when the drag
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* starts.
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* @param {Number} [options.stop] Executes a callback when the drag stops.
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* @return {Object} Returns `el`.
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* @constructor
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*/
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function Draggable(el, options) {
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this.options = $.extend({}, defaults, options);
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this.$document = $(document);
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this.$container = $(el);
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this.$dragitems = $(this.options.items, this.$container);
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this.is_dragging = false;
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this.player_min_left = 0 + this.options.offset_left;
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this.id = uniqId();
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this.ns = '.gridster-draggable-' + this.id;
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this.init();
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}
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Draggable.defaults = defaults;
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var fn = Draggable.prototype;
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fn.init = function() {
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var pos = this.$container.css('position');
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this.calculate_dimensions();
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this.$container.css('position', pos === 'static' ? 'relative' : pos);
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this.disabled = false;
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this.events();
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$(window).bind(this.nsEvent('resize'),
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throttle($.proxy(this.calculate_dimensions, this), 200));
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};
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fn.nsEvent = function(ev) {
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return (ev || '') + this.ns;
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};
|
|
|
|
fn.events = function() {
|
|
this.pointer_events = {
|
|
start: this.nsEvent('touchstart') + ' ' + this.nsEvent('mousedown'),
|
|
move: this.nsEvent('touchmove') + ' ' + this.nsEvent('mousemove'),
|
|
end: this.nsEvent('touchend') + ' ' + this.nsEvent('mouseup'),
|
|
};
|
|
|
|
this.$container.on(this.nsEvent('selectstart'),
|
|
$.proxy(this.on_select_start, this));
|
|
|
|
this.$container.on(this.pointer_events.start, this.options.items,
|
|
$.proxy(this.drag_handler, this));
|
|
|
|
this.$document.on(this.pointer_events.end, $.proxy(function(e) {
|
|
this.is_dragging = false;
|
|
if (this.disabled) { return; }
|
|
this.$document.off(this.pointer_events.move);
|
|
if (this.drag_start) {
|
|
this.on_dragstop(e);
|
|
}
|
|
}, this));
|
|
};
|
|
|
|
fn.get_actual_pos = function($el) {
|
|
var pos = $el.position();
|
|
return pos;
|
|
};
|
|
|
|
|
|
fn.get_mouse_pos = function(e) {
|
|
if (e.originalEvent && e.originalEvent.touches) {
|
|
var oe = e.originalEvent;
|
|
e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0];
|
|
}
|
|
|
|
return {
|
|
left: e.clientX,
|
|
top: e.clientY
|
|
};
|
|
};
|
|
|
|
|
|
fn.get_offset = function(e) {
|
|
e.preventDefault();
|
|
var mouse_actual_pos = this.get_mouse_pos(e);
|
|
var diff_x = Math.round(
|
|
mouse_actual_pos.left - this.mouse_init_pos.left);
|
|
var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top);
|
|
|
|
var left = Math.round(this.el_init_offset.left +
|
|
diff_x - this.baseX + $(window).scrollLeft() - this.win_offset_x);
|
|
var top = Math.round(this.el_init_offset.top +
|
|
diff_y - this.baseY + $(window).scrollTop() - this.win_offset_y);
|
|
|
|
if (this.options.limit) {
|
|
if (left > this.player_max_left) {
|
|
left = this.player_max_left;
|
|
} else if(left < this.player_min_left) {
|
|
left = this.player_min_left;
|
|
}
|
|
}
|
|
|
|
return {
|
|
position: {
|
|
left: left,
|
|
top: top
|
|
},
|
|
pointer: {
|
|
left: mouse_actual_pos.left,
|
|
top: mouse_actual_pos.top,
|
|
diff_left: diff_x + ($(window).scrollLeft() - this.win_offset_x),
|
|
diff_top: diff_y + ($(window).scrollTop() - this.win_offset_y)
|
|
}
|
|
};
|
|
};
|
|
|
|
|
|
fn.get_drag_data = function(e) {
|
|
var offset = this.get_offset(e);
|
|
offset.$player = this.$player;
|
|
offset.$helper = this.helper ? this.$helper : this.$player;
|
|
|
|
return offset;
|
|
};
|
|
|
|
|
|
fn.set_limits = function(container_width) {
|
|
container_width || (container_width = this.$container.width());
|
|
this.player_max_left = (container_width - this.player_width +
|
|
- this.options.offset_left);
|
|
|
|
this.options.container_width = container_width;
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
fn.scroll_in = function(axis, data) {
|
|
var dir_prop = dir_map[axis];
|
|
|
|
var area_size = 50;
|
|
var scroll_inc = 30;
|
|
|
|
var is_x = axis === 'x';
|
|
var window_size = is_x ? this.window_width : this.window_height;
|
|
var doc_size = is_x ? $(document).width() : $(document).height();
|
|
var player_size = is_x ? this.$player.width() : this.$player.height();
|
|
|
|
var next_scroll;
|
|
var scroll_offset = $window['scroll' + capitalize(dir_prop)]();
|
|
var min_window_pos = scroll_offset;
|
|
var max_window_pos = min_window_pos + window_size;
|
|
|
|
var mouse_next_zone = max_window_pos - area_size; // down/right
|
|
var mouse_prev_zone = min_window_pos + area_size; // up/left
|
|
|
|
var abs_mouse_pos = min_window_pos + data.pointer[dir_prop];
|
|
|
|
var max_player_pos = (doc_size - window_size + player_size);
|
|
|
|
if (abs_mouse_pos >= mouse_next_zone) {
|
|
next_scroll = scroll_offset + scroll_inc;
|
|
if (next_scroll < max_player_pos) {
|
|
$window['scroll' + capitalize(dir_prop)](next_scroll);
|
|
this['scroll_offset_' + axis] += scroll_inc;
|
|
}
|
|
}
|
|
|
|
if (abs_mouse_pos <= mouse_prev_zone) {
|
|
next_scroll = scroll_offset - scroll_inc;
|
|
if (next_scroll > 0) {
|
|
$window['scroll' + capitalize(dir_prop)](next_scroll);
|
|
this['scroll_offset_' + axis] -= scroll_inc;
|
|
}
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
fn.manage_scroll = function(data) {
|
|
this.scroll_in('x', data);
|
|
this.scroll_in('y', data);
|
|
};
|
|
|
|
|
|
fn.calculate_dimensions = function(e) {
|
|
this.window_height = $window.height();
|
|
this.window_width = $window.width();
|
|
};
|
|
|
|
|
|
fn.drag_handler = function(e) {
|
|
var node = e.target.nodeName;
|
|
// skip if drag is disabled, or click was not done with the mouse primary button
|
|
if (this.disabled || e.which !== 1 && !isTouch) {
|
|
return;
|
|
}
|
|
|
|
if (this.ignore_drag(e)) {
|
|
return;
|
|
}
|
|
|
|
var self = this;
|
|
var first = true;
|
|
this.$player = $(e.currentTarget);
|
|
|
|
this.el_init_pos = this.get_actual_pos(this.$player);
|
|
this.mouse_init_pos = this.get_mouse_pos(e);
|
|
this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top;
|
|
|
|
this.$document.on(this.pointer_events.move, function(mme) {
|
|
var mouse_actual_pos = self.get_mouse_pos(mme);
|
|
var diff_x = Math.abs(
|
|
mouse_actual_pos.left - self.mouse_init_pos.left);
|
|
var diff_y = Math.abs(
|
|
mouse_actual_pos.top - self.mouse_init_pos.top);
|
|
if (!(diff_x > self.options.distance ||
|
|
diff_y > self.options.distance)
|
|
) {
|
|
return false;
|
|
}
|
|
|
|
if (first) {
|
|
first = false;
|
|
self.on_dragstart.call(self, mme);
|
|
return false;
|
|
}
|
|
|
|
if (self.is_dragging === true) {
|
|
self.on_dragmove.call(self, mme);
|
|
}
|
|
|
|
return false;
|
|
});
|
|
|
|
if (!isTouch) { return false; }
|
|
};
|
|
|
|
|
|
fn.on_dragstart = function(e) {
|
|
e.preventDefault();
|
|
|
|
if (this.is_dragging) { return this; }
|
|
|
|
this.drag_start = this.is_dragging = true;
|
|
var offset = this.$container.offset();
|
|
this.baseX = Math.round(offset.left);
|
|
this.baseY = Math.round(offset.top);
|
|
this.initial_container_width = this.options.container_width || this.$container.width();
|
|
|
|
if (this.options.helper === 'clone') {
|
|
this.$helper = this.$player.clone()
|
|
.appendTo(this.$container).addClass('helper');
|
|
this.helper = true;
|
|
} else {
|
|
this.helper = false;
|
|
}
|
|
|
|
this.win_offset_y = $(window).scrollTop();
|
|
this.win_offset_x = $(window).scrollLeft();
|
|
this.scroll_offset_y = 0;
|
|
this.scroll_offset_x = 0;
|
|
this.el_init_offset = this.$player.offset();
|
|
this.player_width = this.$player.width();
|
|
this.player_height = this.$player.height();
|
|
|
|
this.set_limits(this.options.container_width);
|
|
|
|
if (this.options.start) {
|
|
this.options.start.call(this.$player, e, this.get_drag_data(e));
|
|
}
|
|
return false;
|
|
};
|
|
|
|
|
|
fn.on_dragmove = function(e) {
|
|
var data = this.get_drag_data(e);
|
|
|
|
this.options.autoscroll && this.manage_scroll(data);
|
|
|
|
if (this.options.move_element) {
|
|
(this.helper ? this.$helper : this.$player).css({
|
|
'position': 'absolute',
|
|
'left' : data.position.left,
|
|
'top' : data.position.top
|
|
});
|
|
}
|
|
|
|
var last_position = this.last_position || data.position;
|
|
data.prev_position = last_position;
|
|
|
|
if (this.options.drag) {
|
|
this.options.drag.call(this.$player, e, data);
|
|
}
|
|
|
|
this.last_position = data.position;
|
|
return false;
|
|
};
|
|
|
|
|
|
fn.on_dragstop = function(e) {
|
|
var data = this.get_drag_data(e);
|
|
this.drag_start = false;
|
|
|
|
if (this.options.stop) {
|
|
this.options.stop.call(this.$player, e, data);
|
|
}
|
|
|
|
if (this.helper && this.options.remove_helper) {
|
|
this.$helper.remove();
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
fn.on_select_start = function(e) {
|
|
if (this.disabled) { return; }
|
|
|
|
if (this.ignore_drag(e)) {
|
|
return;
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
fn.enable = function() {
|
|
this.disabled = false;
|
|
};
|
|
|
|
fn.disable = function() {
|
|
this.disabled = true;
|
|
};
|
|
|
|
fn.destroy = function() {
|
|
this.disable();
|
|
|
|
this.$container.off(this.ns);
|
|
this.$document.off(this.ns);
|
|
$(window).off(this.ns);
|
|
|
|
$.removeData(this.$container, 'drag');
|
|
};
|
|
|
|
fn.ignore_drag = function(event) {
|
|
if (this.options.handle) {
|
|
return !$(event.target).is(this.options.handle);
|
|
}
|
|
|
|
if ($.isFunction(this.options.ignore_dragging)) {
|
|
return this.options.ignore_dragging(event);
|
|
}
|
|
|
|
return $(event.target).is(this.options.ignore_dragging.join(', '));
|
|
};
|
|
|
|
//jQuery adapter
|
|
$.fn.drag = function ( options ) {
|
|
return new Draggable(this, options);
|
|
};
|
|
|
|
return Draggable;
|
|
|
|
}));
|
|
|
|
;(function(root, factory) {
|
|
|
|
if (typeof define === 'function' && define.amd) {
|
|
define(['jquery', 'gridster-draggable', 'gridster-collision'], factory);
|
|
} else {
|
|
root.Gridster = factory(root.$ || root.jQuery, root.GridsterDraggable,
|
|
root.GridsterCollision);
|
|
}
|
|
|
|
}(this, function($, Draggable, Collision) {
|
|
|
|
var defaults = {
|
|
namespace: '',
|
|
widget_selector: 'li',
|
|
widget_margins: [10, 10],
|
|
widget_base_dimensions: [400, 225],
|
|
extra_rows: 0,
|
|
extra_cols: 0,
|
|
min_cols: 1,
|
|
max_cols: Infinity,
|
|
min_rows: 15,
|
|
max_size_x: false,
|
|
autogrow_cols: false,
|
|
autogenerate_stylesheet: true,
|
|
avoid_overlapped_widgets: true,
|
|
auto_init: true,
|
|
serialize_params: function($w, wgd) {
|
|
return {
|
|
col: wgd.col,
|
|
row: wgd.row,
|
|
size_x: wgd.size_x,
|
|
size_y: wgd.size_y
|
|
};
|
|
},
|
|
collision: {},
|
|
draggable: {
|
|
items: '.gs-w',
|
|
distance: 4,
|
|
ignore_dragging: Draggable.defaults.ignore_dragging.slice(0)
|
|
},
|
|
resize: {
|
|
enabled: false,
|
|
axes: ['both'],
|
|
handle_append_to: '',
|
|
handle_class: 'gs-resize-handle',
|
|
max_size: [Infinity, Infinity],
|
|
min_size: [1, 1]
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @class Gridster
|
|
* @uses Draggable
|
|
* @uses Collision
|
|
* @param {HTMLElement} el The HTMLelement that contains all the widgets.
|
|
* @param {Object} [options] An Object with all options you want to
|
|
* overwrite:
|
|
* @param {HTMLElement|String} [options.widget_selector] Define who will
|
|
* be the draggable widgets. Can be a CSS Selector String or a
|
|
* collection of HTMLElements
|
|
* @param {Array} [options.widget_margins] Margin between widgets.
|
|
* The first index for the horizontal margin (left, right) and
|
|
* the second for the vertical margin (top, bottom).
|
|
* @param {Array} [options.widget_base_dimensions] Base widget dimensions
|
|
* in pixels. The first index for the width and the second for the
|
|
* height.
|
|
* @param {Number} [options.extra_cols] Add more columns in addition to
|
|
* those that have been calculated.
|
|
* @param {Number} [options.extra_rows] Add more rows in addition to
|
|
* those that have been calculated.
|
|
* @param {Number} [options.min_cols] The minimum required columns.
|
|
* @param {Number} [options.max_cols] The maximum columns possible (set to null
|
|
* for no maximum).
|
|
* @param {Number} [options.min_rows] The minimum required rows.
|
|
* @param {Number} [options.max_size_x] The maximum number of columns
|
|
* that a widget can span.
|
|
* @param {Boolean} [options.autogenerate_stylesheet] If true, all the
|
|
* CSS required to position all widgets in their respective columns
|
|
* and rows will be generated automatically and injected to the
|
|
* `<head>` of the document. You can set this to false, and write
|
|
* your own CSS targeting rows and cols via data-attributes like so:
|
|
* `[data-col="1"] { left: 10px; }`
|
|
* @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded
|
|
* from the DOM can be overlapped. It is helpful if the positions were
|
|
* bad stored in the database or if there was any conflict.
|
|
* @param {Boolean} [options.auto_init] Automatically call gridster init
|
|
* method or not when the plugin is instantiated.
|
|
* @param {Function} [options.serialize_params] Return the data you want
|
|
* for each widget in the serialization. Two arguments are passed:
|
|
* `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid
|
|
* coords object (`col`, `row`, `size_x`, `size_y`).
|
|
* @param {Object} [options.collision] An Object with all options for
|
|
* Collision class you want to overwrite. See Collision docs for
|
|
* more info.
|
|
* @param {Object} [options.draggable] An Object with all options for
|
|
* Draggable class you want to overwrite. See Draggable docs for more
|
|
* info.
|
|
* @param {Object|Function} [options.draggable.ignore_dragging] Note that
|
|
* if you use a Function, and resize is enabled, you should ignore the
|
|
* resize handlers manually (options.resize.handle_class).
|
|
* @param {Object} [options.resize] An Object with resize config options.
|
|
* @param {Boolean} [options.resize.enabled] Set to true to enable
|
|
* resizing.
|
|
* @param {Array} [options.resize.axes] Axes in which widgets can be
|
|
* resized. Possible values: ['x', 'y', 'both'].
|
|
* @param {String} [options.resize.handle_append_to] Set a valid CSS
|
|
* selector to append resize handles to.
|
|
* @param {String} [options.resize.handle_class] CSS class name used
|
|
* by resize handles.
|
|
* @param {Array} [options.resize.max_size] Limit widget dimensions
|
|
* when resizing. Array values should be integers:
|
|
* `[max_cols_occupied, max_rows_occupied]`
|
|
* @param {Array} [options.resize.min_size] Limit widget dimensions
|
|
* when resizing. Array values should be integers:
|
|
* `[min_cols_occupied, min_rows_occupied]`
|
|
* @param {Function} [options.resize.start] Function executed
|
|
* when resizing starts.
|
|
* @param {Function} [otions.resize.resize] Function executed
|
|
* during the resizing.
|
|
* @param {Function} [options.resize.stop] Function executed
|
|
* when resizing stops.
|
|
*
|
|
* @constructor
|
|
*/
|
|
function Gridster(el, options) {
|
|
this.options = $.extend(true, {}, defaults, options);
|
|
this.$el = $(el);
|
|
this.$wrapper = this.$el.parent();
|
|
this.$widgets = this.$el.children(
|
|
this.options.widget_selector).addClass('gs-w');
|
|
this.widgets = [];
|
|
this.$changed = $([]);
|
|
this.wrapper_width = this.$wrapper.width();
|
|
this.min_widget_width = (this.options.widget_margins[0] * 2) +
|
|
this.options.widget_base_dimensions[0];
|
|
this.min_widget_height = (this.options.widget_margins[1] * 2) +
|
|
this.options.widget_base_dimensions[1];
|
|
|
|
this.generated_stylesheets = [];
|
|
this.$style_tags = $([]);
|
|
|
|
this.options.auto_init && this.init();
|
|
}
|
|
|
|
Gridster.defaults = defaults;
|
|
Gridster.generated_stylesheets = [];
|
|
|
|
|
|
/**
|
|
* Sorts an Array of grid coords objects (representing the grid coords of
|
|
* each widget) in ascending way.
|
|
*
|
|
* @method sort_by_row_asc
|
|
* @param {Array} widgets Array of grid coords objects
|
|
* @return {Array} Returns the array sorted.
|
|
*/
|
|
Gridster.sort_by_row_asc = function(widgets) {
|
|
widgets = widgets.sort(function(a, b) {
|
|
if (!a.row) {
|
|
a = $(a).coords().grid;
|
|
b = $(b).coords().grid;
|
|
}
|
|
|
|
if (a.row > b.row) {
|
|
return 1;
|
|
}
|
|
return -1;
|
|
});
|
|
|
|
return widgets;
|
|
};
|
|
|
|
|
|
/**
|
|
* Sorts an Array of grid coords objects (representing the grid coords of
|
|
* each widget) placing first the empty cells upper left.
|
|
*
|
|
* @method sort_by_row_and_col_asc
|
|
* @param {Array} widgets Array of grid coords objects
|
|
* @return {Array} Returns the array sorted.
|
|
*/
|
|
Gridster.sort_by_row_and_col_asc = function(widgets) {
|
|
widgets = widgets.sort(function(a, b) {
|
|
if (a.row > b.row || a.row === b.row && a.col > b.col) {
|
|
return 1;
|
|
}
|
|
return -1;
|
|
});
|
|
|
|
return widgets;
|
|
};
|
|
|
|
|
|
/**
|
|
* Sorts an Array of grid coords objects by column (representing the grid
|
|
* coords of each widget) in ascending way.
|
|
*
|
|
* @method sort_by_col_asc
|
|
* @param {Array} widgets Array of grid coords objects
|
|
* @return {Array} Returns the array sorted.
|
|
*/
|
|
Gridster.sort_by_col_asc = function(widgets) {
|
|
widgets = widgets.sort(function(a, b) {
|
|
if (a.col > b.col) {
|
|
return 1;
|
|
}
|
|
return -1;
|
|
});
|
|
|
|
return widgets;
|
|
};
|
|
|
|
|
|
/**
|
|
* Sorts an Array of grid coords objects (representing the grid coords of
|
|
* each widget) in descending way.
|
|
*
|
|
* @method sort_by_row_desc
|
|
* @param {Array} widgets Array of grid coords objects
|
|
* @return {Array} Returns the array sorted.
|
|
*/
|
|
Gridster.sort_by_row_desc = function(widgets) {
|
|
widgets = widgets.sort(function(a, b) {
|
|
if (a.row + a.size_y < b.row + b.size_y) {
|
|
return 1;
|
|
}
|
|
return -1;
|
|
});
|
|
return widgets;
|
|
};
|
|
|
|
|
|
|
|
/** Instance Methods **/
|
|
|
|
var fn = Gridster.prototype;
|
|
|
|
fn.init = function() {
|
|
this.options.resize.enabled && this.setup_resize();
|
|
this.generate_grid_and_stylesheet();
|
|
this.get_widgets_from_DOM();
|
|
this.set_dom_grid_height();
|
|
this.set_dom_grid_width();
|
|
this.$wrapper.addClass('ready');
|
|
this.draggable();
|
|
this.options.resize.enabled && this.resizable();
|
|
|
|
$(window).bind('resize.gridster', throttle(
|
|
$.proxy(this.recalculate_faux_grid, this), 200));
|
|
};
|
|
|
|
|
|
/**
|
|
* Disables dragging.
|
|
*
|
|
* @method disable
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.disable = function() {
|
|
this.$wrapper.find('.player-revert').removeClass('player-revert');
|
|
this.drag_api.disable();
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Enables dragging.
|
|
*
|
|
* @method enable
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.enable = function() {
|
|
this.drag_api.enable();
|
|
return this;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* Disables drag-and-drop widget resizing.
|
|
*
|
|
* @method disable
|
|
* @return {Class} Returns instance of gridster Class.
|
|
*/
|
|
fn.disable_resize = function() {
|
|
this.$el.addClass('gs-resize-disabled');
|
|
this.resize_api.disable();
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Enables drag-and-drop widget resizing.
|
|
*
|
|
* @method enable
|
|
* @return {Class} Returns instance of gridster Class.
|
|
*/
|
|
fn.enable_resize = function() {
|
|
this.$el.removeClass('gs-resize-disabled');
|
|
this.resize_api.enable();
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Add a new widget to the grid.
|
|
*
|
|
* @method add_widget
|
|
* @param {String|HTMLElement} html The string representing the HTML of the widget
|
|
* or the HTMLElement.
|
|
* @param {Number} [size_x] The nº of rows the widget occupies horizontally.
|
|
* @param {Number} [size_y] The nº of columns the widget occupies vertically.
|
|
* @param {Number} [col] The column the widget should start in.
|
|
* @param {Number} [row] The row the widget should start in.
|
|
* @param {Array} [max_size] max_size Maximun size (in units) for width and height.
|
|
* @param {Array} [min_size] min_size Minimum size (in units) for width and height.
|
|
* @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing.
|
|
* the widget that was just created.
|
|
*/
|
|
fn.add_widget = function(html, size_x, size_y, col, row, max_size, min_size) {
|
|
var pos;
|
|
size_x || (size_x = 1);
|
|
size_y || (size_y = 1);
|
|
|
|
if (!col & !row) {
|
|
pos = this.next_position(size_x, size_y);
|
|
} else {
|
|
pos = {
|
|
col: col,
|
|
row: row,
|
|
size_x: size_x,
|
|
size_y: size_y
|
|
};
|
|
|
|
this.empty_cells(col, row, size_x, size_y);
|
|
}
|
|
|
|
var $w = $(html).attr({
|
|
'data-col': pos.col,
|
|
'data-row': pos.row,
|
|
'data-sizex' : size_x,
|
|
'data-sizey' : size_y
|
|
}).addClass('gs-w').appendTo(this.$el).hide();
|
|
|
|
this.$widgets = this.$widgets.add($w);
|
|
|
|
this.register_widget($w);
|
|
|
|
this.add_faux_rows(pos.size_y);
|
|
//this.add_faux_cols(pos.size_x);
|
|
|
|
if (max_size) {
|
|
this.set_widget_max_size($w, max_size);
|
|
}
|
|
|
|
if (min_size) {
|
|
this.set_widget_min_size($w, min_size);
|
|
}
|
|
|
|
this.set_dom_grid_width();
|
|
this.set_dom_grid_height();
|
|
|
|
this.drag_api.set_limits(this.cols * this.min_widget_width);
|
|
|
|
return $w.fadeIn();
|
|
};
|
|
|
|
|
|
/**
|
|
* Change widget size limits.
|
|
*
|
|
* @method set_widget_min_size
|
|
* @param {HTMLElement|Number} $widget The jQuery wrapped HTMLElement
|
|
* representing the widget or an index representing the desired widget.
|
|
* @param {Array} min_size Minimum size (in units) for width and height.
|
|
* @return {HTMLElement} Returns instance of gridster Class.
|
|
*/
|
|
fn.set_widget_min_size = function($widget, min_size) {
|
|
$widget = typeof $widget === 'number' ?
|
|
this.$widgets.eq($widget) : $widget;
|
|
|
|
if (!$widget.length) { return this; }
|
|
|
|
var wgd = $widget.data('coords').grid;
|
|
wgd.min_size_x = min_size[0];
|
|
wgd.min_size_y = min_size[1];
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Change widget size limits.
|
|
*
|
|
* @method set_widget_max_size
|
|
* @param {HTMLElement|Number} $widget The jQuery wrapped HTMLElement
|
|
* representing the widget or an index representing the desired widget.
|
|
* @param {Array} max_size Maximun size (in units) for width and height.
|
|
* @return {HTMLElement} Returns instance of gridster Class.
|
|
*/
|
|
fn.set_widget_max_size = function($widget, max_size) {
|
|
$widget = typeof $widget === 'number' ?
|
|
this.$widgets.eq($widget) : $widget;
|
|
|
|
if (!$widget.length) { return this; }
|
|
|
|
var wgd = $widget.data('coords').grid;
|
|
wgd.max_size_x = max_size[0];
|
|
wgd.max_size_y = max_size[1];
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Append the resize handle into a widget.
|
|
*
|
|
* @method add_resize_handle
|
|
* @param {HTMLElement} $widget The jQuery wrapped HTMLElement
|
|
* representing the widget.
|
|
* @return {HTMLElement} Returns instance of gridster Class.
|
|
*/
|
|
fn.add_resize_handle = function($w) {
|
|
var append_to = this.options.resize.handle_append_to;
|
|
$(this.resize_handle_tpl).appendTo( append_to ? $(append_to, $w) : $w);
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Change the size of a widget. Width is limited to the current grid width.
|
|
*
|
|
* @method resize_widget
|
|
* @param {HTMLElement} $widget The jQuery wrapped HTMLElement
|
|
* representing the widget.
|
|
* @param {Number} size_x The number of columns that will occupy the widget.
|
|
* By default <code>size_x</code> is limited to the space available from
|
|
* the column where the widget begins, until the last column to the right.
|
|
* @param {Number} size_y The number of rows that will occupy the widget.
|
|
* @param {Function} [callback] Function executed when the widget is removed.
|
|
* @return {HTMLElement} Returns $widget.
|
|
*/
|
|
fn.resize_widget = function($widget, size_x, size_y, callback) {
|
|
var wgd = $widget.coords().grid;
|
|
var col = wgd.col;
|
|
var max_cols = this.options.max_cols;
|
|
var old_size_y = wgd.size_y;
|
|
var old_col = wgd.col;
|
|
var new_col = old_col;
|
|
|
|
size_x || (size_x = wgd.size_x);
|
|
size_y || (size_y = wgd.size_y);
|
|
|
|
if (max_cols !== Infinity) {
|
|
size_x = Math.min(size_x, max_cols - col + 1);
|
|
}
|
|
|
|
if (size_y > old_size_y) {
|
|
this.add_faux_rows(Math.max(size_y - old_size_y, 0));
|
|
}
|
|
|
|
var player_rcol = (col + size_x - 1);
|
|
if (player_rcol > this.cols) {
|
|
this.add_faux_cols(player_rcol - this.cols);
|
|
}
|
|
|
|
var new_grid_data = {
|
|
col: new_col,
|
|
row: wgd.row,
|
|
size_x: size_x,
|
|
size_y: size_y
|
|
};
|
|
|
|
this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);
|
|
|
|
this.set_dom_grid_height();
|
|
this.set_dom_grid_width();
|
|
|
|
if (callback) {
|
|
callback.call(this, new_grid_data.size_x, new_grid_data.size_y);
|
|
}
|
|
|
|
return $widget;
|
|
};
|
|
|
|
|
|
/**
|
|
* Mutate widget dimensions and position in the grid map.
|
|
*
|
|
* @method mutate_widget_in_gridmap
|
|
* @param {HTMLElement} $widget The jQuery wrapped HTMLElement
|
|
* representing the widget to mutate.
|
|
* @param {Object} wgd Current widget grid data (col, row, size_x, size_y).
|
|
* @param {Object} new_wgd New widget grid data.
|
|
* @return {HTMLElement} Returns instance of gridster Class.
|
|
*/
|
|
fn.mutate_widget_in_gridmap = function($widget, wgd, new_wgd) {
|
|
var old_size_x = wgd.size_x;
|
|
var old_size_y = wgd.size_y;
|
|
|
|
var old_cells_occupied = this.get_cells_occupied(wgd);
|
|
var new_cells_occupied = this.get_cells_occupied(new_wgd);
|
|
|
|
var empty_cols = [];
|
|
$.each(old_cells_occupied.cols, function(i, col) {
|
|
if ($.inArray(col, new_cells_occupied.cols) === -1) {
|
|
empty_cols.push(col);
|
|
}
|
|
});
|
|
|
|
var occupied_cols = [];
|
|
$.each(new_cells_occupied.cols, function(i, col) {
|
|
if ($.inArray(col, old_cells_occupied.cols) === -1) {
|
|
occupied_cols.push(col);
|
|
}
|
|
});
|
|
|
|
var empty_rows = [];
|
|
$.each(old_cells_occupied.rows, function(i, row) {
|
|
if ($.inArray(row, new_cells_occupied.rows) === -1) {
|
|
empty_rows.push(row);
|
|
}
|
|
});
|
|
|
|
var occupied_rows = [];
|
|
$.each(new_cells_occupied.rows, function(i, row) {
|
|
if ($.inArray(row, old_cells_occupied.rows) === -1) {
|
|
occupied_rows.push(row);
|
|
}
|
|
});
|
|
|
|
this.remove_from_gridmap(wgd);
|
|
|
|
if (occupied_cols.length) {
|
|
var cols_to_empty = [
|
|
new_wgd.col, new_wgd.row, new_wgd.size_x, Math.min(old_size_y, new_wgd.size_y), $widget
|
|
];
|
|
this.empty_cells.apply(this, cols_to_empty);
|
|
}
|
|
|
|
if (occupied_rows.length) {
|
|
var rows_to_empty = [new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget];
|
|
this.empty_cells.apply(this, rows_to_empty);
|
|
}
|
|
|
|
// not the same that wgd = new_wgd;
|
|
wgd.col = new_wgd.col;
|
|
wgd.row = new_wgd.row;
|
|
wgd.size_x = new_wgd.size_x;
|
|
wgd.size_y = new_wgd.size_y;
|
|
|
|
this.add_to_gridmap(new_wgd, $widget);
|
|
|
|
$widget.removeClass('player-revert');
|
|
|
|
//update coords instance attributes
|
|
$widget.data('coords').update({
|
|
width: (new_wgd.size_x * this.options.widget_base_dimensions[0] +
|
|
((new_wgd.size_x - 1) * this.options.widget_margins[0]) * 2),
|
|
height: (new_wgd.size_y * this.options.widget_base_dimensions[1] +
|
|
((new_wgd.size_y - 1) * this.options.widget_margins[1]) * 2)
|
|
});
|
|
|
|
$widget.attr({
|
|
'data-col': new_wgd.col,
|
|
'data-row': new_wgd.row,
|
|
'data-sizex': new_wgd.size_x,
|
|
'data-sizey': new_wgd.size_y
|
|
});
|
|
|
|
if (empty_cols.length) {
|
|
var cols_to_remove_holes = [
|
|
empty_cols[0], new_wgd.row,
|
|
empty_cols.length,
|
|
Math.min(old_size_y, new_wgd.size_y),
|
|
$widget
|
|
];
|
|
|
|
this.remove_empty_cells.apply(this, cols_to_remove_holes);
|
|
}
|
|
|
|
if (empty_rows.length) {
|
|
var rows_to_remove_holes = [
|
|
new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget
|
|
];
|
|
this.remove_empty_cells.apply(this, rows_to_remove_holes);
|
|
}
|
|
|
|
this.move_widget_up($widget);
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Move down widgets in cells represented by the arguments col, row, size_x,
|
|
* size_y
|
|
*
|
|
* @method empty_cells
|
|
* @param {Number} col The column where the group of cells begin.
|
|
* @param {Number} row The row where the group of cells begin.
|
|
* @param {Number} size_x The number of columns that the group of cells
|
|
* occupy.
|
|
* @param {Number} size_y The number of rows that the group of cells
|
|
* occupy.
|
|
* @param {HTMLElement} $exclude Exclude widgets from being moved.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.empty_cells = function(col, row, size_x, size_y, $exclude) {
|
|
var $nexts = this.widgets_below({
|
|
col: col,
|
|
row: row - size_y,
|
|
size_x: size_x,
|
|
size_y: size_y
|
|
});
|
|
|
|
$nexts.not($exclude).each($.proxy(function(i, w) {
|
|
var wgd = $(w).coords().grid;
|
|
if ( !(wgd.row <= (row + size_y - 1))) { return; }
|
|
var diff = (row + size_y) - wgd.row;
|
|
this.move_widget_down($(w), diff);
|
|
}, this));
|
|
|
|
this.set_dom_grid_height();
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Move up widgets below cells represented by the arguments col, row, size_x,
|
|
* size_y.
|
|
*
|
|
* @method remove_empty_cells
|
|
* @param {Number} col The column where the group of cells begin.
|
|
* @param {Number} row The row where the group of cells begin.
|
|
* @param {Number} size_x The number of columns that the group of cells
|
|
* occupy.
|
|
* @param {Number} size_y The number of rows that the group of cells
|
|
* occupy.
|
|
* @param {HTMLElement} exclude Exclude widgets from being moved.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) {
|
|
var $nexts = this.widgets_below({
|
|
col: col,
|
|
row: row,
|
|
size_x: size_x,
|
|
size_y: size_y
|
|
});
|
|
|
|
$nexts.not(exclude).each($.proxy(function(i, widget) {
|
|
this.move_widget_up( $(widget), size_y );
|
|
}, this));
|
|
|
|
this.set_dom_grid_height();
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Get the most left column below to add a new widget.
|
|
*
|
|
* @method next_position
|
|
* @param {Number} size_x The nº of rows the widget occupies horizontally.
|
|
* @param {Number} size_y The nº of columns the widget occupies vertically.
|
|
* @return {Object} Returns a grid coords object representing the future
|
|
* widget coords.
|
|
*/
|
|
fn.next_position = function(size_x, size_y) {
|
|
size_x || (size_x = 1);
|
|
size_y || (size_y = 1);
|
|
var ga = this.gridmap;
|
|
var cols_l = ga.length;
|
|
var valid_pos = [];
|
|
var rows_l;
|
|
|
|
for (var c = 1; c < cols_l; c++) {
|
|
rows_l = ga[c].length;
|
|
for (var r = 1; r <= rows_l; r++) {
|
|
var can_move_to = this.can_move_to({
|
|
size_x: size_x,
|
|
size_y: size_y
|
|
}, c, r);
|
|
|
|
if (can_move_to) {
|
|
valid_pos.push({
|
|
col: c,
|
|
row: r,
|
|
size_y: size_y,
|
|
size_x: size_x
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
if (valid_pos.length) {
|
|
return Gridster.sort_by_row_and_col_asc(valid_pos)[0];
|
|
}
|
|
return false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Remove a widget from the grid.
|
|
*
|
|
* @method remove_widget
|
|
* @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove.
|
|
* @param {Boolean|Function} silent If true, widgets below the removed one
|
|
* will not move up. If a Function is passed it will be used as callback.
|
|
* @param {Function} callback Function executed when the widget is removed.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.remove_widget = function(el, silent, callback) {
|
|
var $el = el instanceof $ ? el : $(el);
|
|
var wgd = $el.coords().grid;
|
|
|
|
// if silent is a function assume it's a callback
|
|
if ($.isFunction(silent)) {
|
|
callback = silent;
|
|
silent = false;
|
|
}
|
|
|
|
this.cells_occupied_by_placeholder = {};
|
|
this.$widgets = this.$widgets.not($el);
|
|
|
|
var $nexts = this.widgets_below($el);
|
|
|
|
this.remove_from_gridmap(wgd);
|
|
|
|
$el.fadeOut($.proxy(function() {
|
|
$el.remove();
|
|
|
|
if (!silent) {
|
|
$nexts.each($.proxy(function(i, widget) {
|
|
this.move_widget_up( $(widget), wgd.size_y );
|
|
}, this));
|
|
}
|
|
|
|
this.set_dom_grid_height();
|
|
|
|
if (callback) {
|
|
callback.call(this, el);
|
|
}
|
|
}, this));
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Remove all widgets from the grid.
|
|
*
|
|
* @method remove_all_widgets
|
|
* @param {Function} callback Function executed for each widget removed.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.remove_all_widgets = function(callback) {
|
|
this.$widgets.each($.proxy(function(i, el){
|
|
this.remove_widget(el, true, callback);
|
|
}, this));
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Returns a serialized array of the widgets in the grid.
|
|
*
|
|
* @method serialize
|
|
* @param {HTMLElement} [$widgets] The collection of jQuery wrapped
|
|
* HTMLElements you want to serialize. If no argument is passed all widgets
|
|
* will be serialized.
|
|
* @return {Array} Returns an Array of Objects with the data specified in
|
|
* the serialize_params option.
|
|
*/
|
|
fn.serialize = function($widgets) {
|
|
$widgets || ($widgets = this.$widgets);
|
|
|
|
return $widgets.map($.proxy(function(i, widget) {
|
|
var $w = $(widget);
|
|
return this.options.serialize_params($w, $w.coords().grid);
|
|
}, this)).get();
|
|
};
|
|
|
|
|
|
/**
|
|
* Returns a serialized array of the widgets that have changed their
|
|
* position.
|
|
*
|
|
* @method serialize_changed
|
|
* @return {Array} Returns an Array of Objects with the data specified in
|
|
* the serialize_params option.
|
|
*/
|
|
fn.serialize_changed = function() {
|
|
return this.serialize(this.$changed);
|
|
};
|
|
|
|
|
|
/**
|
|
* Convert widgets from DOM elements to "widget grid data" Objects.
|
|
*
|
|
* @method dom_to_coords
|
|
* @param {HTMLElement} $widget The widget to be converted.
|
|
*/
|
|
fn.dom_to_coords = function($widget) {
|
|
return {
|
|
'col': parseInt($widget.attr('data-col'), 10),
|
|
'row': parseInt($widget.attr('data-row'), 10),
|
|
'size_x': parseInt($widget.attr('data-sizex'), 10) || 1,
|
|
'size_y': parseInt($widget.attr('data-sizey'), 10) || 1,
|
|
'max_size_x': parseInt($widget.attr('data-max-sizex'), 10) || false,
|
|
'max_size_y': parseInt($widget.attr('data-max-sizey'), 10) || false,
|
|
'min_size_x': parseInt($widget.attr('data-min-sizex'), 10) || false,
|
|
'min_size_y': parseInt($widget.attr('data-min-sizey'), 10) || false,
|
|
'el': $widget
|
|
};
|
|
};
|
|
|
|
|
|
/**
|
|
* Creates the grid coords object representing the widget an add it to the
|
|
* mapped array of positions.
|
|
*
|
|
* @method register_widget
|
|
* @param {HTMLElement|Object} $el jQuery wrapped HTMLElement representing
|
|
* the widget, or an "widget grid data" Object with (col, row, el ...).
|
|
* @return {Boolean} Returns true if the widget final position is different
|
|
* than the original.
|
|
*/
|
|
fn.register_widget = function($el) {
|
|
var isDOM = $el instanceof jQuery;
|
|
var wgd = isDOM ? this.dom_to_coords($el) : $el;
|
|
var posChanged = false;
|
|
isDOM || ($el = wgd.el);
|
|
|
|
var empty_upper_row = this.can_go_widget_up(wgd);
|
|
if (empty_upper_row) {
|
|
wgd.row = empty_upper_row;
|
|
$el.attr('data-row', empty_upper_row);
|
|
this.$el.trigger('gridster:positionchanged', [wgd]);
|
|
posChanged = true;
|
|
}
|
|
|
|
if (this.options.avoid_overlapped_widgets &&
|
|
!this.can_move_to(
|
|
{size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row)
|
|
) {
|
|
$.extend(wgd, this.next_position(wgd.size_x, wgd.size_y));
|
|
$el.attr({
|
|
'data-col': wgd.col,
|
|
'data-row': wgd.row,
|
|
'data-sizex': wgd.size_x,
|
|
'data-sizey': wgd.size_y
|
|
});
|
|
posChanged = true;
|
|
}
|
|
|
|
// attach Coord object to player data-coord attribute
|
|
$el.data('coords', $el.coords());
|
|
// Extend Coord object with grid position info
|
|
$el.data('coords').grid = wgd;
|
|
|
|
this.add_to_gridmap(wgd, $el);
|
|
|
|
this.options.resize.enabled && this.add_resize_handle($el);
|
|
|
|
return posChanged;
|
|
};
|
|
|
|
|
|
/**
|
|
* Update in the mapped array of positions the value of cells represented by
|
|
* the grid coords object passed in the `grid_data` param.
|
|
*
|
|
* @param {Object} grid_data The grid coords object representing the cells
|
|
* to update in the mapped array.
|
|
* @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped
|
|
* HTMLElement, depends if you want to delete an existing position or add
|
|
* a new one.
|
|
* @method update_widget_position
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.update_widget_position = function(grid_data, value) {
|
|
this.for_each_cell_occupied(grid_data, function(col, row) {
|
|
if (!this.gridmap[col]) { return this; }
|
|
this.gridmap[col][row] = value;
|
|
});
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Remove a widget from the mapped array of positions.
|
|
*
|
|
* @method remove_from_gridmap
|
|
* @param {Object} grid_data The grid coords object representing the cells
|
|
* to update in the mapped array.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.remove_from_gridmap = function(grid_data) {
|
|
return this.update_widget_position(grid_data, false);
|
|
};
|
|
|
|
|
|
/**
|
|
* Add a widget to the mapped array of positions.
|
|
*
|
|
* @method add_to_gridmap
|
|
* @param {Object} grid_data The grid coords object representing the cells
|
|
* to update in the mapped array.
|
|
* @param {HTMLElement|Boolean} value The value to set in the specified
|
|
* position .
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.add_to_gridmap = function(grid_data, value) {
|
|
this.update_widget_position(grid_data, value || grid_data.el);
|
|
|
|
if (grid_data.el) {
|
|
var $widgets = this.widgets_below(grid_data.el);
|
|
$widgets.each($.proxy(function(i, widget) {
|
|
this.move_widget_up( $(widget));
|
|
}, this));
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Make widgets draggable.
|
|
*
|
|
* @uses Draggable
|
|
* @method draggable
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.draggable = function() {
|
|
var self = this;
|
|
var draggable_options = $.extend(true, {}, this.options.draggable, {
|
|
offset_left: this.options.widget_margins[0],
|
|
offset_top: this.options.widget_margins[1],
|
|
container_width: this.cols * this.min_widget_width,
|
|
limit: true,
|
|
start: function(event, ui) {
|
|
self.$widgets.filter('.player-revert')
|
|
.removeClass('player-revert');
|
|
|
|
self.$player = $(this);
|
|
self.$helper = $(ui.$helper);
|
|
|
|
self.helper = !self.$helper.is(self.$player);
|
|
|
|
self.on_start_drag.call(self, event, ui);
|
|
self.$el.trigger('gridster:dragstart');
|
|
},
|
|
stop: function(event, ui) {
|
|
self.on_stop_drag.call(self, event, ui);
|
|
self.$el.trigger('gridster:dragstop');
|
|
},
|
|
drag: throttle(function(event, ui) {
|
|
self.on_drag.call(self, event, ui);
|
|
self.$el.trigger('gridster:drag');
|
|
}, 60)
|
|
});
|
|
|
|
this.drag_api = this.$el.drag(draggable_options);
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Bind resize events to get resize working.
|
|
*
|
|
* @method resizable
|
|
* @return {Class} Returns instance of gridster Class.
|
|
*/
|
|
fn.resizable = function() {
|
|
this.resize_api = this.$el.drag({
|
|
items: '.' + this.options.resize.handle_class,
|
|
offset_left: this.options.widget_margins[0],
|
|
container_width: this.container_width,
|
|
move_element: false,
|
|
resize: true,
|
|
limit: this.options.autogrow_cols ? false : true,
|
|
start: $.proxy(this.on_start_resize, this),
|
|
stop: $.proxy(function(event, ui) {
|
|
delay($.proxy(function() {
|
|
this.on_stop_resize(event, ui);
|
|
}, this), 120);
|
|
}, this),
|
|
drag: throttle($.proxy(this.on_resize, this), 60)
|
|
});
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Setup things required for resizing. Like build templates for drag handles.
|
|
*
|
|
* @method setup_resize
|
|
* @return {Class} Returns instance of gridster Class.
|
|
*/
|
|
fn.setup_resize = function() {
|
|
this.resize_handle_class = this.options.resize.handle_class;
|
|
var axes = this.options.resize.axes;
|
|
var handle_tpl = '<span class="' + this.resize_handle_class + ' ' +
|
|
this.resize_handle_class + '-{type}" />';
|
|
|
|
this.resize_handle_tpl = $.map(axes, function(type) {
|
|
return handle_tpl.replace('{type}', type);
|
|
}).join('');
|
|
|
|
if ($.isArray(this.options.draggable.ignore_dragging)) {
|
|
this.options.draggable.ignore_dragging.push(
|
|
'.' + this.resize_handle_class);
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* This function is executed when the player begins to be dragged.
|
|
*
|
|
* @method on_start_drag
|
|
* @param {Event} event The original browser event
|
|
* @param {Object} ui A prepared ui object with useful drag-related data
|
|
*/
|
|
fn.on_start_drag = function(event, ui) {
|
|
this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging');
|
|
|
|
this.highest_col = this.get_highest_occupied_cell().col;
|
|
|
|
this.$player.addClass('player');
|
|
this.player_grid_data = this.$player.coords().grid;
|
|
this.placeholder_grid_data = $.extend({}, this.player_grid_data);
|
|
|
|
this.set_dom_grid_height(this.$el.height() +
|
|
(this.player_grid_data.size_y * this.min_widget_height));
|
|
|
|
this.set_dom_grid_width(this.cols);
|
|
|
|
var pgd_sizex = this.player_grid_data.size_x;
|
|
var cols_diff = this.cols - this.highest_col;
|
|
|
|
if (this.options.autogrow_cols && cols_diff <= pgd_sizex) {
|
|
this.add_faux_cols(Math.min(pgd_sizex - cols_diff, 1));
|
|
}
|
|
|
|
var colliders = this.faux_grid;
|
|
var coords = this.$player.data('coords').coords;
|
|
|
|
this.cells_occupied_by_player = this.get_cells_occupied(
|
|
this.player_grid_data);
|
|
this.cells_occupied_by_placeholder = this.get_cells_occupied(
|
|
this.placeholder_grid_data);
|
|
|
|
this.last_cols = [];
|
|
this.last_rows = [];
|
|
|
|
// see jquery.collision.js
|
|
this.collision_api = this.$helper.collision(
|
|
colliders, this.options.collision);
|
|
|
|
this.$preview_holder = $('<' + this.$player.get(0).tagName + ' />', {
|
|
'class': 'preview-holder',
|
|
'data-row': this.$player.attr('data-row'),
|
|
'data-col': this.$player.attr('data-col'),
|
|
css: {
|
|
width: coords.width,
|
|
height: coords.height
|
|
}
|
|
}).appendTo(this.$el);
|
|
|
|
if (this.options.draggable.start) {
|
|
this.options.draggable.start.call(this, event, ui);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* This function is executed when the player is being dragged.
|
|
*
|
|
* @method on_drag
|
|
* @param {Event} event The original browser event
|
|
* @param {Object} ui A prepared ui object with useful drag-related data
|
|
*/
|
|
fn.on_drag = function(event, ui) {
|
|
//break if dragstop has been fired
|
|
if (this.$player === null) {
|
|
return false;
|
|
}
|
|
|
|
var abs_offset = {
|
|
left: ui.position.left + this.baseX,
|
|
top: ui.position.top + this.baseY
|
|
};
|
|
|
|
// auto grow cols
|
|
if (this.options.autogrow_cols) {
|
|
var prcol = this.placeholder_grid_data.col +
|
|
this.placeholder_grid_data.size_x - 1;
|
|
|
|
// "- 1" due to adding at least 1 column in on_start_drag
|
|
if (prcol >= this.cols - 1 && this.options.max_cols >= this.cols + 1) {
|
|
this.add_faux_cols(1);
|
|
this.set_dom_grid_width(this.cols + 1);
|
|
this.drag_api.set_limits(this.container_width);
|
|
}
|
|
|
|
this.collision_api.set_colliders(this.faux_grid);
|
|
}
|
|
|
|
this.colliders_data = this.collision_api.get_closest_colliders(
|
|
abs_offset);
|
|
|
|
this.on_overlapped_column_change(
|
|
this.on_start_overlapping_column, this.on_stop_overlapping_column);
|
|
|
|
this.on_overlapped_row_change(
|
|
this.on_start_overlapping_row, this.on_stop_overlapping_row);
|
|
|
|
|
|
if (this.helper && this.$player) {
|
|
this.$player.css({
|
|
'left': ui.position.left,
|
|
'top': ui.position.top
|
|
});
|
|
}
|
|
|
|
if (this.options.draggable.drag) {
|
|
this.options.draggable.drag.call(this, event, ui);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* This function is executed when the player stops being dragged.
|
|
*
|
|
* @method on_stop_drag
|
|
* @param {Event} event The original browser event
|
|
* @param {Object} ui A prepared ui object with useful drag-related data
|
|
*/
|
|
fn.on_stop_drag = function(event, ui) {
|
|
this.$helper.add(this.$player).add(this.$wrapper)
|
|
.removeClass('dragging');
|
|
|
|
ui.position.left = ui.position.left + this.baseX;
|
|
ui.position.top = ui.position.top + this.baseY;
|
|
this.colliders_data = this.collision_api.get_closest_colliders(
|
|
ui.position);
|
|
|
|
this.on_overlapped_column_change(
|
|
this.on_start_overlapping_column,
|
|
this.on_stop_overlapping_column
|
|
);
|
|
|
|
this.on_overlapped_row_change(
|
|
this.on_start_overlapping_row,
|
|
this.on_stop_overlapping_row
|
|
);
|
|
|
|
this.$player.addClass('player-revert').removeClass('player')
|
|
.attr({
|
|
'data-col': this.placeholder_grid_data.col,
|
|
'data-row': this.placeholder_grid_data.row
|
|
}).css({
|
|
'left': '',
|
|
'top': ''
|
|
});
|
|
|
|
this.$changed = this.$changed.add(this.$player);
|
|
|
|
this.cells_occupied_by_player = this.get_cells_occupied(
|
|
this.placeholder_grid_data);
|
|
this.set_cells_player_occupies(
|
|
this.placeholder_grid_data.col, this.placeholder_grid_data.row);
|
|
|
|
this.$player.coords().grid.row = this.placeholder_grid_data.row;
|
|
this.$player.coords().grid.col = this.placeholder_grid_data.col;
|
|
|
|
if (this.options.draggable.stop) {
|
|
this.options.draggable.stop.call(this, event, ui);
|
|
}
|
|
|
|
this.$preview_holder.remove();
|
|
|
|
this.$player = null;
|
|
this.$helper = null;
|
|
this.placeholder_grid_data = {};
|
|
this.player_grid_data = {};
|
|
this.cells_occupied_by_placeholder = {};
|
|
this.cells_occupied_by_player = {};
|
|
|
|
this.set_dom_grid_height();
|
|
this.set_dom_grid_width();
|
|
|
|
if (this.options.autogrow_cols) {
|
|
this.drag_api.set_limits(this.cols * this.min_widget_width);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* This function is executed every time a widget starts to be resized.
|
|
*
|
|
* @method on_start_resize
|
|
* @param {Event} event The original browser event
|
|
* @param {Object} ui A prepared ui object with useful drag-related data
|
|
*/
|
|
fn.on_start_resize = function(event, ui) {
|
|
this.$resized_widget = ui.$player.closest('.gs-w');
|
|
this.resize_coords = this.$resized_widget.coords();
|
|
this.resize_wgd = this.resize_coords.grid;
|
|
this.resize_initial_width = this.resize_coords.coords.width;
|
|
this.resize_initial_height = this.resize_coords.coords.height;
|
|
this.resize_initial_sizex = this.resize_coords.grid.size_x;
|
|
this.resize_initial_sizey = this.resize_coords.grid.size_y;
|
|
this.resize_initial_col = this.resize_coords.grid.col;
|
|
this.resize_last_sizex = this.resize_initial_sizex;
|
|
this.resize_last_sizey = this.resize_initial_sizey;
|
|
|
|
this.resize_max_size_x = Math.min(this.resize_wgd.max_size_x ||
|
|
this.options.resize.max_size[0],
|
|
this.options.max_cols - this.resize_initial_col + 1);
|
|
this.resize_max_size_y = this.resize_wgd.max_size_y ||
|
|
this.options.resize.max_size[1];
|
|
|
|
this.resize_min_size_x = (this.resize_wgd.min_size_x ||
|
|
this.options.resize.min_size[0] || 1);
|
|
this.resize_min_size_y = (this.resize_wgd.min_size_y ||
|
|
this.options.resize.min_size[1] || 1);
|
|
|
|
this.resize_initial_last_col = this.get_highest_occupied_cell().col;
|
|
|
|
this.set_dom_grid_width(this.cols);
|
|
|
|
this.resize_dir = {
|
|
right: ui.$player.is('.' + this.resize_handle_class + '-x'),
|
|
bottom: ui.$player.is('.' + this.resize_handle_class + '-y')
|
|
};
|
|
|
|
this.$resized_widget.css({
|
|
'min-width': this.options.widget_base_dimensions[0],
|
|
'min-height': this.options.widget_base_dimensions[1]
|
|
});
|
|
|
|
var nodeName = this.$resized_widget.get(0).tagName;
|
|
this.$resize_preview_holder = $('<' + nodeName + ' />', {
|
|
'class': 'preview-holder resize-preview-holder',
|
|
'data-row': this.$resized_widget.attr('data-row'),
|
|
'data-col': this.$resized_widget.attr('data-col'),
|
|
'css': {
|
|
'width': this.resize_initial_width,
|
|
'height': this.resize_initial_height
|
|
}
|
|
}).appendTo(this.$el);
|
|
|
|
this.$resized_widget.addClass('resizing');
|
|
|
|
if (this.options.resize.start) {
|
|
this.options.resize.start.call(this, event, ui, this.$resized_widget);
|
|
}
|
|
|
|
this.$el.trigger('gridster:resizestart');
|
|
};
|
|
|
|
|
|
/**
|
|
* This function is executed every time a widget stops being resized.
|
|
*
|
|
* @method on_stop_resize
|
|
* @param {Event} event The original browser event
|
|
* @param {Object} ui A prepared ui object with useful drag-related data
|
|
*/
|
|
fn.on_stop_resize = function(event, ui) {
|
|
this.$resized_widget
|
|
.removeClass('resizing')
|
|
.css({
|
|
'width': '',
|
|
'height': ''
|
|
});
|
|
|
|
delay($.proxy(function() {
|
|
this.$resize_preview_holder
|
|
.remove()
|
|
.css({
|
|
'min-width': '',
|
|
'min-height': ''
|
|
});
|
|
|
|
if (this.options.resize.stop) {
|
|
this.options.resize.stop.call(this, event, ui, this.$resized_widget);
|
|
}
|
|
|
|
this.$el.trigger('gridster:resizestop');
|
|
}, this), 300);
|
|
|
|
this.set_dom_grid_width();
|
|
|
|
if (this.options.autogrow_cols) {
|
|
this.drag_api.set_limits(this.cols * this.min_widget_width);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* This function is executed when a widget is being resized.
|
|
*
|
|
* @method on_resize
|
|
* @param {Event} event The original browser event
|
|
* @param {Object} ui A prepared ui object with useful drag-related data
|
|
*/
|
|
fn.on_resize = function(event, ui) {
|
|
var rel_x = (ui.pointer.diff_left);
|
|
var rel_y = (ui.pointer.diff_top);
|
|
var wbd_x = this.options.widget_base_dimensions[0];
|
|
var wbd_y = this.options.widget_base_dimensions[1];
|
|
var margin_x = this.options.widget_margins[0];
|
|
var margin_y = this.options.widget_margins[1];
|
|
var max_size_x = this.resize_max_size_x;
|
|
var min_size_x = this.resize_min_size_x;
|
|
var max_size_y = this.resize_max_size_y;
|
|
var min_size_y = this.resize_min_size_y;
|
|
var autogrow = this.options.autogrow_cols;
|
|
var width;
|
|
var max_width = Infinity;
|
|
var max_height = Infinity;
|
|
|
|
var inc_units_x = Math.ceil((rel_x / (wbd_x + margin_x * 2)) - 0.2);
|
|
var inc_units_y = Math.ceil((rel_y / (wbd_y + margin_y * 2)) - 0.2);
|
|
|
|
var size_x = Math.max(1, this.resize_initial_sizex + inc_units_x);
|
|
var size_y = Math.max(1, this.resize_initial_sizey + inc_units_y);
|
|
|
|
var max_cols = (this.container_width / this.min_widget_width) -
|
|
this.resize_initial_col + 1;
|
|
var limit_width = ((max_cols * this.min_widget_width) - margin_x * 2);
|
|
|
|
size_x = Math.max(Math.min(size_x, max_size_x), min_size_x);
|
|
size_x = Math.min(max_cols, size_x);
|
|
width = (max_size_x * wbd_x) + ((size_x - 1) * margin_x * 2);
|
|
max_width = Math.min(width, limit_width);
|
|
min_width = (min_size_x * wbd_x) + ((size_x - 1) * margin_x * 2);
|
|
|
|
size_y = Math.max(Math.min(size_y, max_size_y), min_size_y);
|
|
max_height = (max_size_y * wbd_y) + ((size_y - 1) * margin_y * 2);
|
|
min_height = (min_size_y * wbd_y) + ((size_y - 1) * margin_y * 2);
|
|
|
|
if (this.resize_dir.right) {
|
|
size_y = this.resize_initial_sizey;
|
|
} else if (this.resize_dir.bottom) {
|
|
size_x = this.resize_initial_sizex;
|
|
}
|
|
|
|
if (autogrow) {
|
|
var last_widget_col = this.resize_initial_col + size_x - 1;
|
|
if (autogrow && this.resize_initial_last_col <= last_widget_col) {
|
|
this.set_dom_grid_width(Math.max(last_widget_col + 1, this.cols));
|
|
|
|
if (this.cols < last_widget_col) {
|
|
this.add_faux_cols(last_widget_col - this.cols);
|
|
}
|
|
}
|
|
}
|
|
|
|
var css_props = {};
|
|
!this.resize_dir.bottom && (css_props.width = Math.max(Math.min(
|
|
this.resize_initial_width + rel_x, max_width), min_width));
|
|
!this.resize_dir.right && (css_props.height = Math.max(Math.min(
|
|
this.resize_initial_height + rel_y, max_height), min_height));
|
|
|
|
this.$resized_widget.css(css_props);
|
|
|
|
if (size_x !== this.resize_last_sizex ||
|
|
size_y !== this.resize_last_sizey) {
|
|
|
|
this.resize_widget(this.$resized_widget, size_x, size_y);
|
|
this.set_dom_grid_width(this.cols);
|
|
|
|
this.$resize_preview_holder.css({
|
|
'width': '',
|
|
'height': ''
|
|
}).attr({
|
|
'data-row': this.$resized_widget.attr('data-row'),
|
|
'data-sizex': size_x,
|
|
'data-sizey': size_y
|
|
});
|
|
}
|
|
|
|
if (this.options.resize.resize) {
|
|
this.options.resize.resize.call(this, event, ui, this.$resized_widget);
|
|
}
|
|
|
|
this.$el.trigger('gridster:resize');
|
|
|
|
this.resize_last_sizex = size_x;
|
|
this.resize_last_sizey = size_y;
|
|
};
|
|
|
|
|
|
/**
|
|
* Executes the callbacks passed as arguments when a column begins to be
|
|
* overlapped or stops being overlapped.
|
|
*
|
|
* @param {Function} start_callback Function executed when a new column
|
|
* begins to be overlapped. The column is passed as first argument.
|
|
* @param {Function} stop_callback Function executed when a column stops
|
|
* being overlapped. The column is passed as first argument.
|
|
* @method on_overlapped_column_change
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.on_overlapped_column_change = function(start_callback, stop_callback) {
|
|
if (!this.colliders_data.length) {
|
|
return this;
|
|
}
|
|
var cols = this.get_targeted_columns(
|
|
this.colliders_data[0].el.data.col);
|
|
|
|
var last_n_cols = this.last_cols.length;
|
|
var n_cols = cols.length;
|
|
var i;
|
|
|
|
for (i = 0; i < n_cols; i++) {
|
|
if ($.inArray(cols[i], this.last_cols) === -1) {
|
|
(start_callback || $.noop).call(this, cols[i]);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i< last_n_cols; i++) {
|
|
if ($.inArray(this.last_cols[i], cols) === -1) {
|
|
(stop_callback || $.noop).call(this, this.last_cols[i]);
|
|
}
|
|
}
|
|
|
|
this.last_cols = cols;
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Executes the callbacks passed as arguments when a row starts to be
|
|
* overlapped or stops being overlapped.
|
|
*
|
|
* @param {Function} start_callback Function executed when a new row begins
|
|
* to be overlapped. The row is passed as first argument.
|
|
* @param {Function} end_callback Function executed when a row stops being
|
|
* overlapped. The row is passed as first argument.
|
|
* @method on_overlapped_row_change
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.on_overlapped_row_change = function(start_callback, end_callback) {
|
|
if (!this.colliders_data.length) {
|
|
return this;
|
|
}
|
|
var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row);
|
|
var last_n_rows = this.last_rows.length;
|
|
var n_rows = rows.length;
|
|
var i;
|
|
|
|
for (i = 0; i < n_rows; i++) {
|
|
if ($.inArray(rows[i], this.last_rows) === -1) {
|
|
(start_callback || $.noop).call(this, rows[i]);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < last_n_rows; i++) {
|
|
if ($.inArray(this.last_rows[i], rows) === -1) {
|
|
(end_callback || $.noop).call(this, this.last_rows[i]);
|
|
}
|
|
}
|
|
|
|
this.last_rows = rows;
|
|
};
|
|
|
|
|
|
/**
|
|
* Sets the current position of the player
|
|
*
|
|
* @param {Number} col
|
|
* @param {Number} row
|
|
* @param {Boolean} no_player
|
|
* @method set_player
|
|
* @return {object}
|
|
*/
|
|
fn.set_player = function(col, row, no_player) {
|
|
var self = this;
|
|
if (!no_player) {
|
|
this.empty_cells_player_occupies();
|
|
}
|
|
var cell = !no_player ? self.colliders_data[0].el.data : {col: col};
|
|
var to_col = cell.col;
|
|
var to_row = row || cell.row;
|
|
|
|
this.player_grid_data = {
|
|
col: to_col,
|
|
row: to_row,
|
|
size_y : this.player_grid_data.size_y,
|
|
size_x : this.player_grid_data.size_x
|
|
};
|
|
|
|
this.cells_occupied_by_player = this.get_cells_occupied(
|
|
this.player_grid_data);
|
|
|
|
var $overlapped_widgets = this.get_widgets_overlapped(
|
|
this.player_grid_data);
|
|
|
|
var constraints = this.widgets_constraints($overlapped_widgets);
|
|
|
|
this.manage_movements(constraints.can_go_up, to_col, to_row);
|
|
this.manage_movements(constraints.can_not_go_up, to_col, to_row);
|
|
|
|
/* if there is not widgets overlapping in the new player position,
|
|
* update the new placeholder position. */
|
|
if (!$overlapped_widgets.length) {
|
|
var pp = this.can_go_player_up(this.player_grid_data);
|
|
if (pp !== false) {
|
|
to_row = pp;
|
|
}
|
|
this.set_placeholder(to_col, to_row);
|
|
}
|
|
|
|
return {
|
|
col: to_col,
|
|
row: to_row
|
|
};
|
|
};
|
|
|
|
|
|
/**
|
|
* See which of the widgets in the $widgets param collection can go to
|
|
* a upper row and which not.
|
|
*
|
|
* @method widgets_contraints
|
|
* @param {jQuery} $widgets A jQuery wrapped collection of
|
|
* HTMLElements.
|
|
* @return {object} Returns a literal Object with two keys: `can_go_up` &
|
|
* `can_not_go_up`. Each contains a set of HTMLElements.
|
|
*/
|
|
fn.widgets_constraints = function($widgets) {
|
|
var $widgets_can_go_up = $([]);
|
|
var $widgets_can_not_go_up;
|
|
var wgd_can_go_up = [];
|
|
var wgd_can_not_go_up = [];
|
|
|
|
$widgets.each($.proxy(function(i, w) {
|
|
var $w = $(w);
|
|
var wgd = $w.coords().grid;
|
|
if (this.can_go_widget_up(wgd)) {
|
|
$widgets_can_go_up = $widgets_can_go_up.add($w);
|
|
wgd_can_go_up.push(wgd);
|
|
} else {
|
|
wgd_can_not_go_up.push(wgd);
|
|
}
|
|
}, this));
|
|
|
|
$widgets_can_not_go_up = $widgets.not($widgets_can_go_up);
|
|
|
|
return {
|
|
can_go_up: Gridster.sort_by_row_asc(wgd_can_go_up),
|
|
can_not_go_up: Gridster.sort_by_row_desc(wgd_can_not_go_up)
|
|
};
|
|
};
|
|
|
|
|
|
/**
|
|
* Sorts an Array of grid coords objects (representing the grid coords of
|
|
* each widget) in descending way.
|
|
*
|
|
* @method manage_movements
|
|
* @param {jQuery} $widgets A jQuery collection of HTMLElements
|
|
* representing the widgets you want to move.
|
|
* @param {Number} to_col The column to which we want to move the widgets.
|
|
* @param {Number} to_row The row to which we want to move the widgets.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.manage_movements = function($widgets, to_col, to_row) {
|
|
$.each($widgets, $.proxy(function(i, w) {
|
|
var wgd = w;
|
|
var $w = wgd.el;
|
|
|
|
var can_go_widget_up = this.can_go_widget_up(wgd);
|
|
|
|
if (can_go_widget_up) {
|
|
//target CAN go up
|
|
//so move widget up
|
|
this.move_widget_to($w, can_go_widget_up);
|
|
this.set_placeholder(to_col, can_go_widget_up + wgd.size_y);
|
|
|
|
} else {
|
|
//target can't go up
|
|
var can_go_player_up = this.can_go_player_up(
|
|
this.player_grid_data);
|
|
|
|
if (!can_go_player_up) {
|
|
// target can't go up
|
|
// player cant't go up
|
|
// so we need to move widget down to a position that dont
|
|
// overlaps player
|
|
var y = (to_row + this.player_grid_data.size_y) - wgd.row;
|
|
|
|
this.move_widget_down($w, y);
|
|
this.set_placeholder(to_col, to_row);
|
|
}
|
|
}
|
|
}, this));
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Determines if there is a widget in the row and col given. Or if the
|
|
* HTMLElement passed as first argument is the player.
|
|
*
|
|
* @method is_player
|
|
* @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of
|
|
* HTMLElements.
|
|
* @param {Number} [row] The column to which we want to move the widgets.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_player = function(col_or_el, row) {
|
|
if (row && !this.gridmap[col_or_el]) { return false; }
|
|
var $w = row ? this.gridmap[col_or_el][row] : col_or_el;
|
|
return $w && ($w.is(this.$player) || $w.is(this.$helper));
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if the widget that is being dragged is currently over the row
|
|
* and col given.
|
|
*
|
|
* @method is_player_in
|
|
* @param {Number} col The column to check.
|
|
* @param {Number} row The row to check.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_player_in = function(col, row) {
|
|
var c = this.cells_occupied_by_player || {};
|
|
return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if the placeholder is currently over the row and col given.
|
|
*
|
|
* @method is_placeholder_in
|
|
* @param {Number} col The column to check.
|
|
* @param {Number} row The row to check.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_placeholder_in = function(col, row) {
|
|
var c = this.cells_occupied_by_placeholder || {};
|
|
return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if the placeholder is currently over the column given.
|
|
*
|
|
* @method is_placeholder_in_col
|
|
* @param {Number} col The column to check.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_placeholder_in_col = function(col) {
|
|
var c = this.cells_occupied_by_placeholder || [];
|
|
return $.inArray(col, c.cols) >= 0;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if the cell represented by col and row params is empty.
|
|
*
|
|
* @method is_empty
|
|
* @param {Number} col The column to check.
|
|
* @param {Number} row The row to check.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_empty = function(col, row) {
|
|
if (typeof this.gridmap[col] !== 'undefined') {
|
|
if(typeof this.gridmap[col][row] !== 'undefined' &&
|
|
this.gridmap[col][row] === false
|
|
) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if the cell represented by col and row params is occupied.
|
|
*
|
|
* @method is_occupied
|
|
* @param {Number} col The column to check.
|
|
* @param {Number} row The row to check.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_occupied = function(col, row) {
|
|
if (!this.gridmap[col]) {
|
|
return false;
|
|
}
|
|
|
|
if (this.gridmap[col][row]) {
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if there is a widget in the cell represented by col/row params.
|
|
*
|
|
* @method is_widget
|
|
* @param {Number} col The column to check.
|
|
* @param {Number} row The row to check.
|
|
* @return {Boolean|HTMLElement} Returns false if there is no widget,
|
|
* else returns the jQuery HTMLElement
|
|
*/
|
|
fn.is_widget = function(col, row) {
|
|
var cell = this.gridmap[col];
|
|
if (!cell) {
|
|
return false;
|
|
}
|
|
|
|
cell = cell[row];
|
|
|
|
if (cell) {
|
|
return cell;
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if there is a widget in the cell represented by col/row
|
|
* params and if this is under the widget that is being dragged.
|
|
*
|
|
* @method is_widget_under_player
|
|
* @param {Number} col The column to check.
|
|
* @param {Number} row The row to check.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_widget_under_player = function(col, row) {
|
|
if (this.is_widget(col, row)) {
|
|
return this.is_player_in(col, row);
|
|
}
|
|
return false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Get widgets overlapping with the player or with the object passed
|
|
* representing the grid cells.
|
|
*
|
|
* @method get_widgets_under_player
|
|
* @return {HTMLElement} Returns a jQuery collection of HTMLElements
|
|
*/
|
|
fn.get_widgets_under_player = function(cells) {
|
|
cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []});
|
|
var $widgets = $([]);
|
|
|
|
$.each(cells.cols, $.proxy(function(i, col) {
|
|
$.each(cells.rows, $.proxy(function(i, row) {
|
|
if(this.is_widget(col, row)) {
|
|
$widgets = $widgets.add(this.gridmap[col][row]);
|
|
}
|
|
}, this));
|
|
}, this));
|
|
|
|
return $widgets;
|
|
};
|
|
|
|
|
|
/**
|
|
* Put placeholder at the row and column specified.
|
|
*
|
|
* @method set_placeholder
|
|
* @param {Number} col The column to which we want to move the
|
|
* placeholder.
|
|
* @param {Number} row The row to which we want to move the
|
|
* placeholder.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.set_placeholder = function(col, row) {
|
|
var phgd = $.extend({}, this.placeholder_grid_data);
|
|
var $nexts = this.widgets_below({
|
|
col: phgd.col,
|
|
row: phgd.row,
|
|
size_y: phgd.size_y,
|
|
size_x: phgd.size_x
|
|
});
|
|
|
|
// Prevents widgets go out of the grid
|
|
var right_col = (col + phgd.size_x - 1);
|
|
if (right_col > this.cols) {
|
|
col = col - (right_col - col);
|
|
}
|
|
|
|
var moved_down = this.placeholder_grid_data.row < row;
|
|
var changed_column = this.placeholder_grid_data.col !== col;
|
|
|
|
this.placeholder_grid_data.col = col;
|
|
this.placeholder_grid_data.row = row;
|
|
|
|
this.cells_occupied_by_placeholder = this.get_cells_occupied(
|
|
this.placeholder_grid_data);
|
|
|
|
this.$preview_holder.attr({
|
|
'data-row' : row,
|
|
'data-col' : col
|
|
});
|
|
|
|
if (moved_down || changed_column) {
|
|
$nexts.each($.proxy(function(i, widget) {
|
|
this.move_widget_up(
|
|
$(widget), this.placeholder_grid_data.col - col + phgd.size_y);
|
|
}, this));
|
|
}
|
|
|
|
var $widgets_under_ph = this.get_widgets_under_player(
|
|
this.cells_occupied_by_placeholder);
|
|
|
|
if ($widgets_under_ph.length) {
|
|
$widgets_under_ph.each($.proxy(function(i, widget) {
|
|
var $w = $(widget);
|
|
this.move_widget_down(
|
|
$w, row + phgd.size_y - $w.data('coords').grid.row);
|
|
}, this));
|
|
}
|
|
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines whether the player can move to a position above.
|
|
*
|
|
* @method can_go_player_up
|
|
* @param {Object} widget_grid_data The actual grid coords object of the
|
|
* player.
|
|
* @return {Number|Boolean} If the player can be moved to an upper row
|
|
* returns the row number, else returns false.
|
|
*/
|
|
fn.can_go_player_up = function(widget_grid_data) {
|
|
var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
|
|
var result = true;
|
|
var upper_rows = [];
|
|
var min_row = 10000;
|
|
var $widgets_under_player = this.get_widgets_under_player();
|
|
|
|
/* generate an array with columns as index and array with upper rows
|
|
* empty as value */
|
|
this.for_each_column_occupied(widget_grid_data, function(tcol) {
|
|
var grid_col = this.gridmap[tcol];
|
|
var r = p_bottom_row + 1;
|
|
upper_rows[tcol] = [];
|
|
|
|
while (--r > 0) {
|
|
if (this.is_empty(tcol, r) || this.is_player(tcol, r) ||
|
|
this.is_widget(tcol, r) &&
|
|
grid_col[r].is($widgets_under_player)
|
|
) {
|
|
upper_rows[tcol].push(r);
|
|
min_row = r < min_row ? r : min_row;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (upper_rows[tcol].length === 0) {
|
|
result = false;
|
|
return true; //break
|
|
}
|
|
|
|
upper_rows[tcol].sort(function(a, b) {
|
|
return a - b;
|
|
});
|
|
});
|
|
|
|
if (!result) { return false; }
|
|
|
|
return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines whether a widget can move to a position above.
|
|
*
|
|
* @method can_go_widget_up
|
|
* @param {Object} widget_grid_data The actual grid coords object of the
|
|
* widget we want to check.
|
|
* @return {Number|Boolean} If the widget can be moved to an upper row
|
|
* returns the row number, else returns false.
|
|
*/
|
|
fn.can_go_widget_up = function(widget_grid_data) {
|
|
var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
|
|
var result = true;
|
|
var upper_rows = [];
|
|
var min_row = 10000;
|
|
|
|
/* generate an array with columns as index and array with topmost rows
|
|
* empty as value */
|
|
this.for_each_column_occupied(widget_grid_data, function(tcol) {
|
|
var grid_col = this.gridmap[tcol];
|
|
upper_rows[tcol] = [];
|
|
|
|
var r = p_bottom_row + 1;
|
|
// iterate over each row
|
|
while (--r > 0) {
|
|
if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) {
|
|
if (!grid_col[r].is(widget_grid_data.el)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!this.is_player(tcol, r) &&
|
|
!this.is_placeholder_in(tcol, r) &&
|
|
!this.is_player_in(tcol, r)) {
|
|
upper_rows[tcol].push(r);
|
|
}
|
|
|
|
if (r < min_row) {
|
|
min_row = r;
|
|
}
|
|
}
|
|
|
|
if (upper_rows[tcol].length === 0) {
|
|
result = false;
|
|
return true; //break
|
|
}
|
|
|
|
upper_rows[tcol].sort(function(a, b) {
|
|
return a - b;
|
|
});
|
|
});
|
|
|
|
if (!result) { return false; }
|
|
|
|
return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
|
|
};
|
|
|
|
|
|
/**
|
|
* Search a valid row for the widget represented by `widget_grid_data' in
|
|
* the `upper_rows` array. Iteration starts from row specified in `min_row`.
|
|
*
|
|
* @method get_valid_rows
|
|
* @param {Object} widget_grid_data The actual grid coords object of the
|
|
* player.
|
|
* @param {Array} upper_rows An array with columns as index and arrays
|
|
* of valid rows as values.
|
|
* @param {Number} min_row The upper row from which the iteration will start.
|
|
* @return {Number|Boolean} Returns the upper row valid from the `upper_rows`
|
|
* for the widget in question.
|
|
*/
|
|
fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) {
|
|
var p_top_row = widget_grid_data.row;
|
|
var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
|
|
var size_y = widget_grid_data.size_y;
|
|
var r = min_row - 1;
|
|
var valid_rows = [];
|
|
|
|
while (++r <= p_bottom_row ) {
|
|
var common = true;
|
|
$.each(upper_rows, function(col, rows) {
|
|
if ($.isArray(rows) && $.inArray(r, rows) === -1) {
|
|
common = false;
|
|
}
|
|
});
|
|
|
|
if (common === true) {
|
|
valid_rows.push(r);
|
|
if (valid_rows.length === size_y) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
var new_row = false;
|
|
if (size_y === 1) {
|
|
if (valid_rows[0] !== p_top_row) {
|
|
new_row = valid_rows[0] || false;
|
|
}
|
|
} else {
|
|
if (valid_rows[0] !== p_top_row) {
|
|
new_row = this.get_consecutive_numbers_index(
|
|
valid_rows, size_y);
|
|
}
|
|
}
|
|
|
|
return new_row;
|
|
};
|
|
|
|
|
|
fn.get_consecutive_numbers_index = function(arr, size_y) {
|
|
var max = arr.length;
|
|
var result = [];
|
|
var first = true;
|
|
var prev = -1; // or null?
|
|
|
|
for (var i=0; i < max; i++) {
|
|
if (first || arr[i] === prev + 1) {
|
|
result.push(i);
|
|
if (result.length === size_y) {
|
|
break;
|
|
}
|
|
first = false;
|
|
} else {
|
|
result = [];
|
|
first = true;
|
|
}
|
|
|
|
prev = arr[i];
|
|
}
|
|
|
|
return result.length >= size_y ? arr[result[0]] : false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Get widgets overlapping with the player.
|
|
*
|
|
* @method get_widgets_overlapped
|
|
* @return {jQuery} Returns a jQuery collection of HTMLElements.
|
|
*/
|
|
fn.get_widgets_overlapped = function() {
|
|
var $w;
|
|
var $widgets = $([]);
|
|
var used = [];
|
|
var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0);
|
|
rows_from_bottom.reverse();
|
|
|
|
$.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) {
|
|
$.each(rows_from_bottom, $.proxy(function(i, row) {
|
|
// if there is a widget in the player position
|
|
if (!this.gridmap[col]) { return true; } //next iteration
|
|
var $w = this.gridmap[col][row];
|
|
if (this.is_occupied(col, row) && !this.is_player($w) &&
|
|
$.inArray($w, used) === -1
|
|
) {
|
|
$widgets = $widgets.add($w);
|
|
used.push($w);
|
|
}
|
|
|
|
}, this));
|
|
}, this));
|
|
|
|
return $widgets;
|
|
};
|
|
|
|
|
|
/**
|
|
* This callback is executed when the player begins to collide with a column.
|
|
*
|
|
* @method on_start_overlapping_column
|
|
* @param {Number} col The collided column.
|
|
* @return {jQuery} Returns a jQuery collection of HTMLElements.
|
|
*/
|
|
fn.on_start_overlapping_column = function(col) {
|
|
this.set_player(col, false);
|
|
};
|
|
|
|
|
|
/**
|
|
* A callback executed when the player begins to collide with a row.
|
|
*
|
|
* @method on_start_overlapping_row
|
|
* @param {Number} row The collided row.
|
|
* @return {jQuery} Returns a jQuery collection of HTMLElements.
|
|
*/
|
|
fn.on_start_overlapping_row = function(row) {
|
|
this.set_player(false, row);
|
|
};
|
|
|
|
|
|
/**
|
|
* A callback executed when the the player ends to collide with a column.
|
|
*
|
|
* @method on_stop_overlapping_column
|
|
* @param {Number} col The collided row.
|
|
* @return {jQuery} Returns a jQuery collection of HTMLElements.
|
|
*/
|
|
fn.on_stop_overlapping_column = function(col) {
|
|
this.set_player(col, false);
|
|
|
|
var self = this;
|
|
this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0],
|
|
function(tcol, trow) {
|
|
self.move_widget_up(this, self.player_grid_data.size_y);
|
|
});
|
|
};
|
|
|
|
|
|
/**
|
|
* This callback is executed when the player ends to collide with a row.
|
|
*
|
|
* @method on_stop_overlapping_row
|
|
* @param {Number} row The collided row.
|
|
* @return {jQuery} Returns a jQuery collection of HTMLElements.
|
|
*/
|
|
fn.on_stop_overlapping_row = function(row) {
|
|
this.set_player(false, row);
|
|
|
|
var self = this;
|
|
var cols = this.cells_occupied_by_player.cols;
|
|
for (var c = 0, cl = cols.length; c < cl; c++) {
|
|
this.for_each_widget_below(cols[c], row, function(tcol, trow) {
|
|
self.move_widget_up(this, self.player_grid_data.size_y);
|
|
});
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Move a widget to a specific row. The cell or cells must be empty.
|
|
* If the widget has widgets below, all of these widgets will be moved also
|
|
* if they can.
|
|
*
|
|
* @method move_widget_to
|
|
* @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the
|
|
* widget is going to be moved.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.move_widget_to = function($widget, row) {
|
|
var self = this;
|
|
var widget_grid_data = $widget.coords().grid;
|
|
var diff = row - widget_grid_data.row;
|
|
var $next_widgets = this.widgets_below($widget);
|
|
|
|
var can_move_to_new_cell = this.can_move_to(
|
|
widget_grid_data, widget_grid_data.col, row, $widget);
|
|
|
|
if (can_move_to_new_cell === false) {
|
|
return false;
|
|
}
|
|
|
|
this.remove_from_gridmap(widget_grid_data);
|
|
widget_grid_data.row = row;
|
|
this.add_to_gridmap(widget_grid_data);
|
|
$widget.attr('data-row', row);
|
|
this.$changed = this.$changed.add($widget);
|
|
|
|
|
|
$next_widgets.each(function(i, widget) {
|
|
var $w = $(widget);
|
|
var wgd = $w.coords().grid;
|
|
var can_go_up = self.can_go_widget_up(wgd);
|
|
if (can_go_up && can_go_up !== wgd.row) {
|
|
self.move_widget_to($w, can_go_up);
|
|
}
|
|
});
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Move up the specified widget and all below it.
|
|
*
|
|
* @method move_widget_up
|
|
* @param {HTMLElement} $widget The widget you want to move.
|
|
* @param {Number} [y_units] The number of cells that the widget has to move.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.move_widget_up = function($widget, y_units) {
|
|
var el_grid_data = $widget.coords().grid;
|
|
var actual_row = el_grid_data.row;
|
|
var moved = [];
|
|
var can_go_up = true;
|
|
y_units || (y_units = 1);
|
|
|
|
if (!this.can_go_up($widget)) { return false; } //break;
|
|
|
|
this.for_each_column_occupied(el_grid_data, function(col) {
|
|
// can_go_up
|
|
if ($.inArray($widget, moved) === -1) {
|
|
var widget_grid_data = $widget.coords().grid;
|
|
var next_row = actual_row - y_units;
|
|
next_row = this.can_go_up_to_row(
|
|
widget_grid_data, col, next_row);
|
|
|
|
if (!next_row) {
|
|
return true;
|
|
}
|
|
|
|
var $next_widgets = this.widgets_below($widget);
|
|
|
|
this.remove_from_gridmap(widget_grid_data);
|
|
widget_grid_data.row = next_row;
|
|
this.add_to_gridmap(widget_grid_data);
|
|
$widget.attr('data-row', widget_grid_data.row);
|
|
this.$changed = this.$changed.add($widget);
|
|
|
|
moved.push($widget);
|
|
|
|
$next_widgets.each($.proxy(function(i, widget) {
|
|
this.move_widget_up($(widget), y_units);
|
|
}, this));
|
|
}
|
|
});
|
|
|
|
};
|
|
|
|
|
|
/**
|
|
* Move down the specified widget and all below it.
|
|
*
|
|
* @method move_widget_down
|
|
* @param {jQuery} $widget The jQuery object representing the widget
|
|
* you want to move.
|
|
* @param {Number} y_units The number of cells that the widget has to move.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.move_widget_down = function($widget, y_units) {
|
|
var el_grid_data, actual_row, moved, y_diff;
|
|
|
|
if (y_units <= 0) { return false; }
|
|
|
|
el_grid_data = $widget.coords().grid;
|
|
actual_row = el_grid_data.row;
|
|
moved = [];
|
|
y_diff = y_units;
|
|
|
|
if (!$widget) { return false; }
|
|
|
|
if ($.inArray($widget, moved) === -1) {
|
|
|
|
var widget_grid_data = $widget.coords().grid;
|
|
var next_row = actual_row + y_units;
|
|
var $next_widgets = this.widgets_below($widget);
|
|
|
|
this.remove_from_gridmap(widget_grid_data);
|
|
|
|
$next_widgets.each($.proxy(function(i, widget) {
|
|
var $w = $(widget);
|
|
var wd = $w.coords().grid;
|
|
var tmp_y = this.displacement_diff(
|
|
wd, widget_grid_data, y_diff);
|
|
|
|
if (tmp_y > 0) {
|
|
this.move_widget_down($w, tmp_y);
|
|
}
|
|
}, this));
|
|
|
|
widget_grid_data.row = next_row;
|
|
this.update_widget_position(widget_grid_data, $widget);
|
|
$widget.attr('data-row', widget_grid_data.row);
|
|
this.$changed = this.$changed.add($widget);
|
|
|
|
moved.push($widget);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Check if the widget can move to the specified row, else returns the
|
|
* upper row possible.
|
|
*
|
|
* @method can_go_up_to_row
|
|
* @param {Number} widget_grid_data The current grid coords object of the
|
|
* widget.
|
|
* @param {Number} col The target column.
|
|
* @param {Number} row The target row.
|
|
* @return {Boolean|Number} Returns the row number if the widget can move
|
|
* to the target position, else returns false.
|
|
*/
|
|
fn.can_go_up_to_row = function(widget_grid_data, col, row) {
|
|
var ga = this.gridmap;
|
|
var result = true;
|
|
var urc = []; // upper_rows_in_columns
|
|
var actual_row = widget_grid_data.row;
|
|
var r;
|
|
|
|
/* generate an array with columns as index and array with
|
|
* upper rows empty in the column */
|
|
this.for_each_column_occupied(widget_grid_data, function(tcol) {
|
|
var grid_col = ga[tcol];
|
|
urc[tcol] = [];
|
|
|
|
r = actual_row;
|
|
while (r--) {
|
|
if (this.is_empty(tcol, r) &&
|
|
!this.is_placeholder_in(tcol, r)
|
|
) {
|
|
urc[tcol].push(r);
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!urc[tcol].length) {
|
|
result = false;
|
|
return true;
|
|
}
|
|
|
|
});
|
|
|
|
if (!result) { return false; }
|
|
|
|
/* get common rows starting from upper position in all the columns
|
|
* that widget occupies */
|
|
r = row;
|
|
for (r = 1; r < actual_row; r++) {
|
|
var common = true;
|
|
|
|
for (var uc = 0, ucl = urc.length; uc < ucl; uc++) {
|
|
if (urc[uc] && $.inArray(r, urc[uc]) === -1) {
|
|
common = false;
|
|
}
|
|
}
|
|
|
|
if (common === true) {
|
|
result = r;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
|
|
fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) {
|
|
var actual_row = widget_grid_data.row;
|
|
var diffs = [];
|
|
var parent_max_y = parent_bgd.row + parent_bgd.size_y;
|
|
|
|
this.for_each_column_occupied(widget_grid_data, function(col) {
|
|
var temp_y_units = 0;
|
|
|
|
for (var r = parent_max_y; r < actual_row; r++) {
|
|
if (this.is_empty(col, r)) {
|
|
temp_y_units = temp_y_units + 1;
|
|
}
|
|
}
|
|
|
|
diffs.push(temp_y_units);
|
|
});
|
|
|
|
var max_diff = Math.max.apply(Math, diffs);
|
|
y_units = (y_units - max_diff);
|
|
|
|
return y_units > 0 ? y_units : 0;
|
|
};
|
|
|
|
|
|
/**
|
|
* Get widgets below a widget.
|
|
*
|
|
* @method widgets_below
|
|
* @param {HTMLElement} $el The jQuery wrapped HTMLElement.
|
|
* @return {jQuery} A jQuery collection of HTMLElements.
|
|
*/
|
|
fn.widgets_below = function($el) {
|
|
var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid;
|
|
var self = this;
|
|
var ga = this.gridmap;
|
|
var next_row = el_grid_data.row + el_grid_data.size_y - 1;
|
|
var $nexts = $([]);
|
|
|
|
this.for_each_column_occupied(el_grid_data, function(col) {
|
|
self.for_each_widget_below(col, next_row, function(tcol, trow) {
|
|
if (!self.is_player(this) && $.inArray(this, $nexts) === -1) {
|
|
$nexts = $nexts.add(this);
|
|
return true; // break
|
|
}
|
|
});
|
|
});
|
|
|
|
return Gridster.sort_by_row_asc($nexts);
|
|
};
|
|
|
|
|
|
/**
|
|
* Update the array of mapped positions with the new player position.
|
|
*
|
|
* @method set_cells_player_occupies
|
|
* @param {Number} col The new player col.
|
|
* @param {Number} col The new player row.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.set_cells_player_occupies = function(col, row) {
|
|
this.remove_from_gridmap(this.placeholder_grid_data);
|
|
this.placeholder_grid_data.col = col;
|
|
this.placeholder_grid_data.row = row;
|
|
this.add_to_gridmap(this.placeholder_grid_data, this.$player);
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Remove from the array of mapped positions the reference to the player.
|
|
*
|
|
* @method empty_cells_player_occupies
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.empty_cells_player_occupies = function() {
|
|
this.remove_from_gridmap(this.placeholder_grid_data);
|
|
return this;
|
|
};
|
|
|
|
|
|
fn.can_go_up = function($el) {
|
|
var el_grid_data = $el.coords().grid;
|
|
var initial_row = el_grid_data.row;
|
|
var prev_row = initial_row - 1;
|
|
var ga = this.gridmap;
|
|
var upper_rows_by_column = [];
|
|
|
|
var result = true;
|
|
if (initial_row === 1) { return false; }
|
|
|
|
this.for_each_column_occupied(el_grid_data, function(col) {
|
|
var $w = this.is_widget(col, prev_row);
|
|
|
|
if (this.is_occupied(col, prev_row) ||
|
|
this.is_player(col, prev_row) ||
|
|
this.is_placeholder_in(col, prev_row) ||
|
|
this.is_player_in(col, prev_row)
|
|
) {
|
|
result = false;
|
|
return true; //break
|
|
}
|
|
});
|
|
|
|
return result;
|
|
};
|
|
|
|
|
|
/**
|
|
* Check if it's possible to move a widget to a specific col/row. It takes
|
|
* into account the dimensions (`size_y` and `size_x` attrs. of the grid
|
|
* coords object) the widget occupies.
|
|
*
|
|
* @method can_move_to
|
|
* @param {Object} widget_grid_data The grid coords object that represents
|
|
* the widget.
|
|
* @param {Object} col The col to check.
|
|
* @param {Object} row The row to check.
|
|
* @param {Number} [max_row] The max row allowed.
|
|
* @return {Boolean} Returns true if all cells are empty, else return false.
|
|
*/
|
|
fn.can_move_to = function(widget_grid_data, col, row, max_row) {
|
|
var ga = this.gridmap;
|
|
var $w = widget_grid_data.el;
|
|
var future_wd = {
|
|
size_y: widget_grid_data.size_y,
|
|
size_x: widget_grid_data.size_x,
|
|
col: col,
|
|
row: row
|
|
};
|
|
var result = true;
|
|
|
|
//Prevents widgets go out of the grid
|
|
var right_col = col + widget_grid_data.size_x - 1;
|
|
if (right_col > this.cols) {
|
|
return false;
|
|
}
|
|
|
|
if (max_row && max_row < row + widget_grid_data.size_y - 1) {
|
|
return false;
|
|
}
|
|
|
|
this.for_each_cell_occupied(future_wd, function(tcol, trow) {
|
|
var $tw = this.is_widget(tcol, trow);
|
|
if ($tw && (!widget_grid_data.el || $tw.is($w))) {
|
|
result = false;
|
|
}
|
|
});
|
|
|
|
return result;
|
|
};
|
|
|
|
|
|
/**
|
|
* Given the leftmost column returns all columns that are overlapping
|
|
* with the player.
|
|
*
|
|
* @method get_targeted_columns
|
|
* @param {Number} [from_col] The leftmost column.
|
|
* @return {Array} Returns an array with column numbers.
|
|
*/
|
|
fn.get_targeted_columns = function(from_col) {
|
|
var max = (from_col || this.player_grid_data.col) +
|
|
(this.player_grid_data.size_x - 1);
|
|
var cols = [];
|
|
for (var col = from_col; col <= max; col++) {
|
|
cols.push(col);
|
|
}
|
|
return cols;
|
|
};
|
|
|
|
|
|
/**
|
|
* Given the upper row returns all rows that are overlapping with the player.
|
|
*
|
|
* @method get_targeted_rows
|
|
* @param {Number} [from_row] The upper row.
|
|
* @return {Array} Returns an array with row numbers.
|
|
*/
|
|
fn.get_targeted_rows = function(from_row) {
|
|
var max = (from_row || this.player_grid_data.row) +
|
|
(this.player_grid_data.size_y - 1);
|
|
var rows = [];
|
|
for (var row = from_row; row <= max; row++) {
|
|
rows.push(row);
|
|
}
|
|
return rows;
|
|
};
|
|
|
|
/**
|
|
* Get all columns and rows that a widget occupies.
|
|
*
|
|
* @method get_cells_occupied
|
|
* @param {Object} el_grid_data The grid coords object of the widget.
|
|
* @return {Object} Returns an object like `{ cols: [], rows: []}`.
|
|
*/
|
|
fn.get_cells_occupied = function(el_grid_data) {
|
|
var cells = { cols: [], rows: []};
|
|
var i;
|
|
if (arguments[1] instanceof $) {
|
|
el_grid_data = arguments[1].coords().grid;
|
|
}
|
|
|
|
for (i = 0; i < el_grid_data.size_x; i++) {
|
|
var col = el_grid_data.col + i;
|
|
cells.cols.push(col);
|
|
}
|
|
|
|
for (i = 0; i < el_grid_data.size_y; i++) {
|
|
var row = el_grid_data.row + i;
|
|
cells.rows.push(row);
|
|
}
|
|
|
|
return cells;
|
|
};
|
|
|
|
|
|
/**
|
|
* Iterate over the cells occupied by a widget executing a function for
|
|
* each one.
|
|
*
|
|
* @method for_each_cell_occupied
|
|
* @param {Object} el_grid_data The grid coords object that represents the
|
|
* widget.
|
|
* @param {Function} callback The function to execute on each column
|
|
* iteration. Column and row are passed as arguments.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.for_each_cell_occupied = function(grid_data, callback) {
|
|
this.for_each_column_occupied(grid_data, function(col) {
|
|
this.for_each_row_occupied(grid_data, function(row) {
|
|
callback.call(this, col, row);
|
|
});
|
|
});
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Iterate over the columns occupied by a widget executing a function for
|
|
* each one.
|
|
*
|
|
* @method for_each_column_occupied
|
|
* @param {Object} el_grid_data The grid coords object that represents
|
|
* the widget.
|
|
* @param {Function} callback The function to execute on each column
|
|
* iteration. The column number is passed as first argument.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.for_each_column_occupied = function(el_grid_data, callback) {
|
|
for (var i = 0; i < el_grid_data.size_x; i++) {
|
|
var col = el_grid_data.col + i;
|
|
callback.call(this, col, el_grid_data);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Iterate over the rows occupied by a widget executing a function for
|
|
* each one.
|
|
*
|
|
* @method for_each_row_occupied
|
|
* @param {Object} el_grid_data The grid coords object that represents
|
|
* the widget.
|
|
* @param {Function} callback The function to execute on each column
|
|
* iteration. The row number is passed as first argument.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.for_each_row_occupied = function(el_grid_data, callback) {
|
|
for (var i = 0; i < el_grid_data.size_y; i++) {
|
|
var row = el_grid_data.row + i;
|
|
callback.call(this, row, el_grid_data);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
fn._traversing_widgets = function(type, direction, col, row, callback) {
|
|
var ga = this.gridmap;
|
|
if (!ga[col]) { return; }
|
|
|
|
var cr, max;
|
|
var action = type + '/' + direction;
|
|
if (arguments[2] instanceof $) {
|
|
var el_grid_data = arguments[2].coords().grid;
|
|
col = el_grid_data.col;
|
|
row = el_grid_data.row;
|
|
callback = arguments[3];
|
|
}
|
|
var matched = [];
|
|
var trow = row;
|
|
|
|
|
|
var methods = {
|
|
'for_each/above': function() {
|
|
while (trow--) {
|
|
if (trow > 0 && this.is_widget(col, trow) &&
|
|
$.inArray(ga[col][trow], matched) === -1
|
|
) {
|
|
cr = callback.call(ga[col][trow], col, trow);
|
|
matched.push(ga[col][trow]);
|
|
if (cr) { break; }
|
|
}
|
|
}
|
|
},
|
|
'for_each/below': function() {
|
|
for (trow = row + 1, max = ga[col].length; trow < max; trow++) {
|
|
if (this.is_widget(col, trow) &&
|
|
$.inArray(ga[col][trow], matched) === -1
|
|
) {
|
|
cr = callback.call(ga[col][trow], col, trow);
|
|
matched.push(ga[col][trow]);
|
|
if (cr) { break; }
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
if (methods[action]) {
|
|
methods[action].call(this);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Iterate over each widget above the column and row specified.
|
|
*
|
|
* @method for_each_widget_above
|
|
* @param {Number} col The column to start iterating.
|
|
* @param {Number} row The row to start iterating.
|
|
* @param {Function} callback The function to execute on each widget
|
|
* iteration. The value of `this` inside the function is the jQuery
|
|
* wrapped HTMLElement.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.for_each_widget_above = function(col, row, callback) {
|
|
this._traversing_widgets('for_each', 'above', col, row, callback);
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Iterate over each widget below the column and row specified.
|
|
*
|
|
* @method for_each_widget_below
|
|
* @param {Number} col The column to start iterating.
|
|
* @param {Number} row The row to start iterating.
|
|
* @param {Function} callback The function to execute on each widget
|
|
* iteration. The value of `this` inside the function is the jQuery wrapped
|
|
* HTMLElement.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.for_each_widget_below = function(col, row, callback) {
|
|
this._traversing_widgets('for_each', 'below', col, row, callback);
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Returns the highest occupied cell in the grid.
|
|
*
|
|
* @method get_highest_occupied_cell
|
|
* @return {Object} Returns an object with `col` and `row` numbers.
|
|
*/
|
|
fn.get_highest_occupied_cell = function() {
|
|
var r;
|
|
var gm = this.gridmap;
|
|
var rl = gm[1].length;
|
|
var rows = [], cols = [];
|
|
var row_in_col = [];
|
|
for (var c = gm.length - 1; c >= 1; c--) {
|
|
for (r = rl - 1; r >= 1; r--) {
|
|
if (this.is_widget(c, r)) {
|
|
rows.push(r);
|
|
cols.push(c);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return {
|
|
col: Math.max.apply(Math, cols),
|
|
row: Math.max.apply(Math, rows)
|
|
};
|
|
};
|
|
|
|
|
|
fn.get_widgets_from = function(col, row) {
|
|
var ga = this.gridmap;
|
|
var $widgets = $();
|
|
|
|
if (col) {
|
|
$widgets = $widgets.add(
|
|
this.$widgets.filter(function() {
|
|
var tcol = $(this).attr('data-col');
|
|
return (tcol === col || tcol > col);
|
|
})
|
|
);
|
|
}
|
|
|
|
if (row) {
|
|
$widgets = $widgets.add(
|
|
this.$widgets.filter(function() {
|
|
var trow = $(this).attr('data-row');
|
|
return (trow === row || trow > row);
|
|
})
|
|
);
|
|
}
|
|
|
|
return $widgets;
|
|
};
|
|
|
|
|
|
/**
|
|
* Set the current height of the parent grid.
|
|
*
|
|
* @method set_dom_grid_height
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.set_dom_grid_height = function(height) {
|
|
if (typeof height === 'undefined') {
|
|
var r = this.get_highest_occupied_cell().row;
|
|
height = r * this.min_widget_height;
|
|
}
|
|
|
|
this.container_height = height;
|
|
this.$el.css('height', this.container_height);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Set the current width of the parent grid.
|
|
*
|
|
* @method set_dom_grid_width
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.set_dom_grid_width = function(cols) {
|
|
if (typeof cols === 'undefined') {
|
|
cols = this.get_highest_occupied_cell().col;
|
|
}
|
|
|
|
var max_cols = (this.options.autogrow_cols ? this.options.max_cols :
|
|
this.cols);
|
|
|
|
cols = Math.min(max_cols, Math.max(cols, this.options.min_cols));
|
|
this.container_width = cols * this.min_widget_width;
|
|
this.$el.css('width', this.container_width);
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* It generates the neccessary styles to position the widgets.
|
|
*
|
|
* @method generate_stylesheet
|
|
* @param {Number} rows Number of columns.
|
|
* @param {Number} cols Number of rows.
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.generate_stylesheet = function(opts) {
|
|
var styles = '';
|
|
var max_size_x = this.options.max_size_x || this.cols;
|
|
var max_rows = 0;
|
|
var max_cols = 0;
|
|
var i;
|
|
var rules;
|
|
|
|
opts || (opts = {});
|
|
opts.cols || (opts.cols = this.cols);
|
|
opts.rows || (opts.rows = this.rows);
|
|
opts.namespace || (opts.namespace = this.options.namespace);
|
|
opts.widget_base_dimensions ||
|
|
(opts.widget_base_dimensions = this.options.widget_base_dimensions);
|
|
opts.widget_margins ||
|
|
(opts.widget_margins = this.options.widget_margins);
|
|
opts.min_widget_width = (opts.widget_margins[0] * 2) +
|
|
opts.widget_base_dimensions[0];
|
|
opts.min_widget_height = (opts.widget_margins[1] * 2) +
|
|
opts.widget_base_dimensions[1];
|
|
|
|
// don't duplicate stylesheets for the same configuration
|
|
var serialized_opts = $.param(opts);
|
|
if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) {
|
|
return false;
|
|
}
|
|
|
|
this.generated_stylesheets.push(serialized_opts);
|
|
Gridster.generated_stylesheets.push(serialized_opts);
|
|
|
|
/* generate CSS styles for cols */
|
|
for (i = opts.cols; i >= 0; i--) {
|
|
styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' +
|
|
((i * opts.widget_base_dimensions[0]) +
|
|
(i * opts.widget_margins[0]) +
|
|
((i + 1) * opts.widget_margins[0])) + 'px; }\n');
|
|
}
|
|
|
|
/* generate CSS styles for rows */
|
|
for (i = opts.rows; i >= 0; i--) {
|
|
styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' +
|
|
((i * opts.widget_base_dimensions[1]) +
|
|
(i * opts.widget_margins[1]) +
|
|
((i + 1) * opts.widget_margins[1]) ) + 'px; }\n');
|
|
}
|
|
|
|
for (var y = 1; y <= opts.rows; y++) {
|
|
styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' +
|
|
(y * opts.widget_base_dimensions[1] +
|
|
(y - 1) * (opts.widget_margins[1] * 2)) + 'px; }\n');
|
|
}
|
|
|
|
for (var x = 1; x <= max_size_x; x++) {
|
|
styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' +
|
|
(x * opts.widget_base_dimensions[0] +
|
|
(x - 1) * (opts.widget_margins[0] * 2)) + 'px; }\n');
|
|
}
|
|
|
|
this.remove_style_tags();
|
|
|
|
return this.add_style_tag(styles);
|
|
};
|
|
|
|
|
|
/**
|
|
* Injects the given CSS as string to the head of the document.
|
|
*
|
|
* @method add_style_tag
|
|
* @param {String} css The styles to apply.
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.add_style_tag = function(css) {
|
|
var d = document;
|
|
var tag = d.createElement('style');
|
|
|
|
d.getElementsByTagName('head')[0].appendChild(tag);
|
|
tag.setAttribute('type', 'text/css');
|
|
|
|
if (tag.styleSheet) {
|
|
tag.styleSheet.cssText = css;
|
|
} else {
|
|
tag.appendChild(document.createTextNode(css));
|
|
}
|
|
|
|
this.$style_tags = this.$style_tags.add(tag);
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Remove the style tag with the associated id from the head of the document
|
|
*
|
|
* @method remove_style_tag
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.remove_style_tags = function() {
|
|
var all_styles = Gridster.generated_stylesheets;
|
|
var ins_styles = this.generated_stylesheets;
|
|
|
|
this.$style_tags.remove();
|
|
|
|
Gridster.generated_stylesheets = $.map(all_styles, function(s) {
|
|
if ($.inArray(s, ins_styles) === -1) { return s; }
|
|
});
|
|
};
|
|
|
|
|
|
/**
|
|
* Generates a faux grid to collide with it when a widget is dragged and
|
|
* detect row or column that we want to go.
|
|
*
|
|
* @method generate_faux_grid
|
|
* @param {Number} rows Number of columns.
|
|
* @param {Number} cols Number of rows.
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.generate_faux_grid = function(rows, cols) {
|
|
this.faux_grid = [];
|
|
this.gridmap = [];
|
|
var col;
|
|
var row;
|
|
for (col = cols; col > 0; col--) {
|
|
this.gridmap[col] = [];
|
|
for (row = rows; row > 0; row--) {
|
|
this.add_faux_cell(row, col);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Add cell to the faux grid.
|
|
*
|
|
* @method add_faux_cell
|
|
* @param {Number} row The row for the new faux cell.
|
|
* @param {Number} col The col for the new faux cell.
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.add_faux_cell = function(row, col) {
|
|
var coords = $({
|
|
left: this.baseX + ((col - 1) * this.min_widget_width),
|
|
top: this.baseY + (row -1) * this.min_widget_height,
|
|
width: this.min_widget_width,
|
|
height: this.min_widget_height,
|
|
col: col,
|
|
row: row,
|
|
original_col: col,
|
|
original_row: row
|
|
}).coords();
|
|
|
|
if (!$.isArray(this.gridmap[col])) {
|
|
this.gridmap[col] = [];
|
|
}
|
|
|
|
this.gridmap[col][row] = false;
|
|
this.faux_grid.push(coords);
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Add rows to the faux grid.
|
|
*
|
|
* @method add_faux_rows
|
|
* @param {Number} rows The number of rows you want to add to the faux grid.
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.add_faux_rows = function(rows) {
|
|
var actual_rows = this.rows;
|
|
var max_rows = actual_rows + (rows || 1);
|
|
|
|
for (var r = max_rows; r > actual_rows; r--) {
|
|
for (var c = this.cols; c >= 1; c--) {
|
|
this.add_faux_cell(r, c);
|
|
}
|
|
}
|
|
|
|
this.rows = max_rows;
|
|
|
|
if (this.options.autogenerate_stylesheet) {
|
|
this.generate_stylesheet();
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Add cols to the faux grid.
|
|
*
|
|
* @method add_faux_cols
|
|
* @param {Number} cols The number of cols you want to add to the faux grid.
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.add_faux_cols = function(cols) {
|
|
var actual_cols = this.cols;
|
|
var max_cols = actual_cols + (cols || 1);
|
|
max_cols = Math.min(max_cols, this.options.max_cols);
|
|
|
|
for (var c = actual_cols + 1; c <= max_cols; c++) {
|
|
for (var r = this.rows; r >= 1; r--) {
|
|
this.add_faux_cell(r, c);
|
|
}
|
|
}
|
|
|
|
this.cols = max_cols;
|
|
|
|
if (this.options.autogenerate_stylesheet) {
|
|
this.generate_stylesheet();
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Recalculates the offsets for the faux grid. You need to use it when
|
|
* the browser is resized.
|
|
*
|
|
* @method recalculate_faux_grid
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.recalculate_faux_grid = function() {
|
|
var aw = this.$wrapper.width();
|
|
this.baseX = ($(window).width() - aw) / 2;
|
|
this.baseY = this.$wrapper.offset().top;
|
|
|
|
$.each(this.faux_grid, $.proxy(function(i, coords) {
|
|
this.faux_grid[i] = coords.update({
|
|
left: this.baseX + (coords.data.col -1) * this.min_widget_width,
|
|
top: this.baseY + (coords.data.row -1) * this.min_widget_height
|
|
});
|
|
}, this));
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Get all widgets in the DOM and register them.
|
|
*
|
|
* @method get_widgets_from_DOM
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.get_widgets_from_DOM = function() {
|
|
var widgets_coords = this.$widgets.map($.proxy(function(i, widget) {
|
|
var $w = $(widget);
|
|
return this.dom_to_coords($w);
|
|
}, this));
|
|
|
|
widgets_coords = Gridster.sort_by_row_and_col_asc(widgets_coords);
|
|
|
|
var changes = $(widgets_coords).map($.proxy(function(i, wgd) {
|
|
return this.register_widget(wgd) || null;
|
|
}, this));
|
|
|
|
if (changes.length) {
|
|
this.$el.trigger('gridster:positionschanged');
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Calculate columns and rows to be set based on the configuration
|
|
* parameters, grid dimensions, etc ...
|
|
*
|
|
* @method generate_grid_and_stylesheet
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.generate_grid_and_stylesheet = function() {
|
|
var aw = this.$wrapper.width();
|
|
var max_cols = this.options.max_cols;
|
|
|
|
var cols = Math.floor(aw / this.min_widget_width) +
|
|
this.options.extra_cols;
|
|
|
|
var actual_cols = this.$widgets.map(function() {
|
|
return $(this).attr('data-col');
|
|
}).get();
|
|
|
|
//needed to pass tests with phantomjs
|
|
actual_cols.length || (actual_cols = [0]);
|
|
|
|
var min_cols = Math.max.apply(Math, actual_cols);
|
|
|
|
this.cols = Math.max(min_cols, cols, this.options.min_cols);
|
|
|
|
if (max_cols !== Infinity && max_cols >= min_cols && max_cols < this.cols) {
|
|
this.cols = max_cols;
|
|
}
|
|
|
|
// get all rows that could be occupied by the current widgets
|
|
var max_rows = this.options.extra_rows;
|
|
this.$widgets.each(function(i, w) {
|
|
max_rows += (+$(w).attr('data-sizey'));
|
|
});
|
|
|
|
this.rows = Math.max(max_rows, this.options.min_rows);
|
|
|
|
this.baseX = ($(window).width() - aw) / 2;
|
|
this.baseY = this.$wrapper.offset().top;
|
|
|
|
if (this.options.autogenerate_stylesheet) {
|
|
this.generate_stylesheet();
|
|
}
|
|
|
|
return this.generate_faux_grid(this.rows, this.cols);
|
|
};
|
|
|
|
/**
|
|
* Destroy this gridster by removing any sign of its presence, making it easy to avoid memory leaks
|
|
*
|
|
* @method destroy
|
|
* @param {Boolean} remove If true, remove gridster from DOM.
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.destroy = function(remove) {
|
|
this.$el.removeData('gridster');
|
|
|
|
// remove bound callback on window resize
|
|
$(window).unbind('.gridster');
|
|
|
|
if (this.drag_api) {
|
|
this.drag_api.destroy();
|
|
}
|
|
|
|
this.remove_style_tags();
|
|
|
|
remove && this.$el.remove();
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
//jQuery adapter
|
|
$.fn.gridster = function(options) {
|
|
return this.each(function() {
|
|
if (! $(this).data('gridster')) {
|
|
$(this).data('gridster', new Gridster( this, options ));
|
|
}
|
|
});
|
|
};
|
|
|
|
return Gridster;
|
|
|
|
}));
|