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https://github.com/EGroupware/egroupware.git
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950 lines
25 KiB
JavaScript
950 lines
25 KiB
JavaScript
/**
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* EGroupware eTemplate2
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*
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package etemplate
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* @subpackage dataview
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* @link http://www.egroupware.org
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* @author Andreas Stöckel
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* @copyright Stylite 2011-2012
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* @version $Id$
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*/
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/*egw:uses
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et2_core_common;
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et2_core_inheritance;
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et2_dataview_interfaces;
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et2_dataview_controller_selection;
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et2_dataview_view_row;
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egw_action.egw_action;
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*/
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/**
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* The fetch timeout specifies the time during which the controller tries to
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* consolidate requests for rows.
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*/
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var ET2_DATAVIEW_FETCH_TIMEOUT = 50;
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var ET2_DATAVIEW_STEPSIZE = 50;
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/**
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* The et2_dataview_controller class is the intermediate layer between a grid
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* instance and the corresponding data source. It manages updating the grid,
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* as well as inserting and deleting rows.
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*/
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var et2_dataview_controller = Class.extend({
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/**
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* Constructor of the et2_dataview_controller, connects to the grid
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* callback.
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*
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* @param _grid is the grid the controller should controll.
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* @param _dataProvider is an object implementing the et2_IDataProvider
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* interface.
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* @param _rowCallback is the callback function that gets called when a row
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* is requested.
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* @param _linkCallback is the callback function that gets called for
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* requesting action links for a row. The row data, the index of the row and
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* the uid are passed as parameters to the function.
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* uid is passed to the function.
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* @param _context is the context in which the _rowCallback and the
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* _linkCallback are called.
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* @param _actionObjectManager is the object that manages the action
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* objects.
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*/
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init: function (_parentController, _grid, _dataProvider, _rowCallback,
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_linkCallback, _context, _actionObjectManager)
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{
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// Copy the given arguments
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this._parentController = _parentController;
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this._grid = _grid;
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this._dataProvider = _dataProvider;
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this._rowCallback = _rowCallback;
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this._linkCallback = _linkCallback;
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this._context = _context;
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// Initialize list of child controllers
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this._children = [];
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// Initialize the "index map" which contains all currently displayed
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// containers hashed by the "index"
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this._indexMap = {};
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// Timer used for queing fetch requests
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this._queueTimer = null;
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// Array which contains all currently queued indices in the form of
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// an associative array
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this._queue = {};
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// Register the dataFetch callback
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this._grid.setDataCallback(this._gridCallback, this);
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// Create the selection manager
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this._selectionMgr = new et2_dataview_selectionManager(
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this._parentController ? this._parentController._selectionMgr : null,
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this._indexMap,
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_actionObjectManager,
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this._selectionFetchRange,
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this._makeIndexVisible,
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this
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);
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// Record the child
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if(this._parentController != null)
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{
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this._parentController._children.push(this);
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}
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},
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destroy: function () {
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// Destroy the selection manager
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this._selectionMgr.free();
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// Clear the selection timeout
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this._clearTimer();
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// Remove the child from the child list
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if(this._parentController != null)
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{
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var idx = this._parentController._children.indexOf(this);
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if (idx >= 0)
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{
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// This element is no longer parent of the child
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this._parentController._children.splice(idx, 1);
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this._parentController = null;
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}
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}
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},
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/**
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* The update function queries the server for changes in the currently
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* managed index range -- those changes are then merged into the current
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* view without a complete rebuild of every row.
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*
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* @param {boolean} clear Skip the fancy stuff, dump everything and start again.
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* Completely clears the grid and selection.
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*/
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update: function (clear) {
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// ---------
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// TODO: Actually stuff here should be done if the server responds that
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// there at all were some changes (needs implementation of "refresh")
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// Tell the grid not to try and update itself while we do this
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this._grid.doInvalidate = false;
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if(clear)
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{
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// Scroll to top
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this._grid.makeIndexVisible(0);
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this._grid.clear();
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// Free selection manager
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this._selectionMgr.clear();
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// Clear the map
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this._indexMap = {}
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// Update selection manager, it uses this by reference
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this._selectionMgr.setIndexMap(this._indexMap);
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// Clear the queue
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this._queue = {};
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// Invalidate the change detection, re-fetches any known rows
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this._lastModification = 0;
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}
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// Remove all rows which are outside the view range
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this._grid.cleanup();
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// Get the currently visible range from the grid
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var range = this._grid.getIndexRange();
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// Force range.top and range.bottom to contain an integer
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if (range.top === false)
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{
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range.top = range.bottom = 0;
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}
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// Require that range from the server
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this._queueFetch(et2_bounds(range.top, clear ? 0 : range.bottom + 1), 0, true);
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},
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/**
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* Rebuilds the complete grid.
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*/
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reset: function () {
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// Throw away all internal mappings and reset the timestamp
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this._indexMap = {};
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// Clear the grid
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this._grid.clear();
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// Clear the queue
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this._queue = {};
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// Update the data
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this.update();
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},
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/**
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* Loads the initial order. Do not call multiple times.
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*/
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loadInitialOrder: function (order) {
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for (var i = 0; i < order.length; i++)
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{
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this._getIndexEntry(i).uid = order[i];
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}
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},
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/**
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* Load initial data
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*
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* @param {string} uid_key Name of the unique row identifier field
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* @param {Object} data Key / Value mapping of initial data.
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*/
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loadInitialData: function (uid_prefix, uid_key, data) {
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var idx = 0;
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for(var key in data)
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{
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// Skip any extra keys
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if(typeof data[key] != "object" || data[key] == null || typeof data[key][uid_key] == "undefined") continue;
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// Add to row / uid map
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var entry = this._getIndexEntry(idx++);
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entry.uid = data[key][uid_key]+"";
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if(entry.uid.indexOf(uid_prefix) < 0)
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{
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entry.uid = uid_prefix + "::" + entry.uid;
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}
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// Add to data cache so grid will find it
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egw.dataStoreUID(entry.uid, data[key])
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// Don't try to insert the rows, grid will do that automatically
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}
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if(idx == 0)
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{
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// No rows, start with an empty
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this._emptyRow();
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}
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},
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/**
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* Returns the depth of the controller instance.
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*/
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getDepth: function () {
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if (this._parentController)
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{
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return this._parentController.getDepth() + 1;
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}
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return 0;
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},
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/**
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* Set the data cache prefix
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* The default is to use appname, but if you need to set it explicitly to
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* something else to avoid conflicts. Use the same prefix everywhere for
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* each type of data. eg. infolog for infolog entries, even if accessed via addressbook
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*/
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setPrefix: function(prefix) {
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this.dataStorePrefix = prefix;
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},
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/**
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* Returns the row information of the passed node, or null if not available
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*
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* @param {DOMNode} node
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* @return {string|false} UID, or false if not found
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*/
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getRowByNode: function(node) {
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// Whatever the node, find a TR
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var row_node = $j(node).closest('tr');
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var row = false
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// Check index map - simple case
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var indexed = this._getIndexEntry(row_node.index());
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if(indexed && indexed.row && indexed.row.getDOMNode() == row_node[0])
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{
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row = indexed;
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}
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else
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{
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// Check whole index map
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for(var index in this._indexMap)
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{
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indexed = this._indexMap[index];
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if( indexed && indexed.row && indexed.row.getDOMNode() == row_node[0])
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{
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row = indexed;
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break;
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}
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}
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}
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// Check children
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for(var i = 0; !row && i < this._children.length; i++)
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{
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var child_row = this._children[i].getRowByNode(node);
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if(child_row !== false) row = child_row;
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}
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if(row && !row.controller)
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{
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row.controller = this;
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}
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return row;
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},
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/* -- PRIVATE FUNCTIONS -- */
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_getIndexEntry: function (_idx) {
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// Create an entry in the index map if it does not exist yet
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if (typeof this._indexMap[_idx] === "undefined")
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{
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this._indexMap[_idx] = {
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"row": null,
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"uid": null
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};
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}
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// Always update the index of the entries before returning them. This is
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// neccessary, as when we remove the uid from an entry without row, its
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// index does not get updated any further
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this._indexMap[_idx]["idx"] = _idx;
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return this._indexMap[_idx];
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},
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/**
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* Inserts a new data row into the grid. index and uid are derived from the
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* given management entry. If the data for the given uid does not exist yet,
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* a "loading" placeholder will be shown instead. The function will do
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* nothing if there already is a row associated to the entry. This function
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* will not re-insert a row if the entry already had a row.
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*
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* @param _entry is the management entry for the index the row will be
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* displayed at.
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* @param _update specifies whether the row should be updated if _entry.row
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* already exists.
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* @return true, if all data for the row has been available, false
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* otherwise.
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*/
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_insertDataRow: function (_entry, _update) {
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// Abort if the entry already has a row but the _insert flag is not set
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if (_entry.row && !_update)
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{
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return true;
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}
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// Context used for the callback functions
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var ctx = {"self": this, "entry": _entry};
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// Create a new row instance, if it does not exist yet
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var createdRow = false;
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if (!_entry.row)
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{
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createdRow = true;
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_entry.row = this._createRow(ctx);
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_entry.row.setDestroyCallback(this._destroyCallback, ctx);
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}
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// Load the row data if we have a uid for the entry
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this.hasData = false; // Gets updated by the _dataCallback
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if (_entry.uid)
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{
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// Register the callback / immediately load the data
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this._dataProvider.dataRegisterUID(_entry.uid, this._dataCallback,
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ctx);
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}
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// Display the loading "row prototype" if we don't have data for the row
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if (!this.hasData)
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{
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// Get the average height, the "-5" derives from the td padding
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var avg = Math.round(this._grid.getAverageHeight() - 5) + "px";
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var prototype = this._grid.getRowProvider().getPrototype("loading");
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$j("div", prototype).css("height", avg);
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var node = _entry.row.getJNode();
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node.empty();
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node.append(prototype.children());
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}
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// Insert the row into the table -- the same row must never be inserted
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// twice into the grid, so this function only executes the following
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// code only if it is a newly created row.
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if (createdRow && _entry.row)
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{
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this._grid.insertRow(_entry.idx, _entry.row);
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}
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return this.hasData;
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},
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/**
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* Create a new row.
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*
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* @param {type} ctx
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* @returns {et2_dataview_container}
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*/
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_createRow: function(ctx) {
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return new et2_dataview_row(this._grid);
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},
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/**
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* Function which gets called by the grid when data is requested.
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*
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* @param _idxStart is the index of the first row for which data is
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* requested.
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* @param _idxEnd is the index of the last requested row.
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*/
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_gridCallback: function (_idxStart, _idxEnd) {
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var needsData = false;
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// Iterate over all elements the dataview requested and create a row
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// which indicates that we are currently loading data
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for (var i = _idxStart; i <= _idxEnd; i++)
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{
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var entry = this._getIndexEntry(i);
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// Insert the row for the entry -- do not update rows which are
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// already existing, as we do not have new data for those.
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if (!this._insertDataRow(entry, false) && needsData === false)
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{
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needsData = i;
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}
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}
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// Queue fetching that data range
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if (needsData !== false)
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{
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this._queueFetch(et2_bounds(needsData, _idxEnd + 1), needsData == _idxStart ? 0 : needsData > _idxStart ? 1 : -1, false);
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}
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},
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/**
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* The _queueFetch function is used to queue a fetch request.
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* TODO: Refresh is currently not used
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*/
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_queueFetch: function (_range, _direction, _isUpdate) {
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// Force immediate to be false
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_isUpdate = _isUpdate ? _isUpdate : false;
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// Push the requests onto the request queue
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var start = Math.max(0, _range.top);
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var end = Math.min(this._grid.getTotalCount(), _range.bottom);
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for (var i = start; i < end; i++)
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{
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if (typeof this._queue[i] === "undefined")
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{
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this._queue[i] = _direction; // Stage 1 - queue for after current, -1 -- queue for before current
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}
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}
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// Start the queue timer, if this has not already been done
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if (this._queueTimer === null && !_isUpdate)
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{
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var self = this;
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egw.debug('log', 'Dataview queue: ', _range);
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this._queueTimer = window.setTimeout(function () {
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self._flushQueue(false);
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}, ET2_DATAVIEW_FETCH_TIMEOUT);
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}
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if (_isUpdate)
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{
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this._flushQueue(true);
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}
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},
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/**
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* Flushes the queue.
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*/
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_flushQueue: function (_isUpdate) {
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// Clear any still existing timer
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this._clearTimer();
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// Mark all elements in a radius of ET2_DATAVIEW_STEPSIZE
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var marked = {};
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var r = _isUpdate ? 0 : Math.floor(ET2_DATAVIEW_STEPSIZE / 2);
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var total = this._grid.getTotalCount();
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for (var key in this._queue)
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{
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if (this._queue[key] > 1)
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continue;
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key = parseInt(key);
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var b = Math.max(0, key - r + (r * this._queue[key]));
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var t = Math.min(key + r + (r * this._queue[key]), total - 1);
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var c = 0;
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for (var i = b; i <= t && c < ET2_DATAVIEW_STEPSIZE; i ++)
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{
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if (typeof this._queue[i] == "undefined"
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|| this._queue[i] <= 1)
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{
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this._queue[i] = 2; // Stage 2 -- pending or available
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marked[i] = true;
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c++;
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}
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}
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}
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// Create a list with start indices and counts
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var fetchList = [];
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var entry = null;
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var last = 0;
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// Get the int keys and sort the array numeric
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var arr = et2_arrayIntKeys(marked).sort(
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function(a,b){return a > b ? 1 : (a == b ? 0 : -1)});
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for (var i = 0; i < arr.length; i++)
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{
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if (i == 0 || arr[i] - last > 1)
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{
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if (entry)
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{
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fetchList.push(entry);
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}
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entry = {
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"start": arr[i],
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"count": 1
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};
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}
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else
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{
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entry.count++;
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}
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last = arr[i];
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}
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if (entry)
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{
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fetchList.push(entry);
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}
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// Special case: If there are no entries in the fetch list and this is
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// an update, create an dummy entry, so that we'll get the current count
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if (fetchList.length === 0 && _isUpdate)
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{
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fetchList.push({
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"start": 0, "count": 0
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});
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// Disable grid invalidate, or it might request again before we're done
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this._grid.doInvalidate = false;
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}
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egw.debug("log", "Dataview flush", fetchList);
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// Execute all queries
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for (var i = 0; i < fetchList.length; i++)
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{
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// Build the query
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var query = {
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"start": fetchList[i].start,
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"num_rows": fetchList[i].count,
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"refresh": false
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};
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// Context used in the callback function
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var ctx = {
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"self": this,
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"start": query.start,
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"count": query.num_rows,
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"lastModification": this._lastModification
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};
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if(this.dataStorePrefix)
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{
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ctx.prefix = this.dataStorePrefix;
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}
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|
|
|
// Call the callback
|
|
this._dataProvider.dataFetch(query, this._fetchCallback, ctx);
|
|
}
|
|
|
|
},
|
|
|
|
_clearTimer: function () {
|
|
|
|
// Reset the queue timer upon destruction
|
|
if (this._queueTimer)
|
|
{
|
|
window.clearTimeout(this._queueTimer);
|
|
this._queueTimer = null;
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Called by the data source when the data changes
|
|
*
|
|
* @param _data Object|null New data, or null. Null will remove the row.
|
|
*/
|
|
_dataCallback: function (_data) {
|
|
// Set the "hasData" flag
|
|
this.self.hasData = true;
|
|
|
|
// Call the row callback with the new data -- the row callback then
|
|
// generates the row DOM nodes that will be inserted into the grid
|
|
if (this.self._rowCallback)
|
|
{
|
|
// Remove everything from the current row
|
|
this.entry.row.clear();
|
|
|
|
// If there's no data, stop
|
|
if(typeof _data == "undefined" || _data == null)
|
|
{
|
|
this.self._destroyCallback.call(
|
|
this,
|
|
this.entry.row
|
|
);
|
|
return;
|
|
}
|
|
|
|
// Fill the row DOM Node with data
|
|
this.self._rowCallback.call(
|
|
this.self._context,
|
|
_data,
|
|
this.entry.row,
|
|
this.entry.idx,
|
|
this.entry
|
|
);
|
|
|
|
// Attach the "subgrid" tag to the row, if the depth of this
|
|
// controller is larger than zero
|
|
var tr = this.entry.row.getDOMNode();
|
|
var d = this.self.getDepth();
|
|
if (d > 0)
|
|
{
|
|
$j(tr).addClass("subentry");
|
|
$j("td:first",tr).children("div").last().addClass("level_" + d + " indentation");
|
|
|
|
if(this.entry.idx == 0)
|
|
{
|
|
// Set the CSS for the level - required so columns line up
|
|
var indent = $j("<span class='indentation'/>").appendTo('body');
|
|
egw.css(".subentry td div.innerContainer.level_"+d,
|
|
"margin-right:" + (parseInt(indent.css("margin-right")) * d) + "px"
|
|
);
|
|
indent.remove();
|
|
}
|
|
}
|
|
|
|
var links = null;
|
|
|
|
// Look for a flag in the row to avoid actions. Use for sums or extra header rows.
|
|
if(!_data.no_actions)
|
|
{
|
|
// Get the action links if the links callback is set
|
|
if (this.self._linkCallback)
|
|
{
|
|
links = this.self._linkCallback.call(
|
|
this.self._context,
|
|
_data,
|
|
this.entry.idx,
|
|
this.entry.uid
|
|
);
|
|
}
|
|
|
|
// Register the row in the selection manager
|
|
this.self._selectionMgr.registerRow(this.entry.uid, this.entry.idx,
|
|
tr, links);
|
|
}
|
|
|
|
// Invalidate the current row entry
|
|
this.entry.row.invalidate();
|
|
}
|
|
},
|
|
|
|
/**
|
|
*
|
|
*/
|
|
_destroyCallback: function (_row) {
|
|
|
|
// Unregister the row from the selection manager, if not selected
|
|
// If it is selected, leave it there - allows selecting rows and scrolling
|
|
var selection = this.self._selectionMgr._getRegisteredRowsEntry(this.entry.uid);
|
|
if (this.entry.row && selection && !egwBitIsSet(selection.state, EGW_AO_STATE_SELECTED))
|
|
{
|
|
var tr = this.entry.row.getDOMNode();
|
|
this.self._selectionMgr._updateState(this.entry.uid, EGW_AO_STATE_NORMAL)
|
|
this.self._selectionMgr.unregisterRow(this.entry.uid, tr);
|
|
}
|
|
|
|
// There is no further row connected to the entry
|
|
this.entry.row = null;
|
|
|
|
// Unregister the data callback
|
|
this.self._dataProvider.dataUnregisterUID(this.entry.uid,
|
|
this.self._dataCallback, this);
|
|
},
|
|
|
|
/**
|
|
* Returns an array containing "_count" index mapping entries starting from
|
|
* the index given in "_start".
|
|
*/
|
|
_getIndexMapping: function (_start, _count) {
|
|
var result = [];
|
|
|
|
for (var i = _start; i < _start + _count; i++)
|
|
{
|
|
result.push(this._getIndexEntry(i));
|
|
}
|
|
|
|
return result;
|
|
},
|
|
|
|
/**
|
|
* Updates the grid according to the new order. The function simply does the
|
|
* following: It iterates along the new order (given in _order) and the old
|
|
* order given in _idxMap. Iteration variables used are
|
|
* a) i -- points to the current entry in _order
|
|
* b) idx -- points to the current grid row that will be effected by
|
|
* this operation.
|
|
* c) mapIdx -- points to the current entry in _indexMap
|
|
* The following cases may occur:
|
|
* a) The current entry in the old order has no uid or no row -- in that
|
|
* case the row at the current position is simply updated,
|
|
* the old pointer will be incremented.
|
|
* b) The two uids differ -- insert a new row with the new uid, do not
|
|
* increment the old pointer.
|
|
* c) The two uids are the same -- increment the old pointer.
|
|
* In a last step all rows that are left in the old order are deleted. All
|
|
* newly created index entries are returned. This function does not update
|
|
* the internal mapping in _idxMap.
|
|
*/
|
|
_updateOrder: function (_start, _count, _idxMap, _order) {
|
|
// The result contains the newly created index map entries which have to
|
|
// be merged with the result
|
|
var result = [];
|
|
|
|
// Iterate over the new order
|
|
var mapIdx = 0;
|
|
var idx = _start;
|
|
for (var i = 0; i < _order.length; i++, idx++)
|
|
{
|
|
var current = _idxMap[mapIdx];
|
|
|
|
if (!current.row || !current.uid)
|
|
{
|
|
// If there is no row yet at the current position or the uid
|
|
// of that entry is unknown, simply update the entry.
|
|
current.uid = _order[i];
|
|
current.idx = idx;
|
|
|
|
// Only update the row, if it is displayed (e.g. has a "loading"
|
|
// row displayed) -- this is needed for prefetching
|
|
if (current.row)
|
|
{
|
|
this._insertDataRow(current, true);
|
|
}
|
|
|
|
mapIdx++;
|
|
}
|
|
else if (current.uid !== _order[i])
|
|
{
|
|
// Insert a new row at the new position
|
|
var entry = {
|
|
"idx": idx,
|
|
"uid": _order[i],
|
|
"row": null
|
|
};
|
|
|
|
this._insertDataRow(entry, true);
|
|
|
|
// Remember the new entry
|
|
result.push(entry);
|
|
}
|
|
else
|
|
{
|
|
// Do nothing, the uids do not differ, just update the index of
|
|
// the element
|
|
current.idx = idx;
|
|
mapIdx++;
|
|
}
|
|
}
|
|
|
|
// Delete as many rows as we have left, invalidate the corresponding
|
|
// index entry
|
|
for (var i = mapIdx; i < _idxMap.length; i++)
|
|
{
|
|
if(typeof _idxMap[i] != 'undefined')
|
|
{
|
|
_idxMap[i].uid = null;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
},
|
|
|
|
_mergeResult: function (_newEntries, _invalidStartIdx, _diff, _total) {
|
|
|
|
if (_newEntries.length > 0 || _diff > 0)
|
|
{
|
|
// Create a new index map
|
|
var newMap = {};
|
|
|
|
// Insert all new entries into the new index map
|
|
for (var i = 0; i < _newEntries.length; i++)
|
|
{
|
|
newMap[_newEntries[i].idx] = _newEntries[i];
|
|
}
|
|
|
|
// Merge the old map with all old entries
|
|
for (var key in this._indexMap)
|
|
{
|
|
// Get the corresponding index entry
|
|
var entry = this._indexMap[key];
|
|
|
|
// Calculate the new index -- if rows were deleted, we'll
|
|
// have to adjust the index
|
|
var newIdx = entry.idx >= _invalidStartIdx
|
|
? entry.idx - _diff : entry.idx;
|
|
if (newIdx >= 0 && newIdx < _total
|
|
&& typeof newMap[newIdx] === "undefined")
|
|
{
|
|
entry.idx = newIdx;
|
|
newMap[newIdx] = entry;
|
|
}
|
|
else
|
|
{
|
|
// Make sure the old entry gets invalidated
|
|
entry.idx = null;
|
|
entry.row = null;
|
|
}
|
|
}
|
|
|
|
// Make the new index map the current index map
|
|
this._indexMap = newMap;
|
|
this._selectionMgr.setIndexMap(newMap);
|
|
}
|
|
|
|
},
|
|
|
|
_fetchCallback: function (_response) {
|
|
this.self._lastModification = _response.lastModification;
|
|
|
|
// Do nothing if _response.order evaluates to false
|
|
if (!_response.order)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Make sure _response.order.length is not longer than the requested
|
|
// count, if a specific count was requested
|
|
var order = this.count != 0 ? _response.order.splice(0, this.count) : _response.order;
|
|
|
|
// Remove from queue, or it will not be fetched again
|
|
if(_response.total < this.count)
|
|
{
|
|
// Less rows than we expected
|
|
// Clear the queue, or the remnants will never be loaded again
|
|
this.self._queue = {};
|
|
}
|
|
else
|
|
{
|
|
for(var i = this.start; i < this.start + order.length; i++)
|
|
delete this.self._queue[i];
|
|
}
|
|
|
|
// Get the current index map for the updated region
|
|
var idxMap = this.self._getIndexMapping(this.start, order.length);
|
|
|
|
// Update the grid using the new order. The _updateOrder function does
|
|
// not update the internal mapping while inserting and deleting rows, as
|
|
// this would move us to another asymptotic runtime level.
|
|
var res = this.self._updateOrder(this.start, this.count, idxMap, order);
|
|
|
|
// Merge the new indices, update all indices with rows that were not
|
|
// affected and invalidate all indices if there were changes
|
|
this.self._mergeResult(res, this.start + order.length,
|
|
idxMap.length - order.length, _response.total);
|
|
|
|
if(_response.total == 0)
|
|
{
|
|
this.self._emptyRow();
|
|
}
|
|
else
|
|
{
|
|
var row = $j(".egwGridView_empty",this.self._grid.innerTbody).remove();
|
|
this.self._selectionMgr.unregisterRow("",0,row.get(0));
|
|
}
|
|
|
|
// Now it's OK to invalidate, if it wasn't before
|
|
this.self._grid.doInvalidate = true;
|
|
|
|
// Update the total element count in the grid
|
|
this.self._grid.setTotalCount(_response.total);
|
|
this.self._selectionMgr.setTotalCount(_response.total);
|
|
|
|
// Schedule an invalidate, in case total is the same
|
|
this.self._grid.invalidate();
|
|
},
|
|
|
|
/**
|
|
* Insert an empty / placeholder row when there is no data to display
|
|
*/
|
|
_emptyRow: function()
|
|
{
|
|
$j(".egwGridView_empty",this._grid.innerTbody).remove();
|
|
if(typeof this._grid._rowProvider != "undefined" && this._grid._rowProvider.getPrototype("empty"))
|
|
{
|
|
var placeholder = this._grid._rowProvider.getPrototype("empty");
|
|
if($j("td",placeholder).length == 1)
|
|
{
|
|
$j("td",placeholder).css("width",this._grid.outerCell.width() + "px")
|
|
}
|
|
placeholder.appendTo(this._grid.innerTbody);
|
|
|
|
// Get the action links if the links callback is set
|
|
var links = null;
|
|
if (this._linkCallback)
|
|
{
|
|
links = this._linkCallback.call(
|
|
this._context,
|
|
{},
|
|
0,
|
|
""
|
|
);
|
|
}
|
|
this._selectionMgr.registerRow("",0,placeholder.get(0), links);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Callback function used by the selection manager to translate the selected
|
|
* range to uids.
|
|
*/
|
|
_selectionFetchRange: function (_range, _callback, _context) {
|
|
this._dataProvider.dataFetch(
|
|
{ "start": _range.top, "num_rows": _range.bottom - _range.top + 1,
|
|
"no_data": true },
|
|
function (_response) {
|
|
_callback.call(_context, _response.order);
|
|
}
|
|
);
|
|
},
|
|
|
|
/**
|
|
* Tells the grid to make the given index visible.
|
|
*/
|
|
_makeIndexVisible: function (_idx) {
|
|
this._grid.makeIndexVisible(_idx);
|
|
}
|
|
|
|
});
|
|
|