egroupware/etemplate/js/et2_widget.js

618 lines
14 KiB
JavaScript

/**
* eGroupWare eTemplate2 - JS Widget base class
*
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
* @package etemplate
* @subpackage api
* @link http://www.egroupware.org
* @author Andreas Stöckel
* @copyright Stylite 2011
* @version $Id$
*/
"use strict";
/*egw:uses
jquery.jquery;
lib/tooltip.js;
et2_xml;
et2_common;
et2_inheritance;
*/
/**
* The registry contains all XML tag names and the corresponding widget
* constructor.
*/
var et2_registry = {};
/**
* Registers the widget class defined by the given constructor and associates it
* with the types in the _types array.
*/
function et2_register_widget(_constructor, _types)
{
// Iterate over all given types and register those
for (var i = 0; i < _types.length; i++)
{
var type = _types[i].toLowerCase();
// Check whether a widget has already been registered for one of the
// types.
if (et2_registry[type])
{
et2_debug("warn", "Widget class registered for " + type +
" will be overwritten.");
}
et2_registry[type] = _constructor;
}
}
/**
* The et2 widget base class.
*/
var et2_widget = Class.extend({
attributes: {
"id": {
"name": "ID",
"type": "string",
"description": "Unique identifier of the widget"
},
/**
* Ignore the "span" property by default - it is read by the grid and
* other widgets.
*/
"span": {
"ignore": true
}
},
// Set the legacyOptions array to the names of the properties the "options"
// attribute defines.
legacyOptions: [],
/**
* The init function is the constructor of the widget. When deriving new
* classes from the widget base class, always call this constructor unless
* you know what you're doing.
*
* @param _parent is the parent object from the XML tree which contains this
* object. The default constructor always adds the new instance to the
* children list of the given parent object. _parent may be NULL.
* @param _type is the node name with which the widget has been created. This
* is usefull if a single widget class implements multiple XET-Node widgets.
*/
init: function(_parent, _type) {
if (typeof _type == "undefined")
{
_type = "widget";
}
this.id = "";
this._mgr = null;
// Copy the parent parameter and add this widget to its parent children
// list.
this._parent = _parent;
this.onSetParent();
if (_parent != null)
{
this._parent.addChild(this);
}
this._children = [];
this.type = _type;
// The supported widget classes array defines a whitelist for all widget
// classes or interfaces child widgets have to support.
this.supportedWidgetClasses = [et2_widget];
},
/**
* The destroy function destroys all children of the widget, removes itself
* from the parents children list.
* In all classes derrived from et2_widget ALWAYS override the destroy
* function and remove ALL references to other objects. Also remember to
* unbind ANY event this widget created and to remove all DOM-Nodes it
* created.
*/
destroy: function() {
// Call the destructor of all children
for (var i = this._children.length - 1; i >= 0; i--)
{
this._children[i].destroy();
}
// Remove this element from the parent
if (this._parent !== null)
{
this._parent.removeChild(this);
}
// Delete all references to other objects
this._children = [];
this._parent = null;
this.onSetParent();
},
/**
* Creates a copy of this widget. The parameters given are passed to the
* constructor of the copied object. If the parameters are omitted, _parent
* is defaulted to null
*/
clone: function(_parent, _type) {
// Default _parent to null
if (typeof _parent == "undefined")
{
_parent = null;
}
// Create the copy
var copy = new (this.constructor)(_parent, _type);
// Assign this element to the copy
copy.assign(this);
return copy;
},
assign: function(_obj) {
// Create a clone of all child elements of the given object
for (var i = 0; i < _obj._children.length; i++)
{
_obj._children[i].clone(this, _obj._children[i].type);
}
// Copy all properties
for (var key in _obj.attributes)
{
if (!_obj.attributes[key].ignore)
{
this.setAttribute(key, _obj.getAttribute(key));
}
}
},
/**
* Returns the parent widget of this widget
*/
getParent: function() {
return this._parent;
},
/**
* The set parent event is called, whenever the parent of the widget is set.
* Child classes can overwrite this function. Whe onSetParent is called,
* the change of the parent has already taken place.
*/
onSetParent: function() {
},
/**
* Returns the list of children of this widget.
*/
getChildren: function() {
return this._children;
},
/**
* Returns the base widget
*/
getRoot: function() {
if (this._parent != null)
{
return this._parent.getRoot();
}
else
{
return this;
}
},
/**
* Inserts an child at the end of the list.
*
* @param _node is the node which should be added. It has to be an instance
* of et2_widget
*/
addChild: function(_node) {
this.insertChild(_node, this._children.length);
},
/**
* Inserts a child at the given index.
*
* @param _node is the node which should be added. It has to be an instance
* of et2_widget
* @param _idx is the position at which the element should be added.
*/
insertChild: function(_node, _idx) {
// Check whether the node is one of the supported widget classes.
if (this.isOfSupportedWidgetClass(_node))
{
_node.parent = this;
this._children.splice(_idx, 0, _node);
}
else
{
throw("_node is not supported by this widget class!");
}
},
/**
* Removes the child but does not destroy it.
*/
removeChild: function(_node) {
// Retrieve the child from the child list
var idx = this._children.indexOf(_node);
if (idx >= 0)
{
// This element is no longer parent of the child
_node._parent = null;
_node.onSetParent();
this._children.splice(idx, 1);
}
},
/**
* Searches an element by id in the tree, descending into the child levels.
*
* @param _id is the id you're searching for
*/
getWidgetById: function(_id) {
if (this.id == _id)
{
return this;
}
for (var i = 0; i < this._children.length; i++)
{
var elem = this._children[i].getWidgetById(_id);
if (elem != null)
{
return elem;
}
}
return null;
},
/**
* Function which allows iterating over the complete widget tree.
*
* @param _callback is the function which should be called for each widget
* @param _context is the context in which the function should be executed
* @param _type is an optional parameter which specifies a class/interface
* the elements have to be instanceOf.
*/
iterateOver: function(_callback, _context, _type) {
if (typeof _type == "undefined")
{
_type = et2_widget;
}
if (this.instanceOf(_type))
{
_callback.call(_context, this);
}
for (var i = 0; i < this._children.length; i++)
{
this._children[i].iterateOver(_callback, _context, _type);
}
},
isOfSupportedWidgetClass: function(_obj)
{
for (var i = 0; i < this.supportedWidgetClasses.length; i++)
{
if (_obj.instanceOf(this.supportedWidgetClasses[i]))
{
return true;
}
}
return false;
},
createElementFromNode: function(_node, _nodeName) {
if (typeof _nodeName == "undefined")
{
_nodeName = _node.nodeName.toLowerCase();
}
// Check whether a widget with the given type is registered.
var constructor = typeof et2_registry[_nodeName] == "undefined" ?
et2_placeholder : et2_registry[_nodeName];
// Creates the new widget, passes this widget as an instance and
// passes the widgetType. Then it goes on loading the XML for it.
var widget = new constructor(this, _nodeName)
widget.loadFromXML(_node);
return widget;
},
/**
* Loads the widget tree from an XML node
*/
loadFromXML: function(_node) {
// Try to load the attributes of the current node
if (_node.attributes)
{
this.loadAttributes(_node.attributes);
}
// Load the child nodes.
for (var i = 0; i < _node.childNodes.length; i++)
{
var node = _node.childNodes[i];
var widgetType = node.nodeName.toLowerCase();
if (widgetType == "#comment")
{
continue;
}
if (widgetType == "#text")
{
if (node.data.replace(/^\s+|\s+$/g, ''))
{
this.loadContent(node.data);
}
continue;
}
// Create the new element
this.createElementFromNode(node, widgetType);
}
},
/**
* Loads the widget attributes from the passed DOM attributes array.
*/
loadAttributes: function(_attrs) {
for (var i = 0; i < _attrs.length; i++)
{
if (_attrs[i].name == "options")
{
// Parse the legacy options
var splitted = et2_csvSplit(_attrs[i].value);
for (var i = 0; i < splitted.length && i < this.legacyOptions.length; i++)
{
this.setAttribute(this.legacyOptions[i], splitted[i]);
}
}
else
{
this.setAttribute(_attrs[i].name, _attrs[i].value);
}
}
},
/**
* Called whenever textNodes are loaded from the XML tree
*/
loadContent: function(_content) {
},
/**
* Calls the setter of each property with its current value, calls the
* update function of all child nodes.
*/
update: function() {
// Go through every property of this object and check whether a
// corresponding setter function exists. If yes, it is called.
for (var key in this.attributes)
{
if (!this.attributes[key].ignore)
{
this.setAttribute(key, this.getAttribute(key));
}
}
// Call the update function of all children.
for (var i = 0; i < this._children.length; i++)
{
this._children[i].update();
}
},
setContentMgr: function(_mgr) {
this._mgr = _mgr;
},
getContentMgr: function() {
if (this._mgr != null)
{
return this._mgr;
}
else if (this._parent)
{
return this._parent.getContentMgr();
}
return null;
}
});
/**
* Interface for all widget classes, which are based on a DOM node.
*/
var et2_IDOMNode = new Interface({
/**
* Returns the DOM-Node of the current widget. The return value has to be
* a plain DOM node. If you want to return an jQuery object as you receive
* it with
*
* obj = $j(node);
*
* simply return obj[0];
*
* @param _sender The _sender parameter defines which widget is asking for
* the DOMNode.depending on that, the widget may return different nodes.
* This is used in the grid. Normally the _sender parameter can be omitted
* in most implementations of the getDOMNode function.
* However, you should always define the _sender parameter when calling
* getDOMNode!
*/
getDOMNode: function(_sender) {}
});
/**
* Abstract widget class which can be inserted into the DOM. All widget classes
* deriving from this class have to care about implementing the "getDOMNode"
* function which has to return the DOM-Node.
*/
var et2_DOMWidget = et2_widget.extend(et2_IDOMNode, {
/**
* When the DOMWidget is initialized, it grabs the DOM-Node of the parent
* object (if available) and passes it to its own "createDOMNode" function
*/
init: function(_parent, _type) {
this.parentNode = null;
this._attachSet = {
"node": null,
"parent": null
};
// Call the inherited constructor
this._super.apply(this, arguments);
},
/**
* Detatches the node from the DOM and clears all references to the parent
* node or the dom node of this widget.
*/
destroy: function() {
this.detatchFromDOM();
this.parentNode = null;
this._attachSet = {};
this._super();
},
/**
* Automatically tries to attach this node to the parent widget.
*/
onSetParent: function() {
// Check whether the parent implements the et2_IDOMNode interface. If
// yes, grab the DOM node and create our own.
if (this._parent && this._parent.implements(et2_IDOMNode)) {
this.setParentDOMNode(this._parent.getDOMNode(this));
}
},
/**
* Detaches the widget from the DOM tree, if it had been attached to the
* DOM-Tree using the attachToDOM method.
*/
detatchFromDOM: function() {
if (this._attachSet.node && this._attachSet.parent)
{
// Remove the current node from the parent node
this._attachSet.parent.removeChild(this._attachSet.node);
// Reset the "attachSet"
this._attachSet = {
"node": null,
"parent": null
};
return true;
}
return false;
},
/**
* Attaches the widget to the DOM tree. Fails if the widget is already
* attached to the tree or no parent node or no node for this widget is
* defined.
*/
attachToDOM: function() {
// Attach the DOM node of this widget (if existing) to the new parent
var node = this.getDOMNode(this);
if (node && this.parentNode &&
(node != this._attachSet.node ||
this.parentNode != this._attachSet.parent))
{
this.parentNode.appendChild(node);
// Store the currently attached nodes
this._attachSet = {
"node": node,
"parent": this.parentNode
};
return true;
}
return false;
},
/**
* Set the parent DOM node of this element. If another parent node is already
* set, this widget removes itself from the DOM tree
*/
setParentDOMNode: function(_node) {
if (_node != this.parentNode)
{
// Detatch this element from the DOM tree
this.detatchFromDOM();
this.parentNode = _node;
// And attatch the element to the DOM tree
this.attachToDOM();
}
},
/**
* Returns the parent node.
*/
getParentDOMNode: function() {
return this.parentNode;
},
/**
* Sets the id of the DOM-Node.
*/
set_id: function(_value) {
this.id = _value;
var node = this.getDOMNode(this);
if (node)
{
if (_value != "")
{
node.setAttribute("id", _value);
}
else
{
node.removeAttribute("id");
}
}
}
});