mirror of
https://github.com/EGroupware/egroupware.git
synced 2024-11-16 04:53:13 +01:00
ba35be1d86
Fix vfsSelectUI to be able to select files again with click on the row and only submit selected files. Also change Et2Widget.iterateOver and legacy et2_widget.interateOver to be called with new web-component classes like Et2Checkbox. Also make Et2Widget matching all widgets by default like et2_widget. Remove legacy et2_widget_checkbox code.
281 lines
7.0 KiB
TypeScript
281 lines
7.0 KiB
TypeScript
/**
|
|
* EGroupware eTemplate2 - JS code for implementing inheritance with attributes
|
|
*
|
|
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
|
|
* @package etemplate
|
|
* @subpackage api
|
|
* @link: https://www.egroupware.org
|
|
* @author Andreas Stöckel
|
|
*/
|
|
|
|
/*egw:uses
|
|
et2_core_common;
|
|
*/
|
|
|
|
import {egw, IegwAppLocal} from "../jsapi/egw_global";
|
|
import {et2_checkType, et2_no_init, et2_validateAttrib} from "./et2_core_common";
|
|
import {et2_implements_registry} from "./et2_core_interfaces";
|
|
import {Et2Widget} from "./Et2Widget/Et2Widget";
|
|
|
|
export class ClassWithInterfaces
|
|
{
|
|
/**
|
|
* The implements function can be used to check whether the object
|
|
* implements the given interface.
|
|
*
|
|
* As TypeScript can not (yet) check if an objects implements an interface on runtime,
|
|
* we currently implements with each interface a function called 'implements_'+interfacename
|
|
* to be able to check here.
|
|
*
|
|
* @param _iface name of interface to check
|
|
*/
|
|
implements(_iface_name: string)
|
|
{
|
|
if (typeof et2_implements_registry[_iface_name] === 'function' &&
|
|
et2_implements_registry[_iface_name](this))
|
|
{
|
|
return true
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Check if object is an instance of a class or implements an interface (specified by the interfaces name)
|
|
*
|
|
* @param _class_or_interfacename class(-name) or string with name of interface
|
|
*/
|
|
instanceOf(_class_or_interfacename: any): boolean
|
|
{
|
|
if (typeof _class_or_interfacename === 'string')
|
|
{
|
|
return this.implements(_class_or_interfacename);
|
|
}
|
|
if (_class_or_interfacename === Et2Widget)
|
|
{
|
|
return true;
|
|
}
|
|
return this instanceof _class_or_interfacename;
|
|
}
|
|
}
|
|
|
|
export class ClassWithAttributes extends ClassWithInterfaces
|
|
{
|
|
/**
|
|
* Object to collect the attributes we operate on
|
|
*/
|
|
attributes: object;
|
|
|
|
/**
|
|
* Returns the value of the given attribute. If the property does not
|
|
* exist, an error message is issued.
|
|
*
|
|
* @param {string} _name
|
|
* @return {*}
|
|
*/
|
|
getAttribute(_name)
|
|
{
|
|
if (typeof this.attributes[_name] != "undefined" &&
|
|
!this.attributes[_name].ignore)
|
|
{
|
|
if (typeof this["get_" + _name] == "function")
|
|
{
|
|
return this["get_" + _name]();
|
|
}
|
|
else
|
|
{
|
|
return this[_name];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
egw.debug("error", this, "Attribute '" + _name + "' does not exist!");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The setAttribute function sets the attribute with the given name to
|
|
* the given value. _override defines, whether this[_name] will be set,
|
|
* if this key already exists. _override defaults to true. A warning
|
|
* is issued if the attribute does not exist.
|
|
*
|
|
* @param {string} _name
|
|
* @param {*} _value
|
|
* @param {boolean} _override
|
|
*/
|
|
setAttribute(_name, _value, _override)
|
|
{
|
|
if (typeof this.attributes[_name] != "undefined")
|
|
{
|
|
if (!this.attributes[_name].ignore)
|
|
{
|
|
if (typeof _override == "undefined")
|
|
{
|
|
_override = true;
|
|
}
|
|
|
|
var val = et2_checkType(_value, this.attributes[_name].type,
|
|
_name, this);
|
|
|
|
if (typeof this["set_" + _name] == "function")
|
|
{
|
|
this["set_" + _name](val);
|
|
}
|
|
else if (_override || typeof this[_name] == "undefined")
|
|
{
|
|
this[_name] = val;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
egw.debug("warn", this, "Attribute '" + _name + "' does not exist!");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* generateAttributeSet sanitizes the given associative array of attributes
|
|
* (by passing each entry to "et2_checkType" and checking for existance of
|
|
* the attribute) and adds the default values to the associative array.
|
|
*
|
|
* @param {object} _attrs is the associative array containing the attributes.
|
|
*/
|
|
static generateAttributeSet(widget, _attrs)
|
|
{
|
|
// Sanity check and validation
|
|
for (var key in _attrs)
|
|
{
|
|
if (typeof widget[key] != "undefined")
|
|
{
|
|
if (!widget[key].ignore)
|
|
{
|
|
_attrs[key] = et2_checkType(_attrs[key], widget[key].type,
|
|
key, this);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Key does not exist - delete it and issue a warning
|
|
delete (_attrs[key]);
|
|
egw.debug("warn", this, "Attribute '" + key +
|
|
"' does not exist in " + _attrs.type + "!");
|
|
}
|
|
}
|
|
|
|
// Include default values or already set values for this attribute
|
|
for (var key in widget)
|
|
{
|
|
if (typeof _attrs[key] == "undefined")
|
|
{
|
|
var _default = widget[key]["default"];
|
|
if (_default == et2_no_init)
|
|
{
|
|
_default = undefined;
|
|
}
|
|
|
|
_attrs[key] = _default;
|
|
}
|
|
}
|
|
|
|
return _attrs;
|
|
}
|
|
|
|
/**
|
|
* The initAttributes function sets the attributes to their default
|
|
* values. The attributes are not overwritten, which means, that the
|
|
* default is only set, if either a setter exists or this[propName] does
|
|
* not exist yet.
|
|
*
|
|
* @param {object} _attrs is the associative array containing the attributes.
|
|
*/
|
|
initAttributes(_attrs)
|
|
{
|
|
for (var key in _attrs)
|
|
{
|
|
if (typeof this.attributes[key] != "undefined" && !this.attributes[key].ignore && !(_attrs[key] == undefined))
|
|
{
|
|
this.setAttribute(key, _attrs[key], false);
|
|
}
|
|
}
|
|
}
|
|
|
|
static buildAttributes(class_prototype: object)
|
|
{
|
|
let class_tree = [];
|
|
let attributes = {};
|
|
let n = 0;
|
|
do
|
|
{
|
|
n++;
|
|
class_tree.push(class_prototype);
|
|
class_prototype = Object.getPrototypeOf(class_prototype);
|
|
}
|
|
while(class_prototype && class_prototype !== ClassWithAttributes && n < 50);
|
|
|
|
for (let i = class_tree.length - 1; i >= 0; i--)
|
|
{
|
|
attributes = ClassWithAttributes.extendAttributes(attributes, class_tree[i]._attributes);
|
|
}
|
|
return attributes;
|
|
}
|
|
|
|
/**
|
|
* Extend current _attributes with the one from the parent class
|
|
*
|
|
* This gives inheritance from the parent plus the ability to override in the current class.
|
|
*
|
|
* @param _attributes
|
|
* @param _parent
|
|
*/
|
|
static extendAttributes(_parent: object, _attributes: object): object
|
|
{
|
|
function _copyMerge(_new, _old)
|
|
{
|
|
var result = {};
|
|
|
|
// Copy the new object
|
|
if (typeof _new != "undefined")
|
|
{
|
|
for (var key in _new)
|
|
{
|
|
result[key] = _new[key];
|
|
}
|
|
}
|
|
|
|
// Merge the old object
|
|
for (var key in _old)
|
|
{
|
|
if (typeof result[key] == "undefined")
|
|
{
|
|
result[key] = _old[key];
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
var attributes = {};
|
|
|
|
// Copy the old attributes
|
|
for (var key in _attributes)
|
|
{
|
|
attributes[key] = _copyMerge({}, _attributes[key]);
|
|
}
|
|
|
|
// Add the old attributes to the new ones. If the attributes already
|
|
// exist, they are merged.
|
|
for (var key in _parent)
|
|
{
|
|
var _old = _parent[key];
|
|
|
|
attributes[key] = _copyMerge(attributes[key], _old);
|
|
}
|
|
|
|
// Validate the attributes
|
|
for (var key in attributes)
|
|
{
|
|
et2_validateAttrib(key, attributes[key]);
|
|
}
|
|
|
|
return attributes;
|
|
}
|
|
} |