egroupware_official/api/js/egw_action/EgwActionObject.ts

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/**
* EGroupware egw_action framework - egw action framework
*
* @link https://www.egroupware.org
* @author Andreas Stöckel <as@stylite.de>
* @copyright 2011 by Andreas Stöckel
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
* @package egw_action
*/
import {EgwActionLink} from "./EgwActionLink";
import {EgwActionManager} from "./EgwActionManager";
import {egwBitIsSet, egwObjectLength, egwQueueCallback, egwSetBit} from "./egw_action_common";
import {
EGW_AO_EXEC_SELECTED, EGW_AO_EXEC_THIS,
EGW_AO_FLAG_IS_CONTAINER,
EGW_AO_SHIFT_STATE_BLOCK,
EGW_AO_SHIFT_STATE_MULTI,
EGW_AO_SHIFT_STATE_NONE,
EGW_AO_STATE_FOCUSED,
EGW_AO_STATE_NORMAL,
EGW_AO_STATE_SELECTED,
EGW_AO_STATE_VISIBLE,
EGW_KEY_A,
EGW_KEY_ARROW_DOWN,
EGW_KEY_ARROW_UP,
EGW_KEY_PAGE_DOWN,
EGW_KEY_PAGE_UP,
EGW_KEY_SPACE
} from "./egw_action_constants";
import type {EgwActionObjectInterface} from "./EgwActionObjectInterface";
import {egwActionObjectInterface} from "./egw_action";
/**
* The egwActionObject represents an abstract object to which actions may be
* applied. Communication with the DOM tree is established by using the
* egwActionObjectInterface (AOI), which is passed in the constructor.
* egwActionObjects are organized in a tree structure.
*
* @param {string} _id is the identifier of the object which
* @param {EgwActionObject} _parent is the parent object in the hierarchy. This may be set to NULL
* @param {egwActionObjectInterface} _iface is the egwActionObjectInterface which connects the object
* to the outer world.
* @param {EgwActionManager} _manager is the action manager this object is connected to
* this object to the DOM tree. If the _manager isn't supplied, the parent manager
* is taken.
* @param {number} _flags a set of additional flags being applied to the object,
* defaults to 0
*/
export class EgwActionObject {
readonly id: string
readonly parent: EgwActionObject
public readonly children: EgwActionObject[] = []
private actionLinks: EgwActionLink[] = []
iface: EgwActionObjectInterface
readonly manager: EgwActionManager
readonly flags: number
data: any = null
private readonly setSelectedCallback: any = null;
private registeredImpls: any[] = [];
// Two variables which help fast travelling through the object tree, when
// searching for the selected/focused object.
private selectedChildren = [];
private focusedChild:EgwActionObject = null;
private readonly onBeforeTrigger: Function = undefined
_context: any = undefined
constructor(_id: string, _parent, _interface:EgwActionObjectInterface, _manager?, _flags: number=0) {
if (typeof _manager == "undefined" && typeof _parent == "object" && _parent) _manager = _parent.manager;
if (typeof _flags == "undefined") _flags = 0;
this.id = _id
this.parent = _parent
this.iface = _interface
this.manager = _manager
this.flags = _flags
this.setAOI(_interface)
}
/**
* Sets the action object interface - if "NULL" is given, the iface is set
* to a dummy interface which is used to store the temporary data.
*
* @param {egwActionObjectInterface} _aoi
*/
setAOI(_aoi) {
if (_aoi == null) {
//TODo replace DummyInterface
_aoi = new egwActionObjectInterface();
}
// Copy the state from the old interface
if (this.iface) {
_aoi.setState(this.iface.getState());
}
// Replace the interface object
this.iface = _aoi;
this.iface.setStateChangeCallback(this._ifaceCallback, this);
this.iface.setReconnectActionsCallback(this._reconnectCallback, this);
};
/**
// * Returns the object from the tree with the given ID
// *
// * @param {string} _id
// * @param {number} _search_depth
// * @return {egwActionObject} description
// * @todo Add search function to egw_action_commons.js
// */
getObjectById(_id, _search_depth) {
if (this.id == _id) {
return this;
}
if (typeof _search_depth == "undefined") {
_search_depth = Number.MAX_VALUE;
}
for (let i = 0; i < this.children.length && _search_depth > 0; i++) {
const obj = this.children[i].getObjectById(_id, _search_depth - 1);
if (obj) {
return obj;
}
}
return null;
};
/**
* Adds an object as child to the actionObject and returns it - if the supplied
* parameter is an object, the object will be added directly, otherwise an object
* with the given id will be created.
*
* @param {(string|object)} _id Id of the object which will be created or the object
* that will be added.
* @param {object} _interface if _id was a string, _interface defines the interface which
* will be connected to the newly generated object.
* @param {number} _flags are the flags will which be supplied to the newly generated
* object. May be omitted.
* @returns object the generated object
*/
addObject(_id: any, _interface: EgwActionObjectInterface=null, _flags: number=0) {
return this.insertObject(false, _id, _interface, _flags);
};
/**
* Inserts an object as child to the actionObject and returns it - if the supplied
* parameter is an object, the object will be added directly, otherwise an object
* with the given id will be created.
*
* @param {number} _index Position where the object will be inserted, "false" will add it
* to the end of the list.
* @param {string|object} _id Id of the object which will be created or the object
* that will be added.
* @param {object} _iface if _id was a string, _iface defines the interface which
* will be connected to the newly generated object.
* @param {number} _flags are the flags will which be supplied to the newly generated
* object. May be omitted.
* @returns object the generated object
*/
insertObject(_index: number | boolean, _id: string | EgwActionObject, _iface: EgwActionObjectInterface, _flags: number) {
if (_index === false) _index = this.children.length;
let obj = null;
if (typeof _id == "object") {
obj = _id;
// Set the parent to null and reset the focus of the object
obj.parent = null;
obj.setFocused(false);
// Set the parent to this object
obj.parent = this;
} else if (typeof _id == "string") {
obj = new EgwActionObject(_id, this, _iface, this.manager, _flags);
}
if (obj) {
// Add the element to the children
this.children.splice(_index as number, 0, obj);
} else {
throw "Error while adding new element to the ActionObjects!";
}
return obj;
};
/**
* Deletes all children of the egwActionObject
*/
clear() {
// Remove all children
while (this.children.length > 0) {
this.children[0].remove();
}
// Delete all other references
this.selectedChildren = [];
this.focusedChild = null;
// Remove links
this.actionLinks = [];
};
/**
* Deletes this object from the parent container
*/
remove() {
// Remove focus and selection from this element
this.setFocused(false);
this.setSelected(false);
this.setAllSelected(false);
// Unregister all registered action implementations
this.unregisterActions();
// Clear the child-list
this.clear();
// Remove this element from the parent list
if (this.parent != null) {
const idx = this.parent.children.indexOf(this);
if (idx >= 0) {
this.parent.children.splice(idx, 1);
}
}
};
/**
* Searches for the root object in the action object tree and returns it.
*/
getRootObject() {
if (this.parent === null) {
return this;
} else {
return this.parent.getRootObject();
}
};
/**
* Returns a list with all parents of this object.
*/
getParentList() {
if (this.parent === null) {
return [];
} else {
const list = this.parent.getParentList();
list.unshift(this.parent);
return list;
}
};
/**
* Returns the first parent which has the container flag
*/
getContainerRoot(): EgwActionObject {
if (egwBitIsSet(this.flags, EGW_AO_FLAG_IS_CONTAINER) || this.parent === null) {
return this;
} else {
return this.parent.getContainerRoot();
}
};
/**
* Returns all selected objects which are in the current subtree.
*
* @param {function} _test is a function, which gets an object and checks whether
* it will be added to the list.
* @param {array} _list is internally used to fetch all selected elements, please
* omit this parameter when calling the function.
*/
getSelectedObjects(_test?, _list?) {
if (typeof _test == "undefined") _test = null;
if (typeof _list == "undefined") {
_list = {"elements": []};
}
if ((!_test || _test(this)) && this.getSelected()) _list.elements.push(this);
if (this.selectedChildren) {
for (let i = 0; i < this.selectedChildren.length; i++) {
this.selectedChildren[i].getSelectedObjects(_test, _list);
}
}
return _list.elements;
};
/**
* Returns whether all objects in this tree are selected
*/
getAllSelected() {
if (this.children.length == this.selectedChildren.length) {
for (let i = 0; i < this.children.length; i++) {
if (!this.children[i].getAllSelected()) return false;
}
// If this element is a container *and* does not have any children, we
// should return false. If this element is not a container we have to
// return true has this is the recursion base case
return (!egwBitIsSet(this.flags, EGW_AO_FLAG_IS_CONTAINER)) || (this.children.length > 0);
}
return false;
};
/**
* Toggles the selection of all objects.
*
* @param _select boolean specifies whether the objects should get selected or not.
* If this parameter is not supplied, the selection will be toggled.
*/
toggleAllSelected(_select?) {
if (typeof _select == "undefined") {
_select = !this.getAllSelected();
}
// Check for a select_all action
if (_select && this.manager && this.manager.getActionById('select_all')) {
return this.manager.getActionById('select_all').execute(this);
}
this.setAllSelected(_select);
};
/**
* Creates a list which contains all items of the element tree.
*
* @param {boolean} _visibleOnly
* @param {object} _obj is used internally to pass references to the array inside
* the object.
* @return {array}
*/
flatList(_visibleOnly?: boolean, _obj?: { elements: EgwActionObject[] }) {
if (typeof (_obj) == "undefined") {
_obj = {
"elements": []
};
}
if (typeof (_visibleOnly) == "undefined") {
_visibleOnly = false;
}
if (!_visibleOnly || this.getVisible()) {
_obj.elements.push(this);
}
for (const child of this.children) {
child.flatList(_visibleOnly, _obj);
}
return _obj.elements;
};
/**
* Returns a traversal list with all objects which are in between the given object
* and this one. The operation returns an empty list, if a container object is
* found on the way.
*
* @param {object} _to
* @return {array}
* @todo Remove flatList here!
*/
traversePath(_to) {
const contRoot: EgwActionObject = this.getContainerRoot();
if (contRoot) {
// Get a flat list of all the hncp elements and search for this object
// and the object supplied in the _to parameter.
const flatList = contRoot.flatList();
const thisId = flatList.indexOf(this);
const toId = flatList.indexOf(_to);
// Check whether both elements have been found in this part of the tree,
// return the slice of that list.
if (thisId !== -1 && toId !== -1) {
const from = Math.min(thisId, toId);
const to = Math.max(thisId, toId);
return flatList.slice(from, to + 1);
}
}
return [];
};
/**
* Returns the index of this object in the children list of the parent object.
*/
getIndex() {
if (this.parent === null) {
//TODO check: should be -1 for invalid
return 0;
} else {
return this.parent.children.indexOf(this);
}
};
/**
* Returns the deepest object which is currently focused. Objects with the
* "container"-flag will not be returned.
*/
getFocusedObject() {
return this.focusedChild || null;
};
/**
* Internal function which is connected to the ActionObjectInterface associated
* with this object in the constructor. It gets called, whenever the object
* gets (de)selected.
*
* @param {number} _newState is the new state of the object
* @param {number} _changedBit
* @param {number} _shiftState is the status of extra keys being pressed during the
* selection process.
*/
_ifaceCallback(_newState: number, _changedBit: number, _shiftState?: number) {
if (typeof _shiftState == "undefined") _shiftState = EGW_AO_SHIFT_STATE_NONE;
let selected: boolean = egwBitIsSet(_newState, EGW_AO_STATE_SELECTED);
const visible: boolean = egwBitIsSet(_newState, EGW_AO_STATE_VISIBLE);
// Check whether the visibility of the object changed
if (_changedBit == EGW_AO_STATE_VISIBLE && visible != this.getVisible()) {
// Deselect the object
if (!visible) {
this.setSelected(false);
this.setFocused(false);
return EGW_AO_STATE_NORMAL;
} else {
// Auto-register the actions attached to this object
this.registerActions();
}
}
// Remove the focus from all children on the same level
if (this.parent && visible && _changedBit == EGW_AO_STATE_SELECTED) {
selected = egwBitIsSet(_newState, EGW_AO_STATE_SELECTED);
let objs = [];
if (selected) {
// Deselect all other objects inside this container, if the "MULTI" shift-state is not set
if (!egwBitIsSet(_shiftState, EGW_AO_SHIFT_STATE_MULTI)) {
this.getContainerRoot().setAllSelected(false);
}
// If the LIST state is active, get all objects in between this one and the focused one
// and set their select state.
if (egwBitIsSet(_shiftState, EGW_AO_SHIFT_STATE_BLOCK)) {
const focused = this.getFocusedObject();
if (focused) {
objs = this.traversePath(focused);
for (let i = 0; i < objs.length; i++) {
objs[i].setSelected(true);
}
}
}
}
// If the focused element didn't belong to this container, or the "list"
// shift-state isn't active, set the focus to this element.
if (objs.length == 0 || !egwBitIsSet(_shiftState, EGW_AO_SHIFT_STATE_BLOCK)) {
this.setFocused(true);
_newState = egwSetBit(EGW_AO_STATE_FOCUSED, _newState, true);
}
this.setSelected(selected);
}
return _newState;
};
/**
* Handler for key presses
*
* @param {number} _keyCode
* @param {boolean} _shift
* @param {boolean} _ctrl
* @param {boolean} _alt
* @returns {boolean}
*/
handleKeyPress(_keyCode, _shift, _ctrl, _alt) {
switch (_keyCode) {
case EGW_KEY_ARROW_UP:
case EGW_KEY_ARROW_DOWN:
case EGW_KEY_PAGE_UP:
case EGW_KEY_PAGE_DOWN:
if (!_alt) {
const intval = (_keyCode == EGW_KEY_ARROW_UP || _keyCode == EGW_KEY_ARROW_DOWN) ? 1 : 10;
if (this.children.length > 0) {
// Get the focused object
const focused = this.getFocusedObject();
// Determine the object which should get selected
let selObj = null;
if (!focused) {
selObj = this.children[0];
} else {
selObj = (_keyCode == EGW_KEY_ARROW_UP || _keyCode == EGW_KEY_PAGE_UP) ?
focused.getPrevious(intval) : focused.getNext(intval);
}
if (selObj != null) {
if (!_shift && !(this.parent && this.parent.data && this.parent.data.keyboard_select)) {
this.setAllSelected(false);
} else if (!(this.parent && this.parent.data && this.parent.data.keyboard_select)) {
const objs = focused.traversePath(selObj);
for (let i = 0; i < objs.length; i++) {
objs[i].setSelected(true);
}
}
if (!(this.parent.data && this.parent.data.keyboard_select)) {
selObj.setSelected(true);
}
selObj.setFocused(true);
// Tell the aoi of the object to make it visible
selObj.makeVisible();
}
return true;
}
}
break;
// Space bar toggles selected for current row
case EGW_KEY_SPACE:
if (this.children.length <= 0) {
break;
}
// Mark that we're selecting by keyboard, or arrows will reset selection
if (!this.parent.data) {
this.parent.data = {};
}
this.parent.data.keyboard_select = true;
// Get the focused object
const focused = this.getFocusedObject();
focused.setSelected(!focused.getSelected());
// Tell the aoi of the object to make it visible
focused.makeVisible();
return true;
// Handle CTRL-A to select all elements in the current container
case EGW_KEY_A:
if (_ctrl && !_shift && !_alt) {
this.toggleAllSelected();
return true;
}
break;
}
return false;
};
getPrevious(_intval) {
if (this.parent != null) {
if (this.getFocused() && !this.getSelected()) {
return this;
}
const flatTree = this.getContainerRoot().flatList();
let idx = flatTree.indexOf(this);
if (idx > 0) {
idx = Math.max(1, idx - _intval);
return flatTree[idx];
}
}
return this;
};
getNext(_intval) {
if (this.parent != null) {
if (this.getFocused() && !this.getSelected()) {
return this;
}
const flatTree = this.getContainerRoot().flatList(true);
let idx = flatTree.indexOf(this);
if (idx < flatTree.length - 1) {
idx = Math.min(flatTree.length - 1, idx + _intval);
return flatTree[idx];
}
}
return this;
};
/**
* Returns whether the object is currently selected.
*/
getSelected() {
return egwBitIsSet(this.getState(), EGW_AO_STATE_SELECTED);
};
/**
* Returns whether the object is currently focused.
*/
getFocused() {
return egwBitIsSet(this.getState(), EGW_AO_STATE_FOCUSED);
};
/**
* Returns whether the object currently is visible - visible means, that the
* AOI has a dom node and is visible.
*/
getVisible() {
return egwBitIsSet(this.getState(), EGW_AO_STATE_VISIBLE);
};
/**
* Returns the complete state of the object.
*/
getState() {
return this.iface.getState();
};
/**
* Sets the focus of the element. The formerly focused element in the tree will
* be de-focused.
*
* @param {boolean} _focused - whether to remove or set the focus. Defaults to true
*/
setFocused(_focused) {
if (typeof _focused == "undefined") _focused = true;
const state = this.iface.getState();
if (egwBitIsSet(state, EGW_AO_STATE_FOCUSED) != _focused) {
// Un-focus the currently focused object
const currentlyFocused = this.getFocusedObject();
if (currentlyFocused && currentlyFocused != this) {
currentlyFocused.setFocused(false);
}
this.iface.setState(egwSetBit(state, EGW_AO_STATE_FOCUSED, _focused));
if (this.parent) {
this.parent.updateFocusedChild(this, _focused);
}
}
if (this.focusedChild != null && _focused == false) {
this.focusedChild.setFocused(false);
}
};
/**
* Sets the selected state of the element.
*
* @param {boolean} _selected
* @TODO Callback
*/
setSelected(_selected) {
const state = this.iface.getState();
if ((egwBitIsSet(state, EGW_AO_STATE_SELECTED) != _selected) && egwBitIsSet(state, EGW_AO_STATE_VISIBLE)) {
this.iface.setState(egwSetBit(state, EGW_AO_STATE_SELECTED, _selected));
if (this.parent) {
this.parent.updateSelectedChildren(this, _selected || this.selectedChildren.length > 0);
}
}
};
/**
* Sets the selected state of all elements, including children
*
* @param {boolean} _selected
* @param {boolean} _informParent
*/
setAllSelected(_selected, _informParent = true) {
const state = this.iface.getState();
// Update this element
if (egwBitIsSet(state, EGW_AO_STATE_SELECTED) != _selected) {
this.iface.setState(egwSetBit(state, EGW_AO_STATE_SELECTED, _selected));
if (_informParent && this.parent) {
this.parent.updateSelectedChildren(this, _selected);
}
if (this.parent?.data && this.parent?.data?.keyboard_select) {
this.parent.data.keyboard_select = false;
}
}
// Update the children if they should be selected or if they should be
// deselected and there are selected children.
if (_selected || this.selectedChildren.length > 0) {
for (let i = 0; i < this.children.length; i++) {
this.children[i].setAllSelected(_selected, false);
}
}
// Copy the selected children list
this.selectedChildren = [];
if (_selected) {
for (let i = 0; i < this.children.length; i++) {
this.selectedChildren.push(this.children[i]);
}
}
// Call the setSelectedCallback
egwQueueCallback(this.setSelectedCallback, [], this, "setSelectedCallback");
};
/**
* Updates the selectedChildren array each actionObject has in order to determine
* all selected children in a very fast manner.
*
* @param {(string|egwActionObject} _child
* @param {boolean} _selected
* @todo Has also to be updated, if an child is added/removed!
*/
updateSelectedChildren(_child, _selected) {
const id: number = this.selectedChildren.indexOf(_child); // TODO Replace by binary search, insert children sorted by index!
const wasEmpty: boolean = this.selectedChildren.length == 0;
// Add or remove the given child from the selectedChildren list
if (_selected && id == -1) {
this.selectedChildren.push(_child);
} else if (!_selected && id != -1) {
this.selectedChildren.splice(id, 1);
}
// If the emptiness of the selectedChildren array has changed, update the
// parent selected children array.
if (wasEmpty != (this.selectedChildren.length == 0) && this.parent) {
this.parent.updateSelectedChildren(this, wasEmpty);
}
// Call the setSelectedCallback
egwQueueCallback(this.setSelectedCallback, this.getContainerRoot().getSelectedObjects(), this, "setSelectedCallback");
};
/**
* Updates the focusedChild up to the container boundary.
*
* @param {(string|egwActionObject} _child
* @param {boolean} _focused
*/
updateFocusedChild(_child: EgwActionObject, _focused: boolean) {
if (_focused) {
this.focusedChild = _child;
} else {
if (this.focusedChild == _child) {
this.focusedChild = null;
}
}
if (this.parent /*&& !egwBitIsSet(this.flags, EGW_AO_FLAG_IS_CONTAINER)*/) {
this.parent.updateFocusedChild(_child, _focused);
}
};
/**
* Updates the actionLinks of the given ActionObject.
*
* @param {array} _actionLinks contains the information about the actionLinks which
* should be updated as an array of objects. Example
* [
* {
* "actionId": "file_delete",
* "enabled": true
* }
* ]
* string[] or {actionID:string,enabled:boolean}[]
* If an supplied link doesn't exist yet, it will be created (if _doCreate is true)
* and added to the list. Otherwise, the information will just be updated.
* @param {boolean} _recursive If true, the settings will be applied to all child
* object (default false)
* @param {boolean} _doCreate If true, not yet existing links will be created (default true)
*/
updateActionLinks(_actionLinks: string[] | {
actionId: string,
enabled: boolean
}[], _recursive: boolean = false, _doCreate: boolean = true) {
for (let elem of _actionLinks) {
// Allow single strings for simple action links.
if (typeof elem == "string") {
elem = {
actionId: elem,
enabled: true
};
}
if (typeof elem.actionId != "undefined" && elem.actionId) {
//Get the action link object, if it doesn't exist yet, create it
let actionLink = this.getActionLink(elem.actionId);
if (!actionLink && _doCreate) {
actionLink = new EgwActionLink(this.manager);
this.actionLinks.push(actionLink);
}
//Set the supplied data
if (actionLink) {
actionLink.updateLink(elem);
}
}
}
if (_recursive) {
for (let i = 0; i < this.children.length; i++) {
this.children[i].updateActionLinks(_actionLinks, true, _doCreate);
}
}
if (this.getVisible() && this.iface != null) {
this.registerActions();
}
};
/**
* Reconnects the actions.
*/
_reconnectCallback() {
this.registeredImpls = [];
this.registerActions();
};
/**
* Registers the action implementations inside the DOM-Tree.
*/
registerActions() {
const groups = this.getActionImplementationGroups();
for (const group in groups) {
// Get the action implementation for each group
if (typeof window._egwActionClasses[group] != "undefined" && window._egwActionClasses[group].implementation && this.iface) {
const impl = window._egwActionClasses[group].implementation();
if (this.registeredImpls.indexOf(impl) == -1) {
// Register a handler for that action with the iface of that object,
// the callback and this object as context for the callback
if (impl.registerAction(this.iface, this.executeActionImplementation, this)) {
this.registeredImpls.push(impl);
}
}
}
}
};
/**
* Unregisters all action implementations registered to this element
*/
unregisterActions() {
while (this.registeredImpls.length > 0) {
const impl = this.registeredImpls.pop();
if (this.iface) {
impl.unregisterAction(this.iface);
}
}
};
protected triggerCallback(): boolean {
if (this.onBeforeTrigger) {
return this.onBeforeTrigger()
}
return true;
}
makeVisible() {
this.iface.makeVisible();
};
/**
* Executes the action implementation which is associated to the given action type.
*
* @param {object} _implContext is data which should be delivered to the action implementation.
* E.g. in case of the popup action implementation, the x and y coordinates where the
* menu should open, and contextmenu event are transmitted.
* @param {string} _implType is the action type for which the implementation should be
* executed.
* @param {number} _execType specifies in which context the execution should take place.
* defaults to EGW_AO_EXEC_SELECTED
*/
executeActionImplementation(_implContext, _implType, _execType) {
if (typeof _execType == "undefined") {
_execType = EGW_AO_EXEC_SELECTED;
}
if (typeof _implType == "string") {
_implType = window._egwActionClasses[_implType].implementation();
}
if (typeof _implType == "object" && _implType) {
let selectedActions;
if (_execType == EGW_AO_EXEC_SELECTED) {
if (!(egwBitIsSet(EGW_AO_FLAG_IS_CONTAINER, this.flags))) {
this.forceSelection();
}
selectedActions = this.getSelectedLinks(_implType.type);
} else if (_execType == EGW_AO_EXEC_THIS) {
selectedActions = this._getLinks([this], _implType.type);
}
if (selectedActions.selected.length > 0 && egwObjectLength(selectedActions.links) > 0) {
return _implType.executeImplementation(_implContext, selectedActions.selected, selectedActions.links);
}
}
return false;
};
/**
* Forces the object to be inside the currently selected objects. If this is
* not the case, the object will select itself and deselect all other objects.
*/
forceSelection() {
const selected = this.getContainerRoot().getSelectedObjects();
// Check whether this object is in the list
const thisInList: boolean = selected.indexOf(this) != -1;
// If not, select it
if (!thisInList) {
this.getContainerRoot().setAllSelected(false);
this.setSelected(true);
}
this.setFocused(true);
};
/**
* Returns all selected objects, and all action links of those objects, which are
* of the given implementation type, actionLink properties such as
* "enabled" and "visible" are accumulated.
*
* Objects have the chance to change their action links or to deselect themselves
* in the onBeforeTrigger event, which is evaluated by the triggerCallback function.
*
* @param _actionType is the action type for which the actionLinks should be collected.
* @returns object An object which contains a "links" and a "selected" section with
* an array of links/selected objects-
*/
getSelectedLinks(_actionType) {
// Get all objects in this container which are currently selected
const selected = this.getContainerRoot().getSelectedObjects();
return this._getLinks(selected, _actionType);
};
/**
*
* @param {array} _objs
* @param {string} _actionType
* @return {object} with attributes "selected" and "links"
*/
_getLinks(_objs, _actionType) {
const actionLinks:any = {};
const testedSelected = [];
const test = function (olink,obj) {
// Test whether the action type is of the given implementation type
if (olink.actionObj.type == _actionType) {
if (typeof actionLinks[olink.actionId] == "undefined") {
actionLinks[olink.actionId] = {
"actionObj": olink.actionObj,
"enabled": (testedSelected.length == 1),
"visible": false,
"cnt": 0
};
}
// Accumulate the action link properties
const llink = actionLinks[olink.actionId];
llink.enabled = llink.enabled && olink.actionObj.enabled.exec(olink.actionObj, _objs, obj) && olink.enabled && olink.visible;
llink.visible = (llink.visible || olink.visible);
llink.cnt++;
// Add in children, so they can get checked for visible / enabled
if (olink.actionObj && olink.actionObj.children.length > 0) {
for (let j = 0; j < olink.actionObj.children.length; j++) {
const child = olink.actionObj.children[j];
test({
actionObj: child, actionId: child.id, enabled: olink.enabled, visible: olink.visible
},obj);
}
}
}
};
for (const obj of _objs) {
if (!egwBitIsSet(obj.flags, EGW_AO_FLAG_IS_CONTAINER) && obj.triggerCallback()) {
testedSelected.push(obj);
obj.actionLinks.forEach(item => {
test(item,obj); //object link
});
}
}
// Check whether all objects supported the action
for (let k in actionLinks) {
actionLinks[k].enabled = actionLinks[k].enabled && (actionLinks[k].cnt >= testedSelected.length) && ((actionLinks[k].actionObj.allowOnMultiple === true) || (actionLinks[k].actionObj.allowOnMultiple == "only" && _objs.length > 1) || (actionLinks[k].actionObj.allowOnMultiple == false && _objs.length === 1) || (typeof actionLinks[k].actionObj.allowOnMultiple === 'number' && _objs.length == actionLinks[k].actionObj.allowOnMultiple));
if (!window.egwIsMobile()) actionLinks[k].actionObj.hideOnMobile = false;
actionLinks[k].visible = actionLinks[k].visible && !actionLinks[k].actionObj.hideOnMobile && (actionLinks[k].enabled || !actionLinks[k].actionObj.hideOnDisabled);
}
// Return an object which contains the accumulated actionLinks and all selected
// objects.
return {
"selected": testedSelected, "links": actionLinks
};
};
/**
* Returns the action link, which contains the association to the action with
* the given actionId.
*
* @param {string} _actionId name of the action associated to the link
*/
getActionLink(_actionId: string) {
for (let i = 0; i < this.actionLinks.length; i++) {
if (this.actionLinks[i].actionObj?.id == _actionId) {
return this.actionLinks[i];
}
}
return null;
};
/**
* Returns all actions associated to the object tree, grouped by type.
*
* @param {function} _test gets an egwActionObject and should return, whether the
* actions of this object are added to the result. Defaults to an "always true"
* function.
* @param {object} _groups is an internally used parameter, may be omitted.
*/
getActionImplementationGroups(_test?, _groups?) {
// If the _groups parameter hasn't been given preset it to an empty object
// (associative array).
if (typeof _groups == "undefined") _groups = {};
if (typeof _test == "undefined") _test = function (_obj) {
return true;
};
this.actionLinks.forEach(item => {
const action = item.actionObj;
if (typeof action != "undefined" && _test(this)) {
if (typeof _groups[action.type] == "undefined") {
_groups[action.type] = [];
}
_groups[action.type].push({
"object": this, "link": item
});
}
});
// Recursively add the actions of the children to the result (as _groups is
// an object, only the reference is passed).
this.children.forEach(item => {
item.getActionImplementationGroups(_test, _groups);
});
return _groups;
};
/**
* Check if user tries to get dragOut action
*
* keys for dragOut:
* -Mac: Command + Shift
* -Others: Alt + Shift
*
* @param {event} _event
* @return {boolean} return true if Alt+Shift keys and left mouse click are pressed, otherwise false
*/
isDragOut(_event) {
return (_event.altKey || _event.metaKey) && _event.shiftKey && _event.which == 1;
};
/**
* Check if user tries to get selection action
*
* Keys for selection:
* -Mac: Command key
* -Others: Ctrl key
*
* @param {type} _event
* @returns {Boolean} return true if left mouse click and Ctrl/Alt key are pressed, otherwise false
*/
isSelection(_event) {
return !(_event.shiftKey) && _event.which == 1 && (_event.metaKey || _event.ctrlKey || _event.altKey);
};
}