egroupware_official/doc/etemplate2/pages/tutorials/creating-a-widget.md

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## Creating a widget
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ETemplate components are [LitElements](https://lit.dev/docs/) that are wrapped with
our [Et2Widget](https://github.com/EGroupware/egroupware/blob/master/api/js/etemplate/Et2Widget/Et2Widget.ts) mixin,
which adds properties and methods to support loading from our template files and returning values to the server. They
should be (relatively) stand-alone.
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Common components are in `api/js/etemplate/`. You can add application specific components in `<appname>/js/`.
### Create the files
```
myapp/
js/
MyWidget/
test/
MyWidget.ts
```
You should have [automatic tests](/tutorials/automatic-testing) to verify your component and avoid regressions
in `test/`.
### Get it loaded
To have EGroupware load your component, it must be included somewhere.
Add your component to the `import` block at the top of `/api/js/etemplate/etemplate2.js`. If you have an application
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specific component, include at the top of your `app.js`.
```typescript
...
import './MyWidget/MyWidget.ts';
...
```
### Load and return
Components do not need to have a value, but if they do you need to extend Et2InputWidget instead of just Et2Widget.
We use `set_value()` the _initial_ load from the template. When the etemplate is submitted, we'll
return `widget.getValue()`.
`widget.value` is the normal way to access the widget's value programmatically, the other methods add some additional
checking.
If the widget is readonly or disabled, it won't return value and `widget.value` is not called when submitting.
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### AJAX data