egroupware_official/etemplate/js/etemplate2.js

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/**
* eGroupWare eTemplate2 - JS file which contains the complete et2 module
*
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
* @package etemplate
* @subpackage api
* @link http://www.egroupware.org
* @author Andreas Stöckel
* @copyright Stylite 2011
* @version $Id$
*/
/*egw:uses
// Include all widget classes here
et2_template;
et2_grid;
et2_box;
et2_hbox;
et2_button;
et2_description;
et2_textbox;
et2_number;
et2_selectbox;
et2_checkbox;
et2_radiobox;
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et2_styles;
et2_html;
et2_tabs;
// Requirements for the etemplate2 object
et2_xml;
et2_arrayMgr;
*/
/**
* The etemplate2 class manages a certain etemplate2 instance.
*
* @param _container is the DOM-Node into which the DOM-Nodes of this instance
* should be inserted
* @param _submitURL is the URL to which the form data should be submitted.
*/
function etemplate2(_container, _menuaction)
{
if (typeof _menuaction == "undefined")
{
_menuaction = "etemplate_new::ajax_process_content";
}
// Copy the given parameters
this.DOMContainer = _container;
this.menuaction = _menuaction;
// Preset the object variable
this.widgetContainer = null;
// Associative array with the event listeners
this.listeners = {};
}
/**
* Clears the current instance.
*/
etemplate2.prototype.clear = function()
{
if (this.widgetContainer != null)
{
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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// $j(':input',this.DOMContainer).validator().data("validator").destroy();
this.widgetContainer.destroy();
this.widgetContainer = null;
}
}
/**
* Creates an associative array containing the data array managers for each part
* of the associative data array. A part is something like "content", "readonlys"
* or "sel_options".
*/
etemplate2.prototype._createArrayManagers = function(_data)
{
if (typeof _data == "undefined")
{
_data = {};
}
// Create all neccessary _data entries
var neededEntries = ["content", "sel_options", "readonlys", "modifications", "validation_errors"];
for (var i = 0; i < neededEntries.length; i++)
{
if (typeof _data[neededEntries[i]] == "undefined")
{
et2_debug("log", "Created not passed entry '" + neededEntries[i] + "' in data array.");
_data[neededEntries[i]] = {};
}
}
var result = {};
// Create an array manager object for each part of the _data array.
for (var key in _data)
{
switch (key) {
case "etemplate_exec_id": // already processed
case "app_header":
break;
case "readonlys":
result[key] = new et2_readonlysArrayMgr(_data[key]);
break;
default:
result[key] = new et2_arrayMgr(_data[key]);
}
}
return result;
}
/**
* Loads the template from the given URL and sets the data object
*/
etemplate2.prototype.load = function(_url, _data)
{
// Asynchronously load the XET file (code below is executed ahead of the
// code in the callback function)
et2_loadXMLFromURL(_url, function(_xmldoc) {
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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// Read the XML structure
this.widgetContainer.loadFromXML(_xmldoc);
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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// Inform the widget tree that it has been successfully loaded.
this.widgetContainer.loadingFinished();
}, this);
// Clear any existing instance
this.clear();
// Create the basic widget container and attach it to the DOM
this.widgetContainer = new et2_container(null);
this.widgetContainer.setInstanceManager(this);
this.widgetContainer.setParentDOMNode(this.DOMContainer);
// store the id to submit it back to server
if(_data) {
this.etemplate_exec_id = _data.etemplate_exec_id;
}
// set app_header
if (window.opener) { // popup
document.title = _data.app_header;
} else {
// todo for idots or jdots framework
}
// Split the given data into array manager objects and pass those to the
// widget container
this.widgetContainer.setArrayMgrs(this._createArrayManagers(_data));
}
etemplate2.prototype.submit = function()
{
// Validator
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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/*var valid = true;
var inputs = $j(':input',this.DOMContainer).each(function() {
if(typeof $j(this).data("validator") == "undefined") return true;
valid = valid && $j(this).data("validator").checkValidity();
return true;
});
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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if(!valid) return false;*/
// Get the form values
var values = this.widgetContainer.getValues();
// Trigger the submit event
if (this.fireEvent("submit", [values]))
{
// Create the request object
if (typeof egw_json_request != "undefined")
{
var request = new egw_json_request(this.menuaction, [this.etemplate_exec_id,values], this);
request.sendRequest(true);
}
else
{
et2_debug("info", "Form got submitted with values: ", values);
}
}
}
/**
* Adds an callback function to the given event slot
*
* @param _event is the name of the event
* @param _callback is the function which should be called once the event gets
* fired.
* @param _context is the context in which the function should be executed.
*/
etemplate2.prototype.addListener = function(_event, _callback, _context)
{
// Add the event slot if it does not exist yet
if (typeof this.listeners[_event] == "undefined")
{
this.listeners[_event] = [];
}
this.listeners[_event].push({
"callback": _callback,
"context": _context
});
}
/**
* Removes the given callback function from the given event slot.
*/
etemplate2.prototype.removeListener = function(_event, _callback)
{
if (typeof this.listeners[_event] != "undefined")
{
var events = this.listeners[_event];
for (var i = events.length - 1; i >= 0; i--)
{
if (events[i].callback == _callback)
{
events.splice(i, 1);
}
}
}
}
/**
* Fires the given event. The return values are conected via AND
*/
etemplate2.prototype.fireEvent = function(_event, _args)
{
if (typeof _args == "undefined")
{
_args = [];
}
var result = true;
if (typeof this.listeners[_event] != "undefined")
{
var events = this.listeners[_event];
for (var i = 0; i < events.length; i++)
{
result = result && events[i].callback.apply(events[i].context, _args);
}
}
return result;
}
/**
* Function which handles the EGW JSON et2_load response
*/
function etemplate2_handle_response(_type, _response)
{
if (_type == "et2_load")
{
// Check the parameters
var data = _response.data;
if (typeof data.url == "string" && data.data instanceof Object)
{
this.load(data.url, data.data);
return true;
}
throw("Error while parsing et2_load response");
} else if (_type == "et2_validation_error") {
// Display validation errors
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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// $j(':input',this.DOMContainer).data("validator").invalidate(_response.data);
}
return false;
}
// Register the egw_json result object
if (typeof egw_json_register_plugin != "undefined")
{
// Calls etemplate2_handle_response in the context of the object which
// requested the response from the server
egw_json_register_plugin(etemplate2_handle_response, null);
}
else
{
et2_debug("info", "EGW JSON Plugin could not be registered, running ET2 standalone.");
}