mirror of
https://github.com/EGroupware/egroupware.git
synced 2024-11-27 02:14:45 +01:00
Tie egw_action system into etemplate widgets - allows actions on widgets
This commit is contained in:
parent
c55e636f43
commit
1f754d485b
@ -15,6 +15,7 @@
|
|||||||
/*egw:uses
|
/*egw:uses
|
||||||
et2_core_interfaces;
|
et2_core_interfaces;
|
||||||
et2_core_widget;
|
et2_core_widget;
|
||||||
|
/phpgwapi/js/egw_action/egw_action.js;
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -60,7 +61,13 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode, {
|
|||||||
"type": "string",
|
"type": "string",
|
||||||
"default": et2_no_init,
|
"default": et2_no_init,
|
||||||
"description": "Insert into the target DOM node instead of the normal location"
|
"description": "Insert into the target DOM node instead of the normal location"
|
||||||
}
|
},
|
||||||
|
"actions": {
|
||||||
|
"name": "Actions list",
|
||||||
|
"type": "any",
|
||||||
|
"default": et2_no_init,
|
||||||
|
"description": "List of egw actions that can be done on the widget. This includes context menu, drag and drop. TODO: Link to action documentation"
|
||||||
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -345,6 +352,100 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode, {
|
|||||||
{
|
{
|
||||||
$j(node).css("overflow", _value);
|
$j(node).css("overflow", _value);
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set Actions on the widget
|
||||||
|
*
|
||||||
|
* Each action is defined as an object:
|
||||||
|
*
|
||||||
|
* move: {
|
||||||
|
* type: "drop",
|
||||||
|
* acceptedTypes: "mail",
|
||||||
|
* icon: "move",
|
||||||
|
* caption: "Move to"
|
||||||
|
* onExecute: javascript:mail_move"
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* This will turn the widget into a drop target for "mail" drag types. When "mail" drag types are dropped,
|
||||||
|
* the global function mail_move(egwAction action, egwActionObject sender) will be called. The ID of the
|
||||||
|
* dragged "mail" will be in sender.id, some information about the sender will be in sender.context. The
|
||||||
|
* etemplate2 widget involved can typically be found in action.parent.data.widget, so your handler
|
||||||
|
* can operate in the widget context easily. The location varies depending on your action though. It
|
||||||
|
* might be action.parent.parent.data.widget
|
||||||
|
*
|
||||||
|
* To customise how the actions are handled for a particular widget, override _link_actions(). It handles
|
||||||
|
* the more widget-specific parts.
|
||||||
|
*
|
||||||
|
* @param Object {ID: {attributes..}+} map of egw action information
|
||||||
|
* @see etemplate/inc/class.etemplate_widget_nextmatch->egw_actions()
|
||||||
|
*/
|
||||||
|
set_actions: function(actions)
|
||||||
|
{
|
||||||
|
if(this.id == "" || typeof this.id == "undefined")
|
||||||
|
{
|
||||||
|
this.egw().debug("warn", "Widget should have an ID if you want actions",this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialize the action manager and add some actions to it
|
||||||
|
var gam = egw_getAppActionManager();
|
||||||
|
this._actionManager = gam.addAction("actionManager", this.id);
|
||||||
|
// ActionManager wants an array
|
||||||
|
var parsed_actions = [];
|
||||||
|
if(typeof actions == "object" && actions)
|
||||||
|
{
|
||||||
|
for(var key in actions)
|
||||||
|
{
|
||||||
|
actions[key].id = key;
|
||||||
|
if(typeof actions[key].icon != "undefined" && actions[key].icon)
|
||||||
|
{
|
||||||
|
actions[key].iconUrl = this.egw().image(actions[key].icon);
|
||||||
|
}
|
||||||
|
parsed_actions.push(actions[key]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
parsed_actions = actions;
|
||||||
|
}
|
||||||
|
this._actionManager.updateActions(parsed_actions);
|
||||||
|
|
||||||
|
// Put a reference to the widget into the action stuff, so we can
|
||||||
|
// easily get back to widget context from the action handler
|
||||||
|
this._actionManager.data = {widget: this};
|
||||||
|
|
||||||
|
// Link the actions to the DOM
|
||||||
|
this._link_actions(parsed_actions);
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Link the actions to the DOM nodes / widget bits.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
_link_actions: function(parsed_actions)
|
||||||
|
{
|
||||||
|
// Get the top level element for the tree
|
||||||
|
var objectManager = egw_getAppObjectManager(true);
|
||||||
|
var widget_object = objectManager.getObjectById(this.id);
|
||||||
|
if (widget_object == null) {
|
||||||
|
// Add a new container to the object manager which will hold the widget
|
||||||
|
// objects
|
||||||
|
widget_object = objectManager.addObject(this.id, new et2_action_object_impl(this));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Delete all old objects
|
||||||
|
widget_object.clear();
|
||||||
|
|
||||||
|
// Go over the widget & add links - this is where we decide which actions are
|
||||||
|
// 'allowed' for this widget at this time
|
||||||
|
var action_links = [];
|
||||||
|
for(var i = 0; i < parsed_actions.length; i++)
|
||||||
|
{
|
||||||
|
action_links.push(parsed_actions[i].id);
|
||||||
|
}
|
||||||
|
|
||||||
|
widget_object.updateActionLinks(action_links);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -554,4 +655,41 @@ var et2_surroundingsMgr = Class.extend({
|
|||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The egw_action system requires an egwActionObjectInterface Interface implementation
|
||||||
|
* to tie actions to DOM nodes. This one can be used by any widget.
|
||||||
|
*
|
||||||
|
* The class extension is different than the widgets
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
function et2_action_object_impl(widget)
|
||||||
|
{
|
||||||
|
var aoi = new egwActionObjectInterface();
|
||||||
|
aoi.doGetDOMNode = function() {
|
||||||
|
return widget.getDOMNode();
|
||||||
|
};
|
||||||
|
|
||||||
|
// _outerCall may be used to determine, whether the state change has been
|
||||||
|
// evoked from the outside and the stateChangeCallback has to be called
|
||||||
|
// or not.
|
||||||
|
aoi.doSetState = function(_state, _outerCall) {
|
||||||
|
};
|
||||||
|
|
||||||
|
// The doTiggerEvent function may be overritten by the aoi if it wants to
|
||||||
|
// support certain action implementation specific events like EGW_AI_DRAG_OVER
|
||||||
|
// or EGW_AI_DRAG_OUT
|
||||||
|
aoi.doTriggerEvent = function(_event, _data) {
|
||||||
|
switch(_event)
|
||||||
|
{
|
||||||
|
case EGW_AI_DRAG_OVER:
|
||||||
|
$j(this.node).addClass("ui-state-active");
|
||||||
|
break;
|
||||||
|
case EGW_AI_DRAG_OUT:
|
||||||
|
$j(this.node).removeClass("ui-state-active");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
return aoi;
|
||||||
|
};
|
||||||
|
@ -1024,6 +1024,11 @@ var et2_nextmatch = et2_DOMWidget.extend([et2_IResizeable, et2_IInput], {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Actions are handled by the controller, so ignore these
|
||||||
|
*/
|
||||||
|
set_actions: function(actions) {},
|
||||||
|
|
||||||
getDOMNode: function(_sender) {
|
getDOMNode: function(_sender) {
|
||||||
if (_sender == this)
|
if (_sender == this)
|
||||||
{
|
{
|
||||||
@ -1119,6 +1124,11 @@ var et2_nextmatch_header_bar = et2_DOMWidget.extend(et2_INextmatchHeader, {
|
|||||||
this._createHeader();
|
this._createHeader();
|
||||||
},
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Actions are handled by the controller, so ignore these
|
||||||
|
*/
|
||||||
|
set_actions: function(actions) {},
|
||||||
|
|
||||||
_createHeader: function() {
|
_createHeader: function() {
|
||||||
|
|
||||||
var self = this;
|
var self = this;
|
||||||
|
@ -302,33 +302,10 @@ var et2_tree = et2_inputWidget.extend({
|
|||||||
* the global function mail_move(egwAction action, egwActionObject sender) will be called. The ID of the
|
* the global function mail_move(egwAction action, egwActionObject sender) will be called. The ID of the
|
||||||
* dragged "mail" will be in sender.id, some information about the sender will be in sender.context.
|
* dragged "mail" will be in sender.id, some information about the sender will be in sender.context.
|
||||||
*
|
*
|
||||||
* @param Object {ID: {attributes..}+} map of egw action information
|
* @param Array[ {ID, attributes..}+] array of egw action information - this is different from what is passed in to
|
||||||
|
* set_actions, which takes a more human-friendly Object map.
|
||||||
*/
|
*/
|
||||||
set_actions: function(actions) {
|
_link_actions: function(parsed_actions) {
|
||||||
// TODO: This goes in the parent, when we're ready to have general actions on anything //
|
|
||||||
// Initialize the action manager and add some actions to it
|
|
||||||
var gam = egw_getAppActionManager();
|
|
||||||
this._actionManager = gam.addAction("actionManager", this.id);
|
|
||||||
// ActionManager wants an array
|
|
||||||
var parsed_actions = [];
|
|
||||||
if(typeof actions == "object" && actions)
|
|
||||||
{
|
|
||||||
for(var key in actions)
|
|
||||||
{
|
|
||||||
actions[key].id = key;
|
|
||||||
if(typeof actions[key].icon != "undefined" && actions[key].icon)
|
|
||||||
{
|
|
||||||
actions[key].iconUrl = this.egw().image(actions[key].icon);
|
|
||||||
}
|
|
||||||
parsed_actions.push(actions[key]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
parsed_actions = actions;
|
|
||||||
}
|
|
||||||
this._actionManager.updateActions(parsed_actions);
|
|
||||||
////
|
|
||||||
|
|
||||||
// Get the top level element for the tree
|
// Get the top level element for the tree
|
||||||
var objectManager = egw_getAppObjectManager(true);
|
var objectManager = egw_getAppObjectManager(true);
|
||||||
|
Loading…
Reference in New Issue
Block a user