Tie egw_action system into etemplate widgets - allows actions on widgets

This commit is contained in:
Nathan Gray 2013-03-26 21:19:17 +00:00
parent c55e636f43
commit 1f754d485b
3 changed files with 152 additions and 27 deletions

View File

@ -15,6 +15,7 @@
/*egw:uses /*egw:uses
et2_core_interfaces; et2_core_interfaces;
et2_core_widget; et2_core_widget;
/phpgwapi/js/egw_action/egw_action.js;
*/ */
/** /**
@ -60,7 +61,13 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode, {
"type": "string", "type": "string",
"default": et2_no_init, "default": et2_no_init,
"description": "Insert into the target DOM node instead of the normal location" "description": "Insert into the target DOM node instead of the normal location"
} },
"actions": {
"name": "Actions list",
"type": "any",
"default": et2_no_init,
"description": "List of egw actions that can be done on the widget. This includes context menu, drag and drop. TODO: Link to action documentation"
},
}, },
/** /**
@ -345,6 +352,100 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode, {
{ {
$j(node).css("overflow", _value); $j(node).css("overflow", _value);
} }
},
/**
* Set Actions on the widget
*
* Each action is defined as an object:
*
* move: {
* type: "drop",
* acceptedTypes: "mail",
* icon: "move",
* caption: "Move to"
* onExecute: javascript:mail_move"
* }
*
* This will turn the widget into a drop target for "mail" drag types. When "mail" drag types are dropped,
* the global function mail_move(egwAction action, egwActionObject sender) will be called. The ID of the
* dragged "mail" will be in sender.id, some information about the sender will be in sender.context. The
* etemplate2 widget involved can typically be found in action.parent.data.widget, so your handler
* can operate in the widget context easily. The location varies depending on your action though. It
* might be action.parent.parent.data.widget
*
* To customise how the actions are handled for a particular widget, override _link_actions(). It handles
* the more widget-specific parts.
*
* @param Object {ID: {attributes..}+} map of egw action information
* @see etemplate/inc/class.etemplate_widget_nextmatch->egw_actions()
*/
set_actions: function(actions)
{
if(this.id == "" || typeof this.id == "undefined")
{
this.egw().debug("warn", "Widget should have an ID if you want actions",this);
return;
}
// Initialize the action manager and add some actions to it
var gam = egw_getAppActionManager();
this._actionManager = gam.addAction("actionManager", this.id);
// ActionManager wants an array
var parsed_actions = [];
if(typeof actions == "object" && actions)
{
for(var key in actions)
{
actions[key].id = key;
if(typeof actions[key].icon != "undefined" && actions[key].icon)
{
actions[key].iconUrl = this.egw().image(actions[key].icon);
}
parsed_actions.push(actions[key]);
}
}
else
{
parsed_actions = actions;
}
this._actionManager.updateActions(parsed_actions);
// Put a reference to the widget into the action stuff, so we can
// easily get back to widget context from the action handler
this._actionManager.data = {widget: this};
// Link the actions to the DOM
this._link_actions(parsed_actions);
},
/**
* Link the actions to the DOM nodes / widget bits.
*
*/
_link_actions: function(parsed_actions)
{
// Get the top level element for the tree
var objectManager = egw_getAppObjectManager(true);
var widget_object = objectManager.getObjectById(this.id);
if (widget_object == null) {
// Add a new container to the object manager which will hold the widget
// objects
widget_object = objectManager.addObject(this.id, new et2_action_object_impl(this));
}
// Delete all old objects
widget_object.clear();
// Go over the widget & add links - this is where we decide which actions are
// 'allowed' for this widget at this time
var action_links = [];
for(var i = 0; i < parsed_actions.length; i++)
{
action_links.push(parsed_actions[i].id);
}
widget_object.updateActionLinks(action_links);
} }
}); });
@ -554,4 +655,41 @@ var et2_surroundingsMgr = Class.extend({
}); });
/**
* The egw_action system requires an egwActionObjectInterface Interface implementation
* to tie actions to DOM nodes. This one can be used by any widget.
*
* The class extension is different than the widgets
*
*/
function et2_action_object_impl(widget)
{
var aoi = new egwActionObjectInterface();
aoi.doGetDOMNode = function() {
return widget.getDOMNode();
};
// _outerCall may be used to determine, whether the state change has been
// evoked from the outside and the stateChangeCallback has to be called
// or not.
aoi.doSetState = function(_state, _outerCall) {
};
// The doTiggerEvent function may be overritten by the aoi if it wants to
// support certain action implementation specific events like EGW_AI_DRAG_OVER
// or EGW_AI_DRAG_OUT
aoi.doTriggerEvent = function(_event, _data) {
switch(_event)
{
case EGW_AI_DRAG_OVER:
$j(this.node).addClass("ui-state-active");
break;
case EGW_AI_DRAG_OUT:
$j(this.node).removeClass("ui-state-active");
break;
}
};
return aoi;
};

View File

@ -1024,6 +1024,11 @@ var et2_nextmatch = et2_DOMWidget.extend([et2_IResizeable, et2_IInput], {
} }
}, },
/**
* Actions are handled by the controller, so ignore these
*/
set_actions: function(actions) {},
getDOMNode: function(_sender) { getDOMNode: function(_sender) {
if (_sender == this) if (_sender == this)
{ {
@ -1119,6 +1124,11 @@ var et2_nextmatch_header_bar = et2_DOMWidget.extend(et2_INextmatchHeader, {
this._createHeader(); this._createHeader();
}, },
/**
* Actions are handled by the controller, so ignore these
*/
set_actions: function(actions) {},
_createHeader: function() { _createHeader: function() {
var self = this; var self = this;

View File

@ -302,33 +302,10 @@ var et2_tree = et2_inputWidget.extend({
* the global function mail_move(egwAction action, egwActionObject sender) will be called. The ID of the * the global function mail_move(egwAction action, egwActionObject sender) will be called. The ID of the
* dragged "mail" will be in sender.id, some information about the sender will be in sender.context. * dragged "mail" will be in sender.id, some information about the sender will be in sender.context.
* *
* @param Object {ID: {attributes..}+} map of egw action information * @param Array[ {ID, attributes..}+] array of egw action information - this is different from what is passed in to
* set_actions, which takes a more human-friendly Object map.
*/ */
set_actions: function(actions) { _link_actions: function(parsed_actions) {
// TODO: This goes in the parent, when we're ready to have general actions on anything //
// Initialize the action manager and add some actions to it
var gam = egw_getAppActionManager();
this._actionManager = gam.addAction("actionManager", this.id);
// ActionManager wants an array
var parsed_actions = [];
if(typeof actions == "object" && actions)
{
for(var key in actions)
{
actions[key].id = key;
if(typeof actions[key].icon != "undefined" && actions[key].icon)
{
actions[key].iconUrl = this.egw().image(actions[key].icon);
}
parsed_actions.push(actions[key]);
}
}
else
{
parsed_actions = actions;
}
this._actionManager.updateActions(parsed_actions);
////
// Get the top level element for the tree // Get the top level element for the tree
var objectManager = egw_getAppObjectManager(true); var objectManager = egw_getAppObjectManager(true);