fixed space instead of tabs

This commit is contained in:
Ralf Becker 2013-04-20 19:20:51 +00:00
parent a15e7d31b1
commit 28aab234a7

View File

@ -359,32 +359,32 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode,
},
/**
* Set Actions on the widget
*
* Each action is defined as an object:
* Set Actions on the widget
*
* move: {
* type: "drop",
* acceptedTypes: "mail",
* icon: "move",
* caption: "Move to"
* onExecute: javascript:mail_move"
* }
*
* This will turn the widget into a drop target for "mail" drag types. When "mail" drag types are dropped,
* the global function mail_move(egwAction action, egwActionObject sender) will be called. The ID of the
* dragged "mail" will be in sender.id, some information about the sender will be in sender.context. The
* Each action is defined as an object:
*
* move: {
* type: "drop",
* acceptedTypes: "mail",
* icon: "move",
* caption: "Move to"
* onExecute: javascript:mail_move"
* }
*
* This will turn the widget into a drop target for "mail" drag types. When "mail" drag types are dropped,
* the global function mail_move(egwAction action, egwActionObject sender) will be called. The ID of the
* dragged "mail" will be in sender.id, some information about the sender will be in sender.context. The
* etemplate2 widget involved can typically be found in action.parent.data.widget, so your handler
* can operate in the widget context easily. The location varies depending on your action though. It
* might be action.parent.parent.data.widget
*
* To customise how the actions are handled for a particular widget, override _link_actions(). It handles
* the more widget-specific parts.
*
* @param Object {ID: {attributes..}+} map of egw action information
*
* @param Object {ID: {attributes..}+} map of egw action information
* @see etemplate/inc/class.etemplate_widget_nextmatch->egw_actions()
*/
set_actions: function(actions)
*/
set_actions: function(actions)
{
if(this.id == "" || typeof this.id == "undefined")
{
@ -393,27 +393,27 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode,
}
// Initialize the action manager and add some actions to it
var gam = egw_getAppActionManager();
this._actionManager = gam.addAction("actionManager", this.id);
// ActionManager wants an array
var parsed_actions = [];
if(typeof actions == "object" && actions)
{
for(var key in actions)
{
actions[key].id = key;
if(typeof actions[key].icon != "undefined" && actions[key].icon)
{
actions[key].iconUrl = this.egw().image(actions[key].icon);
}
parsed_actions.push(actions[key]);
}
}
else
{
parsed_actions = actions;
}
this._actionManager.updateActions(parsed_actions);
var gam = egw_getAppActionManager();
this._actionManager = gam.addAction("actionManager", this.id);
// ActionManager wants an array
var parsed_actions = [];
if(typeof actions == "object" && actions)
{
for(var key in actions)
{
actions[key].id = key;
if(typeof actions[key].icon != "undefined" && actions[key].icon)
{
actions[key].iconUrl = this.egw().image(actions[key].icon);
}
parsed_actions.push(actions[key]);
}
}
else
{
parsed_actions = actions;
}
this._actionManager.updateActions(parsed_actions);
// Put a reference to the widget into the action stuff, so we can
// easily get back to widget context from the action handler