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fixed space instead of tabs
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@ -359,32 +359,32 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode,
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},
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/**
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* Set Actions on the widget
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*
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* Each action is defined as an object:
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* Set Actions on the widget
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*
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* move: {
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* type: "drop",
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* acceptedTypes: "mail",
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* icon: "move",
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* caption: "Move to"
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* onExecute: javascript:mail_move"
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* }
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*
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* This will turn the widget into a drop target for "mail" drag types. When "mail" drag types are dropped,
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* the global function mail_move(egwAction action, egwActionObject sender) will be called. The ID of the
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* dragged "mail" will be in sender.id, some information about the sender will be in sender.context. The
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* Each action is defined as an object:
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*
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* move: {
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* type: "drop",
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* acceptedTypes: "mail",
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* icon: "move",
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* caption: "Move to"
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* onExecute: javascript:mail_move"
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* }
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*
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* This will turn the widget into a drop target for "mail" drag types. When "mail" drag types are dropped,
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* the global function mail_move(egwAction action, egwActionObject sender) will be called. The ID of the
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* dragged "mail" will be in sender.id, some information about the sender will be in sender.context. The
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* etemplate2 widget involved can typically be found in action.parent.data.widget, so your handler
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* can operate in the widget context easily. The location varies depending on your action though. It
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* might be action.parent.parent.data.widget
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*
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* To customise how the actions are handled for a particular widget, override _link_actions(). It handles
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* the more widget-specific parts.
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*
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* @param Object {ID: {attributes..}+} map of egw action information
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*
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* @param Object {ID: {attributes..}+} map of egw action information
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* @see etemplate/inc/class.etemplate_widget_nextmatch->egw_actions()
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*/
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set_actions: function(actions)
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*/
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set_actions: function(actions)
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{
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if(this.id == "" || typeof this.id == "undefined")
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{
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@ -393,27 +393,27 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode,
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}
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// Initialize the action manager and add some actions to it
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var gam = egw_getAppActionManager();
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this._actionManager = gam.addAction("actionManager", this.id);
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// ActionManager wants an array
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var parsed_actions = [];
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if(typeof actions == "object" && actions)
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{
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for(var key in actions)
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{
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actions[key].id = key;
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if(typeof actions[key].icon != "undefined" && actions[key].icon)
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{
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actions[key].iconUrl = this.egw().image(actions[key].icon);
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}
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parsed_actions.push(actions[key]);
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}
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}
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else
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{
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parsed_actions = actions;
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}
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this._actionManager.updateActions(parsed_actions);
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var gam = egw_getAppActionManager();
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this._actionManager = gam.addAction("actionManager", this.id);
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// ActionManager wants an array
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var parsed_actions = [];
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if(typeof actions == "object" && actions)
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{
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for(var key in actions)
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{
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actions[key].id = key;
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if(typeof actions[key].icon != "undefined" && actions[key].icon)
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{
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actions[key].iconUrl = this.egw().image(actions[key].icon);
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}
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parsed_actions.push(actions[key]);
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}
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}
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else
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{
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parsed_actions = actions;
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}
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this._actionManager.updateActions(parsed_actions);
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// Put a reference to the widget into the action stuff, so we can
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// easily get back to widget context from the action handler
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