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https://github.com/EGroupware/egroupware.git
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WIP on dialog
You can try it with et2_dialog.show_dialog(null, "This is the message", "Title")
This commit is contained in:
parent
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687
api/js/etemplate/Et2Dialog/Et2Dialog.ts
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687
api/js/etemplate/Et2Dialog/Et2Dialog.ts
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@ -0,0 +1,687 @@
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/**
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* EGroupware eTemplate2 - Box widget
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*
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package etemplate
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* @subpackage api
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* @link https://www.egroupware.org
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* @author Nathan Gray
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*/
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import {Et2Widget} from "../Et2Widget/Et2Widget";
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import {et2_dialog} from "../et2_widget_dialog";
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import {et2_button} from "../et2_widget_button";
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import {LionDialog} from "@lion/dialog";
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import {et2_createWidget, et2_widget} from "../et2_core_widget";
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import {html, LitElement, ScopedElementsMixin, SlotMixin} from "@lion/core";
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import {Et2DialogOverlay} from "./Et2DialogOverlay";
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import {Et2DialogContent} from "./Et2DialogContent";
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export interface DialogButton
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{
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id : string,
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button_id? : number,
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text : string,
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image? : string,
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default? : boolean
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}
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/**
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* Et2Dialog widget
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*
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* You can use the static methods to get a dialog.
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*
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* Because of how LionDialog does its layout and rendering, it's easiest to separate the dialog popup from
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* the dialog content. This allows us to easily preserve the WebComponent styling.
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*/
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export class Et2Dialog extends Et2Widget(ScopedElementsMixin(SlotMixin(LionDialog)))
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{
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/**
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* Dialogs don't always get added to an etemplate, so we keep our own egw
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*
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* @type {IegwAppLocal}
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* @protected
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*/
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protected __egw : IegwAppLocal
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/**
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* Types
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* @constant
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*/
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public static PLAIN_MESSAGE : number = 0;
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public static INFORMATION_MESSAGE : number = 1;
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public static QUESTION_MESSAGE : number = 2;
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public static WARNING_MESSAGE : number = 3;
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public static ERROR_MESSAGE : number = 4;
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/* Pre-defined Button combos */
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public static BUTTONS_OK : number = 0;
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public static BUTTONS_OK_CANCEL : number = 1;
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public static BUTTONS_YES_NO : number = 2;
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public static BUTTONS_YES_NO_CANCEL : number = 3;
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/* Button constants */
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public static CANCEL_BUTTON : number = 0;
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public static OK_BUTTON : number = 1;
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public static YES_BUTTON : number = 2;
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public static NO_BUTTON : number = 3;
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get properties()
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{
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return {
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...super.properties(),
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callback: Function,
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modal: Boolean,
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buttons: Number,
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// We just pass these on to Et2DialogContent
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title: String,
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message: String,
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dialog_type: Number,
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icon: String,
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value: Object,
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}
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}
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get slots()
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{
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return {
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...super.slots
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}
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}
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// Still not sure what this does, but it's important.
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// Seems to be related to the constructor, and what's available during the "creation"
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static get scopedElements()
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{
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return {
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...super.scopedElements,
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'et2-dialog-overlay-frame': Et2DialogOverlay,
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'et2-dialog-content': Et2DialogContent
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};
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}
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private readonly _buttons : DialogButton[][] = [
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/*
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Pre-defined Button combos
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*/
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//BUTTONS_OK: 0,
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[{"button_id": Et2Dialog.OK_BUTTON, "text": 'ok', id: 'dialog[ok]', image: 'check', "default": true}],
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//BUTTONS_OK_CANCEL: 1,
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[
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{"button_id": Et2Dialog.OK_BUTTON, "text": 'ok', id: 'dialog[ok]', image: 'check', "default": true},
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{"button_id": Et2Dialog.CANCEL_BUTTON, "text": 'cancel', id: 'dialog[cancel]', image: 'cancel'}
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],
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//BUTTONS_YES_NO: 2,
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[
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{"button_id": Et2Dialog.YES_BUTTON, "text": 'yes', id: 'dialog[yes]', image: 'check', "default": true},
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{"button_id": Et2Dialog.NO_BUTTON, "text": 'no', id: 'dialog[no]', image: 'cancelled'}
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],
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//BUTTONS_YES_NO_CANCEL: 3,
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[
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{"button_id": Et2Dialog.YES_BUTTON, "text": 'yes', id: 'dialog[yes]', image: 'check', "default": true},
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{"button_id": Et2Dialog.NO_BUTTON, "text": 'no', id: 'dialog[no]', image: 'cancelled'},
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{"button_id": Et2Dialog.CANCEL_BUTTON, "text": 'cancel', id: 'dialog[cancel]', image: 'cancel'}
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]
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];
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constructor()
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{
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super();
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this.modal = true;
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this.__value = {};
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this._onClose = this._onClose.bind(this);
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this._onClick = this._onClick.bind(this);
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}
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connectedCallback()
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{
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super.connectedCallback();
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// Need to wait for Overlay
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this.updateComplete
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.then(async() =>
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{
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if(this._overlayContentNode)
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{
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await this._overlayContentNode.getUpdateComplete();
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// This calls _onClose() when the dialog is closed
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this._overlayContentNode.addEventListener(
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'close-overlay',
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this._onClose,
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);
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this._overlayContentNode.addEventListener(
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'click',
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this._onClick
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)
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}
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});
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}
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_onClose(ev : PointerEvent)
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{
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this._overlayCtrl.teardown();
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this.remove();
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}
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_onClick(ev : MouseEvent)
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{
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// @ts-ignore
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const button_id = parseInt(ev.target?.getAttribute("button_id")) || ev.target?.getAttribute("id") || null;
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// Handle anything bound via et2 onclick property
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let et2_widget_result = super._handleClick(ev);
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if(!et2_widget_result)
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{
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ev.preventDefault();
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ev.stopPropagation();
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return false;
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}
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// Callback expects (button_id, value)
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let callback_result = this.callback ? this.callback(button_id, this.value) : true;
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if(callback_result === false)
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{
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ev.preventDefault();
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ev.stopPropagation();
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return false;
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}
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this.close();
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}
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/**
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* Returns the values of any widgets in the dialog. This does not include
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* the buttons, which are only supplied for the callback.
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*/
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get value() : Object
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{
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let value = this.__value;
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if(this.template)
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{
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value = this.template.getValues(this.template.widgetContainer);
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}
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return value;
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}
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set value(new_value)
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{
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this.__value = new_value;
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}
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render()
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{
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return this._overlayTemplate();
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}
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/**
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* Defining this overlay as a templates from OverlayMixin
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* this is our source to give as .contentNode to OverlayController.
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* @protected
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*/
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protected _overlayTemplate()
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{
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return html`
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<div id="overlay-content-node-wrapper">
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<et2-dialog-overlay-frame class="dialog__overlay-frame"
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.egw=${this.egw()}
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.buttons=${this._getButtons()}>
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<span slot="heading">${this.title}</span>
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${this._contentTemplate()}
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</et2-dialog-overlay-frame>
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</div>
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`;
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}
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/**
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* @override Configures OverlayMixin
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*/
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get _overlayContentNode()
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{
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if(this._cachedOverlayContentNode)
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{
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return this._cachedOverlayContentNode;
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}
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this._cachedOverlayContentNode = /** @type {HTMLElement} */ (
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/** @type {ShadowRoot} */ (this.shadowRoot).querySelector('.dialog__overlay-frame')
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);
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return this._cachedOverlayContentNode;
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}
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_contentTemplate()
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{
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return html`
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<et2-dialog-content slot="content" ?icon=${this.icon}
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.value=${this.value}>
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${this.message}
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</et2-dialog-content>
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`;
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}
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_getButtons()
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{
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if(Number.isInteger(this.buttons))
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{
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return this._buttons[this.buttons];
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}
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else if(Array.isArray(this.buttons))
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{
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return this.buttons;
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}
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else
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{
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// TODO: Find buttons in template
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}
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}
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/**
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* @override Configures OverlayMixin
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* @desc overrides default configuration options for this component
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* @returns {Object}
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*/
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_defineOverlayConfig()
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{
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let not_modal = {
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hasBackdrop: false,
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preventsScroll: false,
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trapsKeyboardFocus: false,
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}
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return {
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...super._defineOverlayConfig(),
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hidesOnEscape: true,
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...(this.modal ? {} : not_modal)
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}
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}
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/**
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* Inject application specific egw object with loaded translations into the dialog
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*
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* @param {string|egw} _egw_or_appname egw object with already loaded translations or application name to load translations for
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*/
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_setApiInstance(_egw_or_appname ? : string | IegwAppLocal)
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{
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if(typeof _egw_or_appname == 'undefined')
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{
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// @ts-ignore
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_egw_or_appname = egw_appName;
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}
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// if egw object is passed in because called from et2, just use it
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if(typeof _egw_or_appname != 'string')
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{
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this.__egw = _egw_or_appname;
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}
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// otherwise use given appname to create app-specific egw instance and load default translations
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else
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{
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this.__egw = egw(_egw_or_appname);
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this.egw().langRequireApp(this.egw().window, _egw_or_appname);
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}
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}
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egw() : IegwAppLocal
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{
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if(this.__egw)
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{
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return this.__egw;
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}
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else
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{
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return super.egw();
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}
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}
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/**
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* Show a confirmation dialog
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*
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* @param {function} _callback Function called when the user clicks a button. The context will be the et2_dialog widget, and the button constant is passed in.
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* @param {string} _message Message to be place in the dialog.
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* @param {string} _title Text in the top bar of the dialog.
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* @param _value passed unchanged to callback as 2. parameter
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* @param {integer|array} _buttons One of the BUTTONS_ constants defining the set of buttons at the bottom of the box
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* @param {integer} _type One of the message constants. This defines the style of the message.
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* @param {string} _icon URL of an icon to display. If not provided, a type-specific icon will be used.
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* @param {string|egw} _egw_or_appname egw object with already laoded translations or application name to load translations for
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*/
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static show_dialog(_callback? : Function, _message? : string, _title? : string, _value? : object, _buttons?, _type? : number, _icon? : string, _egw_or_appname? : string | IegwAppLocal)
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{
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// Just pass them along, widget handles defaults & missing
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let dialog = <Et2Dialog><unknown>document.createElement('et2-dialog');
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dialog._setApiInstance(_egw_or_appname);
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dialog.transformAttributes({
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callback: _callback || function() {},
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message: _message,
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title: _title || dialog.egw().lang('Confirmation required'),
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buttons: typeof _buttons != 'undefined' ? _buttons : Et2Dialog.BUTTONS_YES_NO,
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dialog_type: typeof _type != 'undefined' ? _type : Et2Dialog.QUESTION_MESSAGE,
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icon: _icon,
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value: _value,
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width: 'auto',
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modal: false
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});
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// Let other things run, then open
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dialog.getUpdateComplete().then(() =>
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{
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window.setTimeout(dialog.open, 0);
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});
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document.body.appendChild(<LitElement><unknown>dialog);
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return dialog;
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};
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/**
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* Show an alert message with OK button
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*
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* @param {string} _message Message to be place in the dialog.
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* @param {string} _title Text in the top bar of the dialog.
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* @param {integer} _type One of the message constants. This defines the style of the message.
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*/
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static alert(_message? : string, _title? : string, _type?)
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{
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let parent = et2_dialog._create_parent(et2_dialog._create_parent().egw());
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et2_createWidget("dialog", {
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callback: function()
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{
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},
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message: _message,
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title: _title,
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buttons: et2_dialog.BUTTONS_OK,
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dialog_type: _type || et2_dialog.INFORMATION_MESSAGE
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}, parent);
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}
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/**
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* Show a prompt dialog
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*
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* @param {function} _callback Function called when the user clicks a button. The context will be the et2_dialog widget, and the button constant is passed in.
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* @param {string} _message Message to be place in the dialog.
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* @param {string} _title Text in the top bar of the dialog.
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* @param {string} _value for prompt, passed to callback as 2. parameter
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* @param {integer|array} _buttons One of the BUTTONS_ constants defining the set of buttons at the bottom of the box
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* @param {string|egw} _egw_or_appname egw object with already laoded translations or application name to load translations for
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*/
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static show_prompt(_callback, _message, _title?, _value?, _buttons?, _egw_or_appname?)
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{
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var callback = _callback;
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// Just pass them along, widget handles defaults & missing
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return et2_createWidget("dialog", {
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callback: function(_button_id, _value)
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{
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if(typeof callback == "function")
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{
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callback.call(this, _button_id, _value.value);
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}
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},
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title: _title || egw.lang('Input required'),
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buttons: _buttons || et2_dialog.BUTTONS_OK_CANCEL,
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value: {
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content: {
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value: _value,
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message: _message
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}
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},
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template: egw.webserverUrl + '/api/templates/default/prompt.xet',
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class: "et2_prompt"
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}, et2_dialog._create_parent(_egw_or_appname));
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}
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/**
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* Method to build a confirmation dialog only with
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* YES OR NO buttons and submit content back to server
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*
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* @param {widget} _senders widget that has been clicked
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* @param {String} _dialogMsg message shows in dialog box
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* @param {String} _titleMsg message shows as a title of the dialog box
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* @param {Bool} _postSubmit true: use postSubmit instead of submit
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*
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* @description submit the form contents including the button that has been pressed
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*/
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static confirm(_senders, _dialogMsg, _titleMsg, _postSubmit)
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{
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var senders = _senders;
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var buttonId = _senders.id;
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var dialogMsg = (typeof _dialogMsg != "undefined") ? _dialogMsg : '';
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var titleMsg = (typeof _titleMsg != "undefined") ? _titleMsg : '';
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var egw = _senders instanceof et2_widget ? _senders.egw() : et2_dialog._create_parent().egw();
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var callbackDialog = function(button_id)
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{
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if(button_id == et2_dialog.YES_BUTTON)
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{
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if(_postSubmit)
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{
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senders.getRoot().getInstanceManager().postSubmit(buttonId);
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}
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else if(senders.instanceOf(et2_button) && senders.getType() !== "buttononly")
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{
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senders.clicked = true;
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senders.getInstanceManager().submit(senders, false, senders.options.novalidate);
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senders.clicked = false;
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}
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else
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{
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senders.getRoot().getInstanceManager().submit(buttonId);
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}
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}
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};
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et2_dialog.show_dialog(callbackDialog, egw.lang(dialogMsg), egw.lang(titleMsg), {},
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et2_dialog.BUTTONS_YES_NO, et2_dialog.WARNING_MESSAGE, undefined, egw);
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};
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/**
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* Show a dialog for a long-running, multi-part task
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*
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* Given a server url and a list of parameters, this will open a dialog with
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* a progress bar, asynchronously call the url with each parameter, and update
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* the progress bar.
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* Any output from the server will be displayed in a box.
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*
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* When all tasks are done, the callback will be called with boolean true. It will
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* also be called if the user clicks a button (OK or CANCEL), so be sure to
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* check to avoid executing more than intended.
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*
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* @param {function} _callback Function called when the user clicks a button,
|
||||
* or when the list is done processing. The context will be the et2_dialog
|
||||
* widget, and the button constant is passed in.
|
||||
* @param {string} _message Message to be place in the dialog. Usually just
|
||||
* text, but DOM nodes will work too.
|
||||
* @param {string} _title Text in the top bar of the dialog.
|
||||
* @param {string} _menuaction the menuaction function which should be called and
|
||||
* which handles the actual request. If the menuaction is a full featured
|
||||
* url, this one will be used instead.
|
||||
* @param {Array[]} _list - List of parameters, one for each call to the
|
||||
* address. Multiple parameters are allowed, in an array.
|
||||
* @param {string|egw} _egw_or_appname egw object with already laoded translations or application name to load translations for
|
||||
*
|
||||
* @return {et2_dialog}
|
||||
*/
|
||||
static long_task(_callback, _message, _title, _menuaction, _list, _egw_or_appname)
|
||||
{
|
||||
let parent = et2_dialog._create_parent(_egw_or_appname);
|
||||
let egw = parent.egw();
|
||||
|
||||
// Special action for cancel
|
||||
let buttons = [
|
||||
{"button_id": et2_dialog.OK_BUTTON, "text": egw.lang('ok'), "default": true, "disabled": true},
|
||||
{
|
||||
"button_id": et2_dialog.CANCEL_BUTTON, "text": egw.lang('cancel'), click: function()
|
||||
{
|
||||
// Cancel run
|
||||
cancel = true;
|
||||
jQuery("button[button_id=" + et2_dialog.CANCEL_BUTTON + "]", dialog.div.parent()).button("disable");
|
||||
update.call(_list.length, '');
|
||||
}
|
||||
}
|
||||
];
|
||||
let dialog = et2_createWidget("dialog", {
|
||||
template: egw.webserverUrl + '/api/templates/default/long_task.xet',
|
||||
value: {
|
||||
content: {
|
||||
message: _message
|
||||
}
|
||||
},
|
||||
callback: function(_button_id, _value)
|
||||
{
|
||||
if(_button_id == et2_dialog.CANCEL_BUTTON)
|
||||
{
|
||||
cancel = true;
|
||||
}
|
||||
if(typeof _callback == "function")
|
||||
{
|
||||
_callback.call(this, _button_id, _value.value);
|
||||
}
|
||||
},
|
||||
title: _title || egw.lang('please wait...'),
|
||||
buttons: buttons
|
||||
}, parent);
|
||||
|
||||
// OK starts disabled
|
||||
jQuery("button[button_id=" + et2_dialog.OK_BUTTON + "]", dialog.div.parent()).button("disable");
|
||||
|
||||
let log = null;
|
||||
let progressbar = null;
|
||||
let cancel = false;
|
||||
let totals = {
|
||||
success: 0,
|
||||
skipped: 0,
|
||||
failed: 0,
|
||||
widget: null
|
||||
};
|
||||
|
||||
// Updates progressbar & log, calls next step
|
||||
let update = function(response)
|
||||
{
|
||||
// context is index
|
||||
let index = this || 0;
|
||||
|
||||
progressbar.set_value(100 * (index / _list.length));
|
||||
progressbar.set_label(index + ' / ' + _list.length);
|
||||
|
||||
// Display response information
|
||||
switch(response.type)
|
||||
{
|
||||
case 'error':
|
||||
jQuery("<div class='message error'></div>")
|
||||
.text(response.data)
|
||||
.appendTo(log);
|
||||
|
||||
totals.failed++;
|
||||
|
||||
// Ask to retry / ignore / abort
|
||||
et2_createWidget("dialog", {
|
||||
callback: function(button)
|
||||
{
|
||||
switch(button)
|
||||
{
|
||||
case 'dialog[cancel]':
|
||||
cancel = true;
|
||||
return update.call(index, '');
|
||||
case 'dialog[skip]':
|
||||
// Continue with next index
|
||||
totals.skipped++;
|
||||
return update.call(index, '');
|
||||
default:
|
||||
// Try again with previous index
|
||||
return update.call(index - 1, '');
|
||||
}
|
||||
|
||||
},
|
||||
message: response.data,
|
||||
title: '',
|
||||
buttons: [
|
||||
// These ones will use the callback, just like normal
|
||||
{text: egw.lang("Abort"), id: 'dialog[cancel]'},
|
||||
{text: egw.lang("Retry"), id: 'dialog[retry]'},
|
||||
{text: egw.lang("Skip"), id: 'dialog[skip]', class: "ui-priority-primary", default: true}
|
||||
],
|
||||
dialog_type: et2_dialog.ERROR_MESSAGE
|
||||
}, parent);
|
||||
// Early exit
|
||||
return;
|
||||
default:
|
||||
if(response && typeof response === "string")
|
||||
{
|
||||
totals.success++;
|
||||
jQuery("<div class='message'></div>")
|
||||
.text(response)
|
||||
.appendTo(log);
|
||||
}
|
||||
else
|
||||
{
|
||||
jQuery("<div class='message error'></div>")
|
||||
.text(JSON.stringify(response))
|
||||
.appendTo(log);
|
||||
}
|
||||
}
|
||||
// Scroll to bottom
|
||||
let height = log[0].scrollHeight;
|
||||
log.scrollTop(height);
|
||||
|
||||
// Update totals
|
||||
totals.widget.set_value(egw.lang(
|
||||
"Total: %1 Successful: %2 Failed: %3 Skipped: %4",
|
||||
_list.length, <string><unknown>totals.success, <string><unknown>totals.failed, <string><unknown>totals.skipped
|
||||
));
|
||||
|
||||
// Fire next step
|
||||
if(!cancel && index < _list.length)
|
||||
{
|
||||
var parameters = _list[index];
|
||||
if(typeof parameters != 'object')
|
||||
{
|
||||
parameters = [parameters];
|
||||
}
|
||||
|
||||
// Async request, we'll take the next step in the callback
|
||||
// We can't pass index = 0, it looks like false and causes issues
|
||||
egw.json(_menuaction, parameters, update, index + 1, true, index + 1).sendRequest();
|
||||
}
|
||||
else
|
||||
{
|
||||
// All done
|
||||
if(!cancel)
|
||||
{
|
||||
progressbar.set_value(100);
|
||||
}
|
||||
jQuery("button[button_id=" + et2_dialog.CANCEL_BUTTON + "]", dialog.div.parent()).button("disable");
|
||||
jQuery("button[button_id=" + et2_dialog.OK_BUTTON + "]", dialog.div.parent()).button("enable");
|
||||
if(!cancel && typeof _callback == "function")
|
||||
{
|
||||
_callback.call(dialog, true, response);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
jQuery(dialog.template.DOMContainer).on('load', function()
|
||||
{
|
||||
// Get access to template widgets
|
||||
log = jQuery(dialog.template.widgetContainer.getWidgetById('log').getDOMNode());
|
||||
progressbar = dialog.template.widgetContainer.getWidgetById('progressbar');
|
||||
progressbar.set_label('0 / ' + _list.length);
|
||||
totals.widget = dialog.template.widgetContainer.getWidgetById('totals');
|
||||
|
||||
// Start
|
||||
window.setTimeout(function()
|
||||
{
|
||||
update.call(0, '');
|
||||
}, 0);
|
||||
});
|
||||
|
||||
return dialog;
|
||||
}
|
||||
}
|
||||
|
||||
customElements.define("et2-dialog", Et2Dialog);
|
||||
// make et2_dialog publicly available as we need to call it from templates
|
||||
//if(typeof window.et2_dialog === 'undefined')
|
||||
{
|
||||
window['et2_dialog'] = Et2Dialog;
|
||||
}
|
75
api/js/etemplate/Et2Dialog/Et2DialogContent.ts
Normal file
75
api/js/etemplate/Et2Dialog/Et2DialogContent.ts
Normal file
@ -0,0 +1,75 @@
|
||||
import {Et2Widget} from "../Et2Widget/Et2Widget";
|
||||
import {css, html, LitElement} from "@lion/core";
|
||||
|
||||
/**
|
||||
* Widget for the actual content of a dialog, used when we're not doing a template
|
||||
*
|
||||
*/
|
||||
export class Et2DialogContent extends Et2Widget(LitElement)
|
||||
{
|
||||
get styles()
|
||||
{
|
||||
return [
|
||||
...super.styles,
|
||||
css`
|
||||
:host {
|
||||
display: block;
|
||||
|
||||
min-width: 200px;
|
||||
}
|
||||
.dialog-title {
|
||||
font-size: 120%;
|
||||
}`
|
||||
]
|
||||
}
|
||||
|
||||
get properties()
|
||||
{
|
||||
return {
|
||||
...super.properties(),
|
||||
|
||||
message: String,
|
||||
dialog_type: Number,
|
||||
icon: String,
|
||||
value: Object
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Details for dialog type options
|
||||
*/
|
||||
private readonly _dialog_types : any = [
|
||||
//PLAIN_MESSAGE: 0
|
||||
"",
|
||||
//INFORMATION_MESSAGE: 1,
|
||||
"dialog_info",
|
||||
//QUESTION_MESSAGE: 2,
|
||||
"dialog_help",
|
||||
//WARNING_MESSAGE: 3,
|
||||
"dialog_warning",
|
||||
//ERROR_MESSAGE: 4,
|
||||
"dialog_error"
|
||||
];
|
||||
|
||||
constructor()
|
||||
{
|
||||
super();
|
||||
|
||||
this.icon = "";
|
||||
this.dialog_type = 0;
|
||||
}
|
||||
|
||||
|
||||
render()
|
||||
{
|
||||
let icon = this.icon || this.egw().image(this._dialog_types[this.dialog_type]) || "";
|
||||
return html`
|
||||
<div class="dialog ${this._dialog_types[this.dialog_type]}">
|
||||
<img ?src=${icon}/>
|
||||
<slot>Empty dialog - add some content</slot>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
customElements.define("et2-dialog-content", Et2DialogContent);
|
137
api/js/etemplate/Et2Dialog/Et2DialogOverlay.ts
Normal file
137
api/js/etemplate/Et2Dialog/Et2DialogOverlay.ts
Normal file
@ -0,0 +1,137 @@
|
||||
import {css, html, LitElement, repeat, SlotMixin} from '@lion/core';
|
||||
import {DialogButton, Et2Dialog} from "./Et2Dialog";
|
||||
|
||||
/**
|
||||
* This handles the visible portion of the dialog, including the title & close button.
|
||||
*
|
||||
* Note we can't extend Et2Widget. If I try, something in the render / creation breaks and calling open() gives an
|
||||
* error
|
||||
*/
|
||||
export class Et2DialogOverlay extends SlotMixin(LitElement)
|
||||
{
|
||||
private egw : IegwAppLocal;
|
||||
|
||||
protected buttons : DialogButton[];
|
||||
|
||||
protected _dialog : Et2Dialog;
|
||||
|
||||
|
||||
static get styles()
|
||||
{
|
||||
return [
|
||||
css`
|
||||
:host {
|
||||
display: inline-block;
|
||||
background: white;
|
||||
position: relative;
|
||||
border: 1px solid silver;
|
||||
}
|
||||
|
||||
:host([hidden]) {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.overlay__header {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.overlay__heading {
|
||||
margin: 0px;
|
||||
padding: 6px 16px 8px;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.overlay__heading > .overlay__close-button {
|
||||
flex: none;
|
||||
}
|
||||
|
||||
.overlay__close-button {
|
||||
min-width: 40px;
|
||||
min-height: 32px;
|
||||
border-width: 0;
|
||||
padding: 0;
|
||||
font-size: 24px;
|
||||
}
|
||||
`,
|
||||
];
|
||||
}
|
||||
|
||||
get slots()
|
||||
{
|
||||
return {
|
||||
...super.slots,
|
||||
buttons: () =>
|
||||
{
|
||||
return this._buttonsTemplate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
constructor()
|
||||
{
|
||||
super();
|
||||
this.buttons = [];
|
||||
|
||||
}
|
||||
|
||||
firstUpdated(_changedProperties)
|
||||
{
|
||||
super.firstUpdated(_changedProperties);
|
||||
debugger;
|
||||
}
|
||||
|
||||
/**
|
||||
* Block until after the paint - This is needed to deal with children not fully "done" before the OverlayController
|
||||
* tries to do things with them
|
||||
*
|
||||
* @returns {Promise<any>}
|
||||
*/
|
||||
async performUpdate()
|
||||
{
|
||||
await new Promise((resolve) => setTimeout(() => resolve()));
|
||||
return super.performUpdate();
|
||||
}
|
||||
|
||||
/** @private */
|
||||
__dispatchCloseEvent()
|
||||
{
|
||||
this.dispatchEvent(new Event('close-overlay'));
|
||||
}
|
||||
|
||||
render()
|
||||
{
|
||||
// eslint-disable-line class-methods-use-this
|
||||
return html`
|
||||
<div class="overlay">
|
||||
<div class="overlay__header">
|
||||
<h1 class="overlay__heading">
|
||||
<slot name="heading"></slot>
|
||||
</h1>
|
||||
<slot name="header"></slot>
|
||||
<button
|
||||
@click="${this.__dispatchCloseEvent}"
|
||||
id="close-button"
|
||||
title="${this.egw.lang("Close")}"
|
||||
aria-label="${this.egw.lang("Close dialog")}"
|
||||
class="overlay__close-button"
|
||||
>
|
||||
<slot name="close-icon">×</slot>
|
||||
</button>
|
||||
</div>
|
||||
<div id="overlay-content-node-wrapper">
|
||||
<slot name="content"></slot>
|
||||
</div>
|
||||
<div id="overlay-content-buttons">
|
||||
<slot name="buttons"></slot>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
_buttonsTemplate()
|
||||
{
|
||||
return html`${repeat(this.buttons, (button : DialogButton) => button.id, (button, index) => html`
|
||||
<et2-button id=${button.id} button_id=${button.button_id} .image=${button.image || ""} ?label=${button.text}></et2-button>
|
||||
`)}`;
|
||||
}
|
||||
}
|
@ -13,8 +13,7 @@
|
||||
/vendor/bower-asset/jquery-ui/jquery-ui.js;
|
||||
*/
|
||||
|
||||
import {et2_createWidget, et2_register_widget, WidgetConfig} from "./et2_core_widget";
|
||||
import {et2_widget} from "./et2_core_widget";
|
||||
import {et2_createWidget, et2_register_widget, et2_widget, WidgetConfig} from "./et2_core_widget";
|
||||
import {et2_button} from "./et2_widget_button";
|
||||
import {ClassWithAttributes} from "./et2_core_inheritance";
|
||||
import {etemplate2} from "./etemplate2";
|
||||
@ -906,5 +905,5 @@ export class et2_dialog extends et2_widget {
|
||||
}
|
||||
}
|
||||
// make et2_dialog publicly available as we need to call it from templates
|
||||
if (typeof window.et2_dialog === 'undefined') window['et2_dialog'] = et2_dialog;
|
||||
//if (typeof window.et2_dialog === 'undefined') window['et2_dialog'] = et2_dialog;
|
||||
et2_register_widget(et2_dialog, ["dialog"]);
|
@ -36,6 +36,7 @@ import './Et2Date/Et2DateTimeOnlyReadonly';
|
||||
import './Et2Date/Et2DateTimeReadonly';
|
||||
import './Et2Date/Et2DateTimeToday';
|
||||
import './Et2Description/Et2Description';
|
||||
import './Et2Dialog/Et2Dialog';
|
||||
import './Et2Select/Et2Select';
|
||||
import './Et2Select/Et2SelectAccount';
|
||||
import './Et2Select/Et2SelectReadonly';
|
||||
|
Loading…
Reference in New Issue
Block a user