mirror of
https://github.com/EGroupware/egroupware.git
synced 2024-12-22 23:00:56 +01:00
Changes to action system:
- Change selected to not start at global root - fixes key handler only working for 1 app - Add depth limit for finding action / object (depth first search) - Use depth limit when looking for top level application action/object to avoid crossing apps
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@ -400,7 +400,8 @@ var et2_DOMWidget = et2_widget.extend(et2_IDOMNode,
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}
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// Initialize the action manager and add some actions to it
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var gam = egw_getAppActionManager();
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// Only look 1 level deep
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var gam = egw_getActionManager(this.egw().appName,true,1);
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if(typeof this._actionManager != "object")
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{
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if(gam.getActionById(this.id) != null)
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@ -327,14 +327,16 @@ var et2_dataview_selectionManager = Class.extend(
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}
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function getElementRelatively (_step) {
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var count = self._total;
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// Get a reasonable number of iterations - not all
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var total = Math.max(1,Math.min(Object.keys(self._indexMap).length,50));
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var count = total;
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var element = null;
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var idx = _entry.idx;
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while(element == null && count > 0 && idx <= self._total)
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while(element == null && count > 0 && idx <= total)
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{
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count--;
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element = getIndexAO(Math.max(0,
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Math.min(self._total - 1, idx += _step)));
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Math.min(self._total||total - 1, idx += _step)));
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}
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return element;
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};
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@ -127,12 +127,8 @@ var et2_nextmatch_controller = et2_dataview_controller.extend(et2_IDataProvider,
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if(_actions == null) _actions = [];
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// Initialize the action manager and add some actions to it
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// To work around a bug in action system we call global actionManger
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// of an application NOT just appname, but prefix it with "__"
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// If it is called just appname, actionLinks of actions with id
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// of an application fetch that applications menu as children,
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// if that applications tab is open in toplevel window.
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var gam = egw_getActionManager('__'+this.egw.appName);
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// Only look 1 level deep
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var gam = egw_getActionManager(this.egw.appName,true,1);
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this._actionManager = gam.addAction("actionManager", uid);
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this._actionManager.updateActions(_actions, this.egw.appName);
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var data = this._actionManager.data;
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@ -166,8 +162,9 @@ var et2_nextmatch_controller = et2_dataview_controller.extend(et2_IDataProvider,
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}, this));
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}
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// Initialize the object manager
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var gom = egw_getObjectManager(this.egw.appName);
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// Initialize the object manager - look for application
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// object manager 1 level deep
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var gom = egw_getObjectManager(this.egw.appName,true,1);
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this._objectManager = gom.addObject(
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new egwActionObjectManager(uid, this._actionManager));
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this._objectManager.flags = this._objectManager.flags
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@ -329,7 +329,8 @@ var et2_tree = et2_inputWidget.extend(
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_link_actions: function(actions)
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{
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// Get the top level element for the tree
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var objectManager = egw_getAppObjectManager(true);
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// Only look 1 level deep for application object manager
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var objectManager = egw_getObjectManager(this.egw().appName,true,1);
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var treeObj = objectManager.getObjectById(this.id);
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if (treeObj == null) {
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// Add a new container to the object manager which will hold the tree
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@ -28,11 +28,18 @@ var egw_globalObjectManager = null;
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* @param _id is the name of the sub-actionManager which should be returned.
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* If the action manager does not exist right now, it is created. If the
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* parameter is ommited or null, the global action manager is returned.
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* @param {boolean} [_create=true] If an objectManager with the given id is not
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* found, it will be created at the top level.
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* @param {number} [_search_depth=Infinite] How deep into existing action children
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* to search.
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*/
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function egw_getActionManager(_id, _create) {
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function egw_getActionManager(_id, _create,_search_depth) {
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if (typeof _create == 'undefined') {
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_create = true;
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}
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if (typeof _search_depth == "undefined") {
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_search_depth = Number.MAX_VALUE;
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}
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// Check whether the global action manager had been created, if not do so
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var res = egw_globalActionManager;
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@ -42,7 +49,7 @@ function egw_getActionManager(_id, _create) {
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// Check whether the sub-action manager exists, if not, create it
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if (typeof _id != 'undefined' && _id != null) {
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res = egw_globalActionManager.getActionById(_id);
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res = egw_globalActionManager.getActionById(_id,_search_depth);
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if (res == null && _create) {
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res = egw_globalActionManager.addAction("actionManager", _id);
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}
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@ -58,11 +65,18 @@ function egw_getActionManager(_id, _create) {
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* @param _id is the name of the sub-object manager should be returned. If the
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* object manager does not exists right now, it is created. If the parameter
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* is ommited or null, the global object manager is returned.
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* @param {boolean} [_create=true] If an objectManager with the given id is not
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* found, it will be created at the top level.
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* @param {number} [_search_depth=Infinite] How deep into existing action children
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* to search.
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*/
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function egw_getObjectManager(_id, _create) {
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function egw_getObjectManager(_id, _create, _search_depth) {
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if (typeof _create == "undefined") {
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_create = true;
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}
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if (typeof _search_depth == "undefined") {
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_search_depth = Number.MAX_VALUE;
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}
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// Check whether the global object manager exists
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var res = egw_globalObjectManager;
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@ -74,7 +88,7 @@ function egw_getObjectManager(_id, _create) {
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// Check whether the sub-object manager exists, if not, create it
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if (typeof _id != 'undefined' && _id != null) {
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res = egw_globalObjectManager.getObjectById(_id);
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res = egw_globalObjectManager.getObjectById(_id, _search_depth);
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if (res == null && _create) {
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res = new egwActionObjectManager(_id,
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egw_getActionManager(_id));
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@ -89,14 +103,14 @@ function egw_getObjectManager(_id, _create) {
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* Returns the object manager for the current application
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*/
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function egw_getAppObjectManager(_create) {
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return egw_getObjectManager(egw_getAppName(), _create);
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return egw_getObjectManager(egw_getAppName(), _create,1);
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}
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/**
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* Returns the action manager for the current application
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*/
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function egw_getAppActionManager(_create) {
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return egw_getActionManager(egw_getAppName(), _create);
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return egw_getActionManager(egw_getAppName(), _create,1);
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}
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@ -185,22 +199,31 @@ egwAction.prototype.remove = function () {
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/**
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* Searches for a specific action with the given id
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*
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* @param {string|number} id ID of the action to find
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* @param {number} [_search_depth=Infinite] How deep into existing action children
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* to search.
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*
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* @return {egwAction|null}
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*/
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egwAction.prototype.getActionById = function(_id)
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egwAction.prototype.getActionById = function(_id,_search_depth)
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{
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// If the current action object has the given id, return this object
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if (this.id == _id)
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{
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return this;
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}
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if (typeof _search_depth == "undefined") {
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_search_depth = Number.MAX_VALUE;
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}
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// If this element is capable of having children, search those for the given
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// action id
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if (this.canHaveChildren)
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{
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for (var i = 0; i < this.children.length; i++)
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for (var i = 0; i < this.children.length && _search_depth > 0; i++)
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{
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var elem = this.children[i].getActionById(_id);
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var elem = this.children[i].getActionById(_id,_search_depth-1);
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if (elem)
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{
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return elem;
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@ -933,16 +956,19 @@ egwActionObject.prototype.setAOI = function(_aoi)
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* Returns the object from the tree with the given ID
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*/
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//TODO: Add search function to egw_action_commons.js
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egwActionObject.prototype.getObjectById = function(_id)
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egwActionObject.prototype.getObjectById = function(_id, _search_depth)
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{
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if (this.id == _id)
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{
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return this;
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}
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if (typeof _search_depth == "undefined") {
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_search_depth = Number.MAX_VALUE;
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}
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for (var i = 0; i < this.children.length; i++)
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for (var i = 0; i < this.children.length && _search_depth > 0; i++)
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{
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var obj = this.children[i].getObjectById(_id);
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var obj = this.children[i].getObjectById(_id, _search_depth - 1);
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if (obj)
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{
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return obj;
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@ -1268,9 +1294,7 @@ egwActionObject.prototype.getIndex = function()
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*/
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egwActionObject.prototype.getFocusedObject = function()
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{
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/*var cr = this.getContainerRoot();*/
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var cr = this.getRootObject();
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return cr ? cr.focusedChild : null;
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return this.focusedChild || null;
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}
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/**
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