Implement actions on Et2Widget

This commit is contained in:
nathan 2024-11-14 15:15:55 -07:00
parent eef04636db
commit 49a706ec50
2 changed files with 235 additions and 0 deletions

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@ -0,0 +1,81 @@
import {EgwActionObjectInterface} from "./EgwActionObjectInterface";
import {Element} from "parse5";
import {Function} from "estree";
import {EGW_AO_STATE_NORMAL, EGW_AO_STATE_VISIBLE} from "./egw_action_constants";
import {Et2Widget} from "../etemplate/Et2Widget/Et2Widget";
/**
* Generic interface object so any webComponent can participate in action system.
* This interface can be extended if special handling is needed, but it should work
* for any widget.
*/
export class EgwEt2WidgetObject implements EgwActionObjectInterface
{
node = null;
constructor(node)
{
this.node = node;
}
_state : number = EGW_AO_STATE_NORMAL || EGW_AO_STATE_VISIBLE;
handlers : { [p : string] : any };
reconnectActionsCallback(p0)
{
}
reconnectActionsContext : any;
stateChangeCallback(p0)
{
}
stateChangeContext : any;
// @ts-ignore
getDOMNode() : Element
{
return this.node;
}
getWidget() : typeof Et2Widget
{
return this.node
}
getState() : number
{
return this._state;
}
makeVisible() : void
{
}
reconnectActions() : void
{
}
setReconnectActionsCallback(_callback : Function, _context : any) : void
{
}
setState(_state : any) : void
{
this._state = _state
}
setStateChangeCallback(_callback : Function, _context : any) : void
{
}
triggerEvent(_event : any, _data : any) : boolean
{
return false;
}
updateState(_stateBit : number, _set : boolean, _shiftState : boolean) : void
{
}
}

View File

@ -13,6 +13,12 @@ import {dedupeMixin} from "@open-wc/dedupe-mixin";
import type {et2_container} from "../et2_core_baseWidget"; import type {et2_container} from "../et2_core_baseWidget";
import type {et2_DOMWidget} from "../et2_core_DOMWidget"; import type {et2_DOMWidget} from "../et2_core_DOMWidget";
import bootstrapIcons from "../Styles/bootstrap-icons"; import bootstrapIcons from "../Styles/bootstrap-icons";
import {EgwAction} from "../../egw_action/EgwAction";
import {property} from "lit/decorators/property.js";
import {egw_getActionManager, egw_getAppObjectManager} from "../../egw_action/egw_action";
import {EgwEt2WidgetObject} from "../../egw_action/EgwEt2WidgetObject";
import {EgwActionObject} from "../../egw_action/EgwActionObject";
import {EgwActionObjectInterface} from "../../egw_action/EgwActionObjectInterface";
/** /**
* This mixin will allow any LitElement to become an Et2Widget * This mixin will allow any LitElement to become an Et2Widget
@ -101,6 +107,8 @@ const Et2WidgetMixin = <T extends Constructor>(superClass : T) =>
*/ */
protected _deferred_properties : { [key : string] : string } = {}; protected _deferred_properties : { [key : string] : string } = {};
protected _actionManager : EgwAction = null;
/** WebComponent **/ /** WebComponent **/
static get styles() static get styles()
@ -267,6 +275,10 @@ const Et2WidgetMixin = <T extends Constructor>(superClass : T) =>
data: { data: {
type: String, type: String,
reflect: false reflect: false
},
actions: {
type: Object
} }
}; };
} }
@ -498,6 +510,148 @@ const Et2WidgetMixin = <T extends Constructor>(superClass : T) =>
return data.join(","); return data.join(",");
} }
/**
* Set Actions on the widget
*
* Each action is defined as an object:
*
* move: {
* type: "drop",
* acceptedTypes: "mail",
* icon: "move",
* caption: "Move to"
* onExecute: javascript:mail_move"
* }
*
* This will turn the widget into a drop target for "mail" drag types. When "mail" drag types are dropped,
* the global function mail_move(egwAction action, egwActionObject sender) will be called. The ID of the
* dragged "mail" will be in sender.id, some information about the sender will be in sender.context. The
* etemplate2 widget involved can typically be found in action.parent.data.widget, so your handler
* can operate in the widget context easily. The location varies depending on your action though. It
* might be action.parent.parent.data.widget
*
* To customise how the actions are handled for a particular widget, override _link_actions(). It handles
* the more widget-specific parts.
*
* @param {object} actions {ID: {attributes..}+} map of egw action information
* @see api/src/Etemplate/Widget/Nextmatch.php egw_actions() method
*/
@property({type: Object})
set actions(actions : EgwAction[] | { [id : string] : object })
{
if(this.id == "" || typeof this.id == "undefined")
{
this.egw().debug("warn", "Widget should have an ID if you want actions", this);
return;
}
// Initialize the action manager and add some actions to it
if(this._actionManager == null)
{
// Find the apropriate parent action manager
let parent_am = null;
let widget = <Et2WidgetClass | et2_widget>this;
while(widget.getParent() && !parent_am)
{
// @ts-ignore
if(widget._actionManager)
{
// @ts-ignore
parent_am = widget._actionManager;
}
widget = widget.getParent();
}
if(!parent_am)
{
// Only look 1 level deep
parent_am = egw_getActionManager(this.egw().appName, true, 1);
}
if(parent_am.getActionById(this.getInstanceManager().uniqueId, 1) !== null)
{
parent_am = parent_am.getActionById(this.getInstanceManager().uniqueId, 1);
}
if(parent_am.getActionById(this.id, 1) != null)
{
this._actionManager = parent_am.getActionById(this.id, 1);
}
else
{
this._actionManager = parent_am.addAction("actionManager", this.id);
}
}
this._actionManager.updateActions(actions, this.egw().appName);
// Put a reference to the widget into the action stuff, so we can
// easily get back to widget context from the action handler
this._actionManager.data = {widget: this};
// Link the actions to the DOM
this._link_actions(actions);
}
get actions()
{
return this._actionManager?.children || {};
}
/**
* Get all action-links / id's of 1.-level actions from a given action object
*
* This can be overwritten to not allow all actions, by not returning them here.
*
* @param actions
* @returns {Array}
*/
protected _get_action_links(actions)
{
const action_links = [];
for(let i in actions)
{
let action = actions[i];
action_links.push(typeof action.id != 'undefined' ? action.id : i);
}
return action_links;
}
/**
* Link the actions to the DOM nodes / widget bits.
*
* @param {object} actions {ID: {attributes..}+} map of egw action information
*/
protected _link_actions(actions)
{
// Get the top level element for the tree
let objectManager = egw_getAppObjectManager(true);
let widget_object = objectManager.getObjectById(this.id);
if(widget_object == null)
{
// Add a new container to the object manager which will hold the widget
// objects
widget_object = objectManager.insertObject(false, new EgwActionObject(
this.id, objectManager, this.createWidgetObjectInterface(),
this._actionManager || objectManager.manager.getActionById(this.id) || objectManager.manager
));
}
else
{
widget_object.setAOI(this.createWidgetObjectInterface());
}
// Delete all old objects
widget_object.clear();
widget_object.unregisterActions();
// Go over the widget & add links - this is where we decide which actions are
// 'allowed' for this widget at this time
widget_object.updateActionLinks(this._get_action_links(actions));
}
protected createWidgetObjectInterface() : EgwActionObjectInterface
{
return <EgwActionObjectInterface><unknown>(new EgwEt2WidgetObject(this));
}
/** /**
* A property has changed, and we want to make adjustments to other things * A property has changed, and we want to make adjustments to other things
* based on that * based on that