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fix (unneccessary) brackets and IDE warnings
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cae866db13
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@ -859,9 +859,9 @@ function egwActionManager(_parent, _id)
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*/
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function egwActionImplementation()
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{
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this.doRegisterAction = function() {throw "Abstract function call: registerAction"};
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this.doUnregisterAction = function() {throw "Abstract function call: unregisterAction"};
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this.doExecuteImplementation = function() {throw "Abstract function call: executeImplementation"};
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this.doRegisterAction = function() {throw "Abstract function call: registerAction";};
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this.doUnregisterAction = function() {throw "Abstract function call: unregisterAction";};
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this.doExecuteImplementation = function() {throw "Abstract function call: executeImplementation";};
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this.type = "";
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}
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@ -946,7 +946,7 @@ egwActionLink.prototype.set_actionId = function(_value)
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this.actionObj = this.manager.getActionById(_value);
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if (!this.actionObj)
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throw "Action object with id '"+_value+"' does not exist!"
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throw "Action object with id '"+_value+"' does not exist!";
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};
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/** egwActionObject Object **/
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@ -1098,7 +1098,7 @@ egwActionObject.prototype.addObject = function(_id, _interface, _flags)
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*
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* @param {number} _index Position where the object will be inserted, "false" will add it
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* to the end of the list.
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* @param {string}/object _id Id of the object which will be created or the object
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* @param {string|object} _id Id of the object which will be created or the object
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* that will be added.
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* @param {object} _iface if _id was an string, _iface defines the interface which
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* will be connected to the newly generated object.
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@ -1136,7 +1136,7 @@ egwActionObject.prototype.insertObject = function(_index, _id, _iface, _flags)
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}
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else
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{
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throw "Error while adding new element to the ActionObjects!"
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throw "Error while adding new element to the ActionObjects!";
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}
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return obj;
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