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Remove action WIP
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@ -11,8 +11,6 @@ import {ClassWithAttributes, ClassWithInterfaces} from "../et2_core_inheritance"
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import {css, dedupeMixin, LitElement, PropertyValues, unsafeCSS} from "@lion/core";
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import type {et2_container} from "../et2_core_baseWidget";
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import type {et2_DOMWidget} from "../et2_core_DOMWidget";
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import {egw_getActionManager, egw_getAppObjectManager} from "../../egw_action/egw_action.js";
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import {EGW_AI_DRAG_OUT, EGW_AI_DRAG_OVER} from "../../egw_action/egw_action_constants";
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/**
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* This mixin will allow any LitElement to become an Et2Widget
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@ -86,11 +84,6 @@ const Et2WidgetMixin = <T extends Constructor>(superClass : T) =>
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*/
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protected _deferred_properties : { [key : string] : string } = {};
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/**
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* EGroupware action system action manager
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*/
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private _actionManager : egwAction;
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/** WebComponent **/
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static get styles()
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@ -103,11 +96,9 @@ const Et2WidgetMixin = <T extends Constructor>(superClass : T) =>
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}
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/* CSS to align internal inputs according to box alignment */
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:host([align="center"]) .input-group__input {
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justify-content: center;
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}
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:host([align="right"]) .input-group__input {
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justify-content: flex-end;
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}
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@ -201,9 +192,6 @@ const Et2WidgetMixin = <T extends Constructor>(superClass : T) =>
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data: {
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type: String,
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reflect: false
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},
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actions: {
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type: Object
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}
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};
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}
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@ -1343,124 +1331,6 @@ const Et2WidgetMixin = <T extends Constructor>(superClass : T) =>
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// If we're the root object, return the phpgwapi API instance
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return typeof egw === "function" ? egw('phpgwapi', wnd) : (window['egw'] ? window['egw'] : null);
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}
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/**
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* Set Actions on the widget
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*
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* Each action is defined as an object:
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*
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* move: {
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* type: "drop",
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* acceptedTypes: "mail",
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* icon: "move",
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* caption: "Move to"
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* onExecute: javascript:app.mail.drop_move"
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* }
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*
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* This will turn the widget into a drop target for "mail" drag types. When "mail" drag types are dropped,
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* the function drop_move(egwAction action, egwActionObject sender) will be called. The ID of the
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* dragged "mail" will be in sender.id, some information about the sender will be in sender.context. The
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* widget involved can typically be found in action.parent.data.widget, so your handler
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* can operate in the widget context easily. The location varies depending on your action though. It
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* might be action.parent.parent.data.widget
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*
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* To customise how the actions are handled for a particular widget, override _link_actions(). It handles
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* the more widget-specific parts.
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*
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* @param {object} actions {ID: {attributes..}+} map of egw action information
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*/
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set actions(actions : egwAction[])
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{
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if(this.id == "" || typeof this.id == "undefined")
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{
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return;
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}
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// Initialize the action manager and add some actions to it
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// Only look 1 level deep
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let gam = egw_getActionManager(this.egw().app_name(), true, 1);
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if(typeof this._actionManager != "object" && actions.length > 0)
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{
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if(gam.getActionById(this.getInstanceManager().uniqueId, 1) !== null)
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{
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gam = gam.getActionById(this.getInstanceManager().uniqueId, 1);
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}
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if(gam.getActionById(this.id, 1) != null)
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{
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this._actionManager = gam.getActionById(this.id, 1);
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}
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else
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{
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this._actionManager = gam.addAction("actionManager", this.id);
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}
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}
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this._actionManager.updateActions(actions, this.egw().appName);
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//if (this.options.default_execute) this._actionManager.setDefaultExecute(this.options.default_execute);
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// Put a reference to the widget into the action stuff, so we can
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// easily get back to widget context from the action handler
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this._actionManager.data = {widget: this};
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// Link the actions to the DOM
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this._link_actions(actions);
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}
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get actions()
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{
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return this._actionManager?.children || []
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}
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/**
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* Link the EGroupware actions to the DOM nodes / widget bits.
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*
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* @param {object} actions {ID: {attributes..}+} map of egw action information
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*/
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protected _link_actions(actions)
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{
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// Get the top level element for the tree
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const objectManager = egw_getAppObjectManager(true);
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let widget_object = objectManager.getObjectById(this.id);
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if(widget_object == null)
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{
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// Add a new container to the object manager which will hold the widget
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// objects
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widget_object = objectManager.insertObject(false, new egwActionObject(
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this.id, objectManager, (new Et2ActionObjectForWidget(this)).getAOI(),
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this._actionManager || objectManager.manager.getActionById(this.id) || objectManager.manager
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));
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}
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else
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{
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widget_object.setAOI((new Et2ActionObjectForWidget(this, this.getDOMNode())).getAOI());
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}
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// Delete all old objects
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widget_object.clear();
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widget_object.unregisterActions();
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// Go over the widget & add links - this is where we decide which actions are
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// 'allowed' for this widget at this time
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widget_object.updateActionLinks(this._get_action_links(actions));
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}
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/**
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* Get all action-links / id's of 1.-level actions from a given action object
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*
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* This can be overwritten to not allow all actions, by not returning them here.
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*
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* @param actions
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* @returns {Array}
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*/
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_get_action_links(actions)
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{
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const action_links = [];
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for(let i in actions)
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{
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let action = actions[i];
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action_links.push(typeof action.id != 'undefined' ? action.id : i);
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}
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return action_links;
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}
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}
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// Add some more stuff in
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@ -1757,61 +1627,3 @@ export function cssImage(image_name : string, app_name? : string)
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return css``;
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}
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}
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/**
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* The egw_action system requires an egwActionObjectInterface Interface implementation
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* to tie actions to DOM nodes. This one can be used by any widget.
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*
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*
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* @param {et2_DOMWidget} widget
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* @param {Object} node
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*
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*/
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export class Et2ActionObjectForWidget
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{
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aoi : egwActionObjectInterface;
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constructor(_widget : LitElement, _node? : HTMLElement)
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{
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const widget = _widget;
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const objectNode = _node;
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this.aoi = new egwActionObjectInterface();
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this.aoi['getWidget'] = function()
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{
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return widget;
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};
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this.aoi.doGetDOMNode = function()
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{
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return widget
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};
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// _outerCall may be used to determine, whether the state change has been
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// evoked from the outside and the stateChangeCallback has to be called
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// or not.
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this.aoi.doSetState = function(_state, _outerCall)
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{
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};
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// The doTiggerEvent function may be overritten by the aoi if it wants to
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// support certain action implementation specific events like EGW_AI_DRAG_OVER
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// or EGW_AI_DRAG_OUT
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this.aoi.doTriggerEvent = function(_event, _data)
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{
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switch(_event)
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{
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case EGW_AI_DRAG_OVER:
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this.widget.classList.add("ui-state-active");
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break;
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case EGW_AI_DRAG_OUT:
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this.widget.classList.remove("ui-state-active");
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break;
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}
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return true;
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};
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}
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getAOI()
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{
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return this.aoi;
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}
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}
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