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@ -332,6 +332,22 @@ egwActionLink.prototype.set_actionId = function(_value)
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/** egwActionObject Object **/
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//State bitmask (only use powers of two for new states!)
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const EGW_AO_STATE_NORMAL = 0x00;
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const EGW_AO_STATE_SELECTED = 0x01;
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const EGW_AO_STATE_FOCUSED = 0x02;
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const EGW_AO_EVENT_DRAG_OVER_ENTER = 0x00;
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const EGW_AO_EVENT_DRAG_OVER_LEAVE = 0x01;
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const EGW_AO_SHIFT_STATE_NONE = 0x00;
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const EGW_AO_SHIFT_STATE_MULTI = 0x01;
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const EGW_AO_SHIFT_STATE_LIST = 0x02;
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// If this flag is set, this object will not be returned as "focused". If this
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// flag is not applied to container objects, it may lead to some strange behaviour.
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const EGW_AO_FLAG_IS_CONTAINER = 0x01;
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/**
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* The egwActionObject represents an abstract object to which actions may be
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* applied. Communication with the DOM tree is established by using the
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@ -341,17 +357,280 @@ egwActionLink.prototype.set_actionId = function(_value)
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* @param string _id is the identifier of the object which
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* @param object _parent is the parent object in the hirachy. This may be set to NULL
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* @param object _manager is the action manager this object is connected to
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* @param object _interaction is the egwActionObjectInterface which connects
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* @param object _iface is the egwActionObjectInterface which connects
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* this object to the DOM tree.
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* @param boolean _flags a set of additional flags being applied to the object
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*/
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function egwActionObject(_id, _parent, _manager, _interaction)
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function egwActionObject(_id, _parent, _manager, _iface, _flagss)
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{
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this.id = _id;
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this.parent = _parent;
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this.interaction = _interaction;
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this.children = [];
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this.actionLinks = [];
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this.manager = _manager;
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this.selectBehaviour = _selectBehaviour;
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this.iface = _iface;
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this.iface.setStateChangeCallback(this._ifaceCallback, this)
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}
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/**
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* Searches for the root object in the action object tree and returns it.
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*/
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egwActionObject.prototype.getRootObject = function()
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{
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if (this.parent === null)
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{
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return this;
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}
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else
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{
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return this.parent.getRootObject();
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}
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}
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/**
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* Returns a list with all parents of this object.
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*/
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egwActionObject.prototype.getParentList = function()
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{
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if (this.parent === null)
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{
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return [];
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}
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else
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{
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var list = this.parent.getParentList();
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list.unshift(this.parent);
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return list;
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}
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}
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/**
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* Returns the first parent which has the container flag
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*/
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egwActionObject.prototype.getContainerRoot = function()
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{
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if (egwBitIsSet(this.flags, EGW_AO_FLAG_IS_CONTAINER) || this.parent === null)
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{
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return this;
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}
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else
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{
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return this.parent.getContainerRoot();
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}
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}
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/**
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* Creates a list which contains all items of the element tree.
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*
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* @param object _obj is used internally to pass references to the array inside
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* the object.
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*/
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egwActionObject.prototype.flatList = function(_obj)
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{
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if (typeof(_obj) == "undefined")
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{
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_obj = {
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"elements": [];
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}
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}
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_obj.elements.push(this);
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].flatList(_obj);
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}
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return _obj.elements;
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}
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/**
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* Returns a traversal list with all objects which are in between the given object
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* and this one. The operation returns an empty list, if a container object is
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* found on the way.
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*/
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egwActionObject.prototype.traversePath = function(_to)
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{
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var contRoot = this.getContainerRoot();
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if (contRoot)
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{
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// Get a flat list of all the hncp elements and search for this object
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// and the object supplied in the _to parameter.
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var flatList = contRoot.flatList();
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var thisId = contRoot.indexOf(this);
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var toId = contRoot.indexOf(_to);
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// Check whether both elements have been found in this part of the tree,
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// return the slice of that list.
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if (thisId !== -1 && toId !== -1)
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{
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var from = Math.min(thisId, toId);
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var to = Math.max(thisId, toId);
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return this.slice(from, to + 1);
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}
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}
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return [];
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}
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/**
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* Returns the index of this object in the children list of the parent object.
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*/
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egwActionObject.prototype.getIndex = function()
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{
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if (this.parent === null)
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{
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return 0;
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}
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else
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{
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return this.parent.children.indexOf(this);
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}
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}
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/**
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* Returns the deepest object which is currently focused. Objects with the
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* "container"-flag will not be returned.
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*/
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egwActionObject.prototype.getFocusedObject = function()
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{
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//Search for the focused object in the children
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for (var i = 0; i < this.children.length; i++)
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{
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var obj = this.children[i].getFocused()
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if (obj)
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{
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return obj;
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}
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}
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//One of the child objects hasn't been focused, probably this object is
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if (!egwBitIsSet(this.flags, EGW_AO_FLAG_IS_CONTAINER) && this.getFocused())
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{
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return this;
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}
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return null;
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}
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egwActionObject.prototype._ifaceCallback = function(_newState, _shiftState)
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{
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// Remove the focus from all children on the same level
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if (this.parent)
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{
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var selected = egwBitIsSet(_newState, EGW_AO_STATE_SELECTED);
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if (selected)
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{
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// Search the index of this object
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var id = this.parent.children.indexOf(this);
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var objs = [];
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// Deselect all other objects inside this container, if the "MULTI" shift-
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// state is not set
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if (!egwBitIsSet(_shiftState, EGW_AO_SHIFT_STATE_MULTI))
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{
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var lst = this.getContainerRoot().flatList();
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for (var i = 0; i < lst.length; i++)
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{
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if (lst[i] != this)
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{
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lst[i].setSelected(false);
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}
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}
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}
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// If the LIST state is active, get all objects inbetween this one and the focused one
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// and set their select state.
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if (egwBitIsSet(_shiftState, EGW_AO_SHIFT_STATE_LIST))
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{
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var focused = this.getRootObject().getFocusedObject();
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if (focused)
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{
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objs = this.traversePath(focused);
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for (var i = 0; i < objs.length; i++)
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{
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objs[i].setSelected(true);
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}
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}
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}
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// If the focused element didn't belong to this container, or the "list"
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// shift-state isn't active, set the focus to this element.
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if (objs.length == 0 || !egwBitIsSet(_shiftState, EGW_AO_SHIFT_STATE_LIST))
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{
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this.getRootObject().setFocused(false);
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this.setFocused(true);
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}
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}
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}
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}
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egwActionObject.prototype.getSelected = function()
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{
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return egwBitIsSet(this.getState(), EGW_AO_STATE_SELECTED);
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}
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egwActionObject.prototype.getFocused = function()
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{
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}
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egwActionObject.prototype.getState = function()
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{
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}
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egwActionObject.prototype.setSelected = function(_selected, _applyToSelf,
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_applyToChildren, _applyToParent)
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{
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if (typeof _applyToSelf == "undefined")
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_applyToSelf = true;
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if (typeof _applyToChildren == "undefined")
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_applyToChildren = true;
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if (typeof _applyToParent == "undefined")
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_applyToParent = false;
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if (_applyToSelf)
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{
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var state = this.iface.getState();
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if (_selected)
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{
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state &= ~EGW_AO_STATE_SELECTED;
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}
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else
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{
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state |= EGW_AO_STATE_SELECTED;
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}
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this.iface.setState(state, true);
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}
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if (_applyToChildren)
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{
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].setFocused(true, true, false);
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}
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}
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if (_applyToParent)
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{
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].setFocused(true, false, true);
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}
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}
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}
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egwActionObject.prototype.setFocused = function(_focused, _applyToSelf,
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_applyToChildren, _applyToParent)
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{
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}
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/**
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@ -462,8 +741,8 @@ egwActionObject.prototype.getActionImplementationGroups = function(_test, _group
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}
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}
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// Recursively add the actions of the children to the result (as _groups is)
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// a object, only the reference is passed.
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// Recursively add the actions of the children to the result (as _groups is
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// an object, only the reference is passed).
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].getActionImplementationGroups(_test, _groups);
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@ -472,3 +751,102 @@ egwActionObject.prototype.getActionImplementationGroups = function(_test, _group
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return _groups;
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}
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/** egwActionObjectInterface Interface **/
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/**
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* The egwActionObjectInterface has to be implemented for each actual object in
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* the browser. E.g. for the object "DataGridRow", there has to be an
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* egwActionObjectInterface which is responsible for returning the outer DOMNode
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* of the object to which JS-Events may be attached by the egwActionImplementation
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* object, and to do object specific stuff like highlighting the object in the
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* correct way and to route state changes (like: "object has been selected")
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* to the egwActionObject object the interface is associated to.
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*/
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function egwActionObjectInterface()
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{
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//Preset the interface functions
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this.doGetDOMNode = function() {return null};
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// _outerCall may be used to determine, whether the state change has been
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// evoked from the outside and the stateChangeCallback has to be called
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// or not.
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this.doSetState = function(_state, _outerCall) {};
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this.doTriggerEvent = function(_event) {};
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this._state = EGW_AO_STATE_NORMAL;
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}
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/**
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* Sets the callback function which will be called when a user interaction changes
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* state of the object.
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*/
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egwActionObjectInterface.prototype.setStateChangeCallback(_callback, _context)
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{
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this.stateChangeCallback = _callback;
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this.stateChangeContext = _context;
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}
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/**
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* Internal function which should be used whenever the select status of the object
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* has been changed by the user. This will automatically calculate the new state of
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* the object and call the stateChangeCallback (if it has been set)
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*
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* @param boolean _selected Whether the object is selected or not.
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*/
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egwActionObjectInterface.prototype._selectChange(_selected)
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{
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// Check whether the selected bit has actually changed - the callback may
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// perform expensive operations, and we don't want those to happen without
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// a reason.
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if (egwBitIsSet(this._state, EGW_AO_STATE_SELECTED) != _selected)
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{
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//Set the EGW_AO_STATE_SELECTED bit accordingly and call the callback
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this._state = egwBitSet(this._state, EGW_AO_STATE_SELECTED, _selected);
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if (this.stateChangeCallback)
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{
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this.stateChangeCallback.call(this.stateChangeContext, this._state);
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}
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}
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}
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/**
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* Returns the DOM-Node the ActionObject is actually a representation of.
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* Calls the internal "doGetDOMNode" function, which has to be overwritten
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* by implementations of this class.
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*/
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egwActionObjectInterface.prototype.getDOMNode = function()
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{
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return this.doGetDOMNode();
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}
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/**
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* Sets the state of the object.
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* Calls the internal "doSetState" function, which has to be overwritten
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* by implementations of this class. The state-change callback must not be evoked!
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*
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* @param _state is the state of the object.
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*/
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egwActionObjectInterface.prototype.setState = function(_state)
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{
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//Call the doSetState function with the new state (if it has changed at all)
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if (_state != this._state)
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{
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this._state = _state;
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this.doSetState(_state, true);
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}
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}
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/**
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* Returns the current state of the object. The state is maintained by the
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* egwActionObjectInterface and implementations do not have to overwrite this
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* function as long as they call the _selectChange function.
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*/
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egwActionObjectInterface.prototype.getState = function()
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{
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return this._state;
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}
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@ -37,3 +37,27 @@ function egwActionStoreJSON(_data, _obj, _setterOnly)
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}
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}
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/**
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* Switches the given bit in the set on or off.
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*
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* @param int _set is the current set
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* @param int _bit is the position of the bit which should be switched on/off
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* @param boolean _state is whether the bit should be switched on or off
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* @returns the new set
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*/
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function egwSetBit(_set, _bit, _state)
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{
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if (_state)
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return _set |= _bit;
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else
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return _set &= ~_bit;
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}
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/**
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* Returns whether the given bit is set in the set.
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*/
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function egwBitIsSet(_set, _bit)
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{
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return (_set & _bit) > 0;
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}
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