Wrap loadingFinished() in a try / catch, so if one widget has problems it doesn't break the whole template.

This commit is contained in:
Nathan Gray 2013-07-20 13:54:31 +00:00
parent 0c30eeaee4
commit f60fa14c30
2 changed files with 9 additions and 2 deletions

View File

@ -733,7 +733,14 @@ var et2_widget = Class.extend(
// Descend recursively into the tree
for (var i = 0; i < this._children.length; i++)
{
this._children[i].loadingFinished();
try
{
this._children[i].loadingFinished();
}
catch (e)
{
egw.debug("error", "There was an error with a widget:\nError:%s\nProblem widget:%o",e.message,this._children[i]);
}
}
}
},

View File

@ -334,7 +334,7 @@ var et2_dialog = et2_widget.extend({
}
// If dialog already created, update buttons
if(this.div.data('uiDialog'))
if(this.div.data('ui-dialog'))
{
this.div.dialog("option", "buttons", buttons);