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Wrap loadingFinished() in a try / catch, so if one widget has problems it doesn't break the whole template.
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@ -733,7 +733,14 @@ var et2_widget = Class.extend(
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// Descend recursively into the tree
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for (var i = 0; i < this._children.length; i++)
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{
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this._children[i].loadingFinished();
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try
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{
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this._children[i].loadingFinished();
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}
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catch (e)
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{
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egw.debug("error", "There was an error with a widget:\nError:%s\nProblem widget:%o",e.message,this._children[i]);
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}
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}
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}
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},
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@ -334,7 +334,7 @@ var et2_dialog = et2_widget.extend({
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}
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// If dialog already created, update buttons
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if(this.div.data('uiDialog'))
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if(this.div.data('ui-dialog'))
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{
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this.div.dialog("option", "buttons", buttons);
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