From fdfae8dd92b04a448f52294c230b2cdda2be0853 Mon Sep 17 00:00:00 2001 From: Nathan Gray Date: Wed, 29 May 2013 19:23:49 +0000 Subject: [PATCH] Add gridster library for home portlet layout --- phpgwapi/js/jquery/gridster/.gitignore | 4 + phpgwapi/js/jquery/gridster/LICENSE | 19 + phpgwapi/js/jquery/gridster/README.md | 52 + .../js/jquery/gridster/jquery.gridster.css | 60 + .../js/jquery/gridster/jquery.gridster.js | 3612 ++++++++++++++++ .../jquery/gridster/jquery.gridster.min.css | 1 + .../js/jquery/gridster/jquery.gridster.min.js | 2 + .../gridster/jquery.gridster.with-extras.js | 3778 +++++++++++++++++ .../jquery.gridster.with-extras.min.js | 2 + 9 files changed, 7530 insertions(+) create mode 100644 phpgwapi/js/jquery/gridster/.gitignore create mode 100644 phpgwapi/js/jquery/gridster/LICENSE create mode 100644 phpgwapi/js/jquery/gridster/README.md create mode 100644 phpgwapi/js/jquery/gridster/jquery.gridster.css create mode 100644 phpgwapi/js/jquery/gridster/jquery.gridster.js create mode 100644 phpgwapi/js/jquery/gridster/jquery.gridster.min.css create mode 100644 phpgwapi/js/jquery/gridster/jquery.gridster.min.js create mode 100644 phpgwapi/js/jquery/gridster/jquery.gridster.with-extras.js create mode 100644 phpgwapi/js/jquery/gridster/jquery.gridster.with-extras.min.js diff --git a/phpgwapi/js/jquery/gridster/.gitignore b/phpgwapi/js/jquery/gridster/.gitignore new file mode 100644 index 0000000000..0a1c9db0be --- /dev/null +++ b/phpgwapi/js/jquery/gridster/.gitignore @@ -0,0 +1,4 @@ +node_modules/ +gh-pages/ +demo/ +.idea \ No newline at end of file diff --git a/phpgwapi/js/jquery/gridster/LICENSE b/phpgwapi/js/jquery/gridster/LICENSE new file mode 100644 index 0000000000..869f81f5b6 --- /dev/null +++ b/phpgwapi/js/jquery/gridster/LICENSE @@ -0,0 +1,19 @@ +Copyright (c) 2012 Ducksboard + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/phpgwapi/js/jquery/gridster/README.md b/phpgwapi/js/jquery/gridster/README.md new file mode 100644 index 0000000000..a9fba1423c --- /dev/null +++ b/phpgwapi/js/jquery/gridster/README.md @@ -0,0 +1,52 @@ +Gridster.js +=========== + +Gridster is a jQuery plugin that makes building intuitive draggable +layouts from elements spanning multiple columns. You can even +dynamically add and remove elements from the grid. + +More at [http://gridster.net/](http://gridster.net/). + +Updating Begins +=============== + +Hi all, I have begun merging my fork with the main repository +and am making some much needed fixes in the process. + +I am devoting an hour a day until it gets done. + +Thanks, + +Dustin + + +Public Service Announcement from Dustin Moore (dustmoo) +======================================================= + +Gridster is not currently being actively maintained by +[Ducksboard](http://ducksboard.com/). + +I and others have been given access to the repo to help + maintain and address issues. + +I have created a fork of gridster that supports more advanced + features, like widget-swapping and static widgets. + +It can be found here: https://github.com/dustmoo/gridster.js + +Currently the code-base is different and I don't have time to +reconcile the fork with this repo. + +If anyone would like to help me improve my fork and reconcile +it with the main library I would be happy for the help. + + +License +======= + +Distributed under the MIT license. + +Whodunit +======== + +Gridster is built by [Ducksboard](http://ducksboard.com/). diff --git a/phpgwapi/js/jquery/gridster/jquery.gridster.css b/phpgwapi/js/jquery/gridster/jquery.gridster.css new file mode 100644 index 0000000000..e07b7e01c1 --- /dev/null +++ b/phpgwapi/js/jquery/gridster/jquery.gridster.css @@ -0,0 +1,60 @@ +.gridster { + position:relative; +} + +.gridster > * { + margin: 0 auto; + -webkit-transition: height .4s; + -moz-transition: height .4s; + -o-transition: height .4s; + -ms-transition: height .4s; + transition: height .4s; +} + +.gridster .gs_w{ + z-index: 2; + position: absolute; +} + +.ready .gs_w:not(.preview-holder) { + -webkit-transition: opacity .3s, left .3s, top .3s; + -moz-transition: opacity .3s, left .3s, top .3s; + -o-transition: opacity .3s, left .3s, top .3s; + transition: opacity .3s, left .3s, top .3s; +} + +.ready .gs_w:not(.preview-holder) { + -webkit-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; + -moz-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; + -o-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; + transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; +} + +.gridster .preview-holder { + z-index: 1; + position: absolute; + background-color: #fff; + border-color: #fff; + opacity: 0.3; +} + +.gridster .player-revert { + z-index: 10!important; + -webkit-transition: left .3s, top .3s!important; + -moz-transition: left .3s, top .3s!important; + -o-transition: left .3s, top .3s!important; + transition: left .3s, top .3s!important; +} + +.gridster .dragging { + z-index: 10!important; + -webkit-transition: all 0s !important; + -moz-transition: all 0s !important; + -o-transition: all 0s !important; + transition: all 0s !important; +} + +/* Uncomment this if you set helper : "clone" in draggable options */ +/*.gridster .player { + opacity:0; +}*/ diff --git a/phpgwapi/js/jquery/gridster/jquery.gridster.js b/phpgwapi/js/jquery/gridster/jquery.gridster.js new file mode 100644 index 0000000000..fb235dc064 --- /dev/null +++ b/phpgwapi/js/jquery/gridster/jquery.gridster.js @@ -0,0 +1,3612 @@ +/* + * jquery.coords + * https://github.com/ducksboard/gridster.js + * + * Copyright (c) 2012 ducksboard + * Licensed under the MIT licenses. + */ + +;(function($, window, document, undefined){ + /** + * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) + * to simulate DOM elements on the screen. + * Coords is used by Gridster to create a faux grid with any DOM element can + * collide. + * + * @class Coords + * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, + * top, width and height properties. + * @return {Object} Coords instance. + * @constructor + */ + function Coords(obj) { + if (obj[0] && $.isPlainObject(obj[0])) { + this.data = obj[0]; + }else { + this.el = obj; + } + + this.isCoords = true; + this.coords = {}; + this.init(); + return this; + } + + + var fn = Coords.prototype; + + + fn.init = function(){ + this.set(); + this.original_coords = this.get(); + }; + + + fn.set = function(update, not_update_offsets) { + var el = this.el; + + if (el && !update) { + this.data = el.offset(); + this.data.width = el.width(); + this.data.height = el.height(); + } + + if (el && update && !not_update_offsets) { + var offset = el.offset(); + this.data.top = offset.top; + this.data.left = offset.left; + } + + var d = this.data; + + this.coords.x1 = d.left; + this.coords.y1 = d.top; + this.coords.x2 = d.left + d.width; + this.coords.y2 = d.top + d.height; + this.coords.cx = d.left + (d.width / 2); + this.coords.cy = d.top + (d.height / 2); + this.coords.width = d.width; + this.coords.height = d.height; + this.coords.el = el || false ; + + return this; + }; + + + fn.update = function(data){ + if (!data && !this.el) { + return this; + } + + if (data) { + var new_data = $.extend({}, this.data, data); + this.data = new_data; + return this.set(true, true); + } + + this.set(true); + return this; + }; + + + fn.get = function(){ + return this.coords; + }; + + + //jQuery adapter + $.fn.coords = function() { + if (this.data('coords') ) { + return this.data('coords'); + } + + var ins = new Coords(this, arguments[0]); + this.data('coords', ins); + return ins; + }; + +}(jQuery, window, document)); + +/* + * jquery.collision + * https://github.com/ducksboard/gridster.js + * + * Copyright (c) 2012 ducksboard + * Licensed under the MIT licenses. + */ + +;(function($, window, document, undefined){ + + var defaults = { + colliders_context: document.body + // ,on_overlap: function(collider_data){}, + // on_overlap_start : function(collider_data){}, + // on_overlap_stop : function(collider_data){} + }; + + + /** + * Detects collisions between a DOM element against other DOM elements or + * Coords objects. + * + * @class Collision + * @uses Coords + * @param {HTMLElement} el The jQuery wrapped HTMLElement. + * @param {HTMLElement|Array} colliders Can be a jQuery collection + * of HTMLElements or an Array of Coords instances. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {Function} [options.on_overlap_start] Executes a function the first + * time each `collider ` is overlapped. + * @param {Function} [options.on_overlap_stop] Executes a function when a + * `collider` is no longer collided. + * @param {Function} [options.on_overlap] Executes a function when the + * mouse is moved during the collision. + * @return {Object} Collision instance. + * @constructor + */ + function Collision(el, colliders, options) { + this.options = $.extend(defaults, options); + this.$element = el; + this.last_colliders = []; + this.last_colliders_coords = []; + if (typeof colliders === 'string' || colliders instanceof jQuery) { + this.$colliders = $(colliders, + this.options.colliders_context).not(this.$element); + }else{ + this.colliders = $(colliders); + } + + this.init(); + } + + + var fn = Collision.prototype; + + + fn.init = function() { + this.find_collisions(); + }; + + + fn.overlaps = function(a, b) { + var x = false; + var y = false; + + if ((b.x1 >= a.x1 && b.x1 <= a.x2) || + (b.x2 >= a.x1 && b.x2 <= a.x2) || + (a.x1 >= b.x1 && a.x2 <= b.x2) + ) { x = true; } + + if ((b.y1 >= a.y1 && b.y1 <= a.y2) || + (b.y2 >= a.y1 && b.y2 <= a.y2) || + (a.y1 >= b.y1 && a.y2 <= b.y2) + ) { y = true; } + + return (x && y); + }; + + + fn.detect_overlapping_region = function(a, b){ + var regionX = ''; + var regionY = ''; + + if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } + if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } + if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } + if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } + + return (regionX + regionY) || 'C'; + }; + + + fn.calculate_overlapped_area_coords = function(a, b){ + var x1 = Math.max(a.x1, b.x1); + var y1 = Math.max(a.y1, b.y1); + var x2 = Math.min(a.x2, b.x2); + var y2 = Math.min(a.y2, b.y2); + + return $({ + left: x1, + top: y1, + width : (x2 - x1), + height: (y2 - y1) + }).coords().get(); + }; + + + fn.calculate_overlapped_area = function(coords){ + return (coords.width * coords.height); + }; + + + fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){ + var last = this.last_colliders_coords; + + for (var i = 0, il = last.length; i < il; i++) { + if ($.inArray(last[i], new_colliders_coords) === -1) { + start_callback.call(this, last[i]); + } + } + + for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) { + if ($.inArray(new_colliders_coords[j], last) === -1) { + stop_callback.call(this, new_colliders_coords[j]); + } + + } + }; + + + fn.find_collisions = function(player_data_coords){ + var self = this; + var colliders_coords = []; + var colliders_data = []; + var $colliders = (this.colliders || this.$colliders); + var count = $colliders.length; + var player_coords = self.$element.coords() + .update(player_data_coords || false).get(); + + while(count--){ + var $collider = self.$colliders ? + $($colliders[count]) : $colliders[count]; + var $collider_coords_ins = ($collider.isCoords) ? + $collider : $collider.coords(); + var collider_coords = $collider_coords_ins.get(); + var overlaps = self.overlaps(player_coords, collider_coords); + + if (!overlaps) { + continue; + } + + var region = self.detect_overlapping_region( + player_coords, collider_coords); + + //todo: make this an option + if (region === 'C'){ + var area_coords = self.calculate_overlapped_area_coords( + player_coords, collider_coords); + var area = self.calculate_overlapped_area(area_coords); + var collider_data = { + area: area, + area_coords : area_coords, + region: region, + coords: collider_coords, + player_coords: player_coords, + el: $collider + }; + + if (self.options.on_overlap) { + self.options.on_overlap.call(this, collider_data); + } + colliders_coords.push($collider_coords_ins); + colliders_data.push(collider_data); + } + } + + if (self.options.on_overlap_stop || self.options.on_overlap_start) { + this.manage_colliders_start_stop(colliders_coords, + self.options.on_overlap_start, self.options.on_overlap_stop); + } + + this.last_colliders_coords = colliders_coords; + + return colliders_data; + }; + + + fn.get_closest_colliders = function(player_data_coords){ + var colliders = this.find_collisions(player_data_coords); + + colliders.sort(function(a, b) { + /* if colliders are being overlapped by the "C" (center) region, + * we have to set a lower index in the array to which they are placed + * above in the grid. */ + if (a.region === 'C' && b.region === 'C') { + if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { + return - 1; + }else{ + return 1; + } + } + + if (a.area < b.area) { + return 1; + } + + return 1; + }); + return colliders; + }; + + + //jQuery adapter + $.fn.collision = function(collider, options) { + return new Collision( this, collider, options ); + }; + + +}(jQuery, window, document)); + +;(function(window, undefined) { + /* Debounce and throttle functions taken from underscore.js */ + window.debounce = function(func, wait, immediate) { + var timeout; + return function() { + var context = this, args = arguments; + var later = function() { + timeout = null; + if (!immediate) func.apply(context, args); + }; + if (immediate && !timeout) func.apply(context, args); + clearTimeout(timeout); + timeout = setTimeout(later, wait); + }; + }; + + + window.throttle = function(func, wait) { + var context, args, timeout, throttling, more, result; + var whenDone = debounce( + function(){ more = throttling = false; }, wait); + return function() { + context = this; args = arguments; + var later = function() { + timeout = null; + if (more) func.apply(context, args); + whenDone(); + }; + if (!timeout) timeout = setTimeout(later, wait); + if (throttling) { + more = true; + } else { + result = func.apply(context, args); + } + whenDone(); + throttling = true; + return result; + }; + }; + +})(window); + +/* + * jquery.draggable + * https://github.com/ducksboard/gridster.js + * + * Copyright (c) 2012 ducksboard + * Licensed under the MIT licenses. + */ + +;(function($, window, document, undefined){ + + var defaults = { + items: '.gs_w', + distance: 1, + limit: true, + offset_left: 0, + autoscroll: true, + ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], + handle: null + // drag: function(e){}, + // start : function(e, ui){}, + // stop : function(e){} + }; + + var $window = $(window); + var isTouch = !!('ontouchstart' in window); + var pointer_events = { + start: isTouch ? 'touchstart' : 'mousedown.draggable', + move: isTouch ? 'touchmove' : 'mousemove.draggable', + end: isTouch ? 'touchend' : 'mouseup.draggable' + }; + + /** + * Basic drag implementation for DOM elements inside a container. + * Provide start/stop/drag callbacks. + * + * @class Draggable + * @param {HTMLElement} el The HTMLelement that contains all the widgets + * to be dragged. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.items] Define who will + * be the draggable items. Can be a CSS Selector String or a + * collection of HTMLElements. + * @param {Number} [options.distance] Distance in pixels after mousedown + * the mouse must move before dragging should start. + * @param {Boolean} [options.limit] Constrains dragging to the width of + * the container + * @param {offset_left} [options.offset_left] Offset added to the item + * that is being dragged. + * @param {Number} [options.drag] Executes a callback when the mouse is + * moved during the dragging. + * @param {Number} [options.start] Executes a callback when the drag + * starts. + * @param {Number} [options.stop] Executes a callback when the drag stops. + * @return {Object} Returns `el`. + * @constructor + */ + function Draggable(el, options) { + this.options = $.extend({}, defaults, options); + this.$body = $(document.body); + this.$container = $(el); + this.$dragitems = $(this.options.items, this.$container); + this.is_dragging = false; + this.player_min_left = 0 + this.options.offset_left; + this.init(); + } + + var fn = Draggable.prototype; + + fn.init = function() { + this.calculate_positions(); + this.$container.css('position', 'relative'); + this.disabled = false; + this.events(); + + this.on_window_resize = throttle($.proxy(this.calculate_positions, this), 200); + $(window).bind('resize', this.on_window_resize); + }; + + fn.events = function() { + this.proxied_on_select_start = $.proxy(this.on_select_start, this); + this.$container.on('selectstart', this.proxied_on_select_start); + + this.proxied_drag_handler = $.proxy(this.drag_handler, this); + this.$container.on(pointer_events.start, this.options.items, this.proxied_drag_handler); + + this.proxied_pointer_events_end = $.proxy(function(e) { + this.is_dragging = false; + if (this.disabled) { return; } + this.$body.off(pointer_events.move); + if (this.drag_start) { + this.on_dragstop(e); + } + }, this); + this.$body.on(pointer_events.end, this.proxied_pointer_events_end); + }; + + fn.get_actual_pos = function($el) { + var pos = $el.position(); + return pos; + }; + + + fn.get_mouse_pos = function(e) { + if (isTouch) { + var oe = e.originalEvent; + e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; + } + + return { + left: e.clientX, + top: e.clientY + }; + }; + + + fn.get_offset = function(e) { + e.preventDefault(); + var mouse_actual_pos = this.get_mouse_pos(e); + var diff_x = Math.round( + mouse_actual_pos.left - this.mouse_init_pos.left); + var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); + + var left = Math.round(this.el_init_offset.left + diff_x - this.baseX); + var top = Math.round( + this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset); + + if (this.options.limit) { + if (left > this.player_max_left) { + left = this.player_max_left; + }else if(left < this.player_min_left) { + left = this.player_min_left; + } + } + + return { + left: left, + top: top, + mouse_left: mouse_actual_pos.left, + mouse_top: mouse_actual_pos.top + }; + }; + + + fn.manage_scroll = function(offset) { + /* scroll document */ + var nextScrollTop; + var scrollTop = $window.scrollTop(); + var min_window_y = scrollTop; + var max_window_y = min_window_y + this.window_height; + + var mouse_down_zone = max_window_y - 50; + var mouse_up_zone = min_window_y + 50; + + var abs_mouse_left = offset.mouse_left; + var abs_mouse_top = min_window_y + offset.mouse_top; + + var max_player_y = (this.doc_height - this.window_height + + this.player_height); + + if (abs_mouse_top >= mouse_down_zone) { + nextScrollTop = scrollTop + 30; + if (nextScrollTop < max_player_y) { + $window.scrollTop(nextScrollTop); + this.scrollOffset = this.scrollOffset + 30; + } + } + + if (abs_mouse_top <= mouse_up_zone) { + nextScrollTop = scrollTop - 30; + if (nextScrollTop > 0) { + $window.scrollTop(nextScrollTop); + this.scrollOffset = this.scrollOffset - 30; + } + } + }; + + + fn.calculate_positions = function(e) { + this.window_height = $window.height(); + }; + + + fn.drag_handler = function(e) { + var node = e.target.nodeName; + if (this.disabled || e.which !== 1 && !isTouch) { + return; + } + + if (this.ignore_drag(e)) { + return; + } + + var self = this; + var first = true; + this.$player = $(e.currentTarget); + + this.el_init_pos = this.get_actual_pos(this.$player); + this.mouse_init_pos = this.get_mouse_pos(e); + this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; + + this.on_pointer_events_move = function(mme){ + var mouse_actual_pos = self.get_mouse_pos(mme); + var diff_x = Math.abs( + mouse_actual_pos.left - self.mouse_init_pos.left); + var diff_y = Math.abs( + mouse_actual_pos.top - self.mouse_init_pos.top); + if (!(diff_x > self.options.distance || + diff_y > self.options.distance) + ) { + return false; + } + + if (first) { + first = false; + self.on_dragstart.call(self, mme); + return false; + } + + if (self.is_dragging === true) { + self.on_dragmove.call(self, mme); + } + + return false; + }; + + this.$body.on(pointer_events.move, this.on_pointer_events_move); + + return false; + }; + + + fn.on_dragstart = function(e) { + e.preventDefault(); + this.drag_start = true; + this.is_dragging = true; + var offset = this.$container.offset(); + this.baseX = Math.round(offset.left); + this.baseY = Math.round(offset.top); + this.doc_height = $(document).height(); + + if (this.options.helper === 'clone') { + this.$helper = this.$player.clone() + .appendTo(this.$container).addClass('helper'); + this.helper = true; + }else{ + this.helper = false; + } + this.scrollOffset = 0; + this.el_init_offset = this.$player.offset(); + this.player_width = this.$player.width(); + this.player_height = this.$player.height(); + this.player_max_left = (this.$container.width() - this.player_width + + this.options.offset_left); + + if (this.options.start) { + this.options.start.call(this.$player, e, { + helper: this.helper ? this.$helper : this.$player + }); + } + return false; + }; + + + fn.on_dragmove = function(e) { + var offset = this.get_offset(e); + + this.options.autoscroll && this.manage_scroll(offset); + + (this.helper ? this.$helper : this.$player).css({ + 'position': 'absolute', + 'left' : offset.left, + 'top' : offset.top + }); + + var ui = { + 'position': { + 'left': offset.left, + 'top': offset.top + } + }; + + if (this.options.drag) { + this.options.drag.call(this.$player, e, ui); + } + return false; + }; + + + fn.on_dragstop = function(e) { + var offset = this.get_offset(e); + this.drag_start = false; + + var ui = { + 'position': { + 'left': offset.left, + 'top': offset.top + } + }; + + if (this.options.stop) { + this.options.stop.call(this.$player, e, ui); + } + + if (this.helper) { + this.$helper.remove(); + } + + return false; + }; + + fn.on_select_start = function(e) { + if (this.disabled) { return; } + + if (this.ignore_drag(e)) { + return; + } + + return false; + }; + + fn.enable = function() { + this.disabled = false; + }; + + fn.disable = function() { + this.disabled = true; + }; + + + fn.destroy = function(){ + this.disable(); + + this.$container.off('selectstart', this.proxied_on_select_start); + this.$container.off(pointer_events.start, this.proxied_drag_handler); + this.$body.off(pointer_events.end, this.proxied_pointer_events_end); + this.$body.off(pointer_events.move, this.on_pointer_events_move); + $(window).unbind('resize', this.on_window_resize); + + $.removeData(this.$container, 'drag'); + }; + + fn.ignore_drag = function(event) { + if (this.options.handle) { + return !$(event.target).is(this.options.handle); + } + + return $.inArray(event.target.nodeName, this.options.ignore_dragging) >= 0; + }; + + //jQuery adapter + $.fn.dragg = function ( options ) { + return this.each(function () { + if (!$.data(this, 'drag')) { + $.data(this, 'drag', new Draggable( this, options )); + } + }); + }; + + +}(jQuery, window, document)); + +/* + * jquery.gridster + * https://github.com/ducksboard/gridster.js + * + * Copyright (c) 2012 ducksboard + * Licensed under the MIT licenses. + */ +;(function($, window, document, undefined) { + + //ToDo Max_cols and Max_size_x conflict.. need to unify + var defaults = { + namespace: '', + widget_selector: 'li', + static_class: 'static', + widget_margins: [10, 10], + widget_base_dimensions: [400, 225], + extra_rows: 0, + extra_cols: 0, + min_cols: 1, + max_cols: 60, + min_rows: 15, + max_rows: 15, + max_size_x: 6, + autogenerate_stylesheet: true, + avoid_overlapped_widgets: true, + shift_larger_widgets_down: true, + serialize_params: function($w, wgd) { + return { + col: wgd.col, + row: wgd.row, + size_x: wgd.size_x, + size_y: wgd.size_y + }; + }, + collision: {}, + draggable: { + distance: 4, + items: ".gs_w:not(.static)" + } + }; + + + /** + * @class Gridster + * @uses Draggable + * @uses Collision + * @param {HTMLElement} el The HTMLelement that contains all the widgets. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.widget_selector] Define who will + * be the draggable widgets. Can be a CSS Selector String or a + * collection of HTMLElements + * @param {Array} [options.widget_margins] Margin between widgets. + * The first index for the horizontal margin (left, right) and + * the second for the vertical margin (top, bottom). + * @param {Array} [options.widget_base_dimensions] Base widget dimensions + * in pixels. The first index for the width and the second for the + * height. + * @param {Number} [options.extra_cols] Add more columns in addition to + * those that have been calculated. + * @param {Number} [options.extra_rows] Add more rows in addition to + * those that have been calculated. + * @param {Number} [options.min_cols] The minimum required columns. + * @param {Number} [options.min_rows] The minimum required rows. + * @param {Number} [options.max_size_x] The maximum number of columns + * that a widget can span. + * @param {Boolean} [options.autogenerate_stylesheet] If true, all the + * CSS required to position all widgets in their respective columns + * and rows will be generated automatically and injected to the + * `` of the document. You can set this to false, and write + * your own CSS targeting rows and cols via data-attributes like so: + * `[data-col="1"] { left: 10px; }` + * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded + * from the DOM can be overlapped. It is helpful if the positions were + * bad stored in the database or if there was any conflict. + * @param {Function} [options.serialize_params] Return the data you want + * for each widget in the serialization. Two arguments are passed: + * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid + * coords object (`col`, `row`, `size_x`, `size_y`). + * @param {Object} [options.collision] An Object with all options for + * Collision class you want to overwrite. See Collision docs for + * more info. + * @param {Object} [options.draggable] An Object with all options for + * Draggable class you want to overwrite. See Draggable docs for more + * info. + * + * @constructor + */ + function Gridster(el, options) { + this.options = $.extend(true, defaults, options); + this.$el = $(el); + this.$wrapper = this.$el.parent(); + this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs_w'); + this.widgets = []; + this.$changed = $([]); + this.w_queue = {}; + this.wrapper_width = this.$wrapper.width(); + this.min_widget_width = (this.options.widget_margins[0] * 2) + + this.options.widget_base_dimensions[0]; + this.min_widget_height = (this.options.widget_margins[1] * 2) + + this.options.widget_base_dimensions[1]; + this.init(); + } + + Gridster.generated_stylesheets = []; + + var fn = Gridster.prototype; + + fn.init = function() { + this.generate_grid_and_stylesheet(); + this.get_widgets_from_DOM(); + this.set_dom_grid_height(); + this.$wrapper.addClass('ready'); + this.draggable(); + + $(window).bind( + 'resize', throttle($.proxy(this.recalculate_faux_grid, this), 200)); + }; + + + /** + * Disables dragging. + * + * @method disable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.disable = function() { + this.$wrapper.find('.player-revert').removeClass('player-revert'); + this.drag_api.disable(); + return this; + }; + + + /** + * Enables dragging. + * + * @method enable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.enable = function() { + this.drag_api.enable(); + return this; + }; + + + /** + * Add a new widget to the grid. + * + * @method add_widget + * @param {String|HTMLElement} html The string representing the HTML of the widget + * or the HTMLElement. + * @param {Number} [size_x] The nº of rows the widget occupies horizontally. + * @param {Number} [size_y] The nº of columns the widget occupies vertically. + * @param {Number} [col] The column the widget should start in. + * @param {Number} [row] The row the widget should start in. + * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. + * the widget that was just created. + */ + fn.add_widget = function(html, size_x, size_y, col, row) { + var pos; + size_x || (size_x = 1); + size_y || (size_y = 1); + + if (!col & !row) { + pos = this.next_position(size_x, size_y); + }else{ + pos = { + col: col, + row: row + }; + + this.empty_cells(col, row, size_x, size_y); + } + + var $w = $(html).attr({ + 'data-col': pos.col, + 'data-row': pos.row, + 'data-sizex' : size_x, + 'data-sizey' : size_y + }).addClass('gs_w').appendTo(this.$el).hide(); + + this.$widgets = this.$widgets.add($w); + this.$changed = this.$changed.add($w); + + this.register_widget($w); + + this.add_faux_rows(pos.size_y); + //this.add_faux_cols(pos.size_x); + + this.set_dom_grid_height(); + + return $w.fadeIn(); + }; + + + + /** + * Change the size of a widget. + * + * @method resize_widget + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement + * representing the widget. + * @param {Number} size_x The number of columns that will occupy the widget. + * @param {Number} size_y The number of rows that will occupy the widget. + * @return {HTMLElement} Returns $widget. + */ + fn.resize_widget = function($widget, size_x, size_y) { + var wgd = $widget.coords().grid; + size_x || (size_x = wgd.size_x); + size_y || (size_y = wgd.size_y); + + if (size_x > this.cols) { + size_x = this.cols; + } + + var old_cells_occupied = this.get_cells_occupied(wgd); + var old_size_x = wgd.size_x; + var old_size_y = wgd.size_y; + var old_col = wgd.col; + var new_col = old_col; + var wider = size_x > old_size_x; + var taller = size_y > old_size_y; + + if (old_col + size_x - 1 > this.cols) { + var diff = old_col + (size_x - 1) - this.cols; + var c = old_col - diff; + new_col = Math.max(1, c); + } + + var new_grid_data = { + col: new_col, + row: wgd.row, + size_x: size_x, + size_y: size_y + }; + + var new_cells_occupied = this.get_cells_occupied(new_grid_data); + + var empty_cols = []; + $.each(old_cells_occupied.cols, function(i, col) { + if ($.inArray(col, new_cells_occupied.cols) === -1) { + empty_cols.push(col); + } + }); + + var occupied_cols = []; + $.each(new_cells_occupied.cols, function(i, col) { + if ($.inArray(col, old_cells_occupied.cols) === -1) { + occupied_cols.push(col); + } + }); + + var empty_rows = []; + $.each(old_cells_occupied.rows, function(i, row) { + if ($.inArray(row, new_cells_occupied.rows) === -1) { + empty_rows.push(row); + } + }); + + var occupied_rows = []; + $.each(new_cells_occupied.rows, function(i, row) { + if ($.inArray(row, old_cells_occupied.rows) === -1) { + occupied_rows.push(row); + } + }); + + this.remove_from_gridmap(wgd); + + if (occupied_cols.length) { + var cols_to_empty = [ + new_col, wgd.row, size_x, Math.min(old_size_y, size_y), $widget + ]; + this.empty_cells.apply(this, cols_to_empty); + } + + if (occupied_rows.length) { + var rows_to_empty = [new_col, wgd.row, size_x, size_y, $widget]; + this.empty_cells.apply(this, rows_to_empty); + } + + wgd.col = new_col; + wgd.size_x = size_x; + wgd.size_y = size_y; + this.add_to_gridmap(new_grid_data, $widget); + + //update coords instance attributes + $widget.data('coords').update({ + width: (size_x * this.options.widget_base_dimensions[0] + + ((size_x - 1) * this.options.widget_margins[0]) * 2), + height: (size_y * this.options.widget_base_dimensions[1] + + ((size_y - 1) * this.options.widget_margins[1]) * 2) + }); + + if (size_y > old_size_y) { + this.add_faux_rows(size_y - old_size_y); + } + + if (size_x > old_size_x) { + this.add_faux_cols(size_x - old_size_x); + } + + $widget.attr({ + 'data-col': new_col, + 'data-sizex': size_x, + 'data-sizey': size_y + }); + + if (empty_cols.length) { + var cols_to_remove_holes = [ + empty_cols[0], wgd.row, + empty_cols.length, + Math.min(old_size_y, size_y), + $widget + ]; + + this.remove_empty_cells.apply(this, cols_to_remove_holes); + } + + if (empty_rows.length) { + var rows_to_remove_holes = [ + new_col, wgd.row, size_x, size_y, $widget + ]; + this.remove_empty_cells.apply(this, rows_to_remove_holes); + } + + return $widget; + }; + + /** + * Move down widgets in cells represented by the arguments col, row, size_x, + * size_y + * + * @method empty_cells + * @param {Number} col The column where the group of cells begin. + * @param {Number} row The row where the group of cells begin. + * @param {Number} size_x The number of columns that the group of cells + * occupy. + * @param {Number} size_y The number of rows that the group of cells + * occupy. + * @param {HTMLElement} $exclude Exclude widgets from being moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.empty_cells = function(col, row, size_x, size_y, $exclude) { + var $nexts = this.widgets_below({ + col: col, + row: row - size_y, + size_x: size_x, + size_y: size_y + }); + + $nexts.not($exclude).each($.proxy(function(i, w) { + var wgd = $(w).coords().grid; + if (!(wgd.row <= (row + size_y - 1))) { return; } + var diff = (row + size_y) - wgd.row; + this.move_widget_down($(w), diff); + }, this)); + + this.set_dom_grid_height(); + + return this; + }; + + + /** + * Move up widgets below cells represented by the arguments col, row, size_x, + * size_y. + * + * @method remove_empty_cells + * @param {Number} col The column where the group of cells begin. + * @param {Number} row The row where the group of cells begin. + * @param {Number} size_x The number of columns that the group of cells + * occupy. + * @param {Number} size_y The number of rows that the group of cells + * occupy. + * @param {HTMLElement} $exclude Exclude widgets from being moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) { + var $nexts = this.widgets_below({ + col: col, + row: row, + size_x: size_x, + size_y: size_y + }); + + /* + $nexts.not(exclude).each($.proxy(function(i, widget) { + console.log("from_remove") + this.move_widget_up( $(widget), size_y ); + }, this)); + */ + + this.set_dom_grid_height(); + + return this; + }; + + + /** + * Get the most left column below to add a new widget. + * + * @method next_position + * @param {Number} size_x The nº of rows the widget occupies horizontally. + * @param {Number} size_y The nº of columns the widget occupies vertically. + * @return {Object} Returns a grid coords object representing the future + * widget coords. + */ + fn.next_position = function(size_x, size_y) { + size_x || (size_x = 1); + size_y || (size_y = 1); + var ga = this.gridmap; + var cols_l = ga.length; + var valid_pos = []; + var rows_l; + + for (var c = 1; c < cols_l; c++) { + rows_l = ga[c].length; + for (var r = 1; r <= rows_l; r++) { + var can_move_to = this.can_move_to({ + size_x: size_x, + size_y: size_y + }, c, r); + + if (can_move_to) { + valid_pos.push({ + col: c, + row: r, + size_y: size_y, + size_x: size_x + }); + } + } + } + + if (valid_pos.length) { + return this.sort_by_row_and_col_asc(valid_pos)[0]; + } + return false; + }; + + fn.remove_by_grid = function(col, row){ + var $w = this.is_widget(col, row); + if($w){ + this.remove_widget($w); + } + } + + + /** + * Remove a widget from the grid. + * + * @method remove_widget + * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove. + * @param {Boolean|Function} silent If true, widgets below the removed one + * will not move up. If a Function is passed it will be used as callback. + * @param {Function} callback Function executed when the widget is removed. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_widget = function(el, silent, callback) { + var $el = el instanceof jQuery ? el : $(el); + var wgd = $el.coords().grid; + + // if silent is a function assume it's a callback + if ($.isFunction(silent)) { + callback = silent; + silent = false; + } + + this.cells_occupied_by_placeholder = {}; + this.$widgets = this.$widgets.not($el); + + var $nexts = this.widgets_below($el); + + this.remove_from_gridmap(wgd); + + $el.fadeOut($.proxy(function() { + $el.remove(); + + if (!silent) { + $nexts.each($.proxy(function(i, widget) { + this.move_widget_up( $(widget), wgd.size_y ); + }, this)); + } + + this.set_dom_grid_height(); + + if (callback) { + callback.call(this, el); + } + }, this)); + }; + + + /** + * Remove all widgets from the grid. + * + * @method remove_all_widgets + * @param {Function} callback Function executed for each widget removed. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_all_widgets = function(callback) { + this.$widgets.each($.proxy(function(i, el){ + this.remove_widget(el, true, callback); + }, this)); + + return this; + }; + + + /** + * Returns a serialized array of the widgets in the grid. + * + * @method serialize + * @param {HTMLElement} [$widgets] The collection of jQuery wrapped + * HTMLElements you want to serialize. If no argument is passed all widgets + * will be serialized. + * @return {Array} Returns an Array of Objects with the data specified in + * the serialize_params option. + */ + fn.serialize = function($widgets) { + $widgets || ($widgets = this.$widgets); + var result = []; + $widgets.each($.proxy(function(i, widget) { + if(typeof($(widget).coords().grid) != "undefined"){ + result.push(this.options.serialize_params( + $(widget), $(widget).coords().grid ) ); + } + }, this)); + + return result; + }; + + /** + * Returns a serialized array of the widgets that have changed their + * position. + * + * @method serialize_changed + * @return {Array} Returns an Array of Objects with the data specified in + * the serialize_params option. + */ + fn.serialize_changed = function() { + return this.serialize(this.$changed); + }; + + + /** + * Creates the grid coords object representing the widget a add it to the + * mapped array of positions. + * + * @method register_widget + * @return {Array} Returns the instance of the Gridster class. + */ + fn.register_widget = function($el) { + + var wgd = { + 'col': parseInt($el.attr('data-col'), 10), + 'row': parseInt($el.attr('data-row'), 10), + 'size_x': parseInt($el.attr('data-sizex'), 10), + 'size_y': parseInt($el.attr('data-sizey'), 10), + 'el': $el + }; + + if (this.options.avoid_overlapped_widgets && + !this.can_move_to( + {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row) + ) { + /*if(!$el.hasClass('.disp_ad')){ + $el.remove(); + return false; + }*/ + wgd = this.next_position(wgd.size_x, wgd.size_y); + wgd.el = $el; + $el.attr({ + 'data-col': wgd.col, + 'data-row': wgd.row, + 'data-sizex': wgd.size_x, + 'data-sizey': wgd.size_y + }); + } + + // attach Coord object to player data-coord attribute + $el.data('coords', $el.coords()); + + // Extend Coord object with grid position info + $el.data('coords').grid = wgd; + + this.add_to_gridmap(wgd, $el); + + return this; + }; + + + /** + * Update in the mapped array of positions the value of cells represented by + * the grid coords object passed in the `grid_data` param. + * + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped + * HTMLElement, depends if you want to delete an existing position or add + * a new one. + * @method update_widget_position + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.update_widget_position = function(grid_data, value) { + this.for_each_cell_occupied(grid_data, function(col, row) { + if (!this.gridmap[col]) { return this; } + this.gridmap[col][row] = value; + }); + return this; + }; + + + /** + * Remove a widget from the mapped array of positions. + * + * @method remove_from_gridmap + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_from_gridmap = function(grid_data) { + return this.update_widget_position(grid_data, false); + }; + + + /** + * Add a widget to the mapped array of positions. + * + * @method add_to_gridmap + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @param {HTMLElement|Boolean} value The value to set in the specified + * position . + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.add_to_gridmap = function(grid_data, value) { + this.update_widget_position(grid_data, value || grid_data.el); + /*if (grid_data.el) { + var $widgets = this.widgets_below(grid_data.el); + $widgets.each($.proxy(function(i, widget) { + console.log("from_add_to_gridmap"); + this.move_widget_up( $(widget)); + }, this)); + } */ + }; + + + /** + * Make widgets draggable. + * + * @uses Draggable + * @method draggable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.draggable = function() { + var self = this; + var draggable_options = $.extend(true, {}, this.options.draggable, { + offset_left: this.options.widget_margins[0], + start: function(event, ui) { + self.$widgets.filter('.player-revert') + .removeClass('player-revert'); + + self.$player = $(this); + self.$helper = self.options.draggable.helper === 'clone' ? + $(ui.helper) : self.$player; + self.helper = !self.$helper.is(self.$player); + + self.on_start_drag.call(self, event, ui); + self.$el.trigger('gridster:dragstart'); + }, + stop: function(event, ui) { + self.on_stop_drag.call(self, event, ui); + self.$el.trigger('gridster:dragstop'); + }, + drag: throttle(function(event, ui) { + self.on_drag.call(self, event, ui); + self.$el.trigger('gridster:drag'); + }, 60) + }); + + this.drag_api = this.$el.dragg(draggable_options).data('drag'); + return this; + }; + + + /** + * This function is executed when the player begins to be dragged. + * + * @method on_start_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_start_drag = function(event, ui) { + + this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging'); + + this.$player.addClass('player'); + this.player_grid_data = this.$player.coords().grid; + this.placeholder_grid_data = $.extend({}, this.player_grid_data); + + //set new grid height along the dragging period + this.$el.css('height', this.$el.height() + + (this.player_grid_data.size_y * this.min_widget_height)); + + var colliders = this.faux_grid; + var coords = this.$player.data('coords').coords; + + this.cells_occupied_by_player = this.get_cells_occupied( + this.player_grid_data); + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + this.last_cols = []; + this.last_rows = []; + + + // see jquery.collision.js + this.collision_api = this.$helper.collision( + colliders, this.options.collision); + + this.$preview_holder = $('
  • ', { + 'class': 'preview-holder', + 'data-row': this.$player.attr('data-row'), + 'data-col': this.$player.attr('data-col'), + css: { + width: coords.width, + height: coords.height + } + }).appendTo(this.$el); + + if (this.options.draggable.start) { + this.options.draggable.start.call(this, event, ui); + } + }; + + + /** + * This function is executed when the player is being dragged. + * + * @method on_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_drag = function(event, ui) { + //break if dragstop has been fired + if (this.$player === null) { + return false; + } + + var abs_offset = { + left: ui.position.left + this.baseX, + top: ui.position.top + this.baseY + }; + + this.colliders_data = this.collision_api.get_closest_colliders( + abs_offset); + + this.on_overlapped_column_change( + this.on_start_overlapping_column, + this.on_stop_overlapping_column + ); + + this.on_overlapped_row_change( + this.on_start_overlapping_row, + this.on_stop_overlapping_row + ); + + if (this.helper && this.$player) { + this.$player.css({ + 'left': ui.position.left, + 'top': ui.position.top + }); + } + + if (this.options.draggable.drag) { + this.options.draggable.drag.call(this, event, ui); + } + }; + + /** + * This function is executed when the player stops being dragged. + * + * @method on_stop_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_stop_drag = function(event, ui) { + this.$helper.add(this.$player).add(this.$wrapper) + .removeClass('dragging'); + + ui.position.left = ui.position.left + this.baseX; + ui.position.top = ui.position.top + this.baseY; + this.colliders_data = this.collision_api.get_closest_colliders(ui.position); + + this.on_overlapped_column_change( + this.on_start_overlapping_column, + this.on_stop_overlapping_column + ); + + this.on_overlapped_row_change( + this.on_start_overlapping_row, + this.on_stop_overlapping_row + ); + + this.$player.addClass('player-revert').removeClass('player') + .attr({ + 'data-col': this.placeholder_grid_data.col, + 'data-row': this.placeholder_grid_data.row + }).css({ + 'left': '', + 'top': '' + }); + + this.$changed = this.$changed.add(this.$player); + + this.cells_occupied_by_player = this.get_cells_occupied( + this.placeholder_grid_data); + this.set_cells_player_occupies( + this.placeholder_grid_data.col, this.placeholder_grid_data.row); + + this.$player.coords().grid.row = this.placeholder_grid_data.row; + this.$player.coords().grid.col = this.placeholder_grid_data.col; + + if (this.options.draggable.stop) { + this.options.draggable.stop.call(this, event, ui); + } + + this.$preview_holder.remove(); + + this.$player = null; + this.$helper = null; + this.placeholder_grid_data = {}; + this.player_grid_data = {}; + this.cells_occupied_by_placeholder = {}; + this.cells_occupied_by_player = {}; + this.w_queue = {}; + + this.set_dom_grid_height(); + }; + + + /** + * Executes the callbacks passed as arguments when a column begins to be + * overlapped or stops being overlapped. + * + * @param {Function} start_callback Function executed when a new column + * begins to be overlapped. The column is passed as first argument. + * @param {Function} stop_callback Function executed when a column stops + * being overlapped. The column is passed as first argument. + * @method on_overlapped_column_change + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.on_overlapped_column_change = function(start_callback, stop_callback) { + if (!this.colliders_data.length) { + return; + } + var cols = this.get_targeted_columns( + this.colliders_data[0].el.data.col); + + var last_n_cols = this.last_cols.length; + var n_cols = cols.length; + var i; + + for (i = 0; i < n_cols; i++) { + if ($.inArray(cols[i], this.last_cols) === -1) { + (start_callback || $.noop).call(this, cols[i]); + } + } + + for (i = 0; i< last_n_cols; i++) { + if ($.inArray(this.last_cols[i], cols) === -1) { + (stop_callback || $.noop).call(this, this.last_cols[i]); + } + } + + this.last_cols = cols; + + return this; + }; + + + /** + * Executes the callbacks passed as arguments when a row starts to be + * overlapped or stops being overlapped. + * + * @param {Function} start_callback Function executed when a new row begins + * to be overlapped. The row is passed as first argument. + * @param {Function} stop_callback Function executed when a row stops being + * overlapped. The row is passed as first argument. + * @method on_overlapped_row_change + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.on_overlapped_row_change = function(start_callback, end_callback) { + if (!this.colliders_data.length) { + return; + } + var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row); + var last_n_rows = this.last_rows.length; + var n_rows = rows.length; + var i; + + for (i = 0; i < n_rows; i++) { + if ($.inArray(rows[i], this.last_rows) === -1) { + (start_callback || $.noop).call(this, rows[i]); + } + } + + for (i = 0; i < last_n_rows; i++) { + if ($.inArray(this.last_rows[i], rows) === -1) { + (end_callback || $.noop).call(this, this.last_rows[i]); + } + } + + this.last_rows = rows; + }; + + + /** + * Sets the current position of the player + * + * @param {Function} start_callback Function executed when a new row begins + * to be overlapped. The row is passed as first argument. + * @param {Function} stop_callback Function executed when a row stops being + * overlapped. The row is passed as first argument. + * @method set_player + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_player = function(col, row, no_player) { + var self = this; + var swap = false; + if (!no_player) { + this.empty_cells_player_occupies(); + } + var cell = !no_player ? self.colliders_data[0].el.data : {col: col}; + var to_col = cell.col; + var to_row = cell.row || row; + + this.player_grid_data = { + col: to_col, + row: to_row, + size_y : this.player_grid_data.size_y, + size_x : this.player_grid_data.size_x + }; + + this.cells_occupied_by_player = this.get_cells_occupied( + this.player_grid_data); + + //Added placeholder for more advanced movement. + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + var $overlapped_widgets = this.get_widgets_overlapped( + this.player_grid_data); + + var player_size_y = this.player_grid_data.size_y; + var player_size_x = this.player_grid_data.size_x; + var placeholder_cells = this.cells_occupied_by_placeholder; + var $gr = this; + + + //Queue Swaps + $overlapped_widgets.each($.proxy(function(i, w){ + var $w = $(w); + var wgd = $w.coords().grid; + var outside_col = placeholder_cells.cols[0]+player_size_x-1; + var outside_row = placeholder_cells.rows[0]+player_size_y-1; + if ($w.hasClass($gr.options.static_class)){ + //next iteration + return true; + } + if(wgd.size_x <= player_size_x && wgd.size_y <= player_size_y){ + if(!$gr.is_swap_occupied(placeholder_cells.cols[0], wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0], wgd.row) && !$gr.is_in_queue(placeholder_cells.cols[0], wgd.row, $w)){ + swap = $gr.queue_widget(placeholder_cells.cols[0], wgd.row, $w); + } + else if(!$gr.is_swap_occupied(outside_col, wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(outside_col, wgd.row) && !$gr.is_in_queue(outside_col, wgd.row, $w)){ + swap = $gr.queue_widget(outside_col, wgd.row, $w); + } + else if(!$gr.is_swap_occupied(wgd.col, placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, placeholder_cells.rows[0]) && !$gr.is_in_queue(wgd.col, placeholder_cells.rows[0], $w)){ + swap = $gr.queue_widget(wgd.col, placeholder_cells.rows[0], $w); + } + else if(!$gr.is_swap_occupied(wgd.col, outside_row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, outside_row) && !$gr.is_in_queue(wgd.col, outside_row, $w)){ + swap = $gr.queue_widget(wgd.col, outside_row, $w); + } + else if(!$gr.is_swap_occupied(placeholder_cells.cols[0],placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0],placeholder_cells.rows[0]) && !$gr.is_in_queue(placeholder_cells.cols[0],placeholder_cells.rows[0], $w)){ + swap = $gr.queue_widget(placeholder_cells.cols[0], placeholder_cells.rows[0], $w); + } else { + //in one last attempt we check for any other empty spaces + for (var c = 0; c < player_size_x; c++){ + for (var r = 0; r < player_size_y; r++){ + var colc = placeholder_cells.cols[0]+c; + var rowc = placeholder_cells.rows[0]+r; + if (!$gr.is_swap_occupied(colc,rowc, wgd.size_x, wgd.size_y) && !$gr.is_player_in(colc,rowc) && !$gr.is_in_queue(colc, rowc, $w)){ + swap = $gr.queue_widget(colc, rowc, $w); + c = player_size_x; + break; + } + } + } + + } + } else if ($gr.options.shift_larger_widgets_down && !swap) { + $overlapped_widgets.each($.proxy(function(i, w){ + var $w = $(w); + var wgd = $w.coords().grid; + + if($gr.can_go_down($w)){ + $gr.move_widget_down($w, $gr.player_grid_data.size_y); + $gr.set_placeholder(to_col, to_row); + } + })); + } + + $gr.clean_up_changed(); + })); + + + /* To show queued items in console + for(var key in this.w_queue){ + console.log("key " +key); + console.log(this.w_queue[key]); + } + */ + + //Move queued widgets + if(swap && this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)){ + for(var key in this.w_queue){ + var col = parseInt(key.split("_")[0]); + var row = parseInt(key.split("_")[1]); + if (this.w_queue[key] != "full"){ + this.new_move_widget_to(this.w_queue[key], col, row); + } + } + this.set_placeholder(to_col, to_row); + } + + /* if there is not widgets overlapping in the new player position, + * update the new placeholder position. */ + if (!$overlapped_widgets.length) { + var pp = this.can_go_player_up(this.player_grid_data); + if (pp !== false) { + to_row = pp; + } + if(this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)){ + this.set_placeholder(to_col, to_row); + } + } + + this.w_queue = {}; + + return { + col: to_col, + row: to_row + }; + }; + + + fn.is_swap_occupied = function(col, row, w_size_x, w_size_y) { + var occupied = false; + for (var c = 0; c < w_size_x; c++){ + for (var r = 0; r < w_size_y; r++){ + var colc = col + c; + var rowc = row + r; + var key = colc+"_"+rowc; + if(this.is_occupied(colc,rowc)){ + occupied = true; + } else if(key in this.w_queue){ + if(this.w_queue[key] == "full"){ + occupied = true; + continue; + } + $tw = this.w_queue[key]; + tgd = $tw.coords().grid; + //remove queued items if no longer under player. + if(!this.is_widget_under_player(tgd.col,tgd.row)){ + delete this.w_queue[key]; + } + } + if(rowc > parseInt(this.options.max_rows)){ + occupied = true; + } + if(colc > parseInt(this.options.max_cols)){ + occupied = true; + } + if (this.is_player_in(colc,rowc)){ + occupied = true; + } + } + } + + return occupied; + } + + fn.can_placeholder_be_set = function(col, row, player_size_x, player_size_y){ + var can_set = true; + for (var c = 0; c < player_size_x; c++){ + for (var r = 0; r < player_size_y; r++){ + var colc = col + c; + var rowc = row + r; + var key = colc+"_"+rowc; + var $tw = this.is_widget(colc, rowc); + //if this space is occupied and not queued for move. + if(rowc > parseInt(this.options.max_rows)){ + can_set = false; + } + if(colc > parseInt(this.options.max_cols)){ + can_set = false; + } + if(this.is_occupied(colc,rowc) && !this.is_widget_queued_and_can_move($tw)){ + can_set = false; + } + } + } + return can_set; + } + + fn.queue_widget = function(col, row, $widget){ + var $w = $widget + var wgd = $w.coords().grid; + var primary_key = col+"_"+row; + if (primary_key in this.w_queue){ + return false; + } + + this.w_queue[primary_key] = $w; + + for (var c = 0; c < wgd.size_x; c++){ + for (var r = 0; r < wgd.size_y; r++){ + var colc = col + c; + var rowc = row + r; + var key = colc+"_"+rowc; + if (key == primary_key){ + continue; + } + this.w_queue[key] = "full"; + } + } + + return true; + } + + fn.is_widget_queued_and_can_move = function($widget){ + var queued = false; + if ($widget === false){ + return false; + } + + for(var key in this.w_queue){ + if(this.w_queue[key] == "full"){ + continue; + } + if(this.w_queue[key].attr("data-col") == $widget.attr("data-col") && this.w_queue[key].attr("data-row") == $widget.attr("data-row")){ + queued = true; + //test whole space + var $w = this.w_queue[key]; + var dcol = parseInt(key.split("_")[0]); + var drow = parseInt(key.split("_")[1]); + var wgd = $w.coords().grid; + + for (var c = 0; c < wgd.size_x; c++){ + for (var r = 0; r < wgd.size_y; r++){ + var colc = dcol + c; + var rowc = drow + r; + if (this.is_player_in(colc,rowc)){ + queued = false; + } + + } + } + + } + } + + return queued + } + + fn.is_in_queue = function(col,row, $widget){ + var queued = false; + var key = col+"_"+row; + + if ((key in this.w_queue)){ + if (this.w_queue[key] == "full"){ + queued = true; + } else { + $tw = this.w_queue[key]; + tgd = $tw.coords().grid; + if(!this.is_widget_under_player(tgd.col,tgd.row)){ + delete this.w_queue[key] + queued = false; + } else if(this.w_queue[key].attr("data-col") == $widget.attr("data-col") && this.w_queue[key].attr("data-row") == $widget.attr("data-row")) { + delete this.w_queue[key] + queued = false; + } else { + queued = true; + } + } + } + + return queued; + } + + + /** + * See which of the widgets in the $widgets param collection can go to + * a upper row and which not. + * + * @method widgets_contraints + * @param {HTMLElements} $widgets A jQuery wrapped collection of + * HTMLElements. + * @return {Array} Returns a literal Object with two keys: `can_go_up` & + * `can_not_go_up`. Each contains a set of HTMLElements. + */ + fn.widgets_constraints = function($widgets) { + var $widgets_can_go_up = $([]); + var $widgets_can_not_go_up; + var wgd_can_go_up = []; + var wgd_can_not_go_up = []; + + $widgets.each($.proxy(function(i, w) { + var $w = $(w); + var wgd = $w.coords().grid; + if (this.can_go_widget_up(wgd)) { + $widgets_can_go_up = $widgets_can_go_up.add($w); + wgd_can_go_up.push(wgd); + }else{ + wgd_can_not_go_up.push(wgd); + } + }, this)); + + $widgets_can_not_go_up = $widgets.not($widgets_can_go_up); + + return { + can_go_up: this.sort_by_row_asc(wgd_can_go_up), + can_not_go_up: this.sort_by_row_desc(wgd_can_not_go_up) + }; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in ascending way. + * + * @method sort_by_row_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (!a.row) { + a = $(a).coords().grid; + b = $(b).coords().grid; + } + + if (a.row > b.row) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) placing first the empty cells upper left. + * + * @method sort_by_row_and_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_and_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row > b.row || a.row === b.row && a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects by column (representing the grid + * coords of each widget) in ascending way. + * + * @method sort_by_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + * + * @method sort_by_row_desc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_desc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row + a.size_y < b.row + b.size_y) { + return 1; + } + return -1; + }); + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + + * Depreciated. + * + * @method manage_movements + * @param {HTMLElements} $widgets A jQuery collection of HTMLElements + * representing the widgets you want to move. + * @param {Number} to_col The column to which we want to move the widgets. + * @param {Number} to_row The row to which we want to move the widgets. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.manage_movements = function($widgets, to_col, to_row) { + $.each($widgets, $.proxy(function(i, w) { + var wgd = w; + var $w = wgd.el; + + var can_go_widget_up = this.can_go_widget_up(wgd); + + if (can_go_widget_up) { + //target CAN go up + //so move widget up + this.move_widget_to($w, can_go_widget_up); + this.set_placeholder(to_col, can_go_widget_up + wgd.size_y); + + } else { + //target can't go up + var can_go_player_up = this.can_go_player_up( + this.player_grid_data); + + if (!can_go_player_up) { + // target can't go up + // player cant't go up + // so we need to move widget down to a position that dont + // overlaps player + var y = (to_row + this.player_grid_data.size_y) - wgd.row; + if (this.can_go_down($w)){ + console.log("In Move Down!") + this.move_widget_down($w, y); + this.set_placeholder(to_col, to_row); + } + } + } + }, this)); + + return this; + }; + + /** + * Determines if there is a widget in the row and col given. Or if the + * HTMLElement passed as first argument is the player. + * + * @method is_player + * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of + * HTMLElements. + * @param {Number} [row] The column to which we want to move the widgets. + * @return {Boolean} Returns true or false. + */ + fn.is_player = function(col_or_el, row) { + if (row && !this.gridmap[col_or_el]) { return false; } + var $w = row ? this.gridmap[col_or_el][row] : col_or_el; + return $w && ($w.is(this.$player) || $w.is(this.$helper)); + }; + + + /** + * Determines if the widget that is being dragged is currently over the row + * and col given. + * + * @method is_player_in + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_player_in = function(col, row) { + var c = this.cells_occupied_by_player || {}; + return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0; + }; + + + /** + * Determines if the placeholder is currently over the row and col given. + * + * @method is_placeholder_in + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_placeholder_in = function(col, row) { + var c = this.cells_occupied_by_placeholder || {}; + return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0; + }; + + + /** + * Determines if the placeholder is currently over the column given. + * + * @method is_placeholder_in_col + * @param {Number} col The column to check. + * @return {Boolean} Returns true or false. + */ + fn.is_placeholder_in_col = function(col) { + var c = this.cells_occupied_by_placeholder || []; + return $.inArray(col, c.cols) >= 0; + }; + + + /** + * Determines if the cell represented by col and row params is empty. + * + * @method is_empty + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_empty = function(col, row) { + if (typeof this.gridmap[col] !== 'undefined' && + typeof this.gridmap[col][row] !== 'undefined' && + this.gridmap[col][row] === false + ) { + return true; + } + return false; + }; + + + /** + * Determines if the cell represented by col and row params is occupied. + * + * @method is_occupied + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_occupied = function(col, row) { + if (!this.gridmap[col]) { + return false; + } + + if (this.gridmap[col][row]) { + return true; + } + return false; + }; + + + /** + * Determines if there is a widget in the cell represented by col/row params. + * + * @method is_widget + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean|HTMLElement} Returns false if there is no widget, + * else returns the jQuery HTMLElement + */ + fn.is_widget = function(col, row) { + var cell = this.gridmap[col]; + if (!cell) { + return false; + } + + cell = cell[row]; + + if (cell) { + return cell; + } + + return false; + }; + + /** + * Determines if widget is supposed to be static. + * @method is_static + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true if widget exists and has static class, + * else returns false + */ + + fn.is_static = function(col, row) { + var cell = this.gridmap[col]; + if (!cell) { + return false; + } + + cell = cell[row]; + + if (cell) { + if(cell.hasClass(this.options.static_class)){ + return true; + } + } + + return false; + }; + + + /** + * Determines if there is a widget in the cell represented by col/row + * params and if this is under the widget that is being dragged. + * + * @method is_widget_under_player + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_widget_under_player = function(col, row) { + if (this.is_widget(col, row)) { + return this.is_player_in(col, row); + } + return false; + }; + + + /** + * Get widgets overlapping with the player or with the object passed + * representing the grid cells. + * + * @method get_widgets_under_player + * @return {HTMLElement} Returns a jQuery collection of HTMLElements + */ + fn.get_widgets_under_player = function(cells) { + cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []}); + var $widgets = $([]); + + $.each(cells.cols, $.proxy(function(i, col) { + $.each(cells.rows, $.proxy(function(i, row) { + if(this.is_widget(col, row)) { + $widgets = $widgets.add(this.gridmap[col][row]); + } + }, this)); + }, this)); + + return $widgets; + }; + + + /** + * Put placeholder at the row and column specified. + * + * @method set_placeholder + * @param {Number} col The column to which we want to move the + * placeholder. + * @param {Number} row The row to which we want to move the + * placeholder. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_placeholder = function(col, row) { + var phgd = $.extend({}, this.placeholder_grid_data); + var $nexts = this.widgets_below({ + col: phgd.col, + row: phgd.row, + size_y: phgd.size_y, + size_x: phgd.size_x + }); + + // Prevents widgets go out of the grid + var right_col = (col + phgd.size_x - 1); + if (right_col > this.cols) { + col = col - (right_col - col); + } + + var moved_down = this.placeholder_grid_data.row < row; + var changed_column = this.placeholder_grid_data.col !== col; + + this.placeholder_grid_data.col = col; + this.placeholder_grid_data.row = row; + + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + this.$preview_holder.attr({ + 'data-row' : row, + 'data-col' : col + }); + + if (moved_down || changed_column) { + $nexts.each($.proxy(function(i, widget) { + //Make sure widget is at it's topmost position + $w = $(widget); + wgd = $w.coords().grid; + + var can_go_widget_up = this.can_go_widget_up(wgd); + + if (can_go_widget_up) { + this.move_widget_to($w, can_go_widget_up); + } + + }, this)); + } + + + var $widgets_under_ph = this.get_widgets_under_player(this.cells_occupied_by_placeholder); + if ($widgets_under_ph.length) { + $widgets_under_ph.each($.proxy(function(i, widget) { + var $w = $(widget); + this.move_widget_down( + $w, row + phgd.size_y - $w.data('coords').grid.row); + }, this)); + } + + }; + + + /** + * Determines whether the player can move to a position above. + * + * @method can_go_player_up + * @param {Object} widget_grid_data The actual grid coords object of the + * player. + * @return {Number|Boolean} If the player can be moved to an upper row + * returns the row number, else returns false. + */ + fn.can_go_player_up = function(widget_grid_data) { + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var result = true; + var upper_rows = []; + var min_row = 10000; + var $widgets_under_player = this.get_widgets_under_player(); + + /* generate an array with columns as index and array with upper rows + * empty as value */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = this.gridmap[tcol]; + var r = p_bottom_row + 1; + upper_rows[tcol] = []; + + while (--r > 0) { + if (this.is_empty(tcol, r) || this.is_player(tcol, r) || + this.is_widget(tcol, r) && + grid_col[r].is($widgets_under_player) + ) { + upper_rows[tcol].push(r); + min_row = r < min_row ? r : min_row; + }else{ + break; + } + } + + if (upper_rows[tcol].length === 0) { + result = false; + return true; //break + } + + upper_rows[tcol].sort(); + }); + + if (!result) { return false; } + + return this.get_valid_rows(widget_grid_data, upper_rows, min_row); + }; + + + /** + * Determines whether a widget can move to a position above. + * + * @method can_go_widget_up + * @param {Object} widget_grid_data The actual grid coords object of the + * widget we want to check. + * @return {Number|Boolean} If the widget can be moved to an upper row + * returns the row number, else returns false. + */ + fn.can_go_widget_up = function(widget_grid_data) { + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var result = true; + var upper_rows = []; + var min_row = 10000; + + /* generate an array with columns as index and array with topmost rows + * empty as value */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = this.gridmap[tcol]; + upper_rows[tcol] = []; + + var r = p_bottom_row + 1; + // iterate over each row + while (--r > 0) { + if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) { + if (!grid_col[r].is(widget_grid_data.el)) { + break; + } + } + + if (!this.is_player(tcol, r) && + !this.is_placeholder_in(tcol, r) && + !this.is_player_in(tcol, r)) { + upper_rows[tcol].push(r); + } + + if (r < min_row) { + min_row = r; + } + } + + if (upper_rows[tcol].length === 0) { + result = false; + return true; //break + } + + upper_rows[tcol].sort(); + }); + + if (!result) { return false; } + + return this.get_valid_rows(widget_grid_data, upper_rows, min_row); + }; + + + /** + * Search a valid row for the widget represented by `widget_grid_data' in + * the `upper_rows` array. Iteration starts from row specified in `min_row`. + * + * @method get_valid_rows + * @param {Object} widget_grid_data The actual grid coords object of the + * player. + * @param {Array} upper_rows An array with columns as index and arrays + * of valid rows as values. + * @param {Number} min_row The upper row from which the iteration will start. + * @return {Number|Boolean} Returns the upper row valid from the `upper_rows` + * for the widget in question. + */ + fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) { + var p_top_row = widget_grid_data.row; + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var size_y = widget_grid_data.size_y; + var r = min_row - 1; + var valid_rows = []; + + while (++r <= p_bottom_row ) { + var common = true; + $.each(upper_rows, function(col, rows) { + if ($.isArray(rows) && $.inArray(r, rows) === -1) { + common = false; + } + }); + + if (common === true) { + valid_rows.push(r); + if (valid_rows.length === size_y) { + break; + } + } + } + + var new_row = false; + if (size_y === 1) { + if (valid_rows[0] !== p_top_row) { + new_row = valid_rows[0] || false; + } + }else{ + if (valid_rows[0] !== p_top_row) { + new_row = this.get_consecutive_numbers_index( + valid_rows, size_y); + } + } + + return new_row; + }; + + + fn.get_consecutive_numbers_index = function(arr, size_y) { + var max = arr.length; + var result = []; + var first = true; + var prev = -1; // or null? + + for (var i=0; i < max; i++) { + if (first || arr[i] === prev + 1) { + result.push(i); + if (result.length === size_y) { + break; + } + first = false; + }else{ + result = []; + first = true; + } + + prev = arr[i]; + } + + return result.length >= size_y ? arr[result[0]] : false; + }; + + + /** + * Get widgets overlapping with the player. + * + * @method get_widgets_overlapped + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.get_widgets_overlapped = function() { + var $w; + var $widgets = $([]); + var used = []; + var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0); + rows_from_bottom.reverse(); + + $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) { + $.each(rows_from_bottom, $.proxy(function(i, row) { + // if there is a widget in the player position + if (!this.gridmap[col]) { return true; } //next iteration + var $w = this.gridmap[col][row]; + if (this.is_occupied(col, row) && !this.is_player($w) && + $.inArray($w, used) === -1 + ) { + $widgets = $widgets.add($w); + used.push($w); + } + + }, this)); + }, this)); + + return $widgets; + }; + + + /** + * This callback is executed when the player begins to collide with a column. + * + * @method on_start_overlapping_column + * @param {Number} col The collided column. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_start_overlapping_column = function(col) { + this.set_player(col, false); + }; + + + /** + * A callback executed when the player begins to collide with a row. + * + * @method on_start_overlapping_row + * @param {Number} col The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_start_overlapping_row = function(row) { + this.set_player(false, row); + }; + + + /** + * A callback executed when the the player ends to collide with a column. + * + * @method on_stop_overlapping_column + * @param {Number} col The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_stop_overlapping_column = function(col) { + //this.set_player(col, false); + var self = this; + if(this.options.shift_larger_widgets_down){ + this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0], + function(tcol, trow) { + self.move_widget_up(this, self.player_grid_data.size_y); + }); + } + }; + + + /** + * This callback is executed when the player ends to collide with a row. + * + * @method on_stop_overlapping_row + * @param {Number} row The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_stop_overlapping_row = function(row) { + //this.set_player(false, row); + var self = this; + var cols = this.cells_occupied_by_player.cols; + if(this.options.shift_larger_widgets_down){ + for (var c = 0, cl = cols.length; c < cl; c++) { + this.for_each_widget_below(cols[c], row, function(tcol, trow) { + console.log("from_on_stop_overlapping_row"); + self.move_widget_up(this, self.player_grid_data.size_y); + }); + } + } + }; + + //Not yet part of api - DM. + fn.new_move_widget_to = function($widget, col, row){ + var self = this; + var widget_grid_data = $widget.coords().grid; + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = row; + widget_grid_data.col = col; + + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', row); + $widget.attr('data-col', col); + this.update_widget_position(widget_grid_data, $widget); + this.$changed = this.$changed.add($widget); + + return this; + } + + + /** + * Move a widget to a specific row. The cell or cells must be empty. + * If the widget has widgets below, all of these widgets will be moved also + * if they can. + * + * @method move_widget_to + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the + * widget is going to be moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_to = function($widget, row) { + var self = this; + var widget_grid_data = $widget.coords().grid; + var diff = row - widget_grid_data.row; + var $next_widgets = this.widgets_below($widget); + + var can_move_to_new_cell = this.can_move_to( + widget_grid_data, widget_grid_data.col, row, $widget); + + if (can_move_to_new_cell === false) { + return false; + } + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = row; + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', row); + this.$changed = this.$changed.add($widget); + + + $next_widgets.each(function(i, widget) { + var $w = $(widget); + var wgd = $w.coords().grid; + var can_go_up = self.can_go_widget_up(wgd); + if (can_go_up && can_go_up !== wgd.row) { + self.move_widget_to($w, can_go_up); + } + }); + + return this; + }; + + + /** + * Move up the specified widget and all below it. + * + * @method move_widget_up + * @param {HTMLElement} $widget The widget you want to move. + * @param {Number} [y_units] The number of cells that the widget has to move. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_up = function($widget, y_units) { + var el_grid_data = $widget.coords().grid; + var actual_row = el_grid_data.row; + var moved = []; + var can_go_up = true; + y_units || (y_units = 1); + + if (!this.can_go_up($widget)) { return false; } //break; + + this.for_each_column_occupied(el_grid_data, function(col) { + // can_go_up + if ($.inArray($widget, moved) === -1) { + var widget_grid_data = $widget.coords().grid; + var next_row = actual_row - y_units; + next_row = this.can_go_up_to_row( + widget_grid_data, col, next_row); + + if (!next_row) { + return true; + } + + var $next_widgets = this.widgets_below($widget); + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = next_row; + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', widget_grid_data.row); + this.$changed = this.$changed.add($widget); + + moved.push($widget); + + /* $next_widgets.each($.proxy(function(i, widget) { + console.log("from_within_move_widget_up"); + this.move_widget_up($(widget), y_units); + }, this)); */ + } + }); + + }; + + + /** + * Move down the specified widget and all below it. + * + * @method move_widget_down + * @param {HTMLElement} $widget The jQuery object representing the widget + * you want to move. + * @param {Number} The number of cells that the widget has to move. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_down = function($widget, y_units) { + var el_grid_data = $widget.coords().grid; + var actual_row = el_grid_data.row; + var moved = []; + var y_diff = y_units; + + if (!$widget) { return false; } + + if ($.inArray($widget, moved) === -1) { + + var widget_grid_data = $widget.coords().grid; + var next_row = actual_row + y_units; + var $next_widgets = this.widgets_below($widget); + + this.remove_from_gridmap(widget_grid_data); + + $next_widgets.each($.proxy(function(i, widget) { + var $w = $(widget); + var wd = $w.coords().grid; + var tmp_y = this.displacement_diff( + wd, widget_grid_data, y_diff); + + if (tmp_y > 0) { + this.move_widget_down($w, tmp_y); + } + }, this)); + + widget_grid_data.row = next_row; + this.update_widget_position(widget_grid_data, $widget); + $widget.attr('data-row', widget_grid_data.row); + this.$changed = this.$changed.add($widget); + + moved.push($widget); + } + }; + + + /** + * Check if the widget can move to the specified row, else returns the + * upper row possible. + * + * @method can_go_up_to_row + * @param {Number} widget_grid_data The current grid coords object of the + * widget. + * @param {Number} col The target column. + * @param {Number} row The target row. + * @return {Boolean|Number} Returns the row number if the widget can move + * to the target position, else returns false. + */ + fn.can_go_up_to_row = function(widget_grid_data, col, row) { + var ga = this.gridmap; + var result = true; + var urc = []; // upper_rows_in_columns + var actual_row = widget_grid_data.row; + var r; + + /* generate an array with columns as index and array with + * upper rows empty in the column */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = ga[tcol]; + urc[tcol] = []; + + r = actual_row; + while (r--) { + if (this.is_empty(tcol, r) && + !this.is_placeholder_in(tcol, r) + ) { + urc[tcol].push(r); + }else{ + break; + } + } + + if (!urc[tcol].length) { + result = false; + return true; + } + + }); + + if (!result) { return false; } + + /* get common rows starting from upper position in all the columns + * that widget occupies */ + r = row; + for (r = 1; r < actual_row; r++) { + var common = true; + + for (var uc = 0, ucl = urc.length; uc < ucl; uc++) { + if (urc[uc] && $.inArray(r, urc[uc]) === -1) { + common = false; + } + } + + if (common === true) { + result = r; + break; + } + } + + return result; + }; + + + fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) { + var actual_row = widget_grid_data.row; + var diffs = []; + var parent_max_y = parent_bgd.row + parent_bgd.size_y; + + this.for_each_column_occupied(widget_grid_data, function(col) { + var temp_y_units = 0; + + for (var r = parent_max_y; r < actual_row; r++) { + if (this.is_empty(col, r)) { + temp_y_units = temp_y_units + 1; + } + } + + diffs.push(temp_y_units); + }); + + var max_diff = Math.max.apply(Math, diffs); + y_units = (y_units - max_diff); + + return y_units > 0 ? y_units : 0; + }; + + + /** + * Get widgets below a widget. + * + * @method widgets_below + * @param {HTMLElement} $el The jQuery wrapped HTMLElement. + * @return {HTMLElements} A jQuery collection of HTMLElements. + */ + fn.widgets_below = function($el) { + var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid; + var self = this; + var ga = this.gridmap; + var next_row = el_grid_data.row + el_grid_data.size_y - 1; + var $nexts = $([]); + + this.for_each_column_occupied(el_grid_data, function(col) { + self.for_each_widget_below(col, next_row, function(tcol, trow) { + if (!self.is_player(this) && $.inArray(this, $nexts) === -1) { + $nexts = $nexts.add(this); + return true; // break + } + }); + }); + + return this.sort_by_row_asc($nexts); + }; + + + /** + * Update the array of mapped positions with the new player position. + * + * @method set_cells_player_occupies + * @param {Number} col The new player col. + * @param {Number} col The new player row. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_cells_player_occupies = function(col, row) { + this.remove_from_gridmap(this.placeholder_grid_data); + this.placeholder_grid_data.col = col; + this.placeholder_grid_data.row = row; + this.add_to_gridmap(this.placeholder_grid_data, this.$player); + return this; + }; + + + /** + * Remove from the array of mapped positions the reference to the player. + * + * @method empty_cells_player_occupies + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.empty_cells_player_occupies = function() { + this.remove_from_gridmap(this.placeholder_grid_data); + return this; + }; + + fn.can_go_down = function($el) { + var can_go_down = true; + var $gr = this; + + if ($el.hasClass(this.options.static_class)){ + can_go_down = false; + } + + this.widgets_below($el).each(function(){ + if ($(this).hasClass($gr.options.static_class)){ + can_go_down = false; + } + }) + + return can_go_down; + } + + + fn.can_go_up = function($el) { + var el_grid_data = $el.coords().grid; + var initial_row = el_grid_data.row; + var prev_row = initial_row - 1; + var ga = this.gridmap; + var upper_rows_by_column = []; + + var result = true; + if (initial_row === 1) { return false; } + + this.for_each_column_occupied(el_grid_data, function(col) { + var $w = this.is_widget(col, prev_row); + + if (this.is_occupied(col, prev_row) || + this.is_player(col, prev_row) || + this.is_placeholder_in(col, prev_row) || + this.is_player_in(col, prev_row) + ) { + result = false; + return true; //break + } + }); + + return result; + }; + + + + /** + * Check if it's possible to move a widget to a specific col/row. It takes + * into account the dimensions (`size_y` and `size_x` attrs. of the grid + * coords object) the widget occupies. + * + * @method can_move_to + * @param {Object} widget_grid_data The grid coords object that represents + * the widget. + * @param {Object} col The col to check. + * @param {Object} row The row to check. + * @param {Number} [max_row] The max row allowed. + * @return {Boolean} Returns true if all cells are empty, else return false. + */ + fn.can_move_to = function(widget_grid_data, col, row, max_row) { + var ga = this.gridmap; + var $w = widget_grid_data.el; + var future_wd = { + size_y: widget_grid_data.size_y, + size_x: widget_grid_data.size_x, + col: col, + row: row + }; + var result = true; + + //Prevents widgets go out of the grid + var right_col = col + widget_grid_data.size_x - 1; + if (right_col > this.cols) { + return false; + } + + if (max_row && max_row < row + widget_grid_data.size_y - 1) { + return false; + } + + this.for_each_cell_occupied(future_wd, function(tcol, trow) { + var $tw = this.is_widget(tcol, trow); + if ($tw && (!widget_grid_data.el || $tw.is($w))) { + result = false; + } + }); + + return result; + }; + + + /** + * Given the leftmost column returns all columns that are overlapping + * with the player. + * + * @method get_targeted_columns + * @param {Number} [from_col] The leftmost column. + * @return {Array} Returns an array with column numbers. + */ + fn.get_targeted_columns = function(from_col) { + var max = (from_col || this.player_grid_data.col) + + (this.player_grid_data.size_x - 1); + var cols = []; + for (var col = from_col; col <= max; col++) { + cols.push(col); + } + return cols; + }; + + + /** + * Given the upper row returns all rows that are overlapping with the player. + * + * @method get_targeted_rows + * @param {Number} [from_row] The upper row. + * @return {Array} Returns an array with row numbers. + */ + fn.get_targeted_rows = function(from_row) { + var max = (from_row || this.player_grid_data.row) + + (this.player_grid_data.size_y - 1); + var rows = []; + for (var row = from_row; row <= max; row++) { + rows.push(row); + } + return rows; + }; + + /** + * Get all columns and rows that a widget occupies. + * + * @method get_cells_occupied + * @param {Object} el_grid_data The grid coords object of the widget. + * @return {Object} Returns an object like `{ cols: [], rows: []}`. + */ + fn.get_cells_occupied = function(el_grid_data) { + var cells = { cols: [], rows: []}; + var i; + if (arguments[1] instanceof jQuery) { + el_grid_data = arguments[1].coords().grid; + } + + for (i = 0; i < el_grid_data.size_x; i++) { + var col = el_grid_data.col + i; + cells.cols.push(col); + } + + for (i = 0; i < el_grid_data.size_y; i++) { + var row = el_grid_data.row + i; + cells.rows.push(row); + } + + return cells; + }; + + + /** + * Iterate over the cells occupied by a widget executing a function for + * each one. + * + * @method for_each_cell_occupied + * @param {Object} el_grid_data The grid coords object that represents the + * widget. + * @param {Function} callback The function to execute on each column + * iteration. Column and row are passed as arguments. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_cell_occupied = function(grid_data, callback) { + this.for_each_column_occupied(grid_data, function(col) { + this.for_each_row_occupied(grid_data, function(row) { + callback.call(this, col, row); + }); + }); + return this; + }; + + + /** + * Iterate over the columns occupied by a widget executing a function for + * each one. + * + * @method for_each_column_occupied + * @param {Object} el_grid_data The grid coords object that represents + * the widget. + * @param {Function} callback The function to execute on each column + * iteration. The column number is passed as first argument. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_column_occupied = function(el_grid_data, callback) { + for (var i = 0; i < el_grid_data.size_x; i++) { + var col = el_grid_data.col + i; + callback.call(this, col, el_grid_data); + } + }; + + + /** + * Iterate over the rows occupied by a widget executing a function for + * each one. + * + * @method for_each_row_occupied + * @param {Object} el_grid_data The grid coords object that represents + * the widget. + * @param {Function} callback The function to execute on each column + * iteration. The row number is passed as first argument. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_row_occupied = function(el_grid_data, callback) { + for (var i = 0; i < el_grid_data.size_y; i++) { + var row = el_grid_data.row + i; + callback.call(this, row, el_grid_data); + } + }; + + fn.clean_up_changed = function(){ + $gr = this; + $gr.$changed.each(function(){ + if($gr.options.shift_larger_widgets_down){ + $gr.move_widget_up($(this)); + } + }); + } + + + + fn._traversing_widgets = function(type, direction, col, row, callback) { + var ga = this.gridmap; + if (!ga[col]) { return; } + + var cr, max; + var action = type + '/' + direction; + if (arguments[2] instanceof jQuery) { + var el_grid_data = arguments[2].coords().grid; + col = el_grid_data.col; + row = el_grid_data.row; + callback = arguments[3]; + } + var matched = []; + var trow = row; + + + var methods = { + 'for_each/above': function() { + while (trow--) { + if (trow > 0 && this.is_widget(col, trow) && + $.inArray(ga[col][trow], matched) === -1 + ) { + cr = callback.call(ga[col][trow], col, trow); + matched.push(ga[col][trow]); + if (cr) { break; } + } + } + }, + 'for_each/below': function() { + for (trow = row + 1, max = ga[col].length; trow < max; trow++) { + if (this.is_widget(col, trow) && + $.inArray(ga[col][trow], matched) === -1 + ) { + cr = callback.call(ga[col][trow], col, trow); + matched.push(ga[col][trow]); + //break was causing problems, leaving for testing. + //if (cr) { break; } + } + } + } + }; + + if (methods[action]) { + methods[action].call(this); + } + }; + + + /** + * Iterate over each widget above the column and row specified. + * + * @method for_each_widget_above + * @param {Number} col The column to start iterating. + * @param {Number} row The row to start iterating. + * @param {Function} callback The function to execute on each widget + * iteration. The value of `this` inside the function is the jQuery + * wrapped HTMLElement. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_widget_above = function(col, row, callback) { + this._traversing_widgets('for_each', 'above', col, row, callback); + return this; + }; + + + /** + * Iterate over each widget below the column and row specified. + * + * @method for_each_widget_below + * @param {Number} col The column to start iterating. + * @param {Number} row The row to start iterating. + * @param {Function} callback The function to execute on each widget + * iteration. The value of `this` inside the function is the jQuery wrapped + * HTMLElement. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_widget_below = function(col, row, callback) { + this._traversing_widgets('for_each', 'below', col, row, callback); + return this; + }; + + + /** + * Returns the highest occupied cell in the grid. + * + * @method get_highest_occupied_cell + * @return {Object} Returns an object with `col` and `row` numbers. + */ + fn.get_highest_occupied_cell = function() { + var r; + var gm = this.gridmap; + var rows = []; + var row_in_col = []; + for (var c = gm.length - 1; c >= 1; c--) { + for (r = gm[c].length - 1; r >= 1; r--) { + if (this.is_widget(c, r)) { + rows.push(r); + row_in_col[r] = c; + break; + } + } + } + + var highest_row = Math.max.apply(Math, rows); + + this.highest_occupied_cell = { + col: row_in_col[highest_row], + row: highest_row + }; + + return this.highest_occupied_cell; + }; + + + fn.get_widgets_from = function(col, row) { + var ga = this.gridmap; + var $widgets = $(); + + if (col) { + $widgets = $widgets.add( + this.$widgets.filter(function() { + var tcol = $(this).attr('data-col'); + return (tcol === col || tcol > col); + }) + ); + } + + if (row) { + $widgets = $widgets.add( + this.$widgets.filter(function() { + var trow = $(this).attr('data-row'); + return (trow === row || trow > row); + }) + ); + } + + return $widgets; + }; + + + /** + * Set the current height of the parent grid. + * + * @method set_dom_grid_height + * @return {Object} Returns the instance of the Gridster class. + */ + fn.set_dom_grid_height = function() { + var r = this.get_highest_occupied_cell().row; + this.$el.css('height', r * this.min_widget_height); + return this; + }; + + + /** + * It generates the neccessary styles to position the widgets. + * + * @method generate_stylesheet + * @param {Number} rows Number of columns. + * @param {Number} cols Number of rows. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_stylesheet = function(opts) { + var styles = ''; + var max_size_x = this.options.max_size_x; + var max_rows = 0; + var max_cols = 0; + var i; + var rules; + + opts || (opts = {}); + opts.cols || (opts.cols = this.cols); + opts.rows || (opts.rows = this.rows); + opts.namespace || (opts.namespace = this.options.namespace); + opts.widget_base_dimensions || + (opts.widget_base_dimensions = this.options.widget_base_dimensions); + opts.widget_margins || + (opts.widget_margins = this.options.widget_margins); + opts.min_widget_width = (opts.widget_margins[0] * 2) + + opts.widget_base_dimensions[0]; + opts.min_widget_height = (opts.widget_margins[1] * 2) + + opts.widget_base_dimensions[1]; + + // don't duplicate stylesheets for the same configuration + var serialized_opts = $.param(opts); + if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) { + return false; + } + + Gridster.generated_stylesheets.push(serialized_opts); + + /* generate CSS styles for cols */ + for (i = opts.cols; i >= 0; i--) { + styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' + + ((i * opts.widget_base_dimensions[0]) + + (i * opts.widget_margins[0]) + + ((i + 1) * opts.widget_margins[0])) + 'px;} '); + } + + /* generate CSS styles for rows */ + for (i = opts.rows; i >= 0; i--) { + styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' + + ((i * opts.widget_base_dimensions[1]) + + (i * opts.widget_margins[1]) + + ((i + 1) * opts.widget_margins[1]) ) + 'px;} '); + } + + for (var y = 1; y <= opts.rows; y++) { + styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' + + (y * opts.widget_base_dimensions[1] + + (y - 1) * (opts.widget_margins[1] * 2)) + 'px;}'); + } + + for (var x = 1; x <= max_size_x; x++) { + styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' + + (x * opts.widget_base_dimensions[0] + + (x - 1) * (opts.widget_margins[0] * 2)) + 'px;}'); + } + + return this.add_style_tag(styles); + }; + + + /** + * Injects the given CSS as string to the head of the document. + * + * @method add_style_tag + * @param {String} css The styles to apply. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_style_tag = function(css) { + var d = document; + var tag = d.createElement('style'); + + d.getElementsByTagName('head')[0].appendChild(tag); + tag.setAttribute('type', 'text/css'); + + if (tag.styleSheet) { + tag.styleSheet.cssText = css; + }else{ + tag.appendChild(document.createTextNode(css)); + } + return this; + }; + + + /** + * Generates a faux grid to collide with it when a widget is dragged and + * detect row or column that we want to go. + * + * @method generate_faux_grid + * @param {Number} rows Number of columns. + * @param {Number} cols Number of rows. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_faux_grid = function(rows, cols) { + this.faux_grid = []; + this.gridmap = []; + var col; + var row; + for (col = cols; col > 0; col--) { + this.gridmap[col] = []; + for (row = rows; row > 0; row--) { + this.add_faux_cell(row, col); + } + } + return this; + }; + + + /** + * Add cell to the faux grid. + * + * @method add_faux_cell + * @param {Number} row The row for the new faux cell. + * @param {Number} col The col for the new faux cell. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_cell = function(row, col) { + var coords = $({ + left: this.baseX + ((col - 1) * this.min_widget_width), + top: this.baseY + (row -1) * this.min_widget_height, + width: this.min_widget_width, + height: this.min_widget_height, + col: col, + row: row, + original_col: col, + original_row: row + }).coords(); + + if (!$.isArray(this.gridmap[col])) { + this.gridmap[col] = []; + } + + this.gridmap[col][row] = false; + this.faux_grid.push(coords); + + return this; + }; + + + /** + * Add rows to the faux grid. + * + * @method add_faux_rows + * @param {Number} rows The number of rows you want to add to the faux grid. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_rows = function(rows) { + var actual_rows = this.rows; + var max_rows = actual_rows + (rows || 1); + + for (var r = max_rows; r > actual_rows; r--) { + for (var c = this.cols; c >= 1; c--) { + this.add_faux_cell(r, c); + } + } + + this.rows = max_rows; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this; + }; + + /** + * Add cols to the faux grid. + * + * @method add_faux_cols + * @param {Number} cols The number of cols you want to add to the faux grid. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_cols = function(cols) { + var actual_cols = this.cols; + var max_cols = actual_cols + (cols || 1); + + for (var c = actual_cols; c < max_cols; c++) { + for (var r = this.rows; r >= 1; r--) { + this.add_faux_cell(r, c); + } + } + + this.cols = max_cols; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this; + }; + + + /** + * Recalculates the offsets for the faux grid. You need to use it when + * the browser is resized. + * + * @method recalculate_faux_grid + * @return {Object} Returns the instance of the Gridster class. + */ + fn.recalculate_faux_grid = function() { + var aw = this.$wrapper.width(); + this.baseX = ($(window).width() - aw) / 2; + this.baseY = this.$wrapper.offset().top; + + $.each(this.faux_grid, $.proxy(function(i, coords) { + this.faux_grid[i] = coords.update({ + left: this.baseX + (coords.data.col -1) * this.min_widget_width, + top: this.baseY + (coords.data.row -1) * this.min_widget_height + }); + + }, this)); + + return this; + }; + + + /** + * Get all widgets in the DOM and register them. + * + * @method get_widgets_from_DOM + * @return {Object} Returns the instance of the Gridster class. + */ + fn.get_widgets_from_DOM = function() { + this.$widgets.each($.proxy(function(i, widget) { + this.register_widget($(widget)); + }, this)); + return this; + }; + + + /** + * Calculate columns and rows to be set based on the configuration + * parameters, grid dimensions, etc ... + * + * @method generate_grid_and_stylesheet + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_grid_and_stylesheet = function() { + var aw = this.$wrapper.width(); + var ah = this.$wrapper.height(); + + var cols = Math.floor(aw / this.min_widget_width) + + this.options.extra_cols; + + var actual_cols = this.$widgets.map(function() { + return $(this).attr('data-col'); + }); + actual_cols = Array.prototype.slice.call(actual_cols, 0); + //needed to pass tests with phantomjs + actual_cols.length || (actual_cols = [0]); + + var min_cols = Math.max.apply(Math, actual_cols); + + // get all rows that could be occupied by the current widgets + var max_rows = this.options.extra_rows; + this.$widgets.each(function(i, w) { + max_rows += (+$(w).attr('data-sizey')); + }); + + this.cols = Math.max(min_cols, cols, this.options.min_cols); + //this.rows = Math.max(max_rows, this.options.min_rows); + this.rows = this.options.max_rows; + + this.baseX = ($(window).width() - aw) / 2; + this.baseY = this.$wrapper.offset().top; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this.generate_faux_grid(this.rows, this.cols); + }; + + + //jQuery adapter + $.fn.gridster = function(options) { + return this.each(function() { + if (!$(this).data('gridster')) { + $(this).data('gridster', new Gridster( this, options )); + } + }); + }; + + $.Gridster = fn; + +}(jQuery, window, document)); diff --git a/phpgwapi/js/jquery/gridster/jquery.gridster.min.css b/phpgwapi/js/jquery/gridster/jquery.gridster.min.css new file mode 100644 index 0000000000..10ff0faa46 --- /dev/null +++ b/phpgwapi/js/jquery/gridster/jquery.gridster.min.css @@ -0,0 +1 @@ +.gridster{position:relative}.gridster>*{margin:0 auto;-webkit-transition:height .4s;-moz-transition:height .4s;-o-transition:height .4s;-ms-transition:height .4s;transition:height .4s}.gridster .gs_w{z-index:2;position:absolute}.ready .gs_w:not(.preview-holder){-webkit-transition:opacity .3s,left .3s,top .3s;-moz-transition:opacity .3s,left .3s,top .3s;-o-transition:opacity .3s,left .3s,top .3s;transition:opacity .3s,left .3s,top .3s}.ready .gs_w:not(.preview-holder){-webkit-transition:opacity .3s,left .3s,top .3s,width .3s,height .3s;-moz-transition:opacity .3s,left .3s,top .3s,width .3s,height .3s;-o-transition:opacity .3s,left .3s,top .3s,width .3s,height .3s;transition:opacity .3s,left .3s,top .3s,width .3s,height .3s}.gridster .preview-holder{z-index:1;position:absolute;background-color:#fff;border-color:#fff;opacity:.3}.gridster .player-revert{z-index:10!important;-webkit-transition:left .3s,top .3s!important;-moz-transition:left .3s,top .3s!important;-o-transition:left .3s,top .3s!important;transition:left .3s,top .3s!important}.gridster .dragging{z-index:10!important;-webkit-transition:all 0s!important;-moz-transition:all 0s!important;-o-transition:all 0s!important;transition:all 0s!important} \ No newline at end of file diff --git a/phpgwapi/js/jquery/gridster/jquery.gridster.min.js b/phpgwapi/js/jquery/gridster/jquery.gridster.min.js new file mode 100644 index 0000000000..c5f225e056 --- /dev/null +++ b/phpgwapi/js/jquery/gridster/jquery.gridster.min.js @@ -0,0 +1,2 @@ +(function(t){function i(i){return i[0]&&t.isPlainObject(i[0])?this.data=i[0]:this.el=i,this.isCoords=!0,this.coords={},this.init(),this}var e=i.prototype;e.init=function(){this.set(),this.original_coords=this.get()},e.set=function(t,i){var e=this.el;if(e&&!t&&(this.data=e.offset(),this.data.width=e.width(),this.data.height=e.height()),e&&t&&!i){var s=e.offset();this.data.top=s.top,this.data.left=s.left}var r=this.data;return this.coords.x1=r.left,this.coords.y1=r.top,this.coords.x2=r.left+r.width,this.coords.y2=r.top+r.height,this.coords.cx=r.left+r.width/2,this.coords.cy=r.top+r.height/2,this.coords.width=r.width,this.coords.height=r.height,this.coords.el=e||!1,this},e.update=function(i){if(!i&&!this.el)return this;if(i){var e=t.extend({},this.data,i);return this.data=e,this.set(!0,!0)}return this.set(!0),this},e.get=function(){return this.coords},t.fn.coords=function(){if(this.data("coords"))return this.data("coords");var t=new i(this,arguments[0]);return this.data("coords",t),t}})(jQuery,window,document),function(t,i,e){function s(i,e,s){this.options=t.extend(r,s),this.$element=i,this.last_colliders=[],this.last_colliders_coords=[],"string"==typeof e||e instanceof jQuery?this.$colliders=t(e,this.options.colliders_context).not(this.$element):this.colliders=t(e),this.init()}var r={colliders_context:e.body},o=s.prototype;o.init=function(){this.find_collisions()},o.overlaps=function(t,i){var e=!1,s=!1;return(i.x1>=t.x1&&i.x1<=t.x2||i.x2>=t.x1&&i.x2<=t.x2||t.x1>=i.x1&&t.x2<=i.x2)&&(e=!0),(i.y1>=t.y1&&i.y1<=t.y2||i.y2>=t.y1&&i.y2<=t.y2||t.y1>=i.y1&&t.y2<=i.y2)&&(s=!0),e&&s},o.detect_overlapping_region=function(t,i){var e="",s="";return t.y1>i.cy&&t.y1i.y1&&t.y2i.cx&&t.x1i.x1&&t.x2o;o++)-1===t.inArray(r[o],i)&&e.call(this,r[o]);for(var n=0,_=i.length;_>n;n++)-1===t.inArray(i[n],r)&&s.call(this,i[n])},o.find_collisions=function(i){for(var e=this,s=[],r=[],o=this.colliders||this.$colliders,a=o.length,n=e.$element.coords().update(i||!1).get();a--;){var _=e.$colliders?t(o[a]):o[a],h=_.isCoords?_:_.coords(),d=h.get(),l=e.overlaps(n,d);if(l){var c=e.detect_overlapping_region(n,d);if("C"===c){var p=e.calculate_overlapped_area_coords(n,d),g=e.calculate_overlapped_area(p),u={area:g,area_coords:p,region:c,coords:d,player_coords:n,el:_};e.options.on_overlap&&e.options.on_overlap.call(this,u),s.push(h),r.push(u)}}}return(e.options.on_overlap_stop||e.options.on_overlap_start)&&this.manage_colliders_start_stop(s,e.options.on_overlap_start,e.options.on_overlap_stop),this.last_colliders_coords=s,r},o.get_closest_colliders=function(t){var i=this.find_collisions(t);return i.sort(function(t,i){return"C"===t.region&&"C"===i.region?t.coords.y1this.player_max_left?r=this.player_max_left:this.player_min_left>r&&(r=this.player_min_left)),{left:r,top:o,mouse_left:i.left,mouse_top:i.top}},_.manage_scroll=function(t){var i,e=o.scrollTop(),s=e,r=s+this.window_height,a=r-50,n=s+50;t.mouse_left;var _=s+t.mouse_top,h=this.doc_height-this.window_height+this.player_height;_>=a&&(i=e+30,h>i&&(o.scrollTop(i),this.scrollOffset=this.scrollOffset+30)),n>=_&&(i=e-30,i>0&&(o.scrollTop(i),this.scrollOffset=this.scrollOffset-30))},_.calculate_positions=function(){this.window_height=o.height()},_.drag_handler=function(i){if(i.target.nodeName,!this.disabled&&(1===i.which||a)&&!this.ignore_drag(i)){var e=this,s=!0;return this.$player=t(i.currentTarget),this.el_init_pos=this.get_actual_pos(this.$player),this.mouse_init_pos=this.get_mouse_pos(i),this.offsetY=this.mouse_init_pos.top-this.el_init_pos.top,this.on_pointer_events_move=function(t){var i=e.get_mouse_pos(t),r=Math.abs(i.left-e.mouse_init_pos.left),o=Math.abs(i.top-e.mouse_init_pos.top);return r>e.options.distance||o>e.options.distance?s?(s=!1,e.on_dragstart.call(e,t),!1):(e.is_dragging===!0&&e.on_dragmove.call(e,t),!1):!1},this.$body.on(n.move,this.on_pointer_events_move),!1}},_.on_dragstart=function(i){i.preventDefault(),this.drag_start=!0,this.is_dragging=!0;var s=this.$container.offset();return this.baseX=Math.round(s.left),this.baseY=Math.round(s.top),this.doc_height=t(e).height(),"clone"===this.options.helper?(this.$helper=this.$player.clone().appendTo(this.$container).addClass("helper"),this.helper=!0):this.helper=!1,this.scrollOffset=0,this.el_init_offset=this.$player.offset(),this.player_width=this.$player.width(),this.player_height=this.$player.height(),this.player_max_left=this.$container.width()-this.player_width+this.options.offset_left,this.options.start&&this.options.start.call(this.$player,i,{helper:this.helper?this.$helper:this.$player}),!1},_.on_dragmove=function(t){var i=this.get_offset(t);this.options.autoscroll&&this.manage_scroll(i),(this.helper?this.$helper:this.$player).css({position:"absolute",left:i.left,top:i.top});var e={position:{left:i.left,top:i.top}};return this.options.drag&&this.options.drag.call(this.$player,t,e),!1},_.on_dragstop=function(t){var i=this.get_offset(t);this.drag_start=!1;var e={position:{left:i.left,top:i.top}};return this.options.stop&&this.options.stop.call(this.$player,t,e),this.helper&&this.$helper.remove(),!1},_.on_select_start=function(t){return this.disabled||this.ignore_drag(t)?undefined:!1},_.enable=function(){this.disabled=!1},_.disable=function(){this.disabled=!0},_.destroy=function(){this.disable(),this.$container.off("selectstart",this.proxied_on_select_start),this.$container.off(n.start,this.proxied_drag_handler),this.$body.off(n.end,this.proxied_pointer_events_end),this.$body.off(n.move,this.on_pointer_events_move),t(i).unbind("resize",this.on_window_resize),t.removeData(this.$container,"drag")},_.ignore_drag=function(i){return this.options.handle?!t(i.target).is(this.options.handle):t.inArray(i.target.nodeName,this.options.ignore_dragging)>=0},t.fn.dragg=function(i){return this.each(function(){t.data(this,"drag")||t.data(this,"drag",new s(this,i))})}}(jQuery,window,document),function(t,i,e){function s(i,e){this.options=t.extend(!0,r,e),this.$el=t(i),this.$wrapper=this.$el.parent(),this.$widgets=this.$el.children(this.options.widget_selector).addClass("gs_w"),this.widgets=[],this.$changed=t([]),this.w_queue={},this.wrapper_width=this.$wrapper.width(),this.min_widget_width=2*this.options.widget_margins[0]+this.options.widget_base_dimensions[0],this.min_widget_height=2*this.options.widget_margins[1]+this.options.widget_base_dimensions[1],this.init()}var r={namespace:"",widget_selector:"li",static_class:"static",widget_margins:[10,10],widget_base_dimensions:[400,225],extra_rows:0,extra_cols:0,min_cols:1,max_cols:60,min_rows:15,max_rows:15,max_size_x:6,autogenerate_stylesheet:!0,avoid_overlapped_widgets:!0,shift_larger_widgets_down:!0,serialize_params:function(t,i){return{col:i.col,row:i.row,size_x:i.size_x,size_y:i.size_y}},collision:{},draggable:{distance:4,items:".gs_w:not(.static)"}};s.generated_stylesheets=[];var o=s.prototype;o.init=function(){this.generate_grid_and_stylesheet(),this.get_widgets_from_DOM(),this.set_dom_grid_height(),this.$wrapper.addClass("ready"),this.draggable(),t(i).bind("resize",throttle(t.proxy(this.recalculate_faux_grid,this),200))},o.disable=function(){return this.$wrapper.find(".player-revert").removeClass("player-revert"),this.drag_api.disable(),this},o.enable=function(){return this.drag_api.enable(),this},o.add_widget=function(i,e,s,r,o){var a;e||(e=1),s||(s=1),!r&!o?a=this.next_position(e,s):(a={col:r,row:o},this.empty_cells(r,o,e,s));var n=t(i).attr({"data-col":a.col,"data-row":a.row,"data-sizex":e,"data-sizey":s}).addClass("gs_w").appendTo(this.$el).hide();return this.$widgets=this.$widgets.add(n),this.$changed=this.$changed.add(n),this.register_widget(n),this.add_faux_rows(a.size_y),this.set_dom_grid_height(),n.fadeIn()},o.resize_widget=function(i,e,s){var r=i.coords().grid;e||(e=r.size_x),s||(s=r.size_y),e>this.cols&&(e=this.cols);var o=this.get_cells_occupied(r),a=r.size_x,n=r.size_y,_=r.col,h=_;if(_+e-1>this.cols){var d=_+(e-1)-this.cols,l=_-d;h=Math.max(1,l)}var c={col:h,row:r.row,size_x:e,size_y:s},p=this.get_cells_occupied(c),g=[];t.each(o.cols,function(i,e){-1===t.inArray(e,p.cols)&&g.push(e)});var u=[];t.each(p.cols,function(i,e){-1===t.inArray(e,o.cols)&&u.push(e)});var f=[];t.each(o.rows,function(i,e){-1===t.inArray(e,p.rows)&&f.push(e)});var w=[];if(t.each(p.rows,function(i,e){-1===t.inArray(e,o.rows)&&w.push(e)}),this.remove_from_gridmap(r),u.length){var y=[h,r.row,e,Math.min(n,s),i];this.empty_cells.apply(this,y)}if(w.length){var v=[h,r.row,e,s,i];this.empty_cells.apply(this,v)}if(r.col=h,r.size_x=e,r.size_y=s,this.add_to_gridmap(c,i),i.data("coords").update({width:e*this.options.widget_base_dimensions[0]+2*(e-1)*this.options.widget_margins[0],height:s*this.options.widget_base_dimensions[1]+2*(s-1)*this.options.widget_margins[1]}),s>n&&this.add_faux_rows(s-n),e>a&&this.add_faux_cols(e-a),i.attr({"data-col":h,"data-sizex":e,"data-sizey":s}),g.length){var m=[g[0],r.row,g.length,Math.min(n,s),i];this.remove_empty_cells.apply(this,m)}if(f.length){var x=[h,r.row,e,s,i];this.remove_empty_cells.apply(this,x)}return i},o.empty_cells=function(i,e,s,r,o){var a=this.widgets_below({col:i,row:e-r,size_x:s,size_y:r});return a.not(o).each(t.proxy(function(i,s){var o=t(s).coords().grid;if(e+r-1>=o.row){var a=e+r-o.row;this.move_widget_down(t(s),a)}},this)),this.set_dom_grid_height(),this},o.remove_empty_cells=function(t,i,e,s){return this.widgets_below({col:t,row:i,size_x:e,size_y:s}),this.set_dom_grid_height(),this},o.next_position=function(t,i){t||(t=1),i||(i=1);for(var e,s=this.gridmap,r=s.length,o=[],a=1;r>a;a++){e=s[a].length;for(var n=1;e>=n;n++){var _=this.can_move_to({size_x:t,size_y:i},a,n);_&&o.push({col:a,row:n,size_y:i,size_x:t})}}return o.length?this.sort_by_row_and_col_asc(o)[0]:!1},o.remove_by_grid=function(t,i){var e=this.is_widget(t,i);e&&this.remove_widget(e)},o.remove_widget=function(i,e,s){var r=i instanceof jQuery?i:t(i),o=r.coords().grid;t.isFunction(e)&&(s=e,e=!1),this.cells_occupied_by_placeholder={},this.$widgets=this.$widgets.not(r);var a=this.widgets_below(r);this.remove_from_gridmap(o),r.fadeOut(t.proxy(function(){r.remove(),e||a.each(t.proxy(function(i,e){this.move_widget_up(t(e),o.size_y)},this)),this.set_dom_grid_height(),s&&s.call(this,i)},this))},o.remove_all_widgets=function(i){return this.$widgets.each(t.proxy(function(t,e){this.remove_widget(e,!0,i)},this)),this},o.serialize=function(i){i||(i=this.$widgets);var e=[];return i.each(t.proxy(function(i,s){t(s).coords().grid!==undefined&&e.push(this.options.serialize_params(t(s),t(s).coords().grid))},this)),e},o.serialize_changed=function(){return this.serialize(this.$changed)},o.register_widget=function(t){var i={col:parseInt(t.attr("data-col"),10),row:parseInt(t.attr("data-row"),10),size_x:parseInt(t.attr("data-sizex"),10),size_y:parseInt(t.attr("data-sizey"),10),el:t};return this.options.avoid_overlapped_widgets&&!this.can_move_to({size_x:i.size_x,size_y:i.size_y},i.col,i.row)&&(i=this.next_position(i.size_x,i.size_y),i.el=t,t.attr({"data-col":i.col,"data-row":i.row,"data-sizex":i.size_x,"data-sizey":i.size_y})),t.data("coords",t.coords()),t.data("coords").grid=i,this.add_to_gridmap(i,t),this},o.update_widget_position=function(t,i){return this.for_each_cell_occupied(t,function(t,e){return this.gridmap[t]?(this.gridmap[t][e]=i,undefined):this}),this},o.remove_from_gridmap=function(t){return this.update_widget_position(t,!1)},o.add_to_gridmap=function(t,i){this.update_widget_position(t,i||t.el)},o.draggable=function(){var i=this,e=t.extend(!0,{},this.options.draggable,{offset_left:this.options.widget_margins[0],start:function(e,s){i.$widgets.filter(".player-revert").removeClass("player-revert"),i.$player=t(this),i.$helper="clone"===i.options.draggable.helper?t(s.helper):i.$player,i.helper=!i.$helper.is(i.$player),i.on_start_drag.call(i,e,s),i.$el.trigger("gridster:dragstart")},stop:function(t,e){i.on_stop_drag.call(i,t,e),i.$el.trigger("gridster:dragstop")},drag:throttle(function(t,e){i.on_drag.call(i,t,e),i.$el.trigger("gridster:drag")},60)});return this.drag_api=this.$el.dragg(e).data("drag"),this},o.on_start_drag=function(i,e){this.$helper.add(this.$player).add(this.$wrapper).addClass("dragging"),this.$player.addClass("player"),this.player_grid_data=this.$player.coords().grid,this.placeholder_grid_data=t.extend({},this.player_grid_data),this.$el.css("height",this.$el.height()+this.player_grid_data.size_y*this.min_widget_height);var s=this.faux_grid,r=this.$player.data("coords").coords;this.cells_occupied_by_player=this.get_cells_occupied(this.player_grid_data),this.cells_occupied_by_placeholder=this.get_cells_occupied(this.placeholder_grid_data),this.last_cols=[],this.last_rows=[],this.collision_api=this.$helper.collision(s,this.options.collision),this.$preview_holder=t("
  • ",{"class":"preview-holder","data-row":this.$player.attr("data-row"),"data-col":this.$player.attr("data-col"),css:{width:r.width,height:r.height}}).appendTo(this.$el),this.options.draggable.start&&this.options.draggable.start.call(this,i,e)},o.on_drag=function(t,i){if(null===this.$player)return!1;var e={left:i.position.left+this.baseX,top:i.position.top+this.baseY};this.colliders_data=this.collision_api.get_closest_colliders(e),this.on_overlapped_column_change(this.on_start_overlapping_column,this.on_stop_overlapping_column),this.on_overlapped_row_change(this.on_start_overlapping_row,this.on_stop_overlapping_row),this.helper&&this.$player&&this.$player.css({left:i.position.left,top:i.position.top}),this.options.draggable.drag&&this.options.draggable.drag.call(this,t,i)},o.on_stop_drag=function(t,i){this.$helper.add(this.$player).add(this.$wrapper).removeClass("dragging"),i.position.left=i.position.left+this.baseX,i.position.top=i.position.top+this.baseY,this.colliders_data=this.collision_api.get_closest_colliders(i.position),this.on_overlapped_column_change(this.on_start_overlapping_column,this.on_stop_overlapping_column),this.on_overlapped_row_change(this.on_start_overlapping_row,this.on_stop_overlapping_row),this.$player.addClass("player-revert").removeClass("player").attr({"data-col":this.placeholder_grid_data.col,"data-row":this.placeholder_grid_data.row}).css({left:"",top:""}),this.$changed=this.$changed.add(this.$player),this.cells_occupied_by_player=this.get_cells_occupied(this.placeholder_grid_data),this.set_cells_player_occupies(this.placeholder_grid_data.col,this.placeholder_grid_data.row),this.$player.coords().grid.row=this.placeholder_grid_data.row,this.$player.coords().grid.col=this.placeholder_grid_data.col,this.options.draggable.stop&&this.options.draggable.stop.call(this,t,i),this.$preview_holder.remove(),this.$player=null,this.$helper=null,this.placeholder_grid_data={},this.player_grid_data={},this.cells_occupied_by_placeholder={},this.cells_occupied_by_player={},this.w_queue={},this.set_dom_grid_height()},o.on_overlapped_column_change=function(i,e){if(this.colliders_data.length){var s,r=this.get_targeted_columns(this.colliders_data[0].el.data.col),o=this.last_cols.length,a=r.length;for(s=0;a>s;s++)-1===t.inArray(r[s],this.last_cols)&&(i||t.noop).call(this,r[s]);for(s=0;o>s;s++)-1===t.inArray(this.last_cols[s],r)&&(e||t.noop).call(this,this.last_cols[s]);return this.last_cols=r,this}},o.on_overlapped_row_change=function(i,e){if(this.colliders_data.length){var s,r=this.get_targeted_rows(this.colliders_data[0].el.data.row),o=this.last_rows.length,a=r.length;for(s=0;a>s;s++)-1===t.inArray(r[s],this.last_rows)&&(i||t.noop).call(this,r[s]);for(s=0;o>s;s++)-1===t.inArray(this.last_rows[s],r)&&(e||t.noop).call(this,this.last_rows[s]);this.last_rows=r}},o.set_player=function(i,e,s){var r=this,o=!1;s||this.empty_cells_player_occupies();var a=s?{col:i}:r.colliders_data[0].el.data,n=a.col,_=a.row||e;this.player_grid_data={col:n,row:_,size_y:this.player_grid_data.size_y,size_x:this.player_grid_data.size_x},this.cells_occupied_by_player=this.get_cells_occupied(this.player_grid_data),this.cells_occupied_by_placeholder=this.get_cells_occupied(this.placeholder_grid_data);var h=this.get_widgets_overlapped(this.player_grid_data),d=this.player_grid_data.size_y,l=this.player_grid_data.size_x,c=this.cells_occupied_by_placeholder,p=this;if(h.each(t.proxy(function(i,e){var s=t(e),r=s.coords().grid,a=c.cols[0]+l-1,g=c.rows[0]+d-1;if(s.hasClass(p.options.static_class))return!0;if(l>=r.size_x&&d>=r.size_y)if(p.is_swap_occupied(c.cols[0],r.row,r.size_x,r.size_y)||p.is_player_in(c.cols[0],r.row)||p.is_in_queue(c.cols[0],r.row,s))if(p.is_swap_occupied(a,r.row,r.size_x,r.size_y)||p.is_player_in(a,r.row)||p.is_in_queue(a,r.row,s))if(p.is_swap_occupied(r.col,c.rows[0],r.size_x,r.size_y)||p.is_player_in(r.col,c.rows[0])||p.is_in_queue(r.col,c.rows[0],s))if(p.is_swap_occupied(r.col,g,r.size_x,r.size_y)||p.is_player_in(r.col,g)||p.is_in_queue(r.col,g,s))if(p.is_swap_occupied(c.cols[0],c.rows[0],r.size_x,r.size_y)||p.is_player_in(c.cols[0],c.rows[0])||p.is_in_queue(c.cols[0],c.rows[0],s))for(var u=0;l>u;u++)for(var f=0;d>f;f++){var w=c.cols[0]+u,y=c.rows[0]+f;if(!p.is_swap_occupied(w,y,r.size_x,r.size_y)&&!p.is_player_in(w,y)&&!p.is_in_queue(w,y,s)){o=p.queue_widget(w,y,s),u=l;break}}else o=p.queue_widget(c.cols[0],c.rows[0],s);else o=p.queue_widget(r.col,g,s);else o=p.queue_widget(r.col,c.rows[0],s);else o=p.queue_widget(a,r.row,s);else o=p.queue_widget(c.cols[0],r.row,s);else p.options.shift_larger_widgets_down&&!o&&h.each(t.proxy(function(i,e){var s=t(e);s.coords().grid,p.can_go_down(s)&&(p.move_widget_down(s,p.player_grid_data.size_y),p.set_placeholder(n,_))}));p.clean_up_changed()})),o&&this.can_placeholder_be_set(n,_,l,d)){for(var g in this.w_queue){var i=parseInt(g.split("_")[0]),e=parseInt(g.split("_")[1]);"full"!=this.w_queue[g]&&this.new_move_widget_to(this.w_queue[g],i,e)}this.set_placeholder(n,_)}if(!h.length){var u=this.can_go_player_up(this.player_grid_data);u!==!1&&(_=u),this.can_placeholder_be_set(n,_,l,d)&&this.set_placeholder(n,_)}return this.w_queue={},{col:n,row:_}},o.is_swap_occupied=function(t,i,e,s){for(var r=!1,o=0;e>o;o++)for(var a=0;s>a;a++){var n=t+o,_=i+a,h=n+"_"+_;if(this.is_occupied(n,_))r=!0;else if(h in this.w_queue){if("full"==this.w_queue[h]){r=!0;continue}$tw=this.w_queue[h],tgd=$tw.coords().grid,this.is_widget_under_player(tgd.col,tgd.row)||delete this.w_queue[h]}_>parseInt(this.options.max_rows)&&(r=!0),n>parseInt(this.options.max_cols)&&(r=!0),this.is_player_in(n,_)&&(r=!0)}return r},o.can_placeholder_be_set=function(t,i,e,s){for(var r=!0,o=0;e>o;o++)for(var a=0;s>a;a++){var n=t+o,_=i+a,h=this.is_widget(n,_);_>parseInt(this.options.max_rows)&&(r=!1),n>parseInt(this.options.max_cols)&&(r=!1),this.is_occupied(n,_)&&!this.is_widget_queued_and_can_move(h)&&(r=!1)}return r},o.queue_widget=function(t,i,e){var s=e,r=s.coords().grid,o=t+"_"+i;if(o in this.w_queue)return!1;this.w_queue[o]=s;for(var a=0;r.size_x>a;a++)for(var n=0;r.size_y>n;n++){var _=t+a,h=i+n,d=_+"_"+h;d!=o&&(this.w_queue[d]="full")}return!0},o.is_widget_queued_and_can_move=function(t){var i=!1;if(t===!1)return!1;for(var e in this.w_queue)if("full"!=this.w_queue[e]&&this.w_queue[e].attr("data-col")==t.attr("data-col")&&this.w_queue[e].attr("data-row")==t.attr("data-row")){i=!0;for(var s=this.w_queue[e],r=parseInt(e.split("_")[0]),o=parseInt(e.split("_")[1]),a=s.coords().grid,n=0;a.size_x>n;n++)for(var _=0;a.size_y>_;_++){var h=r+n,d=o+_;this.is_player_in(h,d)&&(i=!1)}}return i},o.is_in_queue=function(t,i,e){var s=!1,r=t+"_"+i;return r in this.w_queue&&("full"==this.w_queue[r]?s=!0:($tw=this.w_queue[r],tgd=$tw.coords().grid,this.is_widget_under_player(tgd.col,tgd.row)?this.w_queue[r].attr("data-col")==e.attr("data-col")&&this.w_queue[r].attr("data-row")==e.attr("data-row")?(delete this.w_queue[r],s=!1):s=!0:(delete this.w_queue[r],s=!1))),s},o.widgets_constraints=function(i){var e,s=t([]),r=[],o=[];return i.each(t.proxy(function(i,e){var a=t(e),n=a.coords().grid;this.can_go_widget_up(n)?(s=s.add(a),r.push(n)):o.push(n)},this)),e=i.not(s),{can_go_up:this.sort_by_row_asc(r),can_not_go_up:this.sort_by_row_desc(o)}},o.sort_by_row_asc=function(i){return i=i.sort(function(i,e){return i.row||(i=t(i).coords().grid,e=t(e).coords().grid),i.row>e.row?1:-1})},o.sort_by_row_and_col_asc=function(t){return t=t.sort(function(t,i){return t.row>i.row||t.row===i.row&&t.col>i.col?1:-1})},o.sort_by_col_asc=function(t){return t=t.sort(function(t,i){return t.col>i.col?1:-1})},o.sort_by_row_desc=function(t){return t=t.sort(function(t,i){return t.row+t.size_y=0&&t.inArray(e,s.rows)>=0},o.is_placeholder_in=function(i,e){var s=this.cells_occupied_by_placeholder||{};return this.is_placeholder_in_col(i)&&t.inArray(e,s.rows)>=0},o.is_placeholder_in_col=function(i){var e=this.cells_occupied_by_placeholder||[];return t.inArray(i,e.cols)>=0},o.is_empty=function(t,i){return this.gridmap[t]!==undefined&&this.gridmap[t][i]!==undefined&&this.gridmap[t][i]===!1?!0:!1},o.is_occupied=function(t,i){return this.gridmap[t]?this.gridmap[t][i]?!0:!1:!1},o.is_widget=function(t,i){var e=this.gridmap[t];return e?(e=e[i],e?e:!1):!1},o.is_static=function(t,i){var e=this.gridmap[t];return e?(e=e[i],e&&e.hasClass(this.options.static_class)?!0:!1):!1},o.is_widget_under_player=function(t,i){return this.is_widget(t,i)?this.is_player_in(t,i):!1},o.get_widgets_under_player=function(i){i||(i=this.cells_occupied_by_player||{cols:[],rows:[]});var e=t([]);return t.each(i.cols,t.proxy(function(s,r){t.each(i.rows,t.proxy(function(t,i){this.is_widget(r,i)&&(e=e.add(this.gridmap[r][i]))},this))},this)),e},o.set_placeholder=function(i,e){var s=t.extend({},this.placeholder_grid_data),r=this.widgets_below({col:s.col,row:s.row,size_y:s.size_y,size_x:s.size_x}),o=i+s.size_x-1;o>this.cols&&(i-=o-i);var a=e>this.placeholder_grid_data.row,n=this.placeholder_grid_data.col!==i;this.placeholder_grid_data.col=i,this.placeholder_grid_data.row=e,this.cells_occupied_by_placeholder=this.get_cells_occupied(this.placeholder_grid_data),this.$preview_holder.attr({"data-row":e,"data-col":i}),(a||n)&&r.each(t.proxy(function(i,e){$w=t(e),wgd=$w.coords().grid;var s=this.can_go_widget_up(wgd);s&&this.move_widget_to($w,s)},this));var _=this.get_widgets_under_player(this.cells_occupied_by_placeholder);_.length&&_.each(t.proxy(function(i,r){var o=t(r);this.move_widget_down(o,e+s.size_y-o.data("coords").grid.row)},this))},o.can_go_player_up=function(t){var i=t.row+t.size_y-1,e=!0,s=[],r=1e4,o=this.get_widgets_under_player();return this.for_each_column_occupied(t,function(t){var a=this.gridmap[t],n=i+1;for(s[t]=[];--n>0&&(this.is_empty(t,n)||this.is_player(t,n)||this.is_widget(t,n)&&a[n].is(o));)s[t].push(n),r=r>n?n:r;return 0===s[t].length?(e=!1,!0):(s[t].sort(),undefined)}),e?this.get_valid_rows(t,s,r):!1},o.can_go_widget_up=function(t){var i=t.row+t.size_y-1,e=!0,s=[],r=1e4;return this.for_each_column_occupied(t,function(o){var a=this.gridmap[o];s[o]=[];for(var n=i+1;--n>0&&(!this.is_widget(o,n)||this.is_player_in(o,n)||a[n].is(t.el));)this.is_player(o,n)||this.is_placeholder_in(o,n)||this.is_player_in(o,n)||s[o].push(n),r>n&&(r=n);return 0===s[o].length?(e=!1,!0):(s[o].sort(),undefined)}),e?this.get_valid_rows(t,s,r):!1},o.get_valid_rows=function(i,e,s){for(var r=i.row,o=i.row+i.size_y-1,a=i.size_y,n=s-1,_=[];o>=++n;){var h=!0;if(t.each(e,function(i,e){t.isArray(e)&&-1===t.inArray(n,e)&&(h=!1)}),h===!0&&(_.push(n),_.length===a))break}var d=!1;return 1===a?_[0]!==r&&(d=_[0]||!1):_[0]!==r&&(d=this.get_consecutive_numbers_index(_,a)),d},o.get_consecutive_numbers_index=function(t,i){for(var e=t.length,s=[],r=!0,o=-1,a=0;e>a;a++){if(r||t[a]===o+1){if(s.push(a),s.length===i)break;r=!1}else s=[],r=!0;o=t[a]}return s.length>=i?t[s[0]]:!1},o.get_widgets_overlapped=function(){var i=t([]),e=[],s=this.cells_occupied_by_player.rows.slice(0);return s.reverse(),t.each(this.cells_occupied_by_player.cols,t.proxy(function(r,o){t.each(s,t.proxy(function(s,r){if(!this.gridmap[o])return!0;var a=this.gridmap[o][r];this.is_occupied(o,r)&&!this.is_player(a)&&-1===t.inArray(a,e)&&(i=i.add(a),e.push(a))},this))},this)),i},o.on_start_overlapping_column=function(t){this.set_player(t,!1)},o.on_start_overlapping_row=function(t){this.set_player(!1,t)},o.on_stop_overlapping_column=function(t){var i=this;this.options.shift_larger_widgets_down&&this.for_each_widget_below(t,this.cells_occupied_by_player.rows[0],function(){i.move_widget_up(this,i.player_grid_data.size_y)})},o.on_stop_overlapping_row=function(t){var i=this,e=this.cells_occupied_by_player.cols;if(this.options.shift_larger_widgets_down)for(var s=0,r=e.length;r>s;s++)this.for_each_widget_below(e[s],t,function(){console.log("from_on_stop_overlapping_row"),i.move_widget_up(this,i.player_grid_data.size_y)})},o.new_move_widget_to=function(t,i,e){var s=t.coords().grid;return this.remove_from_gridmap(s),s.row=e,s.col=i,this.add_to_gridmap(s),t.attr("data-row",e),t.attr("data-col",i),this.update_widget_position(s,t),this.$changed=this.$changed.add(t),this},o.move_widget_to=function(i,e){var s=this,r=i.coords().grid;e-r.row;var o=this.widgets_below(i),a=this.can_move_to(r,r.col,e,i);return a===!1?!1:(this.remove_from_gridmap(r),r.row=e,this.add_to_gridmap(r),i.attr("data-row",e),this.$changed=this.$changed.add(i),o.each(function(i,e){var r=t(e),o=r.coords().grid,a=s.can_go_widget_up(o);a&&a!==o.row&&s.move_widget_to(r,a)}),this)},o.move_widget_up=function(i,e){var s=i.coords().grid,r=s.row,o=[];return e||(e=1),this.can_go_up(i)?(this.for_each_column_occupied(s,function(s){if(-1===t.inArray(i,o)){var a=i.coords().grid,n=r-e;if(n=this.can_go_up_to_row(a,s,n),!n)return!0;this.widgets_below(i),this.remove_from_gridmap(a),a.row=n,this.add_to_gridmap(a),i.attr("data-row",a.row),this.$changed=this.$changed.add(i),o.push(i)}}),undefined):!1},o.move_widget_down=function(i,e){var s=i.coords().grid,r=s.row,o=[],a=e;if(!i)return!1;if(-1===t.inArray(i,o)){var n=i.coords().grid,_=r+e,h=this.widgets_below(i);this.remove_from_gridmap(n),h.each(t.proxy(function(i,e){var s=t(e),r=s.coords().grid,o=this.displacement_diff(r,n,a);o>0&&this.move_widget_down(s,o)},this)),n.row=_,this.update_widget_position(n,i),i.attr("data-row",n.row),this.$changed=this.$changed.add(i),o.push(i)}},o.can_go_up_to_row=function(i,e,s){var r,o=this.gridmap,a=!0,n=[],_=i.row;if(this.for_each_column_occupied(i,function(t){for(o[t],n[t]=[],r=_;r--&&this.is_empty(t,r)&&!this.is_placeholder_in(t,r);)n[t].push(r);return n[t].length?undefined:(a=!1,!0)}),!a)return!1;for(r=s,r=1;_>r;r++){for(var h=!0,d=0,l=n.length;l>d;d++)n[d]&&-1===t.inArray(r,n[d])&&(h=!1);if(h===!0){a=r;break}}return a},o.displacement_diff=function(t,i,e){var s=t.row,r=[],o=i.row+i.size_y;this.for_each_column_occupied(t,function(t){for(var i=0,e=o;s>e;e++)this.is_empty(t,e)&&(i+=1);r.push(i)});var a=Math.max.apply(Math,r);return e-=a,e>0?e:0},o.widgets_below=function(i){var e=t.isPlainObject(i)?i:i.coords().grid,s=this;this.gridmap;var r=e.row+e.size_y-1,o=t([]);return this.for_each_column_occupied(e,function(i){s.for_each_widget_below(i,r,function(){return s.is_player(this)||-1!==t.inArray(this,o)?undefined:(o=o.add(this),!0)})}),this.sort_by_row_asc(o)},o.set_cells_player_occupies=function(t,i){return this.remove_from_gridmap(this.placeholder_grid_data),this.placeholder_grid_data.col=t,this.placeholder_grid_data.row=i,this.add_to_gridmap(this.placeholder_grid_data,this.$player),this},o.empty_cells_player_occupies=function(){return this.remove_from_gridmap(this.placeholder_grid_data),this},o.can_go_down=function(i){var e=!0,s=this;return i.hasClass(this.options.static_class)&&(e=!1),this.widgets_below(i).each(function(){t(this).hasClass(s.options.static_class)&&(e=!1)}),e},o.can_go_up=function(t){var i=t.coords().grid,e=i.row,s=e-1;this.gridmap;var r=!0;return 1===e?!1:(this.for_each_column_occupied(i,function(t){return this.is_widget(t,s),this.is_occupied(t,s)||this.is_player(t,s)||this.is_placeholder_in(t,s)||this.is_player_in(t,s)?(r=!1,!0):undefined}),r)},o.can_move_to=function(t,i,e,s){this.gridmap;var r=t.el,o={size_y:t.size_y,size_x:t.size_x,col:i,row:e},a=!0,n=i+t.size_x-1;return n>this.cols?!1:s&&e+t.size_y-1>s?!1:(this.for_each_cell_occupied(o,function(i,e){var s=this.is_widget(i,e);!s||t.el&&!s.is(r)||(a=!1)}),a)},o.get_targeted_columns=function(t){for(var i=(t||this.player_grid_data.col)+(this.player_grid_data.size_x-1),e=[],s=t;i>=s;s++)e.push(s);return e},o.get_targeted_rows=function(t){for(var i=(t||this.player_grid_data.row)+(this.player_grid_data.size_y-1),e=[],s=t;i>=s;s++)e.push(s);return e},o.get_cells_occupied=function(t){var i,e={cols:[],rows:[]};for(arguments[1]instanceof jQuery&&(t=arguments[1].coords().grid),i=0;t.size_x>i;i++){var s=t.col+i;e.cols.push(s)}for(i=0;t.size_y>i;i++){var r=t.row+i; +e.rows.push(r)}return e},o.for_each_cell_occupied=function(t,i){return this.for_each_column_occupied(t,function(e){this.for_each_row_occupied(t,function(t){i.call(this,e,t)})}),this},o.for_each_column_occupied=function(t,i){for(var e=0;t.size_x>e;e++){var s=t.col+e;i.call(this,s,t)}},o.for_each_row_occupied=function(t,i){for(var e=0;t.size_y>e;e++){var s=t.row+e;i.call(this,s,t)}},o.clean_up_changed=function(){$gr=this,$gr.$changed.each(function(){$gr.options.shift_larger_widgets_down&&$gr.move_widget_up(t(this))})},o._traversing_widgets=function(i,e,s,r,o){var a=this.gridmap;if(a[s]){var n,_,h=i+"/"+e;if(arguments[2]instanceof jQuery){var d=arguments[2].coords().grid;s=d.col,r=d.row,o=arguments[3]}var l=[],c=r,p={"for_each/above":function(){for(;c--&&!(c>0&&this.is_widget(s,c)&&-1===t.inArray(a[s][c],l)&&(n=o.call(a[s][c],s,c),l.push(a[s][c]),n)););},"for_each/below":function(){for(c=r+1,_=a[s].length;_>c;c++)this.is_widget(s,c)&&-1===t.inArray(a[s][c],l)&&(n=o.call(a[s][c],s,c),l.push(a[s][c]))}};p[h]&&p[h].call(this)}},o.for_each_widget_above=function(t,i,e){return this._traversing_widgets("for_each","above",t,i,e),this},o.for_each_widget_below=function(t,i,e){return this._traversing_widgets("for_each","below",t,i,e),this},o.get_highest_occupied_cell=function(){for(var t,i=this.gridmap,e=[],s=[],r=i.length-1;r>=1;r--)for(t=i[r].length-1;t>=1;t--)if(this.is_widget(r,t)){e.push(t),s[t]=r;break}var o=Math.max.apply(Math,e);return this.highest_occupied_cell={col:s[o],row:o},this.highest_occupied_cell},o.get_widgets_from=function(i,e){this.gridmap;var s=t();return i&&(s=s.add(this.$widgets.filter(function(){var e=t(this).attr("data-col");return e===i||e>i}))),e&&(s=s.add(this.$widgets.filter(function(){var i=t(this).attr("data-row");return i===e||i>e}))),s},o.set_dom_grid_height=function(){var t=this.get_highest_occupied_cell().row;return this.$el.css("height",t*this.min_widget_height),this},o.generate_stylesheet=function(i){var e,r="",o=this.options.max_size_x;i||(i={}),i.cols||(i.cols=this.cols),i.rows||(i.rows=this.rows),i.namespace||(i.namespace=this.options.namespace),i.widget_base_dimensions||(i.widget_base_dimensions=this.options.widget_base_dimensions),i.widget_margins||(i.widget_margins=this.options.widget_margins),i.min_widget_width=2*i.widget_margins[0]+i.widget_base_dimensions[0],i.min_widget_height=2*i.widget_margins[1]+i.widget_base_dimensions[1];var a=t.param(i);if(t.inArray(a,s.generated_stylesheets)>=0)return!1;for(s.generated_stylesheets.push(a),e=i.cols;e>=0;e--)r+=i.namespace+' [data-col="'+(e+1)+'"] { left:'+(e*i.widget_base_dimensions[0]+e*i.widget_margins[0]+(e+1)*i.widget_margins[0])+"px;} ";for(e=i.rows;e>=0;e--)r+=i.namespace+' [data-row="'+(e+1)+'"] { top:'+(e*i.widget_base_dimensions[1]+e*i.widget_margins[1]+(e+1)*i.widget_margins[1])+"px;} ";for(var n=1;i.rows>=n;n++)r+=i.namespace+' [data-sizey="'+n+'"] { height:'+(n*i.widget_base_dimensions[1]+(n-1)*2*i.widget_margins[1])+"px;}";for(var _=1;o>=_;_++)r+=i.namespace+' [data-sizex="'+_+'"] { width:'+(_*i.widget_base_dimensions[0]+(_-1)*2*i.widget_margins[0])+"px;}";return this.add_style_tag(r)},o.add_style_tag=function(t){var i=e,s=i.createElement("style");return i.getElementsByTagName("head")[0].appendChild(s),s.setAttribute("type","text/css"),s.styleSheet?s.styleSheet.cssText=t:s.appendChild(e.createTextNode(t)),this},o.generate_faux_grid=function(t,i){this.faux_grid=[],this.gridmap=[];var e,s;for(e=i;e>0;e--)for(this.gridmap[e]=[],s=t;s>0;s--)this.add_faux_cell(s,e);return this},o.add_faux_cell=function(i,e){var s=t({left:this.baseX+(e-1)*this.min_widget_width,top:this.baseY+(i-1)*this.min_widget_height,width:this.min_widget_width,height:this.min_widget_height,col:e,row:i,original_col:e,original_row:i}).coords();return t.isArray(this.gridmap[e])||(this.gridmap[e]=[]),this.gridmap[e][i]=!1,this.faux_grid.push(s),this},o.add_faux_rows=function(t){for(var i=this.rows,e=i+(t||1),s=e;s>i;s--)for(var r=this.cols;r>=1;r--)this.add_faux_cell(s,r);return this.rows=e,this.options.autogenerate_stylesheet&&this.generate_stylesheet(),this},o.add_faux_cols=function(t){for(var i=this.cols,e=i+(t||1),s=i;e>s;s++)for(var r=this.rows;r>=1;r--)this.add_faux_cell(r,s);return this.cols=e,this.options.autogenerate_stylesheet&&this.generate_stylesheet(),this},o.recalculate_faux_grid=function(){var e=this.$wrapper.width();return this.baseX=(t(i).width()-e)/2,this.baseY=this.$wrapper.offset().top,t.each(this.faux_grid,t.proxy(function(t,i){this.faux_grid[t]=i.update({left:this.baseX+(i.data.col-1)*this.min_widget_width,top:this.baseY+(i.data.row-1)*this.min_widget_height})},this)),this},o.get_widgets_from_DOM=function(){return this.$widgets.each(t.proxy(function(i,e){this.register_widget(t(e))},this)),this},o.generate_grid_and_stylesheet=function(){var e=this.$wrapper.width();this.$wrapper.height();var s=Math.floor(e/this.min_widget_width)+this.options.extra_cols,r=this.$widgets.map(function(){return t(this).attr("data-col")});r=Array.prototype.slice.call(r,0),r.length||(r=[0]);var o=Math.max.apply(Math,r),a=this.options.extra_rows;return this.$widgets.each(function(i,e){a+=+t(e).attr("data-sizey")}),this.cols=Math.max(o,s,this.options.min_cols),this.rows=this.options.max_rows,this.baseX=(t(i).width()-e)/2,this.baseY=this.$wrapper.offset().top,this.options.autogenerate_stylesheet&&this.generate_stylesheet(),this.generate_faux_grid(this.rows,this.cols)},t.fn.gridster=function(i){return this.each(function(){t(this).data("gridster")||t(this).data("gridster",new s(this,i))})},t.Gridster=o}(jQuery,window,document); \ No newline at end of file diff --git a/phpgwapi/js/jquery/gridster/jquery.gridster.with-extras.js b/phpgwapi/js/jquery/gridster/jquery.gridster.with-extras.js new file mode 100644 index 0000000000..b5ec7d1014 --- /dev/null +++ b/phpgwapi/js/jquery/gridster/jquery.gridster.with-extras.js @@ -0,0 +1,3778 @@ +/* + * jquery.coords + * https://github.com/ducksboard/gridster.js + * + * Copyright (c) 2012 ducksboard + * Licensed under the MIT licenses. + */ + +;(function($, window, document, undefined){ + /** + * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) + * to simulate DOM elements on the screen. + * Coords is used by Gridster to create a faux grid with any DOM element can + * collide. + * + * @class Coords + * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, + * top, width and height properties. + * @return {Object} Coords instance. + * @constructor + */ + function Coords(obj) { + if (obj[0] && $.isPlainObject(obj[0])) { + this.data = obj[0]; + }else { + this.el = obj; + } + + this.isCoords = true; + this.coords = {}; + this.init(); + return this; + } + + + var fn = Coords.prototype; + + + fn.init = function(){ + this.set(); + this.original_coords = this.get(); + }; + + + fn.set = function(update, not_update_offsets) { + var el = this.el; + + if (el && !update) { + this.data = el.offset(); + this.data.width = el.width(); + this.data.height = el.height(); + } + + if (el && update && !not_update_offsets) { + var offset = el.offset(); + this.data.top = offset.top; + this.data.left = offset.left; + } + + var d = this.data; + + this.coords.x1 = d.left; + this.coords.y1 = d.top; + this.coords.x2 = d.left + d.width; + this.coords.y2 = d.top + d.height; + this.coords.cx = d.left + (d.width / 2); + this.coords.cy = d.top + (d.height / 2); + this.coords.width = d.width; + this.coords.height = d.height; + this.coords.el = el || false ; + + return this; + }; + + + fn.update = function(data){ + if (!data && !this.el) { + return this; + } + + if (data) { + var new_data = $.extend({}, this.data, data); + this.data = new_data; + return this.set(true, true); + } + + this.set(true); + return this; + }; + + + fn.get = function(){ + return this.coords; + }; + + + //jQuery adapter + $.fn.coords = function() { + if (this.data('coords') ) { + return this.data('coords'); + } + + var ins = new Coords(this, arguments[0]); + this.data('coords', ins); + return ins; + }; + +}(jQuery, window, document)); + +/* + * jquery.collision + * https://github.com/ducksboard/gridster.js + * + * Copyright (c) 2012 ducksboard + * Licensed under the MIT licenses. + */ + +;(function($, window, document, undefined){ + + var defaults = { + colliders_context: document.body + // ,on_overlap: function(collider_data){}, + // on_overlap_start : function(collider_data){}, + // on_overlap_stop : function(collider_data){} + }; + + + /** + * Detects collisions between a DOM element against other DOM elements or + * Coords objects. + * + * @class Collision + * @uses Coords + * @param {HTMLElement} el The jQuery wrapped HTMLElement. + * @param {HTMLElement|Array} colliders Can be a jQuery collection + * of HTMLElements or an Array of Coords instances. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {Function} [options.on_overlap_start] Executes a function the first + * time each `collider ` is overlapped. + * @param {Function} [options.on_overlap_stop] Executes a function when a + * `collider` is no longer collided. + * @param {Function} [options.on_overlap] Executes a function when the + * mouse is moved during the collision. + * @return {Object} Collision instance. + * @constructor + */ + function Collision(el, colliders, options) { + this.options = $.extend(defaults, options); + this.$element = el; + this.last_colliders = []; + this.last_colliders_coords = []; + if (typeof colliders === 'string' || colliders instanceof jQuery) { + this.$colliders = $(colliders, + this.options.colliders_context).not(this.$element); + }else{ + this.colliders = $(colliders); + } + + this.init(); + } + + + var fn = Collision.prototype; + + + fn.init = function() { + this.find_collisions(); + }; + + + fn.overlaps = function(a, b) { + var x = false; + var y = false; + + if ((b.x1 >= a.x1 && b.x1 <= a.x2) || + (b.x2 >= a.x1 && b.x2 <= a.x2) || + (a.x1 >= b.x1 && a.x2 <= b.x2) + ) { x = true; } + + if ((b.y1 >= a.y1 && b.y1 <= a.y2) || + (b.y2 >= a.y1 && b.y2 <= a.y2) || + (a.y1 >= b.y1 && a.y2 <= b.y2) + ) { y = true; } + + return (x && y); + }; + + + fn.detect_overlapping_region = function(a, b){ + var regionX = ''; + var regionY = ''; + + if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } + if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } + if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } + if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } + + return (regionX + regionY) || 'C'; + }; + + + fn.calculate_overlapped_area_coords = function(a, b){ + var x1 = Math.max(a.x1, b.x1); + var y1 = Math.max(a.y1, b.y1); + var x2 = Math.min(a.x2, b.x2); + var y2 = Math.min(a.y2, b.y2); + + return $({ + left: x1, + top: y1, + width : (x2 - x1), + height: (y2 - y1) + }).coords().get(); + }; + + + fn.calculate_overlapped_area = function(coords){ + return (coords.width * coords.height); + }; + + + fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){ + var last = this.last_colliders_coords; + + for (var i = 0, il = last.length; i < il; i++) { + if ($.inArray(last[i], new_colliders_coords) === -1) { + start_callback.call(this, last[i]); + } + } + + for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) { + if ($.inArray(new_colliders_coords[j], last) === -1) { + stop_callback.call(this, new_colliders_coords[j]); + } + + } + }; + + + fn.find_collisions = function(player_data_coords){ + var self = this; + var colliders_coords = []; + var colliders_data = []; + var $colliders = (this.colliders || this.$colliders); + var count = $colliders.length; + var player_coords = self.$element.coords() + .update(player_data_coords || false).get(); + + while(count--){ + var $collider = self.$colliders ? + $($colliders[count]) : $colliders[count]; + var $collider_coords_ins = ($collider.isCoords) ? + $collider : $collider.coords(); + var collider_coords = $collider_coords_ins.get(); + var overlaps = self.overlaps(player_coords, collider_coords); + + if (!overlaps) { + continue; + } + + var region = self.detect_overlapping_region( + player_coords, collider_coords); + + //todo: make this an option + if (region === 'C'){ + var area_coords = self.calculate_overlapped_area_coords( + player_coords, collider_coords); + var area = self.calculate_overlapped_area(area_coords); + var collider_data = { + area: area, + area_coords : area_coords, + region: region, + coords: collider_coords, + player_coords: player_coords, + el: $collider + }; + + if (self.options.on_overlap) { + self.options.on_overlap.call(this, collider_data); + } + colliders_coords.push($collider_coords_ins); + colliders_data.push(collider_data); + } + } + + if (self.options.on_overlap_stop || self.options.on_overlap_start) { + this.manage_colliders_start_stop(colliders_coords, + self.options.on_overlap_start, self.options.on_overlap_stop); + } + + this.last_colliders_coords = colliders_coords; + + return colliders_data; + }; + + + fn.get_closest_colliders = function(player_data_coords){ + var colliders = this.find_collisions(player_data_coords); + + colliders.sort(function(a, b) { + /* if colliders are being overlapped by the "C" (center) region, + * we have to set a lower index in the array to which they are placed + * above in the grid. */ + if (a.region === 'C' && b.region === 'C') { + if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { + return - 1; + }else{ + return 1; + } + } + + if (a.area < b.area) { + return 1; + } + + return 1; + }); + return colliders; + }; + + + //jQuery adapter + $.fn.collision = function(collider, options) { + return new Collision( this, collider, options ); + }; + + +}(jQuery, window, document)); + +;(function(window, undefined) { + /* Debounce and throttle functions taken from underscore.js */ + window.debounce = function(func, wait, immediate) { + var timeout; + return function() { + var context = this, args = arguments; + var later = function() { + timeout = null; + if (!immediate) func.apply(context, args); + }; + if (immediate && !timeout) func.apply(context, args); + clearTimeout(timeout); + timeout = setTimeout(later, wait); + }; + }; + + + window.throttle = function(func, wait) { + var context, args, timeout, throttling, more, result; + var whenDone = debounce( + function(){ more = throttling = false; }, wait); + return function() { + context = this; args = arguments; + var later = function() { + timeout = null; + if (more) func.apply(context, args); + whenDone(); + }; + if (!timeout) timeout = setTimeout(later, wait); + if (throttling) { + more = true; + } else { + result = func.apply(context, args); + } + whenDone(); + throttling = true; + return result; + }; + }; + +})(window); + +/* + * jquery.draggable + * https://github.com/ducksboard/gridster.js + * + * Copyright (c) 2012 ducksboard + * Licensed under the MIT licenses. + */ + +;(function($, window, document, undefined){ + + var defaults = { + items: '.gs_w', + distance: 1, + limit: true, + offset_left: 0, + autoscroll: true, + ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], + handle: null + // drag: function(e){}, + // start : function(e, ui){}, + // stop : function(e){} + }; + + var $window = $(window); + var isTouch = !!('ontouchstart' in window); + var pointer_events = { + start: isTouch ? 'touchstart' : 'mousedown.draggable', + move: isTouch ? 'touchmove' : 'mousemove.draggable', + end: isTouch ? 'touchend' : 'mouseup.draggable' + }; + + /** + * Basic drag implementation for DOM elements inside a container. + * Provide start/stop/drag callbacks. + * + * @class Draggable + * @param {HTMLElement} el The HTMLelement that contains all the widgets + * to be dragged. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.items] Define who will + * be the draggable items. Can be a CSS Selector String or a + * collection of HTMLElements. + * @param {Number} [options.distance] Distance in pixels after mousedown + * the mouse must move before dragging should start. + * @param {Boolean} [options.limit] Constrains dragging to the width of + * the container + * @param {offset_left} [options.offset_left] Offset added to the item + * that is being dragged. + * @param {Number} [options.drag] Executes a callback when the mouse is + * moved during the dragging. + * @param {Number} [options.start] Executes a callback when the drag + * starts. + * @param {Number} [options.stop] Executes a callback when the drag stops. + * @return {Object} Returns `el`. + * @constructor + */ + function Draggable(el, options) { + this.options = $.extend({}, defaults, options); + this.$body = $(document.body); + this.$container = $(el); + this.$dragitems = $(this.options.items, this.$container); + this.is_dragging = false; + this.player_min_left = 0 + this.options.offset_left; + this.init(); + } + + var fn = Draggable.prototype; + + fn.init = function() { + this.calculate_positions(); + this.$container.css('position', 'relative'); + this.disabled = false; + this.events(); + + this.on_window_resize = throttle($.proxy(this.calculate_positions, this), 200); + $(window).bind('resize', this.on_window_resize); + }; + + fn.events = function() { + this.proxied_on_select_start = $.proxy(this.on_select_start, this); + this.$container.on('selectstart', this.proxied_on_select_start); + + this.proxied_drag_handler = $.proxy(this.drag_handler, this); + this.$container.on(pointer_events.start, this.options.items, this.proxied_drag_handler); + + this.proxied_pointer_events_end = $.proxy(function(e) { + this.is_dragging = false; + if (this.disabled) { return; } + this.$body.off(pointer_events.move); + if (this.drag_start) { + this.on_dragstop(e); + } + }, this); + this.$body.on(pointer_events.end, this.proxied_pointer_events_end); + }; + + fn.get_actual_pos = function($el) { + var pos = $el.position(); + return pos; + }; + + + fn.get_mouse_pos = function(e) { + if (isTouch) { + var oe = e.originalEvent; + e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; + } + + return { + left: e.clientX, + top: e.clientY + }; + }; + + + fn.get_offset = function(e) { + e.preventDefault(); + var mouse_actual_pos = this.get_mouse_pos(e); + var diff_x = Math.round( + mouse_actual_pos.left - this.mouse_init_pos.left); + var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); + + var left = Math.round(this.el_init_offset.left + diff_x - this.baseX); + var top = Math.round( + this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset); + + if (this.options.limit) { + if (left > this.player_max_left) { + left = this.player_max_left; + }else if(left < this.player_min_left) { + left = this.player_min_left; + } + } + + return { + left: left, + top: top, + mouse_left: mouse_actual_pos.left, + mouse_top: mouse_actual_pos.top + }; + }; + + + fn.manage_scroll = function(offset) { + /* scroll document */ + var nextScrollTop; + var scrollTop = $window.scrollTop(); + var min_window_y = scrollTop; + var max_window_y = min_window_y + this.window_height; + + var mouse_down_zone = max_window_y - 50; + var mouse_up_zone = min_window_y + 50; + + var abs_mouse_left = offset.mouse_left; + var abs_mouse_top = min_window_y + offset.mouse_top; + + var max_player_y = (this.doc_height - this.window_height + + this.player_height); + + if (abs_mouse_top >= mouse_down_zone) { + nextScrollTop = scrollTop + 30; + if (nextScrollTop < max_player_y) { + $window.scrollTop(nextScrollTop); + this.scrollOffset = this.scrollOffset + 30; + } + } + + if (abs_mouse_top <= mouse_up_zone) { + nextScrollTop = scrollTop - 30; + if (nextScrollTop > 0) { + $window.scrollTop(nextScrollTop); + this.scrollOffset = this.scrollOffset - 30; + } + } + }; + + + fn.calculate_positions = function(e) { + this.window_height = $window.height(); + }; + + + fn.drag_handler = function(e) { + var node = e.target.nodeName; + if (this.disabled || e.which !== 1 && !isTouch) { + return; + } + + if (this.ignore_drag(e)) { + return; + } + + var self = this; + var first = true; + this.$player = $(e.currentTarget); + + this.el_init_pos = this.get_actual_pos(this.$player); + this.mouse_init_pos = this.get_mouse_pos(e); + this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; + + this.on_pointer_events_move = function(mme){ + var mouse_actual_pos = self.get_mouse_pos(mme); + var diff_x = Math.abs( + mouse_actual_pos.left - self.mouse_init_pos.left); + var diff_y = Math.abs( + mouse_actual_pos.top - self.mouse_init_pos.top); + if (!(diff_x > self.options.distance || + diff_y > self.options.distance) + ) { + return false; + } + + if (first) { + first = false; + self.on_dragstart.call(self, mme); + return false; + } + + if (self.is_dragging === true) { + self.on_dragmove.call(self, mme); + } + + return false; + }; + + this.$body.on(pointer_events.move, this.on_pointer_events_move); + + return false; + }; + + + fn.on_dragstart = function(e) { + e.preventDefault(); + this.drag_start = true; + this.is_dragging = true; + var offset = this.$container.offset(); + this.baseX = Math.round(offset.left); + this.baseY = Math.round(offset.top); + this.doc_height = $(document).height(); + + if (this.options.helper === 'clone') { + this.$helper = this.$player.clone() + .appendTo(this.$container).addClass('helper'); + this.helper = true; + }else{ + this.helper = false; + } + this.scrollOffset = 0; + this.el_init_offset = this.$player.offset(); + this.player_width = this.$player.width(); + this.player_height = this.$player.height(); + this.player_max_left = (this.$container.width() - this.player_width + + this.options.offset_left); + + if (this.options.start) { + this.options.start.call(this.$player, e, { + helper: this.helper ? this.$helper : this.$player + }); + } + return false; + }; + + + fn.on_dragmove = function(e) { + var offset = this.get_offset(e); + + this.options.autoscroll && this.manage_scroll(offset); + + (this.helper ? this.$helper : this.$player).css({ + 'position': 'absolute', + 'left' : offset.left, + 'top' : offset.top + }); + + var ui = { + 'position': { + 'left': offset.left, + 'top': offset.top + } + }; + + if (this.options.drag) { + this.options.drag.call(this.$player, e, ui); + } + return false; + }; + + + fn.on_dragstop = function(e) { + var offset = this.get_offset(e); + this.drag_start = false; + + var ui = { + 'position': { + 'left': offset.left, + 'top': offset.top + } + }; + + if (this.options.stop) { + this.options.stop.call(this.$player, e, ui); + } + + if (this.helper) { + this.$helper.remove(); + } + + return false; + }; + + fn.on_select_start = function(e) { + if (this.disabled) { return; } + + if (this.ignore_drag(e)) { + return; + } + + return false; + }; + + fn.enable = function() { + this.disabled = false; + }; + + fn.disable = function() { + this.disabled = true; + }; + + + fn.destroy = function(){ + this.disable(); + + this.$container.off('selectstart', this.proxied_on_select_start); + this.$container.off(pointer_events.start, this.proxied_drag_handler); + this.$body.off(pointer_events.end, this.proxied_pointer_events_end); + this.$body.off(pointer_events.move, this.on_pointer_events_move); + $(window).unbind('resize', this.on_window_resize); + + $.removeData(this.$container, 'drag'); + }; + + fn.ignore_drag = function(event) { + if (this.options.handle) { + return !$(event.target).is(this.options.handle); + } + + return $.inArray(event.target.nodeName, this.options.ignore_dragging) >= 0; + }; + + //jQuery adapter + $.fn.dragg = function ( options ) { + return this.each(function () { + if (!$.data(this, 'drag')) { + $.data(this, 'drag', new Draggable( this, options )); + } + }); + }; + + +}(jQuery, window, document)); + +/* + * jquery.gridster + * https://github.com/ducksboard/gridster.js + * + * Copyright (c) 2012 ducksboard + * Licensed under the MIT licenses. + */ +;(function($, window, document, undefined) { + + //ToDo Max_cols and Max_size_x conflict.. need to unify + var defaults = { + namespace: '', + widget_selector: 'li', + static_class: 'static', + widget_margins: [10, 10], + widget_base_dimensions: [400, 225], + extra_rows: 0, + extra_cols: 0, + min_cols: 1, + max_cols: 60, + min_rows: 15, + max_rows: 15, + max_size_x: 6, + autogenerate_stylesheet: true, + avoid_overlapped_widgets: true, + shift_larger_widgets_down: true, + serialize_params: function($w, wgd) { + return { + col: wgd.col, + row: wgd.row, + size_x: wgd.size_x, + size_y: wgd.size_y + }; + }, + collision: {}, + draggable: { + distance: 4, + items: ".gs_w:not(.static)" + } + }; + + + /** + * @class Gridster + * @uses Draggable + * @uses Collision + * @param {HTMLElement} el The HTMLelement that contains all the widgets. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.widget_selector] Define who will + * be the draggable widgets. Can be a CSS Selector String or a + * collection of HTMLElements + * @param {Array} [options.widget_margins] Margin between widgets. + * The first index for the horizontal margin (left, right) and + * the second for the vertical margin (top, bottom). + * @param {Array} [options.widget_base_dimensions] Base widget dimensions + * in pixels. The first index for the width and the second for the + * height. + * @param {Number} [options.extra_cols] Add more columns in addition to + * those that have been calculated. + * @param {Number} [options.extra_rows] Add more rows in addition to + * those that have been calculated. + * @param {Number} [options.min_cols] The minimum required columns. + * @param {Number} [options.min_rows] The minimum required rows. + * @param {Number} [options.max_size_x] The maximum number of columns + * that a widget can span. + * @param {Boolean} [options.autogenerate_stylesheet] If true, all the + * CSS required to position all widgets in their respective columns + * and rows will be generated automatically and injected to the + * `` of the document. You can set this to false, and write + * your own CSS targeting rows and cols via data-attributes like so: + * `[data-col="1"] { left: 10px; }` + * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded + * from the DOM can be overlapped. It is helpful if the positions were + * bad stored in the database or if there was any conflict. + * @param {Function} [options.serialize_params] Return the data you want + * for each widget in the serialization. Two arguments are passed: + * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid + * coords object (`col`, `row`, `size_x`, `size_y`). + * @param {Object} [options.collision] An Object with all options for + * Collision class you want to overwrite. See Collision docs for + * more info. + * @param {Object} [options.draggable] An Object with all options for + * Draggable class you want to overwrite. See Draggable docs for more + * info. + * + * @constructor + */ + function Gridster(el, options) { + this.options = $.extend(true, defaults, options); + this.$el = $(el); + this.$wrapper = this.$el.parent(); + this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs_w'); + this.widgets = []; + this.$changed = $([]); + this.w_queue = {}; + this.wrapper_width = this.$wrapper.width(); + this.min_widget_width = (this.options.widget_margins[0] * 2) + + this.options.widget_base_dimensions[0]; + this.min_widget_height = (this.options.widget_margins[1] * 2) + + this.options.widget_base_dimensions[1]; + this.init(); + } + + Gridster.generated_stylesheets = []; + + var fn = Gridster.prototype; + + fn.init = function() { + this.generate_grid_and_stylesheet(); + this.get_widgets_from_DOM(); + this.set_dom_grid_height(); + this.$wrapper.addClass('ready'); + this.draggable(); + + $(window).bind( + 'resize', throttle($.proxy(this.recalculate_faux_grid, this), 200)); + }; + + + /** + * Disables dragging. + * + * @method disable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.disable = function() { + this.$wrapper.find('.player-revert').removeClass('player-revert'); + this.drag_api.disable(); + return this; + }; + + + /** + * Enables dragging. + * + * @method enable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.enable = function() { + this.drag_api.enable(); + return this; + }; + + + /** + * Add a new widget to the grid. + * + * @method add_widget + * @param {String|HTMLElement} html The string representing the HTML of the widget + * or the HTMLElement. + * @param {Number} [size_x] The nº of rows the widget occupies horizontally. + * @param {Number} [size_y] The nº of columns the widget occupies vertically. + * @param {Number} [col] The column the widget should start in. + * @param {Number} [row] The row the widget should start in. + * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. + * the widget that was just created. + */ + fn.add_widget = function(html, size_x, size_y, col, row) { + var pos; + size_x || (size_x = 1); + size_y || (size_y = 1); + + if (!col & !row) { + pos = this.next_position(size_x, size_y); + }else{ + pos = { + col: col, + row: row + }; + + this.empty_cells(col, row, size_x, size_y); + } + + var $w = $(html).attr({ + 'data-col': pos.col, + 'data-row': pos.row, + 'data-sizex' : size_x, + 'data-sizey' : size_y + }).addClass('gs_w').appendTo(this.$el).hide(); + + this.$widgets = this.$widgets.add($w); + this.$changed = this.$changed.add($w); + + this.register_widget($w); + + this.add_faux_rows(pos.size_y); + //this.add_faux_cols(pos.size_x); + + this.set_dom_grid_height(); + + return $w.fadeIn(); + }; + + + + /** + * Change the size of a widget. + * + * @method resize_widget + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement + * representing the widget. + * @param {Number} size_x The number of columns that will occupy the widget. + * @param {Number} size_y The number of rows that will occupy the widget. + * @return {HTMLElement} Returns $widget. + */ + fn.resize_widget = function($widget, size_x, size_y) { + var wgd = $widget.coords().grid; + size_x || (size_x = wgd.size_x); + size_y || (size_y = wgd.size_y); + + if (size_x > this.cols) { + size_x = this.cols; + } + + var old_cells_occupied = this.get_cells_occupied(wgd); + var old_size_x = wgd.size_x; + var old_size_y = wgd.size_y; + var old_col = wgd.col; + var new_col = old_col; + var wider = size_x > old_size_x; + var taller = size_y > old_size_y; + + if (old_col + size_x - 1 > this.cols) { + var diff = old_col + (size_x - 1) - this.cols; + var c = old_col - diff; + new_col = Math.max(1, c); + } + + var new_grid_data = { + col: new_col, + row: wgd.row, + size_x: size_x, + size_y: size_y + }; + + var new_cells_occupied = this.get_cells_occupied(new_grid_data); + + var empty_cols = []; + $.each(old_cells_occupied.cols, function(i, col) { + if ($.inArray(col, new_cells_occupied.cols) === -1) { + empty_cols.push(col); + } + }); + + var occupied_cols = []; + $.each(new_cells_occupied.cols, function(i, col) { + if ($.inArray(col, old_cells_occupied.cols) === -1) { + occupied_cols.push(col); + } + }); + + var empty_rows = []; + $.each(old_cells_occupied.rows, function(i, row) { + if ($.inArray(row, new_cells_occupied.rows) === -1) { + empty_rows.push(row); + } + }); + + var occupied_rows = []; + $.each(new_cells_occupied.rows, function(i, row) { + if ($.inArray(row, old_cells_occupied.rows) === -1) { + occupied_rows.push(row); + } + }); + + this.remove_from_gridmap(wgd); + + if (occupied_cols.length) { + var cols_to_empty = [ + new_col, wgd.row, size_x, Math.min(old_size_y, size_y), $widget + ]; + this.empty_cells.apply(this, cols_to_empty); + } + + if (occupied_rows.length) { + var rows_to_empty = [new_col, wgd.row, size_x, size_y, $widget]; + this.empty_cells.apply(this, rows_to_empty); + } + + wgd.col = new_col; + wgd.size_x = size_x; + wgd.size_y = size_y; + this.add_to_gridmap(new_grid_data, $widget); + + //update coords instance attributes + $widget.data('coords').update({ + width: (size_x * this.options.widget_base_dimensions[0] + + ((size_x - 1) * this.options.widget_margins[0]) * 2), + height: (size_y * this.options.widget_base_dimensions[1] + + ((size_y - 1) * this.options.widget_margins[1]) * 2) + }); + + if (size_y > old_size_y) { + this.add_faux_rows(size_y - old_size_y); + } + + if (size_x > old_size_x) { + this.add_faux_cols(size_x - old_size_x); + } + + $widget.attr({ + 'data-col': new_col, + 'data-sizex': size_x, + 'data-sizey': size_y + }); + + if (empty_cols.length) { + var cols_to_remove_holes = [ + empty_cols[0], wgd.row, + empty_cols.length, + Math.min(old_size_y, size_y), + $widget + ]; + + this.remove_empty_cells.apply(this, cols_to_remove_holes); + } + + if (empty_rows.length) { + var rows_to_remove_holes = [ + new_col, wgd.row, size_x, size_y, $widget + ]; + this.remove_empty_cells.apply(this, rows_to_remove_holes); + } + + return $widget; + }; + + /** + * Move down widgets in cells represented by the arguments col, row, size_x, + * size_y + * + * @method empty_cells + * @param {Number} col The column where the group of cells begin. + * @param {Number} row The row where the group of cells begin. + * @param {Number} size_x The number of columns that the group of cells + * occupy. + * @param {Number} size_y The number of rows that the group of cells + * occupy. + * @param {HTMLElement} $exclude Exclude widgets from being moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.empty_cells = function(col, row, size_x, size_y, $exclude) { + var $nexts = this.widgets_below({ + col: col, + row: row - size_y, + size_x: size_x, + size_y: size_y + }); + + $nexts.not($exclude).each($.proxy(function(i, w) { + var wgd = $(w).coords().grid; + if (!(wgd.row <= (row + size_y - 1))) { return; } + var diff = (row + size_y) - wgd.row; + this.move_widget_down($(w), diff); + }, this)); + + this.set_dom_grid_height(); + + return this; + }; + + + /** + * Move up widgets below cells represented by the arguments col, row, size_x, + * size_y. + * + * @method remove_empty_cells + * @param {Number} col The column where the group of cells begin. + * @param {Number} row The row where the group of cells begin. + * @param {Number} size_x The number of columns that the group of cells + * occupy. + * @param {Number} size_y The number of rows that the group of cells + * occupy. + * @param {HTMLElement} $exclude Exclude widgets from being moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) { + var $nexts = this.widgets_below({ + col: col, + row: row, + size_x: size_x, + size_y: size_y + }); + + /* + $nexts.not(exclude).each($.proxy(function(i, widget) { + console.log("from_remove") + this.move_widget_up( $(widget), size_y ); + }, this)); + */ + + this.set_dom_grid_height(); + + return this; + }; + + + /** + * Get the most left column below to add a new widget. + * + * @method next_position + * @param {Number} size_x The nº of rows the widget occupies horizontally. + * @param {Number} size_y The nº of columns the widget occupies vertically. + * @return {Object} Returns a grid coords object representing the future + * widget coords. + */ + fn.next_position = function(size_x, size_y) { + size_x || (size_x = 1); + size_y || (size_y = 1); + var ga = this.gridmap; + var cols_l = ga.length; + var valid_pos = []; + var rows_l; + + for (var c = 1; c < cols_l; c++) { + rows_l = ga[c].length; + for (var r = 1; r <= rows_l; r++) { + var can_move_to = this.can_move_to({ + size_x: size_x, + size_y: size_y + }, c, r); + + if (can_move_to) { + valid_pos.push({ + col: c, + row: r, + size_y: size_y, + size_x: size_x + }); + } + } + } + + if (valid_pos.length) { + return this.sort_by_row_and_col_asc(valid_pos)[0]; + } + return false; + }; + + fn.remove_by_grid = function(col, row){ + var $w = this.is_widget(col, row); + if($w){ + this.remove_widget($w); + } + } + + + /** + * Remove a widget from the grid. + * + * @method remove_widget + * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove. + * @param {Boolean|Function} silent If true, widgets below the removed one + * will not move up. If a Function is passed it will be used as callback. + * @param {Function} callback Function executed when the widget is removed. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_widget = function(el, silent, callback) { + var $el = el instanceof jQuery ? el : $(el); + var wgd = $el.coords().grid; + + // if silent is a function assume it's a callback + if ($.isFunction(silent)) { + callback = silent; + silent = false; + } + + this.cells_occupied_by_placeholder = {}; + this.$widgets = this.$widgets.not($el); + + var $nexts = this.widgets_below($el); + + this.remove_from_gridmap(wgd); + + $el.fadeOut($.proxy(function() { + $el.remove(); + + if (!silent) { + $nexts.each($.proxy(function(i, widget) { + this.move_widget_up( $(widget), wgd.size_y ); + }, this)); + } + + this.set_dom_grid_height(); + + if (callback) { + callback.call(this, el); + } + }, this)); + }; + + + /** + * Remove all widgets from the grid. + * + * @method remove_all_widgets + * @param {Function} callback Function executed for each widget removed. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_all_widgets = function(callback) { + this.$widgets.each($.proxy(function(i, el){ + this.remove_widget(el, true, callback); + }, this)); + + return this; + }; + + + /** + * Returns a serialized array of the widgets in the grid. + * + * @method serialize + * @param {HTMLElement} [$widgets] The collection of jQuery wrapped + * HTMLElements you want to serialize. If no argument is passed all widgets + * will be serialized. + * @return {Array} Returns an Array of Objects with the data specified in + * the serialize_params option. + */ + fn.serialize = function($widgets) { + $widgets || ($widgets = this.$widgets); + var result = []; + $widgets.each($.proxy(function(i, widget) { + if(typeof($(widget).coords().grid) != "undefined"){ + result.push(this.options.serialize_params( + $(widget), $(widget).coords().grid ) ); + } + }, this)); + + return result; + }; + + /** + * Returns a serialized array of the widgets that have changed their + * position. + * + * @method serialize_changed + * @return {Array} Returns an Array of Objects with the data specified in + * the serialize_params option. + */ + fn.serialize_changed = function() { + return this.serialize(this.$changed); + }; + + + /** + * Creates the grid coords object representing the widget a add it to the + * mapped array of positions. + * + * @method register_widget + * @return {Array} Returns the instance of the Gridster class. + */ + fn.register_widget = function($el) { + + var wgd = { + 'col': parseInt($el.attr('data-col'), 10), + 'row': parseInt($el.attr('data-row'), 10), + 'size_x': parseInt($el.attr('data-sizex'), 10), + 'size_y': parseInt($el.attr('data-sizey'), 10), + 'el': $el + }; + + if (this.options.avoid_overlapped_widgets && + !this.can_move_to( + {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row) + ) { + /*if(!$el.hasClass('.disp_ad')){ + $el.remove(); + return false; + }*/ + wgd = this.next_position(wgd.size_x, wgd.size_y); + wgd.el = $el; + $el.attr({ + 'data-col': wgd.col, + 'data-row': wgd.row, + 'data-sizex': wgd.size_x, + 'data-sizey': wgd.size_y + }); + } + + // attach Coord object to player data-coord attribute + $el.data('coords', $el.coords()); + + // Extend Coord object with grid position info + $el.data('coords').grid = wgd; + + this.add_to_gridmap(wgd, $el); + + return this; + }; + + + /** + * Update in the mapped array of positions the value of cells represented by + * the grid coords object passed in the `grid_data` param. + * + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped + * HTMLElement, depends if you want to delete an existing position or add + * a new one. + * @method update_widget_position + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.update_widget_position = function(grid_data, value) { + this.for_each_cell_occupied(grid_data, function(col, row) { + if (!this.gridmap[col]) { return this; } + this.gridmap[col][row] = value; + }); + return this; + }; + + + /** + * Remove a widget from the mapped array of positions. + * + * @method remove_from_gridmap + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_from_gridmap = function(grid_data) { + return this.update_widget_position(grid_data, false); + }; + + + /** + * Add a widget to the mapped array of positions. + * + * @method add_to_gridmap + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @param {HTMLElement|Boolean} value The value to set in the specified + * position . + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.add_to_gridmap = function(grid_data, value) { + this.update_widget_position(grid_data, value || grid_data.el); + /*if (grid_data.el) { + var $widgets = this.widgets_below(grid_data.el); + $widgets.each($.proxy(function(i, widget) { + console.log("from_add_to_gridmap"); + this.move_widget_up( $(widget)); + }, this)); + } */ + }; + + + /** + * Make widgets draggable. + * + * @uses Draggable + * @method draggable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.draggable = function() { + var self = this; + var draggable_options = $.extend(true, {}, this.options.draggable, { + offset_left: this.options.widget_margins[0], + start: function(event, ui) { + self.$widgets.filter('.player-revert') + .removeClass('player-revert'); + + self.$player = $(this); + self.$helper = self.options.draggable.helper === 'clone' ? + $(ui.helper) : self.$player; + self.helper = !self.$helper.is(self.$player); + + self.on_start_drag.call(self, event, ui); + self.$el.trigger('gridster:dragstart'); + }, + stop: function(event, ui) { + self.on_stop_drag.call(self, event, ui); + self.$el.trigger('gridster:dragstop'); + }, + drag: throttle(function(event, ui) { + self.on_drag.call(self, event, ui); + self.$el.trigger('gridster:drag'); + }, 60) + }); + + this.drag_api = this.$el.dragg(draggable_options).data('drag'); + return this; + }; + + + /** + * This function is executed when the player begins to be dragged. + * + * @method on_start_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_start_drag = function(event, ui) { + + this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging'); + + this.$player.addClass('player'); + this.player_grid_data = this.$player.coords().grid; + this.placeholder_grid_data = $.extend({}, this.player_grid_data); + + //set new grid height along the dragging period + this.$el.css('height', this.$el.height() + + (this.player_grid_data.size_y * this.min_widget_height)); + + var colliders = this.faux_grid; + var coords = this.$player.data('coords').coords; + + this.cells_occupied_by_player = this.get_cells_occupied( + this.player_grid_data); + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + this.last_cols = []; + this.last_rows = []; + + + // see jquery.collision.js + this.collision_api = this.$helper.collision( + colliders, this.options.collision); + + this.$preview_holder = $('
  • ', { + 'class': 'preview-holder', + 'data-row': this.$player.attr('data-row'), + 'data-col': this.$player.attr('data-col'), + css: { + width: coords.width, + height: coords.height + } + }).appendTo(this.$el); + + if (this.options.draggable.start) { + this.options.draggable.start.call(this, event, ui); + } + }; + + + /** + * This function is executed when the player is being dragged. + * + * @method on_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_drag = function(event, ui) { + //break if dragstop has been fired + if (this.$player === null) { + return false; + } + + var abs_offset = { + left: ui.position.left + this.baseX, + top: ui.position.top + this.baseY + }; + + this.colliders_data = this.collision_api.get_closest_colliders( + abs_offset); + + this.on_overlapped_column_change( + this.on_start_overlapping_column, + this.on_stop_overlapping_column + ); + + this.on_overlapped_row_change( + this.on_start_overlapping_row, + this.on_stop_overlapping_row + ); + + if (this.helper && this.$player) { + this.$player.css({ + 'left': ui.position.left, + 'top': ui.position.top + }); + } + + if (this.options.draggable.drag) { + this.options.draggable.drag.call(this, event, ui); + } + }; + + /** + * This function is executed when the player stops being dragged. + * + * @method on_stop_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_stop_drag = function(event, ui) { + this.$helper.add(this.$player).add(this.$wrapper) + .removeClass('dragging'); + + ui.position.left = ui.position.left + this.baseX; + ui.position.top = ui.position.top + this.baseY; + this.colliders_data = this.collision_api.get_closest_colliders(ui.position); + + this.on_overlapped_column_change( + this.on_start_overlapping_column, + this.on_stop_overlapping_column + ); + + this.on_overlapped_row_change( + this.on_start_overlapping_row, + this.on_stop_overlapping_row + ); + + this.$player.addClass('player-revert').removeClass('player') + .attr({ + 'data-col': this.placeholder_grid_data.col, + 'data-row': this.placeholder_grid_data.row + }).css({ + 'left': '', + 'top': '' + }); + + this.$changed = this.$changed.add(this.$player); + + this.cells_occupied_by_player = this.get_cells_occupied( + this.placeholder_grid_data); + this.set_cells_player_occupies( + this.placeholder_grid_data.col, this.placeholder_grid_data.row); + + this.$player.coords().grid.row = this.placeholder_grid_data.row; + this.$player.coords().grid.col = this.placeholder_grid_data.col; + + if (this.options.draggable.stop) { + this.options.draggable.stop.call(this, event, ui); + } + + this.$preview_holder.remove(); + + this.$player = null; + this.$helper = null; + this.placeholder_grid_data = {}; + this.player_grid_data = {}; + this.cells_occupied_by_placeholder = {}; + this.cells_occupied_by_player = {}; + this.w_queue = {}; + + this.set_dom_grid_height(); + }; + + + /** + * Executes the callbacks passed as arguments when a column begins to be + * overlapped or stops being overlapped. + * + * @param {Function} start_callback Function executed when a new column + * begins to be overlapped. The column is passed as first argument. + * @param {Function} stop_callback Function executed when a column stops + * being overlapped. The column is passed as first argument. + * @method on_overlapped_column_change + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.on_overlapped_column_change = function(start_callback, stop_callback) { + if (!this.colliders_data.length) { + return; + } + var cols = this.get_targeted_columns( + this.colliders_data[0].el.data.col); + + var last_n_cols = this.last_cols.length; + var n_cols = cols.length; + var i; + + for (i = 0; i < n_cols; i++) { + if ($.inArray(cols[i], this.last_cols) === -1) { + (start_callback || $.noop).call(this, cols[i]); + } + } + + for (i = 0; i< last_n_cols; i++) { + if ($.inArray(this.last_cols[i], cols) === -1) { + (stop_callback || $.noop).call(this, this.last_cols[i]); + } + } + + this.last_cols = cols; + + return this; + }; + + + /** + * Executes the callbacks passed as arguments when a row starts to be + * overlapped or stops being overlapped. + * + * @param {Function} start_callback Function executed when a new row begins + * to be overlapped. The row is passed as first argument. + * @param {Function} stop_callback Function executed when a row stops being + * overlapped. The row is passed as first argument. + * @method on_overlapped_row_change + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.on_overlapped_row_change = function(start_callback, end_callback) { + if (!this.colliders_data.length) { + return; + } + var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row); + var last_n_rows = this.last_rows.length; + var n_rows = rows.length; + var i; + + for (i = 0; i < n_rows; i++) { + if ($.inArray(rows[i], this.last_rows) === -1) { + (start_callback || $.noop).call(this, rows[i]); + } + } + + for (i = 0; i < last_n_rows; i++) { + if ($.inArray(this.last_rows[i], rows) === -1) { + (end_callback || $.noop).call(this, this.last_rows[i]); + } + } + + this.last_rows = rows; + }; + + + /** + * Sets the current position of the player + * + * @param {Function} start_callback Function executed when a new row begins + * to be overlapped. The row is passed as first argument. + * @param {Function} stop_callback Function executed when a row stops being + * overlapped. The row is passed as first argument. + * @method set_player + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_player = function(col, row, no_player) { + var self = this; + var swap = false; + if (!no_player) { + this.empty_cells_player_occupies(); + } + var cell = !no_player ? self.colliders_data[0].el.data : {col: col}; + var to_col = cell.col; + var to_row = cell.row || row; + + this.player_grid_data = { + col: to_col, + row: to_row, + size_y : this.player_grid_data.size_y, + size_x : this.player_grid_data.size_x + }; + + this.cells_occupied_by_player = this.get_cells_occupied( + this.player_grid_data); + + //Added placeholder for more advanced movement. + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + var $overlapped_widgets = this.get_widgets_overlapped( + this.player_grid_data); + + var player_size_y = this.player_grid_data.size_y; + var player_size_x = this.player_grid_data.size_x; + var placeholder_cells = this.cells_occupied_by_placeholder; + var $gr = this; + + + //Queue Swaps + $overlapped_widgets.each($.proxy(function(i, w){ + var $w = $(w); + var wgd = $w.coords().grid; + var outside_col = placeholder_cells.cols[0]+player_size_x-1; + var outside_row = placeholder_cells.rows[0]+player_size_y-1; + if ($w.hasClass($gr.options.static_class)){ + //next iteration + return true; + } + if(wgd.size_x <= player_size_x && wgd.size_y <= player_size_y){ + if(!$gr.is_swap_occupied(placeholder_cells.cols[0], wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0], wgd.row) && !$gr.is_in_queue(placeholder_cells.cols[0], wgd.row, $w)){ + swap = $gr.queue_widget(placeholder_cells.cols[0], wgd.row, $w); + } + else if(!$gr.is_swap_occupied(outside_col, wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(outside_col, wgd.row) && !$gr.is_in_queue(outside_col, wgd.row, $w)){ + swap = $gr.queue_widget(outside_col, wgd.row, $w); + } + else if(!$gr.is_swap_occupied(wgd.col, placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, placeholder_cells.rows[0]) && !$gr.is_in_queue(wgd.col, placeholder_cells.rows[0], $w)){ + swap = $gr.queue_widget(wgd.col, placeholder_cells.rows[0], $w); + } + else if(!$gr.is_swap_occupied(wgd.col, outside_row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, outside_row) && !$gr.is_in_queue(wgd.col, outside_row, $w)){ + swap = $gr.queue_widget(wgd.col, outside_row, $w); + } + else if(!$gr.is_swap_occupied(placeholder_cells.cols[0],placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0],placeholder_cells.rows[0]) && !$gr.is_in_queue(placeholder_cells.cols[0],placeholder_cells.rows[0], $w)){ + swap = $gr.queue_widget(placeholder_cells.cols[0], placeholder_cells.rows[0], $w); + } else { + //in one last attempt we check for any other empty spaces + for (var c = 0; c < player_size_x; c++){ + for (var r = 0; r < player_size_y; r++){ + var colc = placeholder_cells.cols[0]+c; + var rowc = placeholder_cells.rows[0]+r; + if (!$gr.is_swap_occupied(colc,rowc, wgd.size_x, wgd.size_y) && !$gr.is_player_in(colc,rowc) && !$gr.is_in_queue(colc, rowc, $w)){ + swap = $gr.queue_widget(colc, rowc, $w); + c = player_size_x; + break; + } + } + } + + } + } else if ($gr.options.shift_larger_widgets_down && !swap) { + $overlapped_widgets.each($.proxy(function(i, w){ + var $w = $(w); + var wgd = $w.coords().grid; + + if($gr.can_go_down($w)){ + $gr.move_widget_down($w, $gr.player_grid_data.size_y); + $gr.set_placeholder(to_col, to_row); + } + })); + } + + $gr.clean_up_changed(); + })); + + + /* To show queued items in console + for(var key in this.w_queue){ + console.log("key " +key); + console.log(this.w_queue[key]); + } + */ + + //Move queued widgets + if(swap && this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)){ + for(var key in this.w_queue){ + var col = parseInt(key.split("_")[0]); + var row = parseInt(key.split("_")[1]); + if (this.w_queue[key] != "full"){ + this.new_move_widget_to(this.w_queue[key], col, row); + } + } + this.set_placeholder(to_col, to_row); + } + + /* if there is not widgets overlapping in the new player position, + * update the new placeholder position. */ + if (!$overlapped_widgets.length) { + var pp = this.can_go_player_up(this.player_grid_data); + if (pp !== false) { + to_row = pp; + } + if(this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)){ + this.set_placeholder(to_col, to_row); + } + } + + this.w_queue = {}; + + return { + col: to_col, + row: to_row + }; + }; + + + fn.is_swap_occupied = function(col, row, w_size_x, w_size_y) { + var occupied = false; + for (var c = 0; c < w_size_x; c++){ + for (var r = 0; r < w_size_y; r++){ + var colc = col + c; + var rowc = row + r; + var key = colc+"_"+rowc; + if(this.is_occupied(colc,rowc)){ + occupied = true; + } else if(key in this.w_queue){ + if(this.w_queue[key] == "full"){ + occupied = true; + continue; + } + $tw = this.w_queue[key]; + tgd = $tw.coords().grid; + //remove queued items if no longer under player. + if(!this.is_widget_under_player(tgd.col,tgd.row)){ + delete this.w_queue[key]; + } + } + if(rowc > parseInt(this.options.max_rows)){ + occupied = true; + } + if(colc > parseInt(this.options.max_cols)){ + occupied = true; + } + if (this.is_player_in(colc,rowc)){ + occupied = true; + } + } + } + + return occupied; + } + + fn.can_placeholder_be_set = function(col, row, player_size_x, player_size_y){ + var can_set = true; + for (var c = 0; c < player_size_x; c++){ + for (var r = 0; r < player_size_y; r++){ + var colc = col + c; + var rowc = row + r; + var key = colc+"_"+rowc; + var $tw = this.is_widget(colc, rowc); + //if this space is occupied and not queued for move. + if(rowc > parseInt(this.options.max_rows)){ + can_set = false; + } + if(colc > parseInt(this.options.max_cols)){ + can_set = false; + } + if(this.is_occupied(colc,rowc) && !this.is_widget_queued_and_can_move($tw)){ + can_set = false; + } + } + } + return can_set; + } + + fn.queue_widget = function(col, row, $widget){ + var $w = $widget + var wgd = $w.coords().grid; + var primary_key = col+"_"+row; + if (primary_key in this.w_queue){ + return false; + } + + this.w_queue[primary_key] = $w; + + for (var c = 0; c < wgd.size_x; c++){ + for (var r = 0; r < wgd.size_y; r++){ + var colc = col + c; + var rowc = row + r; + var key = colc+"_"+rowc; + if (key == primary_key){ + continue; + } + this.w_queue[key] = "full"; + } + } + + return true; + } + + fn.is_widget_queued_and_can_move = function($widget){ + var queued = false; + if ($widget === false){ + return false; + } + + for(var key in this.w_queue){ + if(this.w_queue[key] == "full"){ + continue; + } + if(this.w_queue[key].attr("data-col") == $widget.attr("data-col") && this.w_queue[key].attr("data-row") == $widget.attr("data-row")){ + queued = true; + //test whole space + var $w = this.w_queue[key]; + var dcol = parseInt(key.split("_")[0]); + var drow = parseInt(key.split("_")[1]); + var wgd = $w.coords().grid; + + for (var c = 0; c < wgd.size_x; c++){ + for (var r = 0; r < wgd.size_y; r++){ + var colc = dcol + c; + var rowc = drow + r; + if (this.is_player_in(colc,rowc)){ + queued = false; + } + + } + } + + } + } + + return queued + } + + fn.is_in_queue = function(col,row, $widget){ + var queued = false; + var key = col+"_"+row; + + if ((key in this.w_queue)){ + if (this.w_queue[key] == "full"){ + queued = true; + } else { + $tw = this.w_queue[key]; + tgd = $tw.coords().grid; + if(!this.is_widget_under_player(tgd.col,tgd.row)){ + delete this.w_queue[key] + queued = false; + } else if(this.w_queue[key].attr("data-col") == $widget.attr("data-col") && this.w_queue[key].attr("data-row") == $widget.attr("data-row")) { + delete this.w_queue[key] + queued = false; + } else { + queued = true; + } + } + } + + return queued; + } + + + /** + * See which of the widgets in the $widgets param collection can go to + * a upper row and which not. + * + * @method widgets_contraints + * @param {HTMLElements} $widgets A jQuery wrapped collection of + * HTMLElements. + * @return {Array} Returns a literal Object with two keys: `can_go_up` & + * `can_not_go_up`. Each contains a set of HTMLElements. + */ + fn.widgets_constraints = function($widgets) { + var $widgets_can_go_up = $([]); + var $widgets_can_not_go_up; + var wgd_can_go_up = []; + var wgd_can_not_go_up = []; + + $widgets.each($.proxy(function(i, w) { + var $w = $(w); + var wgd = $w.coords().grid; + if (this.can_go_widget_up(wgd)) { + $widgets_can_go_up = $widgets_can_go_up.add($w); + wgd_can_go_up.push(wgd); + }else{ + wgd_can_not_go_up.push(wgd); + } + }, this)); + + $widgets_can_not_go_up = $widgets.not($widgets_can_go_up); + + return { + can_go_up: this.sort_by_row_asc(wgd_can_go_up), + can_not_go_up: this.sort_by_row_desc(wgd_can_not_go_up) + }; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in ascending way. + * + * @method sort_by_row_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (!a.row) { + a = $(a).coords().grid; + b = $(b).coords().grid; + } + + if (a.row > b.row) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) placing first the empty cells upper left. + * + * @method sort_by_row_and_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_and_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row > b.row || a.row === b.row && a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects by column (representing the grid + * coords of each widget) in ascending way. + * + * @method sort_by_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + * + * @method sort_by_row_desc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_desc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row + a.size_y < b.row + b.size_y) { + return 1; + } + return -1; + }); + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + + * Depreciated. + * + * @method manage_movements + * @param {HTMLElements} $widgets A jQuery collection of HTMLElements + * representing the widgets you want to move. + * @param {Number} to_col The column to which we want to move the widgets. + * @param {Number} to_row The row to which we want to move the widgets. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.manage_movements = function($widgets, to_col, to_row) { + $.each($widgets, $.proxy(function(i, w) { + var wgd = w; + var $w = wgd.el; + + var can_go_widget_up = this.can_go_widget_up(wgd); + + if (can_go_widget_up) { + //target CAN go up + //so move widget up + this.move_widget_to($w, can_go_widget_up); + this.set_placeholder(to_col, can_go_widget_up + wgd.size_y); + + } else { + //target can't go up + var can_go_player_up = this.can_go_player_up( + this.player_grid_data); + + if (!can_go_player_up) { + // target can't go up + // player cant't go up + // so we need to move widget down to a position that dont + // overlaps player + var y = (to_row + this.player_grid_data.size_y) - wgd.row; + if (this.can_go_down($w)){ + console.log("In Move Down!") + this.move_widget_down($w, y); + this.set_placeholder(to_col, to_row); + } + } + } + }, this)); + + return this; + }; + + /** + * Determines if there is a widget in the row and col given. Or if the + * HTMLElement passed as first argument is the player. + * + * @method is_player + * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of + * HTMLElements. + * @param {Number} [row] The column to which we want to move the widgets. + * @return {Boolean} Returns true or false. + */ + fn.is_player = function(col_or_el, row) { + if (row && !this.gridmap[col_or_el]) { return false; } + var $w = row ? this.gridmap[col_or_el][row] : col_or_el; + return $w && ($w.is(this.$player) || $w.is(this.$helper)); + }; + + + /** + * Determines if the widget that is being dragged is currently over the row + * and col given. + * + * @method is_player_in + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_player_in = function(col, row) { + var c = this.cells_occupied_by_player || {}; + return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0; + }; + + + /** + * Determines if the placeholder is currently over the row and col given. + * + * @method is_placeholder_in + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_placeholder_in = function(col, row) { + var c = this.cells_occupied_by_placeholder || {}; + return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0; + }; + + + /** + * Determines if the placeholder is currently over the column given. + * + * @method is_placeholder_in_col + * @param {Number} col The column to check. + * @return {Boolean} Returns true or false. + */ + fn.is_placeholder_in_col = function(col) { + var c = this.cells_occupied_by_placeholder || []; + return $.inArray(col, c.cols) >= 0; + }; + + + /** + * Determines if the cell represented by col and row params is empty. + * + * @method is_empty + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_empty = function(col, row) { + if (typeof this.gridmap[col] !== 'undefined' && + typeof this.gridmap[col][row] !== 'undefined' && + this.gridmap[col][row] === false + ) { + return true; + } + return false; + }; + + + /** + * Determines if the cell represented by col and row params is occupied. + * + * @method is_occupied + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_occupied = function(col, row) { + if (!this.gridmap[col]) { + return false; + } + + if (this.gridmap[col][row]) { + return true; + } + return false; + }; + + + /** + * Determines if there is a widget in the cell represented by col/row params. + * + * @method is_widget + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean|HTMLElement} Returns false if there is no widget, + * else returns the jQuery HTMLElement + */ + fn.is_widget = function(col, row) { + var cell = this.gridmap[col]; + if (!cell) { + return false; + } + + cell = cell[row]; + + if (cell) { + return cell; + } + + return false; + }; + + /** + * Determines if widget is supposed to be static. + * @method is_static + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true if widget exists and has static class, + * else returns false + */ + + fn.is_static = function(col, row) { + var cell = this.gridmap[col]; + if (!cell) { + return false; + } + + cell = cell[row]; + + if (cell) { + if(cell.hasClass(this.options.static_class)){ + return true; + } + } + + return false; + }; + + + /** + * Determines if there is a widget in the cell represented by col/row + * params and if this is under the widget that is being dragged. + * + * @method is_widget_under_player + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_widget_under_player = function(col, row) { + if (this.is_widget(col, row)) { + return this.is_player_in(col, row); + } + return false; + }; + + + /** + * Get widgets overlapping with the player or with the object passed + * representing the grid cells. + * + * @method get_widgets_under_player + * @return {HTMLElement} Returns a jQuery collection of HTMLElements + */ + fn.get_widgets_under_player = function(cells) { + cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []}); + var $widgets = $([]); + + $.each(cells.cols, $.proxy(function(i, col) { + $.each(cells.rows, $.proxy(function(i, row) { + if(this.is_widget(col, row)) { + $widgets = $widgets.add(this.gridmap[col][row]); + } + }, this)); + }, this)); + + return $widgets; + }; + + + /** + * Put placeholder at the row and column specified. + * + * @method set_placeholder + * @param {Number} col The column to which we want to move the + * placeholder. + * @param {Number} row The row to which we want to move the + * placeholder. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_placeholder = function(col, row) { + var phgd = $.extend({}, this.placeholder_grid_data); + var $nexts = this.widgets_below({ + col: phgd.col, + row: phgd.row, + size_y: phgd.size_y, + size_x: phgd.size_x + }); + + // Prevents widgets go out of the grid + var right_col = (col + phgd.size_x - 1); + if (right_col > this.cols) { + col = col - (right_col - col); + } + + var moved_down = this.placeholder_grid_data.row < row; + var changed_column = this.placeholder_grid_data.col !== col; + + this.placeholder_grid_data.col = col; + this.placeholder_grid_data.row = row; + + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + this.$preview_holder.attr({ + 'data-row' : row, + 'data-col' : col + }); + + if (moved_down || changed_column) { + $nexts.each($.proxy(function(i, widget) { + //Make sure widget is at it's topmost position + $w = $(widget); + wgd = $w.coords().grid; + + var can_go_widget_up = this.can_go_widget_up(wgd); + + if (can_go_widget_up) { + this.move_widget_to($w, can_go_widget_up); + } + + }, this)); + } + + + var $widgets_under_ph = this.get_widgets_under_player(this.cells_occupied_by_placeholder); + if ($widgets_under_ph.length) { + $widgets_under_ph.each($.proxy(function(i, widget) { + var $w = $(widget); + this.move_widget_down( + $w, row + phgd.size_y - $w.data('coords').grid.row); + }, this)); + } + + }; + + + /** + * Determines whether the player can move to a position above. + * + * @method can_go_player_up + * @param {Object} widget_grid_data The actual grid coords object of the + * player. + * @return {Number|Boolean} If the player can be moved to an upper row + * returns the row number, else returns false. + */ + fn.can_go_player_up = function(widget_grid_data) { + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var result = true; + var upper_rows = []; + var min_row = 10000; + var $widgets_under_player = this.get_widgets_under_player(); + + /* generate an array with columns as index and array with upper rows + * empty as value */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = this.gridmap[tcol]; + var r = p_bottom_row + 1; + upper_rows[tcol] = []; + + while (--r > 0) { + if (this.is_empty(tcol, r) || this.is_player(tcol, r) || + this.is_widget(tcol, r) && + grid_col[r].is($widgets_under_player) + ) { + upper_rows[tcol].push(r); + min_row = r < min_row ? r : min_row; + }else{ + break; + } + } + + if (upper_rows[tcol].length === 0) { + result = false; + return true; //break + } + + upper_rows[tcol].sort(); + }); + + if (!result) { return false; } + + return this.get_valid_rows(widget_grid_data, upper_rows, min_row); + }; + + + /** + * Determines whether a widget can move to a position above. + * + * @method can_go_widget_up + * @param {Object} widget_grid_data The actual grid coords object of the + * widget we want to check. + * @return {Number|Boolean} If the widget can be moved to an upper row + * returns the row number, else returns false. + */ + fn.can_go_widget_up = function(widget_grid_data) { + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var result = true; + var upper_rows = []; + var min_row = 10000; + + /* generate an array with columns as index and array with topmost rows + * empty as value */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = this.gridmap[tcol]; + upper_rows[tcol] = []; + + var r = p_bottom_row + 1; + // iterate over each row + while (--r > 0) { + if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) { + if (!grid_col[r].is(widget_grid_data.el)) { + break; + } + } + + if (!this.is_player(tcol, r) && + !this.is_placeholder_in(tcol, r) && + !this.is_player_in(tcol, r)) { + upper_rows[tcol].push(r); + } + + if (r < min_row) { + min_row = r; + } + } + + if (upper_rows[tcol].length === 0) { + result = false; + return true; //break + } + + upper_rows[tcol].sort(); + }); + + if (!result) { return false; } + + return this.get_valid_rows(widget_grid_data, upper_rows, min_row); + }; + + + /** + * Search a valid row for the widget represented by `widget_grid_data' in + * the `upper_rows` array. Iteration starts from row specified in `min_row`. + * + * @method get_valid_rows + * @param {Object} widget_grid_data The actual grid coords object of the + * player. + * @param {Array} upper_rows An array with columns as index and arrays + * of valid rows as values. + * @param {Number} min_row The upper row from which the iteration will start. + * @return {Number|Boolean} Returns the upper row valid from the `upper_rows` + * for the widget in question. + */ + fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) { + var p_top_row = widget_grid_data.row; + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var size_y = widget_grid_data.size_y; + var r = min_row - 1; + var valid_rows = []; + + while (++r <= p_bottom_row ) { + var common = true; + $.each(upper_rows, function(col, rows) { + if ($.isArray(rows) && $.inArray(r, rows) === -1) { + common = false; + } + }); + + if (common === true) { + valid_rows.push(r); + if (valid_rows.length === size_y) { + break; + } + } + } + + var new_row = false; + if (size_y === 1) { + if (valid_rows[0] !== p_top_row) { + new_row = valid_rows[0] || false; + } + }else{ + if (valid_rows[0] !== p_top_row) { + new_row = this.get_consecutive_numbers_index( + valid_rows, size_y); + } + } + + return new_row; + }; + + + fn.get_consecutive_numbers_index = function(arr, size_y) { + var max = arr.length; + var result = []; + var first = true; + var prev = -1; // or null? + + for (var i=0; i < max; i++) { + if (first || arr[i] === prev + 1) { + result.push(i); + if (result.length === size_y) { + break; + } + first = false; + }else{ + result = []; + first = true; + } + + prev = arr[i]; + } + + return result.length >= size_y ? arr[result[0]] : false; + }; + + + /** + * Get widgets overlapping with the player. + * + * @method get_widgets_overlapped + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.get_widgets_overlapped = function() { + var $w; + var $widgets = $([]); + var used = []; + var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0); + rows_from_bottom.reverse(); + + $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) { + $.each(rows_from_bottom, $.proxy(function(i, row) { + // if there is a widget in the player position + if (!this.gridmap[col]) { return true; } //next iteration + var $w = this.gridmap[col][row]; + if (this.is_occupied(col, row) && !this.is_player($w) && + $.inArray($w, used) === -1 + ) { + $widgets = $widgets.add($w); + used.push($w); + } + + }, this)); + }, this)); + + return $widgets; + }; + + + /** + * This callback is executed when the player begins to collide with a column. + * + * @method on_start_overlapping_column + * @param {Number} col The collided column. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_start_overlapping_column = function(col) { + this.set_player(col, false); + }; + + + /** + * A callback executed when the player begins to collide with a row. + * + * @method on_start_overlapping_row + * @param {Number} col The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_start_overlapping_row = function(row) { + this.set_player(false, row); + }; + + + /** + * A callback executed when the the player ends to collide with a column. + * + * @method on_stop_overlapping_column + * @param {Number} col The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_stop_overlapping_column = function(col) { + //this.set_player(col, false); + var self = this; + if(this.options.shift_larger_widgets_down){ + this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0], + function(tcol, trow) { + self.move_widget_up(this, self.player_grid_data.size_y); + }); + } + }; + + + /** + * This callback is executed when the player ends to collide with a row. + * + * @method on_stop_overlapping_row + * @param {Number} row The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_stop_overlapping_row = function(row) { + //this.set_player(false, row); + var self = this; + var cols = this.cells_occupied_by_player.cols; + if(this.options.shift_larger_widgets_down){ + for (var c = 0, cl = cols.length; c < cl; c++) { + this.for_each_widget_below(cols[c], row, function(tcol, trow) { + console.log("from_on_stop_overlapping_row"); + self.move_widget_up(this, self.player_grid_data.size_y); + }); + } + } + }; + + //Not yet part of api - DM. + fn.new_move_widget_to = function($widget, col, row){ + var self = this; + var widget_grid_data = $widget.coords().grid; + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = row; + widget_grid_data.col = col; + + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', row); + $widget.attr('data-col', col); + this.update_widget_position(widget_grid_data, $widget); + this.$changed = this.$changed.add($widget); + + return this; + } + + + /** + * Move a widget to a specific row. The cell or cells must be empty. + * If the widget has widgets below, all of these widgets will be moved also + * if they can. + * + * @method move_widget_to + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the + * widget is going to be moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_to = function($widget, row) { + var self = this; + var widget_grid_data = $widget.coords().grid; + var diff = row - widget_grid_data.row; + var $next_widgets = this.widgets_below($widget); + + var can_move_to_new_cell = this.can_move_to( + widget_grid_data, widget_grid_data.col, row, $widget); + + if (can_move_to_new_cell === false) { + return false; + } + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = row; + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', row); + this.$changed = this.$changed.add($widget); + + + $next_widgets.each(function(i, widget) { + var $w = $(widget); + var wgd = $w.coords().grid; + var can_go_up = self.can_go_widget_up(wgd); + if (can_go_up && can_go_up !== wgd.row) { + self.move_widget_to($w, can_go_up); + } + }); + + return this; + }; + + + /** + * Move up the specified widget and all below it. + * + * @method move_widget_up + * @param {HTMLElement} $widget The widget you want to move. + * @param {Number} [y_units] The number of cells that the widget has to move. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_up = function($widget, y_units) { + var el_grid_data = $widget.coords().grid; + var actual_row = el_grid_data.row; + var moved = []; + var can_go_up = true; + y_units || (y_units = 1); + + if (!this.can_go_up($widget)) { return false; } //break; + + this.for_each_column_occupied(el_grid_data, function(col) { + // can_go_up + if ($.inArray($widget, moved) === -1) { + var widget_grid_data = $widget.coords().grid; + var next_row = actual_row - y_units; + next_row = this.can_go_up_to_row( + widget_grid_data, col, next_row); + + if (!next_row) { + return true; + } + + var $next_widgets = this.widgets_below($widget); + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = next_row; + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', widget_grid_data.row); + this.$changed = this.$changed.add($widget); + + moved.push($widget); + + /* $next_widgets.each($.proxy(function(i, widget) { + console.log("from_within_move_widget_up"); + this.move_widget_up($(widget), y_units); + }, this)); */ + } + }); + + }; + + + /** + * Move down the specified widget and all below it. + * + * @method move_widget_down + * @param {HTMLElement} $widget The jQuery object representing the widget + * you want to move. + * @param {Number} The number of cells that the widget has to move. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_down = function($widget, y_units) { + var el_grid_data = $widget.coords().grid; + var actual_row = el_grid_data.row; + var moved = []; + var y_diff = y_units; + + if (!$widget) { return false; } + + if ($.inArray($widget, moved) === -1) { + + var widget_grid_data = $widget.coords().grid; + var next_row = actual_row + y_units; + var $next_widgets = this.widgets_below($widget); + + this.remove_from_gridmap(widget_grid_data); + + $next_widgets.each($.proxy(function(i, widget) { + var $w = $(widget); + var wd = $w.coords().grid; + var tmp_y = this.displacement_diff( + wd, widget_grid_data, y_diff); + + if (tmp_y > 0) { + this.move_widget_down($w, tmp_y); + } + }, this)); + + widget_grid_data.row = next_row; + this.update_widget_position(widget_grid_data, $widget); + $widget.attr('data-row', widget_grid_data.row); + this.$changed = this.$changed.add($widget); + + moved.push($widget); + } + }; + + + /** + * Check if the widget can move to the specified row, else returns the + * upper row possible. + * + * @method can_go_up_to_row + * @param {Number} widget_grid_data The current grid coords object of the + * widget. + * @param {Number} col The target column. + * @param {Number} row The target row. + * @return {Boolean|Number} Returns the row number if the widget can move + * to the target position, else returns false. + */ + fn.can_go_up_to_row = function(widget_grid_data, col, row) { + var ga = this.gridmap; + var result = true; + var urc = []; // upper_rows_in_columns + var actual_row = widget_grid_data.row; + var r; + + /* generate an array with columns as index and array with + * upper rows empty in the column */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = ga[tcol]; + urc[tcol] = []; + + r = actual_row; + while (r--) { + if (this.is_empty(tcol, r) && + !this.is_placeholder_in(tcol, r) + ) { + urc[tcol].push(r); + }else{ + break; + } + } + + if (!urc[tcol].length) { + result = false; + return true; + } + + }); + + if (!result) { return false; } + + /* get common rows starting from upper position in all the columns + * that widget occupies */ + r = row; + for (r = 1; r < actual_row; r++) { + var common = true; + + for (var uc = 0, ucl = urc.length; uc < ucl; uc++) { + if (urc[uc] && $.inArray(r, urc[uc]) === -1) { + common = false; + } + } + + if (common === true) { + result = r; + break; + } + } + + return result; + }; + + + fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) { + var actual_row = widget_grid_data.row; + var diffs = []; + var parent_max_y = parent_bgd.row + parent_bgd.size_y; + + this.for_each_column_occupied(widget_grid_data, function(col) { + var temp_y_units = 0; + + for (var r = parent_max_y; r < actual_row; r++) { + if (this.is_empty(col, r)) { + temp_y_units = temp_y_units + 1; + } + } + + diffs.push(temp_y_units); + }); + + var max_diff = Math.max.apply(Math, diffs); + y_units = (y_units - max_diff); + + return y_units > 0 ? y_units : 0; + }; + + + /** + * Get widgets below a widget. + * + * @method widgets_below + * @param {HTMLElement} $el The jQuery wrapped HTMLElement. + * @return {HTMLElements} A jQuery collection of HTMLElements. + */ + fn.widgets_below = function($el) { + var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid; + var self = this; + var ga = this.gridmap; + var next_row = el_grid_data.row + el_grid_data.size_y - 1; + var $nexts = $([]); + + this.for_each_column_occupied(el_grid_data, function(col) { + self.for_each_widget_below(col, next_row, function(tcol, trow) { + if (!self.is_player(this) && $.inArray(this, $nexts) === -1) { + $nexts = $nexts.add(this); + return true; // break + } + }); + }); + + return this.sort_by_row_asc($nexts); + }; + + + /** + * Update the array of mapped positions with the new player position. + * + * @method set_cells_player_occupies + * @param {Number} col The new player col. + * @param {Number} col The new player row. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_cells_player_occupies = function(col, row) { + this.remove_from_gridmap(this.placeholder_grid_data); + this.placeholder_grid_data.col = col; + this.placeholder_grid_data.row = row; + this.add_to_gridmap(this.placeholder_grid_data, this.$player); + return this; + }; + + + /** + * Remove from the array of mapped positions the reference to the player. + * + * @method empty_cells_player_occupies + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.empty_cells_player_occupies = function() { + this.remove_from_gridmap(this.placeholder_grid_data); + return this; + }; + + fn.can_go_down = function($el) { + var can_go_down = true; + var $gr = this; + + if ($el.hasClass(this.options.static_class)){ + can_go_down = false; + } + + this.widgets_below($el).each(function(){ + if ($(this).hasClass($gr.options.static_class)){ + can_go_down = false; + } + }) + + return can_go_down; + } + + + fn.can_go_up = function($el) { + var el_grid_data = $el.coords().grid; + var initial_row = el_grid_data.row; + var prev_row = initial_row - 1; + var ga = this.gridmap; + var upper_rows_by_column = []; + + var result = true; + if (initial_row === 1) { return false; } + + this.for_each_column_occupied(el_grid_data, function(col) { + var $w = this.is_widget(col, prev_row); + + if (this.is_occupied(col, prev_row) || + this.is_player(col, prev_row) || + this.is_placeholder_in(col, prev_row) || + this.is_player_in(col, prev_row) + ) { + result = false; + return true; //break + } + }); + + return result; + }; + + + + /** + * Check if it's possible to move a widget to a specific col/row. It takes + * into account the dimensions (`size_y` and `size_x` attrs. of the grid + * coords object) the widget occupies. + * + * @method can_move_to + * @param {Object} widget_grid_data The grid coords object that represents + * the widget. + * @param {Object} col The col to check. + * @param {Object} row The row to check. + * @param {Number} [max_row] The max row allowed. + * @return {Boolean} Returns true if all cells are empty, else return false. + */ + fn.can_move_to = function(widget_grid_data, col, row, max_row) { + var ga = this.gridmap; + var $w = widget_grid_data.el; + var future_wd = { + size_y: widget_grid_data.size_y, + size_x: widget_grid_data.size_x, + col: col, + row: row + }; + var result = true; + + //Prevents widgets go out of the grid + var right_col = col + widget_grid_data.size_x - 1; + if (right_col > this.cols) { + return false; + } + + if (max_row && max_row < row + widget_grid_data.size_y - 1) { + return false; + } + + this.for_each_cell_occupied(future_wd, function(tcol, trow) { + var $tw = this.is_widget(tcol, trow); + if ($tw && (!widget_grid_data.el || $tw.is($w))) { + result = false; + } + }); + + return result; + }; + + + /** + * Given the leftmost column returns all columns that are overlapping + * with the player. + * + * @method get_targeted_columns + * @param {Number} [from_col] The leftmost column. + * @return {Array} Returns an array with column numbers. + */ + fn.get_targeted_columns = function(from_col) { + var max = (from_col || this.player_grid_data.col) + + (this.player_grid_data.size_x - 1); + var cols = []; + for (var col = from_col; col <= max; col++) { + cols.push(col); + } + return cols; + }; + + + /** + * Given the upper row returns all rows that are overlapping with the player. + * + * @method get_targeted_rows + * @param {Number} [from_row] The upper row. + * @return {Array} Returns an array with row numbers. + */ + fn.get_targeted_rows = function(from_row) { + var max = (from_row || this.player_grid_data.row) + + (this.player_grid_data.size_y - 1); + var rows = []; + for (var row = from_row; row <= max; row++) { + rows.push(row); + } + return rows; + }; + + /** + * Get all columns and rows that a widget occupies. + * + * @method get_cells_occupied + * @param {Object} el_grid_data The grid coords object of the widget. + * @return {Object} Returns an object like `{ cols: [], rows: []}`. + */ + fn.get_cells_occupied = function(el_grid_data) { + var cells = { cols: [], rows: []}; + var i; + if (arguments[1] instanceof jQuery) { + el_grid_data = arguments[1].coords().grid; + } + + for (i = 0; i < el_grid_data.size_x; i++) { + var col = el_grid_data.col + i; + cells.cols.push(col); + } + + for (i = 0; i < el_grid_data.size_y; i++) { + var row = el_grid_data.row + i; + cells.rows.push(row); + } + + return cells; + }; + + + /** + * Iterate over the cells occupied by a widget executing a function for + * each one. + * + * @method for_each_cell_occupied + * @param {Object} el_grid_data The grid coords object that represents the + * widget. + * @param {Function} callback The function to execute on each column + * iteration. Column and row are passed as arguments. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_cell_occupied = function(grid_data, callback) { + this.for_each_column_occupied(grid_data, function(col) { + this.for_each_row_occupied(grid_data, function(row) { + callback.call(this, col, row); + }); + }); + return this; + }; + + + /** + * Iterate over the columns occupied by a widget executing a function for + * each one. + * + * @method for_each_column_occupied + * @param {Object} el_grid_data The grid coords object that represents + * the widget. + * @param {Function} callback The function to execute on each column + * iteration. The column number is passed as first argument. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_column_occupied = function(el_grid_data, callback) { + for (var i = 0; i < el_grid_data.size_x; i++) { + var col = el_grid_data.col + i; + callback.call(this, col, el_grid_data); + } + }; + + + /** + * Iterate over the rows occupied by a widget executing a function for + * each one. + * + * @method for_each_row_occupied + * @param {Object} el_grid_data The grid coords object that represents + * the widget. + * @param {Function} callback The function to execute on each column + * iteration. The row number is passed as first argument. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_row_occupied = function(el_grid_data, callback) { + for (var i = 0; i < el_grid_data.size_y; i++) { + var row = el_grid_data.row + i; + callback.call(this, row, el_grid_data); + } + }; + + fn.clean_up_changed = function(){ + $gr = this; + $gr.$changed.each(function(){ + if($gr.options.shift_larger_widgets_down){ + $gr.move_widget_up($(this)); + } + }); + } + + + + fn._traversing_widgets = function(type, direction, col, row, callback) { + var ga = this.gridmap; + if (!ga[col]) { return; } + + var cr, max; + var action = type + '/' + direction; + if (arguments[2] instanceof jQuery) { + var el_grid_data = arguments[2].coords().grid; + col = el_grid_data.col; + row = el_grid_data.row; + callback = arguments[3]; + } + var matched = []; + var trow = row; + + + var methods = { + 'for_each/above': function() { + while (trow--) { + if (trow > 0 && this.is_widget(col, trow) && + $.inArray(ga[col][trow], matched) === -1 + ) { + cr = callback.call(ga[col][trow], col, trow); + matched.push(ga[col][trow]); + if (cr) { break; } + } + } + }, + 'for_each/below': function() { + for (trow = row + 1, max = ga[col].length; trow < max; trow++) { + if (this.is_widget(col, trow) && + $.inArray(ga[col][trow], matched) === -1 + ) { + cr = callback.call(ga[col][trow], col, trow); + matched.push(ga[col][trow]); + //break was causing problems, leaving for testing. + //if (cr) { break; } + } + } + } + }; + + if (methods[action]) { + methods[action].call(this); + } + }; + + + /** + * Iterate over each widget above the column and row specified. + * + * @method for_each_widget_above + * @param {Number} col The column to start iterating. + * @param {Number} row The row to start iterating. + * @param {Function} callback The function to execute on each widget + * iteration. The value of `this` inside the function is the jQuery + * wrapped HTMLElement. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_widget_above = function(col, row, callback) { + this._traversing_widgets('for_each', 'above', col, row, callback); + return this; + }; + + + /** + * Iterate over each widget below the column and row specified. + * + * @method for_each_widget_below + * @param {Number} col The column to start iterating. + * @param {Number} row The row to start iterating. + * @param {Function} callback The function to execute on each widget + * iteration. The value of `this` inside the function is the jQuery wrapped + * HTMLElement. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_widget_below = function(col, row, callback) { + this._traversing_widgets('for_each', 'below', col, row, callback); + return this; + }; + + + /** + * Returns the highest occupied cell in the grid. + * + * @method get_highest_occupied_cell + * @return {Object} Returns an object with `col` and `row` numbers. + */ + fn.get_highest_occupied_cell = function() { + var r; + var gm = this.gridmap; + var rows = []; + var row_in_col = []; + for (var c = gm.length - 1; c >= 1; c--) { + for (r = gm[c].length - 1; r >= 1; r--) { + if (this.is_widget(c, r)) { + rows.push(r); + row_in_col[r] = c; + break; + } + } + } + + var highest_row = Math.max.apply(Math, rows); + + this.highest_occupied_cell = { + col: row_in_col[highest_row], + row: highest_row + }; + + return this.highest_occupied_cell; + }; + + + fn.get_widgets_from = function(col, row) { + var ga = this.gridmap; + var $widgets = $(); + + if (col) { + $widgets = $widgets.add( + this.$widgets.filter(function() { + var tcol = $(this).attr('data-col'); + return (tcol === col || tcol > col); + }) + ); + } + + if (row) { + $widgets = $widgets.add( + this.$widgets.filter(function() { + var trow = $(this).attr('data-row'); + return (trow === row || trow > row); + }) + ); + } + + return $widgets; + }; + + + /** + * Set the current height of the parent grid. + * + * @method set_dom_grid_height + * @return {Object} Returns the instance of the Gridster class. + */ + fn.set_dom_grid_height = function() { + var r = this.get_highest_occupied_cell().row; + this.$el.css('height', r * this.min_widget_height); + return this; + }; + + + /** + * It generates the neccessary styles to position the widgets. + * + * @method generate_stylesheet + * @param {Number} rows Number of columns. + * @param {Number} cols Number of rows. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_stylesheet = function(opts) { + var styles = ''; + var max_size_x = this.options.max_size_x; + var max_rows = 0; + var max_cols = 0; + var i; + var rules; + + opts || (opts = {}); + opts.cols || (opts.cols = this.cols); + opts.rows || (opts.rows = this.rows); + opts.namespace || (opts.namespace = this.options.namespace); + opts.widget_base_dimensions || + (opts.widget_base_dimensions = this.options.widget_base_dimensions); + opts.widget_margins || + (opts.widget_margins = this.options.widget_margins); + opts.min_widget_width = (opts.widget_margins[0] * 2) + + opts.widget_base_dimensions[0]; + opts.min_widget_height = (opts.widget_margins[1] * 2) + + opts.widget_base_dimensions[1]; + + // don't duplicate stylesheets for the same configuration + var serialized_opts = $.param(opts); + if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) { + return false; + } + + Gridster.generated_stylesheets.push(serialized_opts); + + /* generate CSS styles for cols */ + for (i = opts.cols; i >= 0; i--) { + styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' + + ((i * opts.widget_base_dimensions[0]) + + (i * opts.widget_margins[0]) + + ((i + 1) * opts.widget_margins[0])) + 'px;} '); + } + + /* generate CSS styles for rows */ + for (i = opts.rows; i >= 0; i--) { + styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' + + ((i * opts.widget_base_dimensions[1]) + + (i * opts.widget_margins[1]) + + ((i + 1) * opts.widget_margins[1]) ) + 'px;} '); + } + + for (var y = 1; y <= opts.rows; y++) { + styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' + + (y * opts.widget_base_dimensions[1] + + (y - 1) * (opts.widget_margins[1] * 2)) + 'px;}'); + } + + for (var x = 1; x <= max_size_x; x++) { + styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' + + (x * opts.widget_base_dimensions[0] + + (x - 1) * (opts.widget_margins[0] * 2)) + 'px;}'); + } + + return this.add_style_tag(styles); + }; + + + /** + * Injects the given CSS as string to the head of the document. + * + * @method add_style_tag + * @param {String} css The styles to apply. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_style_tag = function(css) { + var d = document; + var tag = d.createElement('style'); + + d.getElementsByTagName('head')[0].appendChild(tag); + tag.setAttribute('type', 'text/css'); + + if (tag.styleSheet) { + tag.styleSheet.cssText = css; + }else{ + tag.appendChild(document.createTextNode(css)); + } + return this; + }; + + + /** + * Generates a faux grid to collide with it when a widget is dragged and + * detect row or column that we want to go. + * + * @method generate_faux_grid + * @param {Number} rows Number of columns. + * @param {Number} cols Number of rows. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_faux_grid = function(rows, cols) { + this.faux_grid = []; + this.gridmap = []; + var col; + var row; + for (col = cols; col > 0; col--) { + this.gridmap[col] = []; + for (row = rows; row > 0; row--) { + this.add_faux_cell(row, col); + } + } + return this; + }; + + + /** + * Add cell to the faux grid. + * + * @method add_faux_cell + * @param {Number} row The row for the new faux cell. + * @param {Number} col The col for the new faux cell. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_cell = function(row, col) { + var coords = $({ + left: this.baseX + ((col - 1) * this.min_widget_width), + top: this.baseY + (row -1) * this.min_widget_height, + width: this.min_widget_width, + height: this.min_widget_height, + col: col, + row: row, + original_col: col, + original_row: row + }).coords(); + + if (!$.isArray(this.gridmap[col])) { + this.gridmap[col] = []; + } + + this.gridmap[col][row] = false; + this.faux_grid.push(coords); + + return this; + }; + + + /** + * Add rows to the faux grid. + * + * @method add_faux_rows + * @param {Number} rows The number of rows you want to add to the faux grid. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_rows = function(rows) { + var actual_rows = this.rows; + var max_rows = actual_rows + (rows || 1); + + for (var r = max_rows; r > actual_rows; r--) { + for (var c = this.cols; c >= 1; c--) { + this.add_faux_cell(r, c); + } + } + + this.rows = max_rows; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this; + }; + + /** + * Add cols to the faux grid. + * + * @method add_faux_cols + * @param {Number} cols The number of cols you want to add to the faux grid. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_cols = function(cols) { + var actual_cols = this.cols; + var max_cols = actual_cols + (cols || 1); + + for (var c = actual_cols; c < max_cols; c++) { + for (var r = this.rows; r >= 1; r--) { + this.add_faux_cell(r, c); + } + } + + this.cols = max_cols; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this; + }; + + + /** + * Recalculates the offsets for the faux grid. You need to use it when + * the browser is resized. + * + * @method recalculate_faux_grid + * @return {Object} Returns the instance of the Gridster class. + */ + fn.recalculate_faux_grid = function() { + var aw = this.$wrapper.width(); + this.baseX = ($(window).width() - aw) / 2; + this.baseY = this.$wrapper.offset().top; + + $.each(this.faux_grid, $.proxy(function(i, coords) { + this.faux_grid[i] = coords.update({ + left: this.baseX + (coords.data.col -1) * this.min_widget_width, + top: this.baseY + (coords.data.row -1) * this.min_widget_height + }); + + }, this)); + + return this; + }; + + + /** + * Get all widgets in the DOM and register them. + * + * @method get_widgets_from_DOM + * @return {Object} Returns the instance of the Gridster class. + */ + fn.get_widgets_from_DOM = function() { + this.$widgets.each($.proxy(function(i, widget) { + this.register_widget($(widget)); + }, this)); + return this; + }; + + + /** + * Calculate columns and rows to be set based on the configuration + * parameters, grid dimensions, etc ... + * + * @method generate_grid_and_stylesheet + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_grid_and_stylesheet = function() { + var aw = this.$wrapper.width(); + var ah = this.$wrapper.height(); + + var cols = Math.floor(aw / this.min_widget_width) + + this.options.extra_cols; + + var actual_cols = this.$widgets.map(function() { + return $(this).attr('data-col'); + }); + actual_cols = Array.prototype.slice.call(actual_cols, 0); + //needed to pass tests with phantomjs + actual_cols.length || (actual_cols = [0]); + + var min_cols = Math.max.apply(Math, actual_cols); + + // get all rows that could be occupied by the current widgets + var max_rows = this.options.extra_rows; + this.$widgets.each(function(i, w) { + max_rows += (+$(w).attr('data-sizey')); + }); + + this.cols = Math.max(min_cols, cols, this.options.min_cols); + //this.rows = Math.max(max_rows, this.options.min_rows); + this.rows = this.options.max_rows; + + this.baseX = ($(window).width() - aw) / 2; + this.baseY = this.$wrapper.offset().top; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this.generate_faux_grid(this.rows, this.cols); + }; + + + //jQuery adapter + $.fn.gridster = function(options) { + return this.each(function() { + if (!$(this).data('gridster')) { + $(this).data('gridster', new Gridster( this, options )); + } + }); + }; + + $.Gridster = fn; + +}(jQuery, window, document)); + +;(function($, window, document, undefined) { + + var fn = $.Gridster; + + fn.widgets_in_col = function(col) { + if (!this.gridmap[col]) { + return false; + } + + for (var i = this.gridmap[col].length - 1; i >= 0; i--) { + if (this.is_widget(col, i) !== false) { + return true; + } + } + + return false; + }; + + fn.widgets_in_row = function(row) { + for (var i = this.gridmap.length; i >= 1; i--) { + if (this.is_widget(i, row) !== false) { + return true; + } + } + + return false; + }; + + + fn.widgets_in_range = function(col1, row1, col2, row2) { + var valid_cols = []; + var valid_rows = []; + var $widgets = $([]); + var c, r, $w, wgd; + + for (c = col2; c >= col1; c--) { + for (r = row2; r >= row1; r--) { + $w = this.is_widget(c, r); + + if ($w !== false) { + wgd = $w.data('coords').grid; + if (wgd.col >= col1 && wgd.col <= col2 && + wgd.row >= row1 && wgd.row <= row2 + ) { + $widgets = $widgets.add($w); + } + } + } + } + + return $widgets; + }; + + + fn.get_bottom_most_occupied_cell = function() { + var row = 0; + var col = 0; + this.for_each_cell(function($el, c, r) { + if ($el && r > row) { + row = r; + col = c; + } + }); + + return {col: col, row: row}; + }; + + + fn.get_right_most_occupied_cell = function() { + var row = 0; + var col = 0; + this.for_each_cell(function($el, c, r) { + if ($el) { + row = r; + col = c; + return false; + } + }); + + return {col: col, row: row}; + }; + + + fn.for_each_cell = function(callback, gridmap) { + gridmap || (gridmap = this.gridmap); + var cols = gridmap.length; + var rows = gridmap[1].length; + + cols_iter: + for (var c = cols - 1; c >= 1; c--) { + for (var r = rows - 1; r >= 1; r--) { + var $el = gridmap[c] && gridmap[c][r]; + if (callback) { + if (callback.call(this, $el, c, r) === false) { + break cols_iter; + } else { continue; } + } + } + } + }; + + + fn.next_position_in_range = function(size_x, size_y, max_rows) { + size_x || (size_x = 1); + size_y || (size_y = 1); + var ga = this.gridmap; + var cols_l = ga.length; + var valid_pos = []; + var rows_l; + + for (var c = 1; c < cols_l; c++) { + rows_l = max_rows || ga[c].length; + for (var r = 1; r <= rows_l; r++) { + var can_move_to = this.can_move_to({ + size_x: size_x, + size_y: size_y + }, c, r, max_rows); + + if (can_move_to) { + valid_pos.push({ + col: c, + row: r, + size_y: size_y, + size_x: size_x + }); + } + } + } + + if (valid_pos.length >= 1) { + return this.sort_by_col_asc(valid_pos)[0]; + } + + return false; + }; + + + fn.closest_to_right = function(col, row) { + if (!this.gridmap[col]) { return false; } + var cols_l = this.gridmap.length - 1; + + for (var c = col; c <= cols_l; c++) { + if (this.gridmap[c][row]) { + return { col: c, row: row }; + } + } + + return false; + }; + + + fn.closest_to_left = function(col, row) { + var cols_l = this.gridmap.length - 1; + if (!this.gridmap[col]) { return false; } + + for (var c = col; c >= 1; c--) { + if (this.gridmap[c][row]) { + return { col: c, row: row }; + } + } + + return false; + }; + +}(jQuery, window, document)); diff --git a/phpgwapi/js/jquery/gridster/jquery.gridster.with-extras.min.js b/phpgwapi/js/jquery/gridster/jquery.gridster.with-extras.min.js new file mode 100644 index 0000000000..2404042b98 --- /dev/null +++ b/phpgwapi/js/jquery/gridster/jquery.gridster.with-extras.min.js @@ -0,0 +1,2 @@ +(function(t){function i(i){return i[0]&&t.isPlainObject(i[0])?this.data=i[0]:this.el=i,this.isCoords=!0,this.coords={},this.init(),this}var e=i.prototype;e.init=function(){this.set(),this.original_coords=this.get()},e.set=function(t,i){var e=this.el;if(e&&!t&&(this.data=e.offset(),this.data.width=e.width(),this.data.height=e.height()),e&&t&&!i){var s=e.offset();this.data.top=s.top,this.data.left=s.left}var r=this.data;return this.coords.x1=r.left,this.coords.y1=r.top,this.coords.x2=r.left+r.width,this.coords.y2=r.top+r.height,this.coords.cx=r.left+r.width/2,this.coords.cy=r.top+r.height/2,this.coords.width=r.width,this.coords.height=r.height,this.coords.el=e||!1,this},e.update=function(i){if(!i&&!this.el)return this;if(i){var e=t.extend({},this.data,i);return this.data=e,this.set(!0,!0)}return this.set(!0),this},e.get=function(){return this.coords},t.fn.coords=function(){if(this.data("coords"))return this.data("coords");var t=new i(this,arguments[0]);return this.data("coords",t),t}})(jQuery,window,document),function(t,i,e){function s(i,e,s){this.options=t.extend(r,s),this.$element=i,this.last_colliders=[],this.last_colliders_coords=[],"string"==typeof e||e instanceof jQuery?this.$colliders=t(e,this.options.colliders_context).not(this.$element):this.colliders=t(e),this.init()}var r={colliders_context:e.body},o=s.prototype;o.init=function(){this.find_collisions()},o.overlaps=function(t,i){var e=!1,s=!1;return(i.x1>=t.x1&&i.x1<=t.x2||i.x2>=t.x1&&i.x2<=t.x2||t.x1>=i.x1&&t.x2<=i.x2)&&(e=!0),(i.y1>=t.y1&&i.y1<=t.y2||i.y2>=t.y1&&i.y2<=t.y2||t.y1>=i.y1&&t.y2<=i.y2)&&(s=!0),e&&s},o.detect_overlapping_region=function(t,i){var e="",s="";return t.y1>i.cy&&t.y1i.y1&&t.y2i.cx&&t.x1i.x1&&t.x2o;o++)-1===t.inArray(r[o],i)&&e.call(this,r[o]);for(var n=0,_=i.length;_>n;n++)-1===t.inArray(i[n],r)&&s.call(this,i[n])},o.find_collisions=function(i){for(var e=this,s=[],r=[],o=this.colliders||this.$colliders,a=o.length,n=e.$element.coords().update(i||!1).get();a--;){var _=e.$colliders?t(o[a]):o[a],h=_.isCoords?_:_.coords(),d=h.get(),l=e.overlaps(n,d);if(l){var c=e.detect_overlapping_region(n,d);if("C"===c){var p=e.calculate_overlapped_area_coords(n,d),g=e.calculate_overlapped_area(p),u={area:g,area_coords:p,region:c,coords:d,player_coords:n,el:_};e.options.on_overlap&&e.options.on_overlap.call(this,u),s.push(h),r.push(u)}}}return(e.options.on_overlap_stop||e.options.on_overlap_start)&&this.manage_colliders_start_stop(s,e.options.on_overlap_start,e.options.on_overlap_stop),this.last_colliders_coords=s,r},o.get_closest_colliders=function(t){var i=this.find_collisions(t);return i.sort(function(t,i){return"C"===t.region&&"C"===i.region?t.coords.y1this.player_max_left?r=this.player_max_left:this.player_min_left>r&&(r=this.player_min_left)),{left:r,top:o,mouse_left:i.left,mouse_top:i.top}},_.manage_scroll=function(t){var i,e=o.scrollTop(),s=e,r=s+this.window_height,a=r-50,n=s+50;t.mouse_left;var _=s+t.mouse_top,h=this.doc_height-this.window_height+this.player_height;_>=a&&(i=e+30,h>i&&(o.scrollTop(i),this.scrollOffset=this.scrollOffset+30)),n>=_&&(i=e-30,i>0&&(o.scrollTop(i),this.scrollOffset=this.scrollOffset-30))},_.calculate_positions=function(){this.window_height=o.height()},_.drag_handler=function(i){if(i.target.nodeName,!this.disabled&&(1===i.which||a)&&!this.ignore_drag(i)){var e=this,s=!0;return this.$player=t(i.currentTarget),this.el_init_pos=this.get_actual_pos(this.$player),this.mouse_init_pos=this.get_mouse_pos(i),this.offsetY=this.mouse_init_pos.top-this.el_init_pos.top,this.on_pointer_events_move=function(t){var i=e.get_mouse_pos(t),r=Math.abs(i.left-e.mouse_init_pos.left),o=Math.abs(i.top-e.mouse_init_pos.top);return r>e.options.distance||o>e.options.distance?s?(s=!1,e.on_dragstart.call(e,t),!1):(e.is_dragging===!0&&e.on_dragmove.call(e,t),!1):!1},this.$body.on(n.move,this.on_pointer_events_move),!1}},_.on_dragstart=function(i){i.preventDefault(),this.drag_start=!0,this.is_dragging=!0;var s=this.$container.offset();return this.baseX=Math.round(s.left),this.baseY=Math.round(s.top),this.doc_height=t(e).height(),"clone"===this.options.helper?(this.$helper=this.$player.clone().appendTo(this.$container).addClass("helper"),this.helper=!0):this.helper=!1,this.scrollOffset=0,this.el_init_offset=this.$player.offset(),this.player_width=this.$player.width(),this.player_height=this.$player.height(),this.player_max_left=this.$container.width()-this.player_width+this.options.offset_left,this.options.start&&this.options.start.call(this.$player,i,{helper:this.helper?this.$helper:this.$player}),!1},_.on_dragmove=function(t){var i=this.get_offset(t);this.options.autoscroll&&this.manage_scroll(i),(this.helper?this.$helper:this.$player).css({position:"absolute",left:i.left,top:i.top});var e={position:{left:i.left,top:i.top}};return this.options.drag&&this.options.drag.call(this.$player,t,e),!1},_.on_dragstop=function(t){var i=this.get_offset(t);this.drag_start=!1;var e={position:{left:i.left,top:i.top}};return this.options.stop&&this.options.stop.call(this.$player,t,e),this.helper&&this.$helper.remove(),!1},_.on_select_start=function(t){return this.disabled||this.ignore_drag(t)?undefined:!1},_.enable=function(){this.disabled=!1},_.disable=function(){this.disabled=!0},_.destroy=function(){this.disable(),this.$container.off("selectstart",this.proxied_on_select_start),this.$container.off(n.start,this.proxied_drag_handler),this.$body.off(n.end,this.proxied_pointer_events_end),this.$body.off(n.move,this.on_pointer_events_move),t(i).unbind("resize",this.on_window_resize),t.removeData(this.$container,"drag")},_.ignore_drag=function(i){return this.options.handle?!t(i.target).is(this.options.handle):t.inArray(i.target.nodeName,this.options.ignore_dragging)>=0},t.fn.dragg=function(i){return this.each(function(){t.data(this,"drag")||t.data(this,"drag",new s(this,i))})}}(jQuery,window,document),function(t,i,e){function s(i,e){this.options=t.extend(!0,r,e),this.$el=t(i),this.$wrapper=this.$el.parent(),this.$widgets=this.$el.children(this.options.widget_selector).addClass("gs_w"),this.widgets=[],this.$changed=t([]),this.w_queue={},this.wrapper_width=this.$wrapper.width(),this.min_widget_width=2*this.options.widget_margins[0]+this.options.widget_base_dimensions[0],this.min_widget_height=2*this.options.widget_margins[1]+this.options.widget_base_dimensions[1],this.init()}var r={namespace:"",widget_selector:"li",static_class:"static",widget_margins:[10,10],widget_base_dimensions:[400,225],extra_rows:0,extra_cols:0,min_cols:1,max_cols:60,min_rows:15,max_rows:15,max_size_x:6,autogenerate_stylesheet:!0,avoid_overlapped_widgets:!0,shift_larger_widgets_down:!0,serialize_params:function(t,i){return{col:i.col,row:i.row,size_x:i.size_x,size_y:i.size_y}},collision:{},draggable:{distance:4,items:".gs_w:not(.static)"}};s.generated_stylesheets=[];var o=s.prototype;o.init=function(){this.generate_grid_and_stylesheet(),this.get_widgets_from_DOM(),this.set_dom_grid_height(),this.$wrapper.addClass("ready"),this.draggable(),t(i).bind("resize",throttle(t.proxy(this.recalculate_faux_grid,this),200))},o.disable=function(){return this.$wrapper.find(".player-revert").removeClass("player-revert"),this.drag_api.disable(),this},o.enable=function(){return this.drag_api.enable(),this},o.add_widget=function(i,e,s,r,o){var a;e||(e=1),s||(s=1),!r&!o?a=this.next_position(e,s):(a={col:r,row:o},this.empty_cells(r,o,e,s));var n=t(i).attr({"data-col":a.col,"data-row":a.row,"data-sizex":e,"data-sizey":s}).addClass("gs_w").appendTo(this.$el).hide();return this.$widgets=this.$widgets.add(n),this.$changed=this.$changed.add(n),this.register_widget(n),this.add_faux_rows(a.size_y),this.set_dom_grid_height(),n.fadeIn()},o.resize_widget=function(i,e,s){var r=i.coords().grid;e||(e=r.size_x),s||(s=r.size_y),e>this.cols&&(e=this.cols);var o=this.get_cells_occupied(r),a=r.size_x,n=r.size_y,_=r.col,h=_;if(_+e-1>this.cols){var d=_+(e-1)-this.cols,l=_-d;h=Math.max(1,l)}var c={col:h,row:r.row,size_x:e,size_y:s},p=this.get_cells_occupied(c),g=[];t.each(o.cols,function(i,e){-1===t.inArray(e,p.cols)&&g.push(e)});var u=[];t.each(p.cols,function(i,e){-1===t.inArray(e,o.cols)&&u.push(e)});var f=[];t.each(o.rows,function(i,e){-1===t.inArray(e,p.rows)&&f.push(e)});var w=[];if(t.each(p.rows,function(i,e){-1===t.inArray(e,o.rows)&&w.push(e)}),this.remove_from_gridmap(r),u.length){var y=[h,r.row,e,Math.min(n,s),i];this.empty_cells.apply(this,y)}if(w.length){var v=[h,r.row,e,s,i];this.empty_cells.apply(this,v)}if(r.col=h,r.size_x=e,r.size_y=s,this.add_to_gridmap(c,i),i.data("coords").update({width:e*this.options.widget_base_dimensions[0]+2*(e-1)*this.options.widget_margins[0],height:s*this.options.widget_base_dimensions[1]+2*(s-1)*this.options.widget_margins[1]}),s>n&&this.add_faux_rows(s-n),e>a&&this.add_faux_cols(e-a),i.attr({"data-col":h,"data-sizex":e,"data-sizey":s}),g.length){var m=[g[0],r.row,g.length,Math.min(n,s),i];this.remove_empty_cells.apply(this,m)}if(f.length){var x=[h,r.row,e,s,i];this.remove_empty_cells.apply(this,x)}return i},o.empty_cells=function(i,e,s,r,o){var a=this.widgets_below({col:i,row:e-r,size_x:s,size_y:r});return a.not(o).each(t.proxy(function(i,s){var o=t(s).coords().grid;if(e+r-1>=o.row){var a=e+r-o.row;this.move_widget_down(t(s),a)}},this)),this.set_dom_grid_height(),this},o.remove_empty_cells=function(t,i,e,s){return this.widgets_below({col:t,row:i,size_x:e,size_y:s}),this.set_dom_grid_height(),this},o.next_position=function(t,i){t||(t=1),i||(i=1);for(var e,s=this.gridmap,r=s.length,o=[],a=1;r>a;a++){e=s[a].length;for(var n=1;e>=n;n++){var _=this.can_move_to({size_x:t,size_y:i},a,n);_&&o.push({col:a,row:n,size_y:i,size_x:t})}}return o.length?this.sort_by_row_and_col_asc(o)[0]:!1},o.remove_by_grid=function(t,i){var e=this.is_widget(t,i);e&&this.remove_widget(e)},o.remove_widget=function(i,e,s){var r=i instanceof jQuery?i:t(i),o=r.coords().grid;t.isFunction(e)&&(s=e,e=!1),this.cells_occupied_by_placeholder={},this.$widgets=this.$widgets.not(r);var a=this.widgets_below(r);this.remove_from_gridmap(o),r.fadeOut(t.proxy(function(){r.remove(),e||a.each(t.proxy(function(i,e){this.move_widget_up(t(e),o.size_y)},this)),this.set_dom_grid_height(),s&&s.call(this,i)},this))},o.remove_all_widgets=function(i){return this.$widgets.each(t.proxy(function(t,e){this.remove_widget(e,!0,i)},this)),this},o.serialize=function(i){i||(i=this.$widgets);var e=[];return i.each(t.proxy(function(i,s){t(s).coords().grid!==undefined&&e.push(this.options.serialize_params(t(s),t(s).coords().grid))},this)),e},o.serialize_changed=function(){return this.serialize(this.$changed)},o.register_widget=function(t){var i={col:parseInt(t.attr("data-col"),10),row:parseInt(t.attr("data-row"),10),size_x:parseInt(t.attr("data-sizex"),10),size_y:parseInt(t.attr("data-sizey"),10),el:t};return this.options.avoid_overlapped_widgets&&!this.can_move_to({size_x:i.size_x,size_y:i.size_y},i.col,i.row)&&(i=this.next_position(i.size_x,i.size_y),i.el=t,t.attr({"data-col":i.col,"data-row":i.row,"data-sizex":i.size_x,"data-sizey":i.size_y})),t.data("coords",t.coords()),t.data("coords").grid=i,this.add_to_gridmap(i,t),this},o.update_widget_position=function(t,i){return this.for_each_cell_occupied(t,function(t,e){return this.gridmap[t]?(this.gridmap[t][e]=i,undefined):this}),this},o.remove_from_gridmap=function(t){return this.update_widget_position(t,!1)},o.add_to_gridmap=function(t,i){this.update_widget_position(t,i||t.el)},o.draggable=function(){var i=this,e=t.extend(!0,{},this.options.draggable,{offset_left:this.options.widget_margins[0],start:function(e,s){i.$widgets.filter(".player-revert").removeClass("player-revert"),i.$player=t(this),i.$helper="clone"===i.options.draggable.helper?t(s.helper):i.$player,i.helper=!i.$helper.is(i.$player),i.on_start_drag.call(i,e,s),i.$el.trigger("gridster:dragstart")},stop:function(t,e){i.on_stop_drag.call(i,t,e),i.$el.trigger("gridster:dragstop")},drag:throttle(function(t,e){i.on_drag.call(i,t,e),i.$el.trigger("gridster:drag")},60)});return this.drag_api=this.$el.dragg(e).data("drag"),this},o.on_start_drag=function(i,e){this.$helper.add(this.$player).add(this.$wrapper).addClass("dragging"),this.$player.addClass("player"),this.player_grid_data=this.$player.coords().grid,this.placeholder_grid_data=t.extend({},this.player_grid_data),this.$el.css("height",this.$el.height()+this.player_grid_data.size_y*this.min_widget_height);var s=this.faux_grid,r=this.$player.data("coords").coords;this.cells_occupied_by_player=this.get_cells_occupied(this.player_grid_data),this.cells_occupied_by_placeholder=this.get_cells_occupied(this.placeholder_grid_data),this.last_cols=[],this.last_rows=[],this.collision_api=this.$helper.collision(s,this.options.collision),this.$preview_holder=t("
  • ",{"class":"preview-holder","data-row":this.$player.attr("data-row"),"data-col":this.$player.attr("data-col"),css:{width:r.width,height:r.height}}).appendTo(this.$el),this.options.draggable.start&&this.options.draggable.start.call(this,i,e)},o.on_drag=function(t,i){if(null===this.$player)return!1;var e={left:i.position.left+this.baseX,top:i.position.top+this.baseY};this.colliders_data=this.collision_api.get_closest_colliders(e),this.on_overlapped_column_change(this.on_start_overlapping_column,this.on_stop_overlapping_column),this.on_overlapped_row_change(this.on_start_overlapping_row,this.on_stop_overlapping_row),this.helper&&this.$player&&this.$player.css({left:i.position.left,top:i.position.top}),this.options.draggable.drag&&this.options.draggable.drag.call(this,t,i)},o.on_stop_drag=function(t,i){this.$helper.add(this.$player).add(this.$wrapper).removeClass("dragging"),i.position.left=i.position.left+this.baseX,i.position.top=i.position.top+this.baseY,this.colliders_data=this.collision_api.get_closest_colliders(i.position),this.on_overlapped_column_change(this.on_start_overlapping_column,this.on_stop_overlapping_column),this.on_overlapped_row_change(this.on_start_overlapping_row,this.on_stop_overlapping_row),this.$player.addClass("player-revert").removeClass("player").attr({"data-col":this.placeholder_grid_data.col,"data-row":this.placeholder_grid_data.row}).css({left:"",top:""}),this.$changed=this.$changed.add(this.$player),this.cells_occupied_by_player=this.get_cells_occupied(this.placeholder_grid_data),this.set_cells_player_occupies(this.placeholder_grid_data.col,this.placeholder_grid_data.row),this.$player.coords().grid.row=this.placeholder_grid_data.row,this.$player.coords().grid.col=this.placeholder_grid_data.col,this.options.draggable.stop&&this.options.draggable.stop.call(this,t,i),this.$preview_holder.remove(),this.$player=null,this.$helper=null,this.placeholder_grid_data={},this.player_grid_data={},this.cells_occupied_by_placeholder={},this.cells_occupied_by_player={},this.w_queue={},this.set_dom_grid_height()},o.on_overlapped_column_change=function(i,e){if(this.colliders_data.length){var s,r=this.get_targeted_columns(this.colliders_data[0].el.data.col),o=this.last_cols.length,a=r.length;for(s=0;a>s;s++)-1===t.inArray(r[s],this.last_cols)&&(i||t.noop).call(this,r[s]);for(s=0;o>s;s++)-1===t.inArray(this.last_cols[s],r)&&(e||t.noop).call(this,this.last_cols[s]);return this.last_cols=r,this}},o.on_overlapped_row_change=function(i,e){if(this.colliders_data.length){var s,r=this.get_targeted_rows(this.colliders_data[0].el.data.row),o=this.last_rows.length,a=r.length;for(s=0;a>s;s++)-1===t.inArray(r[s],this.last_rows)&&(i||t.noop).call(this,r[s]);for(s=0;o>s;s++)-1===t.inArray(this.last_rows[s],r)&&(e||t.noop).call(this,this.last_rows[s]);this.last_rows=r}},o.set_player=function(i,e,s){var r=this,o=!1;s||this.empty_cells_player_occupies();var a=s?{col:i}:r.colliders_data[0].el.data,n=a.col,_=a.row||e;this.player_grid_data={col:n,row:_,size_y:this.player_grid_data.size_y,size_x:this.player_grid_data.size_x},this.cells_occupied_by_player=this.get_cells_occupied(this.player_grid_data),this.cells_occupied_by_placeholder=this.get_cells_occupied(this.placeholder_grid_data);var h=this.get_widgets_overlapped(this.player_grid_data),d=this.player_grid_data.size_y,l=this.player_grid_data.size_x,c=this.cells_occupied_by_placeholder,p=this;if(h.each(t.proxy(function(i,e){var s=t(e),r=s.coords().grid,a=c.cols[0]+l-1,g=c.rows[0]+d-1;if(s.hasClass(p.options.static_class))return!0;if(l>=r.size_x&&d>=r.size_y)if(p.is_swap_occupied(c.cols[0],r.row,r.size_x,r.size_y)||p.is_player_in(c.cols[0],r.row)||p.is_in_queue(c.cols[0],r.row,s))if(p.is_swap_occupied(a,r.row,r.size_x,r.size_y)||p.is_player_in(a,r.row)||p.is_in_queue(a,r.row,s))if(p.is_swap_occupied(r.col,c.rows[0],r.size_x,r.size_y)||p.is_player_in(r.col,c.rows[0])||p.is_in_queue(r.col,c.rows[0],s))if(p.is_swap_occupied(r.col,g,r.size_x,r.size_y)||p.is_player_in(r.col,g)||p.is_in_queue(r.col,g,s))if(p.is_swap_occupied(c.cols[0],c.rows[0],r.size_x,r.size_y)||p.is_player_in(c.cols[0],c.rows[0])||p.is_in_queue(c.cols[0],c.rows[0],s))for(var u=0;l>u;u++)for(var f=0;d>f;f++){var w=c.cols[0]+u,y=c.rows[0]+f;if(!p.is_swap_occupied(w,y,r.size_x,r.size_y)&&!p.is_player_in(w,y)&&!p.is_in_queue(w,y,s)){o=p.queue_widget(w,y,s),u=l;break}}else o=p.queue_widget(c.cols[0],c.rows[0],s);else o=p.queue_widget(r.col,g,s);else o=p.queue_widget(r.col,c.rows[0],s);else o=p.queue_widget(a,r.row,s);else o=p.queue_widget(c.cols[0],r.row,s);else p.options.shift_larger_widgets_down&&!o&&h.each(t.proxy(function(i,e){var s=t(e);s.coords().grid,p.can_go_down(s)&&(p.move_widget_down(s,p.player_grid_data.size_y),p.set_placeholder(n,_))}));p.clean_up_changed()})),o&&this.can_placeholder_be_set(n,_,l,d)){for(var g in this.w_queue){var i=parseInt(g.split("_")[0]),e=parseInt(g.split("_")[1]);"full"!=this.w_queue[g]&&this.new_move_widget_to(this.w_queue[g],i,e)}this.set_placeholder(n,_)}if(!h.length){var u=this.can_go_player_up(this.player_grid_data);u!==!1&&(_=u),this.can_placeholder_be_set(n,_,l,d)&&this.set_placeholder(n,_)}return this.w_queue={},{col:n,row:_}},o.is_swap_occupied=function(t,i,e,s){for(var r=!1,o=0;e>o;o++)for(var a=0;s>a;a++){var n=t+o,_=i+a,h=n+"_"+_;if(this.is_occupied(n,_))r=!0;else if(h in this.w_queue){if("full"==this.w_queue[h]){r=!0;continue}$tw=this.w_queue[h],tgd=$tw.coords().grid,this.is_widget_under_player(tgd.col,tgd.row)||delete this.w_queue[h]}_>parseInt(this.options.max_rows)&&(r=!0),n>parseInt(this.options.max_cols)&&(r=!0),this.is_player_in(n,_)&&(r=!0)}return r},o.can_placeholder_be_set=function(t,i,e,s){for(var r=!0,o=0;e>o;o++)for(var a=0;s>a;a++){var n=t+o,_=i+a,h=this.is_widget(n,_);_>parseInt(this.options.max_rows)&&(r=!1),n>parseInt(this.options.max_cols)&&(r=!1),this.is_occupied(n,_)&&!this.is_widget_queued_and_can_move(h)&&(r=!1)}return r},o.queue_widget=function(t,i,e){var s=e,r=s.coords().grid,o=t+"_"+i;if(o in this.w_queue)return!1;this.w_queue[o]=s;for(var a=0;r.size_x>a;a++)for(var n=0;r.size_y>n;n++){var _=t+a,h=i+n,d=_+"_"+h;d!=o&&(this.w_queue[d]="full")}return!0},o.is_widget_queued_and_can_move=function(t){var i=!1;if(t===!1)return!1;for(var e in this.w_queue)if("full"!=this.w_queue[e]&&this.w_queue[e].attr("data-col")==t.attr("data-col")&&this.w_queue[e].attr("data-row")==t.attr("data-row")){i=!0;for(var s=this.w_queue[e],r=parseInt(e.split("_")[0]),o=parseInt(e.split("_")[1]),a=s.coords().grid,n=0;a.size_x>n;n++)for(var _=0;a.size_y>_;_++){var h=r+n,d=o+_;this.is_player_in(h,d)&&(i=!1)}}return i},o.is_in_queue=function(t,i,e){var s=!1,r=t+"_"+i;return r in this.w_queue&&("full"==this.w_queue[r]?s=!0:($tw=this.w_queue[r],tgd=$tw.coords().grid,this.is_widget_under_player(tgd.col,tgd.row)?this.w_queue[r].attr("data-col")==e.attr("data-col")&&this.w_queue[r].attr("data-row")==e.attr("data-row")?(delete this.w_queue[r],s=!1):s=!0:(delete this.w_queue[r],s=!1))),s},o.widgets_constraints=function(i){var e,s=t([]),r=[],o=[];return i.each(t.proxy(function(i,e){var a=t(e),n=a.coords().grid;this.can_go_widget_up(n)?(s=s.add(a),r.push(n)):o.push(n)},this)),e=i.not(s),{can_go_up:this.sort_by_row_asc(r),can_not_go_up:this.sort_by_row_desc(o)}},o.sort_by_row_asc=function(i){return i=i.sort(function(i,e){return i.row||(i=t(i).coords().grid,e=t(e).coords().grid),i.row>e.row?1:-1})},o.sort_by_row_and_col_asc=function(t){return t=t.sort(function(t,i){return t.row>i.row||t.row===i.row&&t.col>i.col?1:-1})},o.sort_by_col_asc=function(t){return t=t.sort(function(t,i){return t.col>i.col?1:-1})},o.sort_by_row_desc=function(t){return t=t.sort(function(t,i){return t.row+t.size_y=0&&t.inArray(e,s.rows)>=0},o.is_placeholder_in=function(i,e){var s=this.cells_occupied_by_placeholder||{};return this.is_placeholder_in_col(i)&&t.inArray(e,s.rows)>=0},o.is_placeholder_in_col=function(i){var e=this.cells_occupied_by_placeholder||[];return t.inArray(i,e.cols)>=0},o.is_empty=function(t,i){return this.gridmap[t]!==undefined&&this.gridmap[t][i]!==undefined&&this.gridmap[t][i]===!1?!0:!1},o.is_occupied=function(t,i){return this.gridmap[t]?this.gridmap[t][i]?!0:!1:!1},o.is_widget=function(t,i){var e=this.gridmap[t];return e?(e=e[i],e?e:!1):!1},o.is_static=function(t,i){var e=this.gridmap[t];return e?(e=e[i],e&&e.hasClass(this.options.static_class)?!0:!1):!1},o.is_widget_under_player=function(t,i){return this.is_widget(t,i)?this.is_player_in(t,i):!1},o.get_widgets_under_player=function(i){i||(i=this.cells_occupied_by_player||{cols:[],rows:[]});var e=t([]);return t.each(i.cols,t.proxy(function(s,r){t.each(i.rows,t.proxy(function(t,i){this.is_widget(r,i)&&(e=e.add(this.gridmap[r][i]))},this))},this)),e},o.set_placeholder=function(i,e){var s=t.extend({},this.placeholder_grid_data),r=this.widgets_below({col:s.col,row:s.row,size_y:s.size_y,size_x:s.size_x}),o=i+s.size_x-1;o>this.cols&&(i-=o-i);var a=e>this.placeholder_grid_data.row,n=this.placeholder_grid_data.col!==i;this.placeholder_grid_data.col=i,this.placeholder_grid_data.row=e,this.cells_occupied_by_placeholder=this.get_cells_occupied(this.placeholder_grid_data),this.$preview_holder.attr({"data-row":e,"data-col":i}),(a||n)&&r.each(t.proxy(function(i,e){$w=t(e),wgd=$w.coords().grid;var s=this.can_go_widget_up(wgd);s&&this.move_widget_to($w,s)},this));var _=this.get_widgets_under_player(this.cells_occupied_by_placeholder);_.length&&_.each(t.proxy(function(i,r){var o=t(r);this.move_widget_down(o,e+s.size_y-o.data("coords").grid.row)},this))},o.can_go_player_up=function(t){var i=t.row+t.size_y-1,e=!0,s=[],r=1e4,o=this.get_widgets_under_player();return this.for_each_column_occupied(t,function(t){var a=this.gridmap[t],n=i+1;for(s[t]=[];--n>0&&(this.is_empty(t,n)||this.is_player(t,n)||this.is_widget(t,n)&&a[n].is(o));)s[t].push(n),r=r>n?n:r;return 0===s[t].length?(e=!1,!0):(s[t].sort(),undefined)}),e?this.get_valid_rows(t,s,r):!1},o.can_go_widget_up=function(t){var i=t.row+t.size_y-1,e=!0,s=[],r=1e4;return this.for_each_column_occupied(t,function(o){var a=this.gridmap[o];s[o]=[];for(var n=i+1;--n>0&&(!this.is_widget(o,n)||this.is_player_in(o,n)||a[n].is(t.el));)this.is_player(o,n)||this.is_placeholder_in(o,n)||this.is_player_in(o,n)||s[o].push(n),r>n&&(r=n);return 0===s[o].length?(e=!1,!0):(s[o].sort(),undefined)}),e?this.get_valid_rows(t,s,r):!1},o.get_valid_rows=function(i,e,s){for(var r=i.row,o=i.row+i.size_y-1,a=i.size_y,n=s-1,_=[];o>=++n;){var h=!0;if(t.each(e,function(i,e){t.isArray(e)&&-1===t.inArray(n,e)&&(h=!1)}),h===!0&&(_.push(n),_.length===a))break}var d=!1;return 1===a?_[0]!==r&&(d=_[0]||!1):_[0]!==r&&(d=this.get_consecutive_numbers_index(_,a)),d},o.get_consecutive_numbers_index=function(t,i){for(var e=t.length,s=[],r=!0,o=-1,a=0;e>a;a++){if(r||t[a]===o+1){if(s.push(a),s.length===i)break;r=!1}else s=[],r=!0;o=t[a]}return s.length>=i?t[s[0]]:!1},o.get_widgets_overlapped=function(){var i=t([]),e=[],s=this.cells_occupied_by_player.rows.slice(0);return s.reverse(),t.each(this.cells_occupied_by_player.cols,t.proxy(function(r,o){t.each(s,t.proxy(function(s,r){if(!this.gridmap[o])return!0;var a=this.gridmap[o][r];this.is_occupied(o,r)&&!this.is_player(a)&&-1===t.inArray(a,e)&&(i=i.add(a),e.push(a))},this))},this)),i},o.on_start_overlapping_column=function(t){this.set_player(t,!1)},o.on_start_overlapping_row=function(t){this.set_player(!1,t)},o.on_stop_overlapping_column=function(t){var i=this;this.options.shift_larger_widgets_down&&this.for_each_widget_below(t,this.cells_occupied_by_player.rows[0],function(){i.move_widget_up(this,i.player_grid_data.size_y)})},o.on_stop_overlapping_row=function(t){var i=this,e=this.cells_occupied_by_player.cols;if(this.options.shift_larger_widgets_down)for(var s=0,r=e.length;r>s;s++)this.for_each_widget_below(e[s],t,function(){console.log("from_on_stop_overlapping_row"),i.move_widget_up(this,i.player_grid_data.size_y)})},o.new_move_widget_to=function(t,i,e){var s=t.coords().grid;return this.remove_from_gridmap(s),s.row=e,s.col=i,this.add_to_gridmap(s),t.attr("data-row",e),t.attr("data-col",i),this.update_widget_position(s,t),this.$changed=this.$changed.add(t),this},o.move_widget_to=function(i,e){var s=this,r=i.coords().grid;e-r.row;var o=this.widgets_below(i),a=this.can_move_to(r,r.col,e,i);return a===!1?!1:(this.remove_from_gridmap(r),r.row=e,this.add_to_gridmap(r),i.attr("data-row",e),this.$changed=this.$changed.add(i),o.each(function(i,e){var r=t(e),o=r.coords().grid,a=s.can_go_widget_up(o);a&&a!==o.row&&s.move_widget_to(r,a)}),this)},o.move_widget_up=function(i,e){var s=i.coords().grid,r=s.row,o=[];return e||(e=1),this.can_go_up(i)?(this.for_each_column_occupied(s,function(s){if(-1===t.inArray(i,o)){var a=i.coords().grid,n=r-e;if(n=this.can_go_up_to_row(a,s,n),!n)return!0;this.widgets_below(i),this.remove_from_gridmap(a),a.row=n,this.add_to_gridmap(a),i.attr("data-row",a.row),this.$changed=this.$changed.add(i),o.push(i)}}),undefined):!1},o.move_widget_down=function(i,e){var s=i.coords().grid,r=s.row,o=[],a=e;if(!i)return!1;if(-1===t.inArray(i,o)){var n=i.coords().grid,_=r+e,h=this.widgets_below(i);this.remove_from_gridmap(n),h.each(t.proxy(function(i,e){var s=t(e),r=s.coords().grid,o=this.displacement_diff(r,n,a);o>0&&this.move_widget_down(s,o)},this)),n.row=_,this.update_widget_position(n,i),i.attr("data-row",n.row),this.$changed=this.$changed.add(i),o.push(i)}},o.can_go_up_to_row=function(i,e,s){var r,o=this.gridmap,a=!0,n=[],_=i.row;if(this.for_each_column_occupied(i,function(t){for(o[t],n[t]=[],r=_;r--&&this.is_empty(t,r)&&!this.is_placeholder_in(t,r);)n[t].push(r);return n[t].length?undefined:(a=!1,!0)}),!a)return!1;for(r=s,r=1;_>r;r++){for(var h=!0,d=0,l=n.length;l>d;d++)n[d]&&-1===t.inArray(r,n[d])&&(h=!1);if(h===!0){a=r;break}}return a},o.displacement_diff=function(t,i,e){var s=t.row,r=[],o=i.row+i.size_y;this.for_each_column_occupied(t,function(t){for(var i=0,e=o;s>e;e++)this.is_empty(t,e)&&(i+=1);r.push(i)});var a=Math.max.apply(Math,r);return e-=a,e>0?e:0},o.widgets_below=function(i){var e=t.isPlainObject(i)?i:i.coords().grid,s=this;this.gridmap;var r=e.row+e.size_y-1,o=t([]);return this.for_each_column_occupied(e,function(i){s.for_each_widget_below(i,r,function(){return s.is_player(this)||-1!==t.inArray(this,o)?undefined:(o=o.add(this),!0)})}),this.sort_by_row_asc(o)},o.set_cells_player_occupies=function(t,i){return this.remove_from_gridmap(this.placeholder_grid_data),this.placeholder_grid_data.col=t,this.placeholder_grid_data.row=i,this.add_to_gridmap(this.placeholder_grid_data,this.$player),this},o.empty_cells_player_occupies=function(){return this.remove_from_gridmap(this.placeholder_grid_data),this},o.can_go_down=function(i){var e=!0,s=this;return i.hasClass(this.options.static_class)&&(e=!1),this.widgets_below(i).each(function(){t(this).hasClass(s.options.static_class)&&(e=!1)}),e},o.can_go_up=function(t){var i=t.coords().grid,e=i.row,s=e-1;this.gridmap;var r=!0;return 1===e?!1:(this.for_each_column_occupied(i,function(t){return this.is_widget(t,s),this.is_occupied(t,s)||this.is_player(t,s)||this.is_placeholder_in(t,s)||this.is_player_in(t,s)?(r=!1,!0):undefined}),r)},o.can_move_to=function(t,i,e,s){this.gridmap;var r=t.el,o={size_y:t.size_y,size_x:t.size_x,col:i,row:e},a=!0,n=i+t.size_x-1;return n>this.cols?!1:s&&e+t.size_y-1>s?!1:(this.for_each_cell_occupied(o,function(i,e){var s=this.is_widget(i,e);!s||t.el&&!s.is(r)||(a=!1)}),a)},o.get_targeted_columns=function(t){for(var i=(t||this.player_grid_data.col)+(this.player_grid_data.size_x-1),e=[],s=t;i>=s;s++)e.push(s);return e},o.get_targeted_rows=function(t){for(var i=(t||this.player_grid_data.row)+(this.player_grid_data.size_y-1),e=[],s=t;i>=s;s++)e.push(s);return e},o.get_cells_occupied=function(t){var i,e={cols:[],rows:[]};for(arguments[1]instanceof jQuery&&(t=arguments[1].coords().grid),i=0;t.size_x>i;i++){var s=t.col+i;e.cols.push(s)}for(i=0;t.size_y>i;i++){var r=t.row+i; +e.rows.push(r)}return e},o.for_each_cell_occupied=function(t,i){return this.for_each_column_occupied(t,function(e){this.for_each_row_occupied(t,function(t){i.call(this,e,t)})}),this},o.for_each_column_occupied=function(t,i){for(var e=0;t.size_x>e;e++){var s=t.col+e;i.call(this,s,t)}},o.for_each_row_occupied=function(t,i){for(var e=0;t.size_y>e;e++){var s=t.row+e;i.call(this,s,t)}},o.clean_up_changed=function(){$gr=this,$gr.$changed.each(function(){$gr.options.shift_larger_widgets_down&&$gr.move_widget_up(t(this))})},o._traversing_widgets=function(i,e,s,r,o){var a=this.gridmap;if(a[s]){var n,_,h=i+"/"+e;if(arguments[2]instanceof jQuery){var d=arguments[2].coords().grid;s=d.col,r=d.row,o=arguments[3]}var l=[],c=r,p={"for_each/above":function(){for(;c--&&!(c>0&&this.is_widget(s,c)&&-1===t.inArray(a[s][c],l)&&(n=o.call(a[s][c],s,c),l.push(a[s][c]),n)););},"for_each/below":function(){for(c=r+1,_=a[s].length;_>c;c++)this.is_widget(s,c)&&-1===t.inArray(a[s][c],l)&&(n=o.call(a[s][c],s,c),l.push(a[s][c]))}};p[h]&&p[h].call(this)}},o.for_each_widget_above=function(t,i,e){return this._traversing_widgets("for_each","above",t,i,e),this},o.for_each_widget_below=function(t,i,e){return this._traversing_widgets("for_each","below",t,i,e),this},o.get_highest_occupied_cell=function(){for(var t,i=this.gridmap,e=[],s=[],r=i.length-1;r>=1;r--)for(t=i[r].length-1;t>=1;t--)if(this.is_widget(r,t)){e.push(t),s[t]=r;break}var o=Math.max.apply(Math,e);return this.highest_occupied_cell={col:s[o],row:o},this.highest_occupied_cell},o.get_widgets_from=function(i,e){this.gridmap;var s=t();return i&&(s=s.add(this.$widgets.filter(function(){var e=t(this).attr("data-col");return e===i||e>i}))),e&&(s=s.add(this.$widgets.filter(function(){var i=t(this).attr("data-row");return i===e||i>e}))),s},o.set_dom_grid_height=function(){var t=this.get_highest_occupied_cell().row;return this.$el.css("height",t*this.min_widget_height),this},o.generate_stylesheet=function(i){var e,r="",o=this.options.max_size_x;i||(i={}),i.cols||(i.cols=this.cols),i.rows||(i.rows=this.rows),i.namespace||(i.namespace=this.options.namespace),i.widget_base_dimensions||(i.widget_base_dimensions=this.options.widget_base_dimensions),i.widget_margins||(i.widget_margins=this.options.widget_margins),i.min_widget_width=2*i.widget_margins[0]+i.widget_base_dimensions[0],i.min_widget_height=2*i.widget_margins[1]+i.widget_base_dimensions[1];var a=t.param(i);if(t.inArray(a,s.generated_stylesheets)>=0)return!1;for(s.generated_stylesheets.push(a),e=i.cols;e>=0;e--)r+=i.namespace+' [data-col="'+(e+1)+'"] { left:'+(e*i.widget_base_dimensions[0]+e*i.widget_margins[0]+(e+1)*i.widget_margins[0])+"px;} ";for(e=i.rows;e>=0;e--)r+=i.namespace+' [data-row="'+(e+1)+'"] { top:'+(e*i.widget_base_dimensions[1]+e*i.widget_margins[1]+(e+1)*i.widget_margins[1])+"px;} ";for(var n=1;i.rows>=n;n++)r+=i.namespace+' [data-sizey="'+n+'"] { height:'+(n*i.widget_base_dimensions[1]+(n-1)*2*i.widget_margins[1])+"px;}";for(var _=1;o>=_;_++)r+=i.namespace+' [data-sizex="'+_+'"] { width:'+(_*i.widget_base_dimensions[0]+(_-1)*2*i.widget_margins[0])+"px;}";return this.add_style_tag(r)},o.add_style_tag=function(t){var i=e,s=i.createElement("style");return i.getElementsByTagName("head")[0].appendChild(s),s.setAttribute("type","text/css"),s.styleSheet?s.styleSheet.cssText=t:s.appendChild(e.createTextNode(t)),this},o.generate_faux_grid=function(t,i){this.faux_grid=[],this.gridmap=[];var e,s;for(e=i;e>0;e--)for(this.gridmap[e]=[],s=t;s>0;s--)this.add_faux_cell(s,e);return this},o.add_faux_cell=function(i,e){var s=t({left:this.baseX+(e-1)*this.min_widget_width,top:this.baseY+(i-1)*this.min_widget_height,width:this.min_widget_width,height:this.min_widget_height,col:e,row:i,original_col:e,original_row:i}).coords();return t.isArray(this.gridmap[e])||(this.gridmap[e]=[]),this.gridmap[e][i]=!1,this.faux_grid.push(s),this},o.add_faux_rows=function(t){for(var i=this.rows,e=i+(t||1),s=e;s>i;s--)for(var r=this.cols;r>=1;r--)this.add_faux_cell(s,r);return this.rows=e,this.options.autogenerate_stylesheet&&this.generate_stylesheet(),this},o.add_faux_cols=function(t){for(var i=this.cols,e=i+(t||1),s=i;e>s;s++)for(var r=this.rows;r>=1;r--)this.add_faux_cell(r,s);return this.cols=e,this.options.autogenerate_stylesheet&&this.generate_stylesheet(),this},o.recalculate_faux_grid=function(){var e=this.$wrapper.width();return this.baseX=(t(i).width()-e)/2,this.baseY=this.$wrapper.offset().top,t.each(this.faux_grid,t.proxy(function(t,i){this.faux_grid[t]=i.update({left:this.baseX+(i.data.col-1)*this.min_widget_width,top:this.baseY+(i.data.row-1)*this.min_widget_height})},this)),this},o.get_widgets_from_DOM=function(){return this.$widgets.each(t.proxy(function(i,e){this.register_widget(t(e))},this)),this},o.generate_grid_and_stylesheet=function(){var e=this.$wrapper.width();this.$wrapper.height();var s=Math.floor(e/this.min_widget_width)+this.options.extra_cols,r=this.$widgets.map(function(){return t(this).attr("data-col")});r=Array.prototype.slice.call(r,0),r.length||(r=[0]);var o=Math.max.apply(Math,r),a=this.options.extra_rows;return this.$widgets.each(function(i,e){a+=+t(e).attr("data-sizey")}),this.cols=Math.max(o,s,this.options.min_cols),this.rows=this.options.max_rows,this.baseX=(t(i).width()-e)/2,this.baseY=this.$wrapper.offset().top,this.options.autogenerate_stylesheet&&this.generate_stylesheet(),this.generate_faux_grid(this.rows,this.cols)},t.fn.gridster=function(i){return this.each(function(){t(this).data("gridster")||t(this).data("gridster",new s(this,i))})},t.Gridster=o}(jQuery,window,document),function(t){var i=t.Gridster;i.widgets_in_col=function(t){if(!this.gridmap[t])return!1;for(var i=this.gridmap[t].length-1;i>=0;i--)if(this.is_widget(t,i)!==!1)return!0;return!1},i.widgets_in_row=function(t){for(var i=this.gridmap.length;i>=1;i--)if(this.is_widget(i,t)!==!1)return!0;return!1},i.widgets_in_range=function(i,e,s,r){var o,a,n,_,h=t([]);for(o=s;o>=i;o--)for(a=r;a>=e;a--)n=this.is_widget(o,a),n!==!1&&(_=n.data("coords").grid,_.col>=i&&s>=_.col&&_.row>=e&&r>=_.row&&(h=h.add(n)));return h},i.get_bottom_most_occupied_cell=function(){var t=0,i=0;return this.for_each_cell(function(e,s,r){e&&r>t&&(t=r,i=s)}),{col:i,row:t}},i.get_right_most_occupied_cell=function(){var t=0,i=0;return this.for_each_cell(function(e,s,r){return e?(t=r,i=s,!1):undefined}),{col:i,row:t}},i.for_each_cell=function(t,i){i||(i=this.gridmap);var e=i.length,s=i[1].length;t:for(var r=e-1;r>=1;r--)for(var o=s-1;o>=1;o--){var a=i[r]&&i[r][o];if(t){if(t.call(this,a,r,o)===!1)break t}else;}},i.next_position_in_range=function(t,i,e){t||(t=1),i||(i=1);for(var s,r=this.gridmap,o=r.length,a=[],n=1;o>n;n++){s=e||r[n].length;for(var _=1;s>=_;_++){var h=this.can_move_to({size_x:t,size_y:i},n,_,e);h&&a.push({col:n,row:_,size_y:i,size_x:t})}}return a.length>=1?this.sort_by_col_asc(a)[0]:!1},i.closest_to_right=function(t,i){if(!this.gridmap[t])return!1;for(var e=this.gridmap.length-1,s=t;e>=s;s++)if(this.gridmap[s][i])return{col:s,row:i};return!1},i.closest_to_left=function(t,i){if(this.gridmap.length-1,!this.gridmap[t])return!1;for(var e=t;e>=1;e--)if(this.gridmap[e][i])return{col:e,row:i};return!1}}(jQuery,window,document); \ No newline at end of file