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885 lines
34 KiB
TypeScript
885 lines
34 KiB
TypeScript
/**
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* EGroupware egw_action framework - TS declarations
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*
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* Generated with:
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* mkdir /tmp/egw_action
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* cd api/js/egw_action
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* tsc --declaration --allowJS --outDir /tmp/egw_action *.js
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* cat /tmp/egw_action/*.d.ts > egw_action.d.ts
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*
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* @link http://www.egroupware.org
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* @author Andreas Stöckel <as@stylite.de>
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* @copyright 2011 by Andreas Stöckel
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package egw_action
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*/
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/**
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* Returns the action manager for the given application - each application has its
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* own sub-ActionManager in the global action manager object to prevent collisions
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* from happening
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*
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* @param _id is the name of the sub-actionManager which should be returned.
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* If the action manager does not exist right now, it is created. If the
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* parameter is ommited or null, the global action manager is returned.
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* @param {boolean} [_create=true] If an objectManager with the given id is not
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* found, it will be created at the top level.
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* @param {number} [_search_depth=Infinite] How deep into existing action children
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* to search.
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*/
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declare function egw_getActionManager(_id: any, _create?: boolean, _search_depth?: number): any;
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/**
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* Returns the object manager for the given application - each application may
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* have its own object manager where it can place action objects or containers.
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*
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* @param _id is the name of the sub-object manager should be returned. If the
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* object manager does not exists right now, it is created. If the parameter
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* is ommited or null, the global object manager is returned.
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* @param {boolean} [_create=true] If an objectManager with the given id is not
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* found, it will be created at the top level.
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* @param {number} [_search_depth=Infinite] How deep into existing action children
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* to search.
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*/
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declare function egw_getObjectManager(_id: any, _create?: boolean, _search_depth?: number): any;
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/**
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* Returns the object manager for the current application
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*
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* @param {boolean} _create
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* @param {string} _appName
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* @return {egwActionObjectManager}
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*/
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declare function egw_getAppObjectManager(_create?: boolean, _appName?: string): typeof egwActionObjectManager;
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/**
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* Returns the action manager for the current application
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*
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* @param {boolean} _create
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* @return {egwActionManager}
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*/
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declare function egw_getAppActionManager(_create: boolean): typeof egwActionManager;
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/** egwActionHandler Interface **/
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/**
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* Constructor for the egwActionHandler interface which (at least) should have the
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* execute function implemented.
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*
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* @param {function} _executeEvent
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* @return {egwActionHandler}
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*/
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declare function egwActionHandler(_executeEvent: Function): egwActionHandler;
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declare class egwActionHandler {
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/** egwActionHandler Interface **/
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/**
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* Constructor for the egwActionHandler interface which (at least) should have the
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* execute function implemented.
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*
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* @param {function} _executeEvent
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* @return {egwActionHandler}
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*/
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constructor(_executeEvent: Function);
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execute: Function;
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}
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/**
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* Constructor for egwAction object
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*
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* @param {egwAction} _parent
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* @param {string} _id
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* @param {string} _caption
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* @param {string} _iconUrl
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* @param {(string|function)} _onExecute
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* @param {boolean} _allowOnMultiple
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* @returns {egwAction}
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*/
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declare function egwAction(_parent: egwAction, _id: string, _caption: string, _iconUrl: string, _onExecute: TimerHandler, _allowOnMultiple: boolean): egwAction;
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declare class egwAction {
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/**
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* Constructor for egwAction object
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*
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* @param {egwAction} _parent
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* @param {string} _id
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* @param {string} _caption
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* @param {string} _iconUrl
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* @param {(string|function)} _onExecute
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* @param {boolean} _allowOnMultiple
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* @returns {egwAction}
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*/
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constructor(_parent: egwAction, _id: string, _caption: string, _iconUrl: string, _onExecute: TimerHandler, _allowOnMultiple: boolean);
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id: string;
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caption: string;
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iconUrl: string;
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allowOnMultiple: boolean;
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enabled: any;
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hideOnDisabled: boolean;
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data: {};
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type: string;
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canHaveChildren: boolean;
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parent: egwAction;
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children: any[];
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onExecute: egwFnct;
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hideOnMobile: boolean;
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disableIfNoEPL: boolean;
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remove(): void;
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getActionById(_id: string | number, _search_depth?: number): egwAction;
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getActionsByAttr(_attr: string, _val: any): egwAction[];
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addAction(_type: string, _id: string, _caption: string, _iconUrl: any, _onExecute: TimerHandler, _allowOnMultiple: boolean): any;
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/**
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* Default icons for given id
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*/
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defaultIcons: {
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view: string;
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edit: string;
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open: string;
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add: string;
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"new": string;
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"delete": string;
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cat: string;
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document: string;
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print: string;
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copy: string;
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move: string;
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cut: string;
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paste: string;
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save: string;
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apply: string;
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cancel: string;
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'continue': string;
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next: string;
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finish: string;
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back: string;
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previous: string;
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close: string;
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};
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updateActions(_actions: any, _app?: string): void;
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not_disableClass(_action: any, _senders: any, _target: any): boolean;
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enableClass(_action: any, _senders: any, _target: any): boolean;
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enableId(_action: any, _senders: any, _target: any): any;
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setDefaultExecute(_value: TimerHandler): void;
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execute(_senders: any[], _target: any): void;
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_check_confirm_mass_selections(_senders: any, _target: any): boolean;
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_check_confirm(_senders: any, _target: any): any;
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set_onExecute(_value: string | boolean | Function): void;
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set_caption(_value: any): void;
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set_iconUrl(_value: any): void;
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set_enabled(_value: any): void;
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set_allowOnMultiple(_value: string | number | boolean): void;
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set_hideOnDisabled(_value: any): void;
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set_hideOnMobile(_value: any): void;
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set_disableIfNoEPL(_value: any): void;
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set_data(_value: any): void;
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updateAction(_data: any): void;
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appendToTree(_tree: any[], _addChildren: boolean): {
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"action": egwAction;
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"children": any[];
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};
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getManager(): any;
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}
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declare function _egwActionTreeContains(_tree: any, _elem: any): any;
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/** egwActionManager Object **/
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/**
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* egwActionManager manages a list of actions - it overwrites the egwAction class
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* and allows child actions to be added to it.
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*
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* @param {egwAction} _parent
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* @param {string} _id
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* @return {egwActionManager}
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*/
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declare function egwActionManager(_parent: egwAction, _id: string): typeof egwActionManager;
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/** egwActionImplementation Interface **/
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/**
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* Abstract interface for the egwActionImplementation object. The egwActionImplementation
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* object is responsible for inserting the actual action representation (context menu,
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* drag-drop code) into the DOM Tree by using the egwActionObjectInterface object
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* supplied by the object.
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* To write a "class" which derives from this object, simply write a own constructor,
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* which replaces "this" with a "new egwActionImplementation" and implement your
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* code in "doRegisterAction" und "doUnregisterAction".
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* Register your own implementation within the _egwActionClasses object.
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*
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* @return {egwActionImplementation}
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*/
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declare function egwActionImplementation(): egwActionImplementation;
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declare class egwActionImplementation {
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doRegisterAction: () => never;
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doUnregisterAction: () => never;
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doExecuteImplementation: () => never;
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type: string;
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registerAction(_actionObjectInterface: any, _triggerCallback: Function, _context: any): any;
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unregisterAction(_actionObjectInterface: egwActionObjectInterface): any;
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executeImplementation(_context: any, _selected: any, _links: any): any;
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}
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/** egwActionLink Object **/
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/**
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* The egwActionLink is used to interconnect egwActionObjects and egwActions.
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* This gives each action object the possibility to decide, whether the action
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* should be active in this context or not.
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*
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* @param _manager is a reference to the egwActionManager whic contains the action
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* the object wants to link to.
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*/
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declare function egwActionLink(_manager: any): void;
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declare class egwActionLink {
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/** egwActionLink Object **/
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/**
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* The egwActionLink is used to interconnect egwActionObjects and egwActions.
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* This gives each action object the possibility to decide, whether the action
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* should be active in this context or not.
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*
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* @param _manager is a reference to the egwActionManager whic contains the action
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* the object wants to link to.
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*/
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constructor(_manager: any);
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enabled: boolean;
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visible: boolean;
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actionId: string;
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actionObj: any;
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manager: any;
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updateLink(_data: any): void;
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set_enabled(_value: any): void;
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set_visible(_value: any): void;
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set_actionId(_value: any): void;
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}
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/**
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* The egwActionObject represents an abstract object to which actions may be
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* applied. Communication with the DOM tree is established by using the
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* egwActionObjectInterface (AOI), which is passed in the constructor.
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* egwActionObjects are organized in a tree structure.
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*
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* @param {string} _id is the identifier of the object which
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* @param {egwActionObject} _parent is the parent object in the hirachy. This may be set to NULL
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* @param {egwActionObjectInterface} _iface is the egwActionObjectInterface which connects the object
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* to the outer world.
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* @param {egwActionManager} _manager is the action manager this object is connected to
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* this object to the DOM tree. If the _manager isn't supplied, the parent manager
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* is taken.
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* @param {number} _flags a set of additional flags being applied to the object,
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* defaults to 0
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*/
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declare function egwActionObject(_id: string, _parent: egwActionObject, _iface?: egwActionObjectInterface, _manager?: typeof egwActionManager, _flags?: number): void;
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declare class egwActionObject {
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/**
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* The egwActionObject represents an abstract object to which actions may be
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* applied. Communication with the DOM tree is established by using the
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* egwActionObjectInterface (AOI), which is passed in the constructor.
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* egwActionObjects are organized in a tree structure.
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*
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* @param {string} _id is the identifier of the object which
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* @param {egwActionObject} _parent is the parent object in the hirachy. This may be set to NULL
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* @param {egwActionObjectInterface} _iface is the egwActionObjectInterface which connects the object
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* to the outer world.
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* @param {egwActionManager} _manager is the action manager this object is connected to
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* this object to the DOM tree. If the _manager isn't supplied, the parent manager
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* is taken.
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* @param {number} _flags a set of additional flags being applied to the object,
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* defaults to 0
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*/
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constructor(_id: string, _parent: egwActionObject, _iface?: egwActionObjectInterface, _manager?: typeof egwActionManager, _flags?: number);
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id: string;
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parent: egwActionObject;
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children: any[];
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actionLinks: any[];
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manager: typeof egwActionManager;
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flags: number;
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data: any;
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setSelectedCallback: any;
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registeredImpls: any[];
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selectedChildren: any[];
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focusedChild: string | egwActionObject;
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setAOI(_aoi: egwActionObjectInterface): void;
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iface: egwActionObjectInterface;
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getObjectById(_id: string, _search_depth?: number): egwActionObject;
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addObject(_id: any, _interface: any, _flags?: number): any;
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insertObject(_index: number | boolean, _id: any, _iface?: any, _flags?: number): any;
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clear(): void;
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remove(): void;
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getRootObject(): any;
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getParentList(): any;
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getContainerRoot(): any;
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getSelectedObjects(_test: Function, _list: any[]): any;
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getAllSelected(): boolean;
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toggleAllSelected(_select: any): any;
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flatList(_visibleOnly: boolean, _obj: any): any[];
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traversePath(_to: any): any[];
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getIndex(): number;
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getFocusedObject(): string | egwActionObject;
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_ifaceCallback(_newState: number, _changedBit: number, _shiftState: number): number;
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handleKeyPress(_keyCode: number, _shift: boolean, _ctrl: boolean, _alt: boolean): boolean;
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getPrevious(_intval: any): any;
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getNext(_intval: any): any;
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getSelected(): boolean;
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getFocused(): boolean;
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getVisible(): boolean;
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getState(): number;
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setFocused(_focused: boolean): void;
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setSelected(_selected: boolean): void;
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setAllSelected(_selected: boolean, _informParent: boolean): void;
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updateSelectedChildren(_child: string | egwActionObject, _selected: boolean): void;
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updateFocusedChild(_child: string | egwActionObject, _focused: boolean): void;
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updateActionLinks(_actionLinks: any[], _recursive?: boolean, _doCreate?: boolean): void;
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_reconnectCallback(): void;
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registerActions(): void;
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unregisterActions(): void;
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triggerCallback(): any;
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makeVisible(): void;
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executeActionImplementation(_implContext: any, _implType: string, _execType: number): any;
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forceSelection(): void;
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getSelectedLinks(_actionType: any): any;
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_getLinks(_objs: any[], _actionType: string): any;
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getActionLink(_actionId: string): any;
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getActionImplementationGroups(_test: Function, _groups: any): any;
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isDragOut(_event: Event): boolean;
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isSelection(_event: any): boolean;
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}
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/** egwActionObjectInterface Interface **/
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/**
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* The egwActionObjectInterface has to be implemented for each actual object in
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* the browser. E.g. for the object "DataGridRow", there has to be an
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* egwActionObjectInterface which is responsible for returning the outer DOMNode
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* of the object to which JS-Events may be attached by the egwActionImplementation
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* object, and to do object specific stuff like highlighting the object in the
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* correct way and to route state changes (like: "object has been selected")
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* to the egwActionObject object the interface is associated to.
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*
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* @return {egwActionObjectInterface}
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*/
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declare function egwActionObjectInterface(): egwActionObjectInterface;
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declare class egwActionObjectInterface {
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doGetDOMNode: () => any;
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doSetState: (_state: any, _outerCall: any) => void;
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doTriggerEvent: (_event: any, _data: any) => boolean;
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doMakeVisible: () => void;
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_state: number;
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stateChangeCallback: Function;
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stateChangeContext: any;
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reconnectActionsCallback: Function;
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reconnectActionsContext: any;
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setStateChangeCallback(_callback: Function, _context: any): void;
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setReconnectActionsCallback(_callback: Function, _context: any): void;
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reconnectActions(): void;
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updateState(_stateBit: number, _set: boolean, _shiftState: boolean): void;
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getDOMNode(): any;
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setState(_state: any): void;
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getState(): number;
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triggerEvent(_event: any, _data: any): boolean;
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makeVisible(): void;
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}
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/** egwActionObjectManager Object **/
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/**
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* The egwActionObjectManager is a dummy class which only contains a dummy
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* AOI. It may be used as root object or as object containers.
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*
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* @param {string} _id
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* @param {string} _manager
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* @return {egwActionObjectManager}
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*/
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declare function egwActionObjectManager(_id: egwAction, _manager: string): typeof egwActionObjectManager;
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/**
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* eGroupWare egw_action framework - egw action framework
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*
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* @link http://www.egroupware.org
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* @author Andreas Stöckel <as@stylite.de>
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* @copyright 2011 by Andreas Stöckel
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package egw_action
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* @version $Id$
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*/
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/**
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* Getter functions for the global egwActionManager and egwObjectManager objects
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*/
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declare var egw_globalActionManager: any;
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declare var egw_globalObjectManager: any;
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/** egwActionObject Object **/
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declare var EGW_AO_STATE_NORMAL: number;
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declare var EGW_AO_STATE_SELECTED: number;
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declare var EGW_AO_STATE_FOCUSED: number;
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declare var EGW_AO_STATE_VISIBLE: number;
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declare var EGW_AO_EVENT_DRAG_OVER_ENTER: number;
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declare var EGW_AO_EVENT_DRAG_OVER_LEAVE: number;
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declare var EGW_AO_SHIFT_STATE_NONE: number;
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declare var EGW_AO_SHIFT_STATE_MULTI: number;
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declare var EGW_AO_SHIFT_STATE_BLOCK: number;
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declare var EGW_AO_FLAG_IS_CONTAINER: number;
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declare var EGW_AO_FLAG_DEFAULT_FOCUS: number;
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declare var EGW_AO_EXEC_SELECTED: number;
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declare var EGW_AO_EXEC_THIS: number;
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/** -- egwActionObjectDummyInterface Class -- **/
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declare var egwActionObjectDummyInterface: typeof egwActionObjectInterface;
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/**
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* eGroupWare egw_action framework - egw action framework
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*
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* @link http://www.egroupware.org
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* @author Andreas Stöckel <as@stylite.de>
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* @copyright 2011 by Andreas Stöckel
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package egw_action
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* @version $Id$
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*/
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/**
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* Sets properties given in _data in _obj. Checks whether the property keys
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* exists and if corresponding setter functions are available. Properties starting
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* with "_" are ignored.
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*
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* @param object _data may be an object with data that will be stored inside the
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* given object.
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* @param object _obj is the object where the data will be stored.
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* @param mixed _setterOnly false: store everything, true: only store when setter exists, "data" store rest in data property
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*/
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declare function egwActionStoreJSON(_data: any, _obj: any, _setterOnly: any): void;
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/**
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* Switches the given bit in the set on or off.
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*
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* @param int _set is the current set
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* @param int _bit is the position of the bit which should be switched on/off
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* @param boolean _state is whether the bit should be switched on or off
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* @returns the new set
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*/
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declare function egwSetBit(_set: any, _bit: any, _state: any): number;
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/**
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* Returns whether the given bit is set in the set.
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*/
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declare function egwBitIsSet(_set: any, _bit: any): boolean;
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declare function egwObjectLength(_obj: any): number;
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/**
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* Isolates the shift state from an event object
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*/
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declare function egwGetShiftState(e: any): number;
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declare function egwPreventSelect(e: any): boolean;
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declare class egwPreventSelect {
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constructor(e: any);
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onselectstart: () => boolean;
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}
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declare function egwResetPreventSelect(elem: any): void;
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declare function egwUnfocus(): void;
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declare function egwCallAbstract(_obj: any, _fn: any, _args: any): any;
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declare function egwArraysEqual(_ar1: any, _ar2: any): boolean;
|
|
declare function egwQueueCallback(_proc: any, _args: any, _context: any, _id: any): void;
|
|
/**
|
|
* The eventQueue object is used to have control over certain events such as
|
|
* ajax responses or timeouts. Sometimes it may happen, that a function attached
|
|
* to such an event should no longer be called - with egwEventQueue one has
|
|
* a simple possibility to control that.
|
|
*/
|
|
/**
|
|
* Constructor for the egwEventQueue class. Initializes the queue object and the
|
|
* internal data structures such as the internal key.
|
|
*/
|
|
declare function egwEventQueue(): void;
|
|
declare class egwEventQueue {
|
|
events: {};
|
|
key_id: number;
|
|
flush(): void;
|
|
queue(_proc: any, _context: any, _args: any, _id: any): string;
|
|
run(_key: any): void;
|
|
queueTimeout(_proc: any, _context: any, _args: any, _id: any, _timeout: any): void;
|
|
}
|
|
/**
|
|
* Class which is used to be able to handle references to JavaScript functions
|
|
* from strings.
|
|
*
|
|
* @param object _context is the context in which the function will be executed.
|
|
* @param mixed _default is the default value which should be returned when no
|
|
* function (string) has been set. If it is a function this function will be
|
|
* called.
|
|
* @param array _acceptedTypes is an array of types which contains the "typeof"
|
|
* strings of accepted non-functions in setValue
|
|
*/
|
|
declare function egwFnct(_context: any, _default: any, _acceptedTypes?: any): void;
|
|
declare class egwFnct {
|
|
/**
|
|
* Class which is used to be able to handle references to JavaScript functions
|
|
* from strings.
|
|
*
|
|
* @param object _context is the context in which the function will be executed.
|
|
* @param mixed _default is the default value which should be returned when no
|
|
* function (string) has been set. If it is a function this function will be
|
|
* called.
|
|
* @param array _acceptedTypes is an array of types which contains the "typeof"
|
|
* strings of accepted non-functions in setValue
|
|
*/
|
|
constructor(_context: any, _default: any, _acceptedTypes?: any);
|
|
context: any;
|
|
acceptedTypes: any;
|
|
fnct: any;
|
|
value: any;
|
|
isDefault: boolean;
|
|
hasHandler(): boolean;
|
|
setValue(_value: any): void;
|
|
exec(...args: any[]): any;
|
|
}
|
|
declare function egwIsMobile(): any;
|
|
/**
|
|
sprintf() for JavaScript 0.6
|
|
|
|
Copyright (c) Alexandru Marasteanu <alexaholic [at) gmail (dot] com>
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
* Redistributions of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
* Redistributions in binary form must reproduce the above copyright
|
|
notice, this list of conditions and the following disclaimer in the
|
|
documentation and/or other materials provided with the distribution.
|
|
* Neither the name of sprintf() for JavaScript nor the
|
|
names of its contributors may be used to endorse or promote products
|
|
derived from this software without specific prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL Alexandru Marasteanu BE LIABLE FOR ANY
|
|
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
Changelog:
|
|
2007.04.03 - 0.1:
|
|
- initial release
|
|
2007.09.11 - 0.2:
|
|
- feature: added argument swapping
|
|
2007.09.17 - 0.3:
|
|
- bug fix: no longer throws exception on empty paramenters (Hans Pufal)
|
|
2007.10.21 - 0.4:
|
|
- unit test and patch (David Baird)
|
|
2010.05.09 - 0.5:
|
|
- bug fix: 0 is now preceeded with a + sign
|
|
- bug fix: the sign was not at the right position on padded results (Kamal Abdali)
|
|
- switched from GPL to BSD license
|
|
2010.05.22 - 0.6:
|
|
- reverted to 0.4 and fixed the bug regarding the sign of the number 0
|
|
Note:
|
|
Thanks to Raphael Pigulla <raph (at] n3rd [dot) org> (http://www.n3rd.org/)
|
|
who warned me about a bug in 0.5, I discovered that the last update was
|
|
a regress. I appologize for that.
|
|
**/
|
|
declare function str_repeat(i: any, m: any): string;
|
|
declare function sprintf(...args: any[]): string;
|
|
declare var _egwQueuedCallbacks: {};
|
|
/**
|
|
* Checks whether this is currently run on a mobile browser
|
|
*/
|
|
declare var _egw_mobileBrowser: any;
|
|
/**
|
|
* The egwDragAction class overwrites the egwAction class and adds the new
|
|
* "dragType" propery. The "onExecute" event of the drag action will be called
|
|
* whenever dragging starts. The onExecute JS handler should return the
|
|
* drag-drop helper object - otherwise an default helper will be generated.
|
|
*
|
|
* @param {egwAction} _id
|
|
* @param {string} _handler
|
|
* @param {string} _caption
|
|
* @param {string} _icon
|
|
* @param {(string|function)} _onExecute
|
|
* @param {bool} _allowOnMultiple
|
|
* @returns {egwDragAction}
|
|
*/
|
|
declare function egwDragAction(_id: egwAction, _handler: string, _caption: string, _icon: string, _onExecute: TimerHandler, _allowOnMultiple: any): typeof egwDragAction;
|
|
declare function getDragImplementation(): any;
|
|
declare function egwDragActionImplementation(): egwActionImplementation;
|
|
/**
|
|
* The egwDropAction class overwrites the egwAction class and adds the "acceptedTypes"
|
|
* property. This array should contain all "dragTypes" the drop action is allowed to
|
|
*
|
|
* @param {egwAction} _id
|
|
* @param {string} _handler
|
|
* @param {string} _caption
|
|
* @param {string} _icon
|
|
* @param {(string|function)} _onExecute
|
|
* @param {bool} _allowOnMultiple
|
|
* @returns {egwDropAction}
|
|
*/
|
|
declare function egwDropAction(_id: egwAction, _handler: string, _caption: string, _icon: string, _onExecute: TimerHandler, _allowOnMultiple: any): typeof egwDropAction;
|
|
declare function getDropImplementation(): any;
|
|
declare function egwDropActionImplementation(): egwActionImplementation;
|
|
declare var _dragActionImpl: any;
|
|
declare var _dropActionImpl: any;
|
|
declare var EGW_AI_DRAG: number;
|
|
declare var EGW_AI_DRAG_OUT: number;
|
|
declare var EGW_AI_DRAG_OVER: number;
|
|
declare function egwPopupAction(_id: any, _handler: any, _caption: any, _icon: any, _onExecute: any, _allowOnMultiple: any): egwAction;
|
|
declare function getPopupImplementation(): any;
|
|
declare function egwPopupActionImplementation(): egwActionImplementation;
|
|
declare var _popupActionImpl: any;
|
|
/**
|
|
* eGroupWare egw_dragdrop_dhtmlxmenu - egw action framework
|
|
*
|
|
* @link http://www.egroupware.org
|
|
* @author Andreas Stöckel <as@stylite.de>
|
|
* @copyright 2011 by Andreas Stöckel
|
|
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
|
|
* @package egw_action
|
|
* @version $Id$
|
|
*/
|
|
/**
|
|
* This file contains an egw_actionObjectInterface which allows a dhtmlx tree
|
|
* row to be a drag target and contains a function which transforms a complete
|
|
* dhtmlx tree into egw_actionObjects
|
|
*/
|
|
declare function dhtmlxTree_getNode(_tree: any, _itemId: any): JQuery;
|
|
declare function dhtmlxtreeItemAOI(_tree: any, _itemId: any): egwActionObjectInterface;
|
|
/**
|
|
* Checks whether the given keycode is in the list of valid key codes. If not,
|
|
* returns -1.
|
|
*/
|
|
declare function egw_keycode_makeValid(_keyCode: any): any;
|
|
declare function _egw_nodeIsInInput(_node: any): any;
|
|
/**
|
|
* Creates an unique key for the given shortcut
|
|
*/
|
|
declare function egw_shortcutIdx(_keyCode: any, _shift: any, _ctrl: any, _alt: any): string;
|
|
/**
|
|
* Registers a global shortcut. If the shortcut already exists, it is overwritten.
|
|
* @param int _keyCode is one of the keycode constants
|
|
* @param bool _shift whether shift has to be set
|
|
* @param bool _ctrl whether ctrl has to be set
|
|
* @param bool _alt whether alt has to be set
|
|
* @param function _handler the function which will be called when the shortcut
|
|
* is evoked. An object containing the shortcut data will be passed as first
|
|
* parameter.
|
|
* @param object _context is the context in which the function will be executed
|
|
*/
|
|
declare function egw_registerGlobalShortcut(_keyCode: any, _shift: any, _ctrl: any, _alt: any, _handler: any, _context: any): void;
|
|
/**
|
|
* Unregisters the given shortcut.
|
|
*/
|
|
declare function egw_unregisterGlobalShortcut(_keyCode: any, _shift: any, _ctrl: any, _alt: any): void;
|
|
/**
|
|
* the egw_keyHandler function handles various key presses. The boolean
|
|
* _shift, _ctrl, _alt values have been translated into platform independent
|
|
* values (for apple devices).
|
|
*/
|
|
declare function egw_keyHandler(_keyCode: any, _shift: any, _ctrl: any, _alt: any): any;
|
|
/**
|
|
* eGroupWare egw_action framework - Shortcut/Keyboard input manager
|
|
*
|
|
* @link http://www.egroupware.org
|
|
* @author Andreas Stöckel <as@stylite.de>
|
|
* @copyright 2011 by Andreas Stöckel
|
|
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
|
|
* @package egw_action
|
|
* @version $Id$
|
|
*/
|
|
/**
|
|
* Define the key constants (IE doesn't support "const" keyword)
|
|
*/
|
|
declare var EGW_KEY_BACKSPACE: number;
|
|
declare var EGW_KEY_TAB: number;
|
|
declare var EGW_KEY_ENTER: number;
|
|
declare var EGW_KEY_ESCAPE: number;
|
|
declare var EGW_KEY_DELETE: number;
|
|
declare var EGW_KEY_SPACE: number;
|
|
declare var EGW_KEY_PAGE_UP: number;
|
|
declare var EGW_KEY_PAGE_DOWN: number;
|
|
declare var EGW_KEY_ARROW_LEFT: number;
|
|
declare var EGW_KEY_ARROW_UP: number;
|
|
declare var EGW_KEY_ARROW_RIGHT: number;
|
|
declare var EGW_KEY_ARROW_DOWN: number;
|
|
declare var EGW_KEY_0: number;
|
|
declare var EGW_KEY_1: number;
|
|
declare var EGW_KEY_2: number;
|
|
declare var EGW_KEY_3: number;
|
|
declare var EGW_KEY_4: number;
|
|
declare var EGW_KEY_5: number;
|
|
declare var EGW_KEY_6: number;
|
|
declare var EGW_KEY_7: number;
|
|
declare var EGW_KEY_8: number;
|
|
declare var EGW_KEY_9: number;
|
|
declare var EGW_KEY_A: number;
|
|
declare var EGW_KEY_B: number;
|
|
declare var EGW_KEY_C: number;
|
|
declare var EGW_KEY_D: number;
|
|
declare var EGW_KEY_E: number;
|
|
declare var EGW_KEY_F: number;
|
|
declare var EGW_KEY_G: number;
|
|
declare var EGW_KEY_H: number;
|
|
declare var EGW_KEY_I: number;
|
|
declare var EGW_KEY_J: number;
|
|
declare var EGW_KEY_K: number;
|
|
declare var EGW_KEY_L: number;
|
|
declare var EGW_KEY_M: number;
|
|
declare var EGW_KEY_N: number;
|
|
declare var EGW_KEY_O: number;
|
|
declare var EGW_KEY_P: number;
|
|
declare var EGW_KEY_Q: number;
|
|
declare var EGW_KEY_R: number;
|
|
declare var EGW_KEY_S: number;
|
|
declare var EGW_KEY_T: number;
|
|
declare var EGW_KEY_U: number;
|
|
declare var EGW_KEY_V: number;
|
|
declare var EGW_KEY_W: number;
|
|
declare var EGW_KEY_X: number;
|
|
declare var EGW_KEY_Y: number;
|
|
declare var EGW_KEY_Z: number;
|
|
declare var EGW_KEY_MENU: number;
|
|
declare var EGW_KEY_F1: number;
|
|
declare var EGW_KEY_F2: number;
|
|
declare var EGW_KEY_F3: number;
|
|
declare var EGW_KEY_F4: number;
|
|
declare var EGW_KEY_F5: number;
|
|
declare var EGW_KEY_F6: number;
|
|
declare var EGW_KEY_F7: number;
|
|
declare var EGW_KEY_F8: number;
|
|
declare var EGW_KEY_F9: number;
|
|
declare var EGW_KEY_F10: number;
|
|
declare var EGW_KEY_F11: number;
|
|
declare var EGW_KEY_F12: number;
|
|
declare var EGW_VALID_KEYS: number[];
|
|
declare function egw_keycode_translation_function(_nativeKeyCode: any): any;
|
|
declare var egw_registeredShortcuts: {};
|
|
/**
|
|
* Internal function which generates a menu item with the given parameters as used
|
|
* in e.g. the egwMenu.addItem function.
|
|
*/
|
|
declare function _egwGenMenuItem(_parent: any, _id: any, _caption: any, _iconUrl: any, _onClick: any): egwMenuItem;
|
|
/**
|
|
* Internal function which parses the given menu tree in _elements and adds the
|
|
* elements to the given parent.
|
|
*/
|
|
declare function _egwGenMenuStructure(_elements: any, _parent: any): egwMenuItem[];
|
|
/**
|
|
* Internal function which searches for the given ID inside an element tree.
|
|
*/
|
|
declare function _egwSearchMenuItem(_elements: any, _id: any): any;
|
|
/**
|
|
* Internal function which alows to set the onClick handler of multiple menu items
|
|
*/
|
|
declare function _egwSetMenuOnClick(_elements: any, _onClick: any): void;
|
|
/**
|
|
* Constructor for the egwMenu object. The egwMenu object is a abstract representation
|
|
* of a context/popup menu. The actual generation of the menu can by done by so
|
|
* called menu implementations. Those are activated by simply including the JS file
|
|
* of such an implementation.
|
|
*
|
|
* The currently available implementation is the "egwDhtmlxMenu.js" which is based
|
|
* upon the dhtmlxmenu component.
|
|
*/
|
|
declare function egwMenu(): void;
|
|
declare class egwMenu {
|
|
children: any[];
|
|
instance: egwMenuImpl;
|
|
_checkImpl(): boolean;
|
|
showAt(_x: any, _y: any, _force: any): boolean;
|
|
hide(): void;
|
|
addItem(_id: any, _caption: any, _iconUrl: any, _onClick: any): egwMenuItem;
|
|
clear(): void;
|
|
loadStructure(_elements: any): void;
|
|
getItem(_id: any): any;
|
|
setGlobalOnClick(_onClick: any): void;
|
|
}
|
|
/**
|
|
* Constructor for the egwMenuItem. Each entry in a menu (including seperators)
|
|
* is represented by a menu item.
|
|
*/
|
|
declare function egwMenuItem(_parent: any, _id: any): void;
|
|
declare class egwMenuItem {
|
|
/**
|
|
* Constructor for the egwMenuItem. Each entry in a menu (including seperators)
|
|
* is represented by a menu item.
|
|
*/
|
|
constructor(_parent: any, _id: any);
|
|
id: any;
|
|
caption: string;
|
|
checkbox: boolean;
|
|
checked: boolean;
|
|
groupIndex: number;
|
|
enabled: boolean;
|
|
iconUrl: string;
|
|
onClick: any;
|
|
default: boolean;
|
|
data: any;
|
|
shortcutCaption: any;
|
|
children: any[];
|
|
parent: any;
|
|
getItem(_id: any): any;
|
|
setGlobalOnClick(_onClick: any): void;
|
|
addItem(_id: any, _caption: any, _iconUrl: any, _onClick: any): egwMenuItem;
|
|
set_id(_value: any): void;
|
|
set_caption(_value: any): void;
|
|
set_checkbox(_value: any): void;
|
|
set_checked(_value: any): void;
|
|
set_groupIndex(_value: any): void;
|
|
set_enabled(_value: any): void;
|
|
set_onClick(_value: any): void;
|
|
set_iconUrl(_value: any): void;
|
|
set_default(_value: any): void;
|
|
set_data(_value: any): void;
|
|
set_hint(_value: any): void;
|
|
hint: any;
|
|
set_shortcutCaption(_value: any): void;
|
|
}
|
|
/**
|
|
* eGroupWare egw_action framework - JS Menu abstraction
|
|
*
|
|
* @link http://www.egroupware.org
|
|
* @author Andreas Stöckel <as@stylite.de>
|
|
* @copyright 2011 by Andreas Stöckel
|
|
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
|
|
* @package egw_action
|
|
* @version $Id$
|
|
*/
|
|
declare var _egw_active_menu: any;
|
|
/**
|
|
* eGroupWare egw_action framework - JS Menu abstraction
|
|
*
|
|
* @link http://www.egroupware.org
|
|
* @author Andreas Stöckel <as@stylite.de>
|
|
* @copyright 2011 by Andreas Stöckel
|
|
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
|
|
* @package egw_action
|
|
* @version $Id$
|
|
*/
|
|
/**
|
|
*
|
|
* @param {type} _structure
|
|
*/
|
|
declare function egwMenuImpl(_structure: any): void;
|
|
declare class egwMenuImpl {
|
|
/**
|
|
* eGroupWare egw_action framework - JS Menu abstraction
|
|
*
|
|
* @link http://www.egroupware.org
|
|
* @author Andreas Stöckel <as@stylite.de>
|
|
* @copyright 2011 by Andreas Stöckel
|
|
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
|
|
* @package egw_action
|
|
* @version $Id$
|
|
*/
|
|
/**
|
|
*
|
|
* @param {type} _structure
|
|
*/
|
|
constructor(_structure: any);
|
|
dhtmlxmenu: any;
|
|
_translateStructure(_structure: any, _parentId: any, _idCnt: any): number;
|
|
showAt(_x: any, _y: any, _onHide: any): void;
|
|
hide(): void;
|
|
}
|
|
/**
|
|
* Main egwDynStyleSheet class - all egwDynStyleSheets share the same stylesheet
|
|
* which is dynamically inserted into the head section of the DOM-Tree.
|
|
* This stylesheet is created with the first egwDynStyleSheet class.
|
|
*/
|
|
declare function egwDynStyleSheet(): any;
|
|
declare class egwDynStyleSheet {
|
|
styleSheet: any;
|
|
selectors: {};
|
|
selectorCount: number;
|
|
updateRule(_selector: any, _rule: any): void;
|
|
}
|
|
/**
|
|
* eGroupWare egw_action framework - egw action framework
|
|
*
|
|
* @link http://www.egroupware.org
|
|
* @author Andreas Stöckel <as@stylite.de>
|
|
* @copyright 2011 by Andreas Stöckel
|
|
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
|
|
* @package egw_action
|
|
* @version $Id$
|
|
*/
|
|
/**
|
|
* Contains the egwDynStyleSheet class which allows dynamic generation of stylesheet
|
|
* rules - updating a single stylesheet rule is way more efficient than updating
|
|
* the element style of many objects.
|
|
*/
|
|
declare var EGW_DYNAMIC_STYLESHEET: any;
|