egroupware_official/phpgwapi/js/jsapi/egw_core.js

719 lines
20 KiB
JavaScript

/**
* EGroupware clientside API object
*
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
* @package etemplate
* @subpackage api
* @link http://www.egroupware.org
* @author Andreas Stöckel (as AT stylite.de)
* @author Ralf Becker <RalfBecker@outdoor-training.de>
* @version $Id$
*/
"use strict";
/**
* This code setups the egw namespace and adds the "extend" function, which is
* used by extension modules to inject their content into the egw object.
*/
(function(_parent) {
var instanceUid = 0;
// Some local functions for cloning and merging javascript objects
function cloneObject(_obj) {
var result = {};
for (var key in _obj)
{
result[key] = _obj[key];
}
return result;
}
function mergeObjects(_to, _from) {
// Extend the egw object
for (var key in _from)
{
_to[key] = _from[key];
}
}
function deleteWhere(_arr, _cond)
{
for (var i = _arr.length - 1; i >= 0; i--)
{
if (_cond(_arr[i]))
{
_arr.splice(i, 1)
}
}
}
/**
* The getAppModules function returns all application specific api modules
* for the given application. If those application specific api instances
* were not created yet, the functions creates them.
*
* @param _egw is a reference to the global _egw instance and is passed as
* a context to the module instance.
* @param _modules is the hash map which contains all module descriptors.
* @param _moduleInstances is the the object which contains the application
* and window specific module instances.
* @param _app is the application for which the module instances should get
* created.
*/
function getAppModules(_egw, _modules, _moduleInstances, _app)
{
// Check whether the application specific modules for that instance
// already exists, if not, create it
if (typeof _moduleInstances.app[_app] === 'undefined')
{
var modInsts = {};
_moduleInstances.app[_app] = modInsts;
// Otherwise create the application specific instances
for (var key in _modules)
{
var mod = _modules[key];
// Check whether the module is actually an application local
// instance. As the module instance may already have been
// created by another extension (when calling the egw.module
// function) we're doing the second check.
if (mod.flags === _egw.MODULE_APP_LOCAL
&& typeof modInsts[key] === 'undefined')
{
modInsts[key] = mod.code.call(_egw, _app, window);
}
}
}
return _moduleInstances.app[_app];
}
function getExistingWndModules(_moduleInstances, _window)
{
// Search for the specific window instance
for (var i = 0; i < _moduleInstances.wnd.length; i++)
{
if (_moduleInstances.wnd[i].window === _window)
{
return _moduleInstances.wnd[i].modules;
}
}
return null;
}
/**
* The getWndModules function returns all window specific api modules for
* the given window. If those window specific api instances were not created
* yet, the functions creates them.
*
* @param _egw is a reference to the global _egw instance and is passed as
* a context to the module instance.
* @param _modules is the hash map which contains all module descriptors.
* @param _moduleInstances is the the object which contains the application
* and window specific module instances.
* @param _instances refers to all api instances.
* @param _window is the window for which the module instances should get
* created.
*/
function getWndModules(_egw, _modules, _moduleInstances, _instances, _window)
{
var mods = getExistingWndModules(_moduleInstances, _window);
if (mods) {
return mods;
}
// If none was found, create the slot
mods = {};
_moduleInstances.wnd.push({
'window': _window,
'modules': mods
});
// Add an eventlistener for the "onunload" event -- if "onunload" gets
// called, we have to delete the module slot created above
var fnct = function() {
cleanupEgwInstances(_instances, _moduleInstances, function(_w) {
return _w.window === _window;
});
};
if (_window.attachEvent)
{
_window.attachEvent('onbeforeunload', fnct);
}
else
{
_window.addEventListener('beforeunload', fnct, false);
}
// Otherwise create the window specific instances
for (var key in _modules)
{
var mod = _modules[key];
// Check whether the module is actually a window local instance. As
// the module instance may already have been created by another
// extension (when calling the egw.module function) we're doing the
// second check.
if (mod.flags === _egw.MODULE_WND_LOCAL
&& typeof mods[key] === 'undefined')
{
mods[key] = mod.code.call(_egw, null, _window);
}
}
return mods;
}
/**
* Creates an api instance for the given application and the given window.
*
* @param _egw is the global _egw instance which should be used.
* @param _modules is the hash map which contains references to all module
* descriptors.
* @param _moduleInstances is the the object which contains the application
* and window specific module instances.
* @param _list is the overall instances list, to which the module should be
* added.
* @param _instances refers to all api instances.
* @param _app is the application for which the instance should be created.
* @param _wnd is the window for which the instance should be created.
*/
function createEgwInstance(_egw, _modules, _moduleInstances, _list,
_instances, _app, _window)
{
// Clone the global object
var instance = cloneObject(_egw);
// Let "_window" and "_app" be exactly null, if it evaluates to false
_window = _window ? _window : null;
_app = _app ? _app : null;
// Set the application name and the window the API instance belongs to
instance.appName = _app;
instance.window = _window;
// Push the newly created instance onto the instance list
_list.push({
'instance': instance,
'window': _window,
'app': _app
});
// Merge either the application specific and/or the window specific
// module instances into the new instance
if (_app)
{
var appModules = getAppModules(_egw, _modules, _moduleInstances,
_app);
for (var key in appModules)
{
mergeObjects(instance, appModules[key]);
}
}
if (_window)
{
var wndModules = getWndModules(_egw, _modules, _moduleInstances,
_instances, _window);
for (var key in wndModules)
{
mergeObjects(instance, wndModules[key]);
}
}
// Return the new api instance
return instance;
}
/**
* Returns a egw instance for the given application and the given window. If
* the instance does not exist now, the instance will be created.
*
* @param _egw is the global _egw instance which should be used.
* @param _modules is the hash map which contains references to all module
* descriptors.
* @param _moduleInstances is the the object which contains the application
* and window specific module instances.
* @param _list is the overall instances list, to which the module should be
* added.
* @param _app is the application for which the instance should be created.
* @param _wnd is the window for which the instance should be created.
*/
function getEgwInstance(_egw, _modules, _moduleInstances, _instances, _app,
_window)
{
// Generate the hash key for the instance descriptor object
var hash = _app ? _app : '~global~';
// Let "_window" be exactly null, if it evaluates to false
_window = _window ? _window : null;
// Create a new entry if the calculated hash does not exist
if (typeof _instances[hash] === 'undefined')
{
_instances[hash] = [];
return createEgwInstance(_egw, _modules, _moduleInstances,
_instances[hash], _instances, _app, _window);
}
else
{
// Otherwise search for the api instance corresponding to the given
// window
for (var i = 0; i < _instances[hash].length; i++)
{
if (_instances[hash][i].window === _window)
{
return _instances[hash][i].instance;
}
}
}
// If we're still here, no API instance for the given window has been
// found -- create a new entry
return createEgwInstance(_egw, _modules, _moduleInstances,
_instances[hash], _instances, _app, _window);
}
function cleanupEgwInstances(_instances, _moduleInstances, _cond)
{
// Iterate over the instances
for (var key in _instances)
{
// Delete all entries corresponding to closed windows
deleteWhere(_instances[key], _cond);
// Delete the complete instance key if the array is empty
if (_instances[key].length === 0)
{
delete _instances[key];
}
}
// Delete all entries corresponding to non existing elements in the
// module instances
deleteWhere(_moduleInstances.wnd, _cond);
}
function mergeGlobalModule(_module, _code, _instances, _moduleInstances)
{
// Generate the global extension
var globalExtension = _code.call(egw, null, window);
// Store the global extension module
_moduleInstances.glo[_module] = globalExtension;
for (var key in _instances)
{
for (var i = 0; i < _instances[key].length; i++)
{
mergeObjects(_instances[key][i].instance,
globalExtension);
}
}
}
function mergeAppLocalModule(_module, _code, _instances, _moduleInstances)
{
// Generate the global extension
var globalExtension = _code.call(egw, null, window);
// Store the global extension module
_moduleInstances.glo[_module] = globalExtension;
// Merge the extension into the global instances
for (var i = 0; i < _instances['~global~'].length; i++)
{
mergeObjects(_instances['~global~'][i].instance, globalExtension);
}
for (var key in _moduleInstances.app)
{
// Create the application specific instance and
// store it in the module instances
var appExtension = _code.call(egw, key, window);
_moduleInstances.app[key][_module] = appExtension;
// Merge the extension into all instances for
// the current application
for (var i = 0; i < _instances[key].length; i++)
{
mergeObjects(_instances[key][i].instance, appExtension);
}
}
}
function mergeWndLocalModule(_module, _code, _instances, _moduleInstances)
{
// Iterate over all existing windows
for (var i = 0; i < _moduleInstances.wnd.length; i++)
{
var wnd = _moduleInstances.wnd[i].window;
// Create the window specific instance and
// register it.
var wndExtension = _code.call(egw, null, wnd);
_moduleInstances.wnd[i].modules[_module] = wndExtension;
// Extend all existing instances which are using
// this window.
for (var key in _instances)
{
for (var j = 0; j < _instances[key].length; j++)
{
if (_instances[key][j].window === wnd)
{
mergeObjects(_instances[key][j].instance,
wndExtension);
}
}
}
}
}
/**
* Creates the egw object --- if the egw object should be created, some data
* has already been set inside the object by the egw_framework::header
* function and the instance has been marked as "prefsOnly".
*/
if (typeof window.egw != "undefined" && window.egw.prefsOnly)
{
// Rescue the old egw object
var prefs = window.egw;
delete prefs['prefsOnly'];
/**
* Modules contains all currently loaded egw extension modules. A module
* is stored as an object of the following form:
* {
* name: <NAME OF THE OBJECT>,
* code: <REFERENCE TO THE MODULE FUNCTION>,
* flags: <MODULE FLAGS (local, global, etc.)
* }
*/
var modules = {};
var moduleInstances = {
'app': {},
'wnd': [],
'glo': {}
};
/**
* instances contains references to all created instances.
*/
var instances = {};
/**
* Set a interval which is used to cleanup unused API instances all 10
* seconds.
*/
window.setInterval(function() {
cleanupEgwInstances(instances, moduleInstances, function(w) {
try {
return w.window && w.window.closed;
}
catch(e) {
// IE(11) seems to throw a permission denied error, when accessing closed property
return true;
}
});
}, 10000);
/**
* The egw function returns an instance of the client side api. If no
* parameter is given, an egw istance, which is not bound to a certain
* application is returned.
* You may pass either an application name (as string) to the egw
* function and/or a window object. If you specify both, the app name
* has to preceed the window object reference. If no window object is
* given, the root window will be used.
*/
var egw = function() {
// Get the window/app reference
var _app = null;
var _window = window;
switch (arguments.length)
{
case 0:
// Return the global instance
return egw;
case 1:
if (typeof arguments[0] === 'string')
{
_app = arguments[0];
}
else if (typeof arguments[0] === 'object')
{
_window = arguments[0];
}
break;
case 2:
_app = arguments[0];
_window = arguments[1];
break;
default:
throw "Invalid count of parameters";
}
// Generate an API instance
return getEgwInstance(egw, modules, moduleInstances, instances,
_app, _window);
}
var globalEgw = {
/**
* The MODULE_GLOBAL flag describes a module as global. A global
* module always works on the same data.
*/
MODULE_GLOBAL: 0,
/**
* The MODULE_APP_LOCAL flag is used to describe a module as local
* for each application. Each time an api object is requested for
* another application, the complete module gets recreated.
*/
MODULE_APP_LOCAL: 1,
/**
* The MODULE_WND_LOCAL flag is used to describe a module as local
* for each window. Each time an api object is requested for another
* window, the complete module gets recreated.
*/
MODULE_WND_LOCAL: 2,
/**
* Name of the application the egw object belongs to.
*/
appName: null,
/**
* Reference to the window this egw object belongs to.
*/
window: window,
/**
* Returns the current application name. The current application
* name equals the name, which was given when calling the egw
* function. If the getAppName function is called on the global
* instance, 'etemplate' is returned.
*/
getAppName: function() {
// Return the default application name if this function is
// called on the global egw instance.
if (!this.appName) {
return 'etemplate';
}
// Otherwise return the correct application name.
return this.appName;
},
/**
* The extend function can be used to extend the egw object.
*
* @param _module should be a string containing the name of the new
* module.
* @param _flags specifies whether the extension should be treated
* as a local or a global module. May be one of egw.MODULE_GLOBAL,
* MODULE_APP_LOCAL or MODULE_WND_LOCAL.
* @param _code should be a function, which returns an object that
* should extend the egw object.
*/
extend: function(_module, _flags, _code) {
// Check whether that module is already registered
if (typeof modules[_module] === 'undefined')
{
// Create a new module entry
modules[_module] = {
'code': _code,
'flags': _flags,
'name': _module
};
// Create new app/module specific instances for the new
// module and merge the new module into all created
// instances
switch (_flags)
{
// Easiest case -- simply merge the extension into all
// instances
case egw.MODULE_GLOBAL:
mergeGlobalModule(_module, _code, instances,
moduleInstances);
break;
// Create new application specific instances and merge
// those into all api instances for that application
case egw.MODULE_APP_LOCAL:
mergeAppLocalModule(_module, _code, instances,
moduleInstances);
break;
// Create new window specific instances for each window
// and merge those into all api instances for that
// window
case egw.MODULE_WND_LOCAL:
mergeWndLocalModule(_module, _code, instances,
moduleInstances);
break;
}
}
},
/**
* Very similar to the egw function itself, but the module function
* returns just the functions exported by a single extension -- in
* this way extensions themselve are capable of accessing each
* others functions while they are being instanciated. Yet you
* should be carefull not to create any cyclic dependencies.
*
* @param _module is the name of the module
* @param _for may either be a string describing an application,
* an object referencing to a window or evaluate to false, in which
* case the global instance will be returned.
*/
module: function(_module, _for) {
if (typeof modules[_module] !== 'undefined')
{
// Return the global instance of the module if _for
// evaluates to false
if (!_for)
{
return moduleInstances.glo[_module];
}
// Assume _for is an application name if it is a string.
// Check whether the given application instance actually
// exists.
if (typeof _for === 'string'
&& typeof moduleInstances.app[_for] !== 'undefined')
{
var mods = moduleInstances.app[_for];
// Otherwise just instanciate the module if it has not
// been created yet.
if (typeof mods[_module] === 'undefined')
{
var mod = modules[_module];
mods[_module] = mod.code.call(this, _app, window);
}
return mods[_module];
}
// If _for is an object, assume it is a window.
if (typeof _for === 'object')
{
var mods = getExistingWndModules(moduleInstances, _for);
// Check whether the module container for that window
// has been found
if (mods != null && typeof mods[_module] != 'undefined')
{
return mods[_module];
}
// If the given module has not been instanciated for
// this window, instanciate it
if (mods == null) mods = {};
if (typeof mods[_module] === 'undefined')
{
var mod = modules[_module];
mods[_module] = mod.code.call(this, null, _for);
}
return mods[_module];
}
}
return null;
},
/**
* The "constant" function can be used to update a constant in all
* egw instances.
*
* @param _module is the module for which the constant should be set
* @param _name is the name of the constant
* @param _value is the value to which it should be set
* @param _window if set, updating the constant is restricted to
* those api instances which belong to the given window, if _window
* evaluates to false, all instances will be updated.
*/
constant: function(_module, _name, _value, _window) {
// Update the module instances first
for (var i = 0; i < moduleInstances.wnd.length; i++)
{
if (!_window || _window === moduleInstances.wnd[i].window)
{
moduleInstances.wnd[i].modules[_module][_name] = _value;
}
}
// Now update all already instanciated instances
for (var key in instances)
{
for (var i = 0; i < instances[key].length; i++)
{
if (!_window || _window === instances[key][i].window)
{
instances[key][i].instance[_name] = _value;
}
}
}
},
dumpModules: function() {
return modules;
},
dumpInstances: function() {
return {
'instances': instances,
'moduleInstances': moduleInstances
}
}
};
// Merge the globalEgw functions into the egw object.
mergeObjects(egw, globalEgw);
// Merge the preferences into the egw object.
mergeObjects(egw, prefs);
// Create the entry for the root window in the module instances
moduleInstances.wnd.push({
'window': window,
'modules': []
});
// Create the entry for the global window in the instances and register
// the global instance there
instances['~global~'] = [{
'window': window,
'instance': egw,
'app': null
}];
// Publish the egw object
this['egw'] = egw;
}
}).call(window);