mirror of
https://github.com/EGroupware/egroupware.git
synced 2024-12-22 06:30:59 +01:00
97 lines
2.5 KiB
JavaScript
97 lines
2.5 KiB
JavaScript
/*
|
|
DS: the extra features of this version will possibly be rebuilt as an advanced timeline object
|
|
|
|
DynAPI Distribution
|
|
PathAnimation Class
|
|
|
|
The DynAPI Distribution is distributed under the terms of the GNU LGPL license.
|
|
|
|
requires: dynapi.fx.Thread
|
|
*/
|
|
|
|
function PathAnimation(dlyr) {
|
|
this.Thread = Thread;
|
|
this.Thread(dlyr);
|
|
this.paths = [];
|
|
this.pathPlaying = null;
|
|
}
|
|
var p = dynapi.setPrototype('PathAnimation','Thread');
|
|
|
|
p.add = function (path, loops, resets) {
|
|
var n = this.paths.length;
|
|
this.paths[n] = path;
|
|
this.setLoops(n,loops);
|
|
this.setResets(n,resets);
|
|
this.setFrame(n,0);
|
|
return n;
|
|
};
|
|
p.setLoops = function (n, loops) {
|
|
this.paths[n].loops = (loops);
|
|
};
|
|
p.setResets = function (n, resets) {
|
|
this.paths[n].resets = (resets);
|
|
};
|
|
p.setFrame = function (n, frame) {
|
|
this.paths[n].frame = frame;
|
|
};
|
|
p.playAnimation = function (noevt) {
|
|
if (!this.playing) {
|
|
this.pathPlaying = null;
|
|
if (arguments[0]==null) arguments[0] = 0;
|
|
if (typeof(arguments[0]) == "number") {
|
|
this.pathPlaying = this.paths[arguments[0]];
|
|
}
|
|
else if (typeof(arguments[0]) == "object") {
|
|
this.pathPlaying = arguments[0];
|
|
this.pathPlaying.loops = arguments[1]||false;
|
|
this.pathPlaying.resets = arguments[2]||false;
|
|
this.pathPlaying.frame = 0;
|
|
}
|
|
this.playing = true;
|
|
if (this.dlyr!=null && noevt!=false) this.dlyr.invokeEvent("pathstart");
|
|
this.start();
|
|
}
|
|
};
|
|
//p._Thread_stop = Thread.prototype.stop;
|
|
p.stopAnimation = function (noevt) {
|
|
if (this.pathPlaying && this.pathPlaying.resets && this.dlyr!=null) this.dlyr.setLocation(this.pathPlaying[0],this.pathPlaying[1]);
|
|
this.stop();
|
|
this.pathPlaying = null;
|
|
this.playing = false;
|
|
if (this.dlyr!=null && noevt!=false) this.dlyr.invokeEvent("pathstop");
|
|
};
|
|
p.run = function () {
|
|
if (!this.playing || this.pathPlaying==null) return;
|
|
var anim = this.pathPlaying;
|
|
if (anim.frame>=anim.length/2) {
|
|
if (anim.loops) {
|
|
anim.frame = 0;
|
|
}
|
|
else if (anim.resets) {
|
|
anim.frame = 0;
|
|
if (this.dlyr!=null) this.dlyr.setLocation(anim[0],anim[1]);
|
|
this.stopAnimation();
|
|
this.dlyr.invokeEvent("pathfinish");
|
|
return;
|
|
}
|
|
else {
|
|
anim.frame = 0;
|
|
this.stopAnimation();
|
|
this.dlyr.invokeEvent("pathfinish");
|
|
return;
|
|
}
|
|
}
|
|
if (anim.frame==0 && (this.dlyr!=null && this.dlyr.x==anim[0] && this.dlyr.y==anim[1])) {
|
|
anim.frame += 1;
|
|
}
|
|
this.newX = anim[anim.frame*2];
|
|
this.newY = anim[anim.frame*2+1];
|
|
|
|
if (this.dlyr!=null) {
|
|
this.dlyr.invokeEvent("pathrun");
|
|
this.dlyr.setLocation(this.newX,this.newY);
|
|
}
|
|
anim.frame++;
|
|
};
|
|
|