mirror of
https://github.com/EGroupware/egroupware.git
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f430b66d3b
classes are now uppercase and in their own files. lowercase classes are deprecated.
Interfaces are now actual interfaces that should be implemented instead of creating and returning an ai Object every time
(cherry picked from commit 5e3c67a5cf
)
535 lines
14 KiB
TypeScript
Executable File
535 lines
14 KiB
TypeScript
Executable File
/**
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* eGroupWare egw_action framework - JS Menu abstraction
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*
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* @link http://www.egroupware.org
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* @author Andreas Stöckel <as@stylite.de>
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* @copyright 2011 by Andreas Stöckel
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package egw_action
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*
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*/
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import {egwMenuImpl} from './egw_menu_dhtmlx';
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import {egw_registeredShortcuts, egw_shortcutIdx} from './egw_keymanager';
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import {
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EGW_KEY_ARROW_DOWN,
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EGW_KEY_ARROW_LEFT,
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EGW_KEY_ARROW_RIGHT,
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EGW_KEY_ARROW_UP, EGW_KEY_ENTER,
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EGW_KEY_ESCAPE
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} from "./egw_action_constants";
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//Global variable which is used to store the currently active menu so that it
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//may be closed when another menu opens
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export var _egw_active_menu: egwMenu = null;
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/**
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* Internal function which generates a menu item with the given parameters as used
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* in e.g. the egwMenu.addItem function.
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*/
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//TODO Icons: write PHP GD script which is capable of generating the menu icons in various states (disabled, highlighted)
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function _egwGenMenuItem(_parent = null, _id = "", _caption = "", _iconUrl = "", _onClick = null)
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{
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//Create a menu item with no parent (null) and set the given parameters
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const item: egwMenuItem = new egwMenuItem(_parent, _id);
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item.set_caption(_caption);
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item.set_iconUrl(_iconUrl);
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item.set_onClick(_onClick);
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return item;
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}
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/**
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* Internal function which parses the given menu tree in _elements and adds the
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* elements to the given parent.
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*/
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function _egwGenMenuStructure(_elements: any[], _parent)
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{
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const items: egwMenuItem[] = [];
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//Go through each object in the elements array
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for (const obj of _elements)
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{
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//Go through each key of the current object
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const item = new egwMenuItem(_parent, null);
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for (const key in obj)
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{
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if (key == "children" && obj[key].constructor === Array)
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{
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//Recursively load the children.
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item.children = _egwGenMenuStructure(obj[key], item);
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} else
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{
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//Directly set the other keys
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//TODO Sanity necessary checks here?
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//TODO Implement menu item getters?
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if (key == "id" || key == "caption" || key == "iconUrl" ||
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key == "checkbox" || key == "checked" || key == "groupIndex" ||
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key == "enabled" || key == "default" || key == "onClick" ||
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key == "hint" || key == "shortcutCaption")
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{
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item['set_' + key](obj[key]);
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}
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}
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}
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items.push(item);
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}
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return items;
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}
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/**
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* Internal function which searches for the given ID inside an element tree.
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*/
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function _egwSearchMenuItem(_elements: any[], _id: any): egwMenuItem
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{
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for (const item1 of _elements)
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{
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if (item1.id === _id)
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return item1;
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const item = _egwSearchMenuItem(item1.children, _id);
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if (item)
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return item;
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}
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return null;
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}
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/**
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* Internal function which allows to set the onClick handler of multiple menu items
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*/
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function _egwSetMenuOnClick(_elements, _onClick)
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{
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for (const item of _elements)
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{
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if (item.onClick === null)
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{
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item.onClick = _onClick;
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}
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_egwSetMenuOnClick(item.children, _onClick);
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}
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}
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/**
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* replacement function for jquery trigger
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* @param selector
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* @param eventType
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*/
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function trigger(selector, eventType)
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{
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if (typeof eventType === 'string' && typeof selector[eventType] === 'function')
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{
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selector[eventType]();
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} else
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{
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const event =
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typeof eventType === 'string'
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? new Event(eventType, {bubbles: true})
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: eventType;
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selector.dispatchEvent(event);
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}
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}
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/**
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* Constructor for the egwMenu object. The egwMenu object is an abstract representation
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* of a context/popup menu. The actual generation of the menu can be done by
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* so-called menu implementations. Those are activated by simply including the JS file
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* of such an implementation.
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*
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* The currently available implementation is the "egwDhtmlxMenu.js" which is based
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* upon the dhtmlxmenu component.
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*/
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export class egwMenu
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{
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//The "items" variable contains all menu items of the menu
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children: egwMenuItem[] = [];
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//The "instance" variable contains the currently opened instance. There may
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//only be one instance opened at a time.
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instance: egwMenuImpl = null; // This is equivalent to iface in other classes and holds an egwMenuImpl
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constructor()
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{
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}
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/**
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* The private _checkImpl function checks whether a menu implementation is available.
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*
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* @returns bool whether a menu implementation is available.
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*/
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private _checkImpl()
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{
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return typeof egwMenuImpl == 'function';
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}
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/**
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* Hides the menu if it is currently opened. Otherwise, nothing happens.
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*/
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public hide()
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{
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//Reset the currently active menu variable
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if (_egw_active_menu == this)
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_egw_active_menu = null;
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//Check whether a currently opened instance exists. If it does, close it.
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if (this.instance != null)
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{
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this.instance.hide();
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this.instance = null;
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}
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}
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/**
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* The showAtElement function shows the menu at the given screen position in a
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* (hopefully) optimal orientation. There can only be one instance of the menu opened at
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* one time and the menu implementation should care that there is only one menu
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* opened globally at all.
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*
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* @param {number} _x is the x position at which the menu will be opened
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* @param {number} _y is the y position at which the menu will be opened
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* @param {boolean} _force if true, the menu will be reopened at the given position,
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* even if it already had been opened. Defaults to false.
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* @returns {boolean} whether the menu had been opened
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*/
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public showAt(_x: number, _y: number, _force: boolean = false)
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{
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//Hide any other currently active menu
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if (_egw_active_menu != null)
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{
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if (_egw_active_menu == this && !_force)
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{
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this.hide();
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return false;
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} else
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{
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_egw_active_menu.hide();
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}
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}
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if (this.instance == null && this._checkImpl)
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{
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//Obtain a new egwMenuImpl object and pass this instance to it
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this.instance = new egwMenuImpl(this.children);
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_egw_active_menu = this;
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this.instance.showAt(_x, _y, () => {
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this.instance = null;
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_egw_active_menu = null;
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});
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return true;
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}
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return false;
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}
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/**
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* Key handler to allow keyboard navigation of menu
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* TODO does this work?
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*
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* @return {boolean} true if we dealt with the keypress
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*/
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public keyHandler(_keyCode, _shift, _ctrl, _alt)
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{
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// Let main key-handler deal with shortcuts
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const idx = egw_shortcutIdx(_keyCode, _shift, _ctrl, _alt);
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if (typeof egw_registeredShortcuts[idx] !== "undefined")
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{
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return false;
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}
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//TODO change with shoelace
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let current = this.instance.dhtmlxmenu.menuSelected;
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if (current !== -1)
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{
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let find_func = function (child) {
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if (child.id === current.replace(this.instance.dhtmlxmenu.idPrefix, ""))
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{
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return child;
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} else if (child.children)
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{
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for (let i = 0; i < child.children.length; i++)
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{
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const result = find_func(child.children[i]);
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if (result) return result;
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}
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}
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return null;
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}.bind(this);
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current = find_func(this);
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} else
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{
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current = this.children[0];
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trigger("#" + this.instance.dhtmlxmenu.idPrefix + current.id, "mouseover");
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return true;
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}
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switch (_keyCode)
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{
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case EGW_KEY_ENTER:
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trigger("#" + this.instance.dhtmlxmenu.idPrefix + current.id, "click");
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return true;
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case EGW_KEY_ESCAPE:
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this.hide();
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return true;
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case EGW_KEY_ARROW_RIGHT:
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if (current.children)
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{
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current = current.children[0];
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}
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break;
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case EGW_KEY_ARROW_LEFT:
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if (current.parent && current.parent !== this)
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{
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current = current.parent;
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}
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break;
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case EGW_KEY_ARROW_UP:
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case EGW_KEY_ARROW_DOWN:
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const direction = _keyCode === EGW_KEY_ARROW_DOWN ? 1 : -1;
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let parent = current.parent;
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let index = parent.children.indexOf(current);
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let cont = false;
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// Don't run off ends, skip disabled
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do
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{
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index += direction;
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cont = !parent.children[index] || !parent.children[index].enabled || !parent.children[index].id;
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} while (cont && index + direction < parent.children.length && index + direction >= 0);
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if (index > parent.children.length - 1)
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{
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index = parent.children.length - 1;
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}
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if (index < 0)
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{
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index = 0;
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}
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current = parent.children[index];
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break;
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default:
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return false;
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}
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if (current)
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{
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trigger("#" + this.instance.dhtmlxmenu.idPrefix + current.id, "mouseover");
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this.instance.dhtmlxmenu._redistribSubLevelSelection(this.instance.dhtmlxmenu.idPrefix + current.id, this.instance.dhtmlxmenu.idPrefix + (current.parent ? current.parent.id : this.instance.dhtmlxmenu.topId));
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}
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return true;
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}
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/**
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* Adds a new menu item to the list and returns a reference to that object.
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*
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* @param {string} _id is a unique identifier of the menu item. You can use
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* the getItem function to search a specific menu item inside the menu tree. The
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* id may also be false, null or "", which makes sense for items like separators,
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* which you don't want to access anymore after adding them to the menu tree.
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* @param {string} _caption is the caption of the newly generated menu item. Set the caption
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* to "-" in order to create a separator.
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* @param {string} _iconUrl is the URL of the icon which should be prepended to the
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* menu item. It may be false, null or "" if you don't want an icon to be displayed.
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* @param {function} _onClick is the JS function which is being executed when the
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* menu item is clicked.
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* @returns {egwMenuItem} the newly generated menu item, which had been appended to the
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* menu item list.
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*/
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public addItem(_id, _caption, _iconUrl, _onClick): egwMenuItem
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{
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//Append the item to the list
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const item: egwMenuItem = new egwMenuItem(this, _id, _caption, _iconUrl, _onClick);
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this.children.push(item);
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return item;
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}
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/**
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* Removes all elements from the menu structure.
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*/
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public clear()
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{
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this.children = [];
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}
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/**
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* Loads the menu structure from the given object tree. The object tree is an array
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* of objects which may contain a subset of the menu item properties. The "children"
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* property of such an object is interpreted as a new sub-menu tree and appended
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* to that child.
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*
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* @param {array} _elements is an array of elements which should be added to the menu
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*/
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public loadStructure(_elements)
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{
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this.children = _egwGenMenuStructure(_elements, this);
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}
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/**
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* Searches for the given item id within the element tree.
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*/
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public getItem(_id) {
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return _egwSearchMenuItem(this.children, _id);
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}
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/**
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* Applies the given onClick handler to all menu items which don't have a clicked
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* handler assigned yet.
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*/
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setGlobalOnClick(_onClick) {
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_egwSetMenuOnClick(this.children, _onClick);
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}
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}
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/**
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* Constructor for the egwMenuItem. Each entry in a menu (including separators)
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* is represented by a menu item.
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*/
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export class egwMenuItem
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{
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id: string;
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set_id(_value)
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{
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this.id = _value;
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}
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caption = "";
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set_caption(_value)
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{
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//A value of "-" means that this element is a separator.
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this.caption = _value;
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}
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checkbox = false;
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set_checkbox(_value)
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{
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this.checkbox = _value;
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}
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checked = false;
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set_checked(_value)
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{
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if (_value && this.groupIndex > 0)
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{
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//Uncheck all other elements in this radio group
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for (const menuItem of this.parent.children)
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{
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if (menuItem.groupIndex == this.groupIndex)
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menuItem.checked = false;
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}
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}
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this.checked = _value;
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}
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groupIndex = 0;
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enabled = true;
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iconUrl = "";
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onClick = null;
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default = false;
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data = null;
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shortcutCaption = null;
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children = [];
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parent: egwMenu;
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//is set for radio Buttons
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_dhtmlx_grpid: string = "";
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//hint might get set somewhere
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hint: string = "";
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constructor(_parent, _id, _caption="", _iconUrl="", onClick=null)
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{
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this.parent = _parent;
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this.id = _id;
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this.caption = _caption;
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this.iconUrl = _iconUrl;
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this.onClick = onClick;
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}
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/**
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* Searches for the given item id within the element tree.
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*/
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getItem(_id)
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{
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if (this.id === _id)
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return this;
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return _egwSearchMenuItem(this.children, _id);
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}
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/**
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* Applies the given onClick handler to all menu items which don't have a clicked
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* handler assigned yet.
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*/
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setGlobalOnClick(_onClick)
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{
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this.onClick = _onClick;
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_egwSetMenuOnClick(this.children, _onClick);
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}
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/**
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* Adds a new menu item to the list and returns a reference to that object.
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*
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* @param {string} _id is a unique identifier of the menu item. You can use
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* the getItem function to search a specific menu item inside the menu tree. The
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* id may also be false, null or "", which makes sense for items like separators,
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* which you don't want to access anymore after adding them to the menu tree.
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* @param {string} _caption is the caption of the newly generated menu item. Set the caption
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* to "-" in order to create a separator.
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* @param {string} _iconUrl is the URL of the icon which should be prepended to the
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* menu item. It may be false, null or "" if you don't want an icon to be displayed.
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* @param {function} _onClick is the JS function which is being executed when the
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* menu item is clicked.
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* @returns {egwMenuItem} the newly generated menu item, which had been appended to the
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* menu item list.
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*/
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addItem(_id: string, _caption: string, _iconUrl: string, _onClick: any)
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{
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//Append the item to the list
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const item = _egwGenMenuItem(this, _id, _caption, _iconUrl, _onClick);
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this.children.push(item);
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return item;
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}
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set_groupIndex(_value) {
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//If groupIndex is greater than 0 and the element is a checkbox, it is
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//treated like a radio box
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this.groupIndex = _value;
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}
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set_enabled (_value) {
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this.enabled = _value;
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}
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set_onClick (_value) {
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this.onClick = _value;
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}
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set_iconUrl (_value) {
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this.iconUrl = _value;
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}
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set_default (_value) {
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this["default"] = _value;
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}
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set_data (_value) {
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this.data = _value;
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}
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set_hint (_value) {
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this.hint = _value;
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}
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set_shortcutCaption (_value) {
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this.shortcutCaption = _value;
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}
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}
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