egroupware_official/phpgwapi/js/fckeditor/_samples/html/sample08.html
Klaus Leithoff 260ce05397 update to FCK 2.6.3, please note: you probably have to delete your browser cache!
this should fix the <br type="_moz"> bug.
-added the about button in all egw_config settings, as it enables the user to check the version of the editor
-added the show-blocks button in all egw_config settings, as it enables the user to check the structure elements of his document
2008-10-08 10:16:30 +00:00

197 lines
6.2 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<!--
* FCKeditor - The text editor for Internet - http://www.fckeditor.net
* Copyright (C) 2003-2008 Frederico Caldeira Knabben
*
* == BEGIN LICENSE ==
*
* Licensed under the terms of any of the following licenses at your
* choice:
*
* - GNU General Public License Version 2 or later (the "GPL")
* http://www.gnu.org/licenses/gpl.html
*
* - GNU Lesser General Public License Version 2.1 or later (the "LGPL")
* http://www.gnu.org/licenses/lgpl.html
*
* - Mozilla Public License Version 1.1 or later (the "MPL")
* http://www.mozilla.org/MPL/MPL-1.1.html
*
* == END LICENSE ==
*
* Sample page.
-->
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>FCKeditor - Sample</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="robots" content="noindex, nofollow" />
<link href="../sample.css" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="../../fckeditor.js"></script>
<script type="text/javascript">
<!--
// FCKeditor_OnComplete is a special function that is called when an editor
// instance is loaded ad available to the API. It must be named exactly in
// this way.
function FCKeditor_OnComplete( editorInstance )
{
// Show the editor name and description in the browser status bar.
document.getElementById('eMessage').innerHTML = 'Instance "' + editorInstance.Name + '" loaded - ' + editorInstance.Description ;
// Show this sample buttons.
document.getElementById('eButtons').style.visibility = '' ;
}
function InsertHTML()
{
// Get the editor instance that we want to interact with.
var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
// Check the active editing mode.
if ( oEditor.EditMode == FCK_EDITMODE_WYSIWYG )
{
// Insert the desired HTML.
oEditor.InsertHtml( '- This is some <a href="/Test1.html">sample<\/a> HTML -' ) ;
}
else
alert( 'You must be on WYSIWYG mode!' ) ;
}
function SetContents()
{
// Get the editor instance that we want to interact with.
var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
// Set the editor contents (replace the actual one).
oEditor.SetData( 'This is the <b>new content<\/b> I want in the editor.' ) ;
}
function GetContents()
{
// Get the editor instance that we want to interact with.
var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
// Get the editor contents in XHTML.
alert( oEditor.GetXHTML( true ) ) ; // "true" means you want it formatted.
}
function ExecuteCommand( commandName )
{
// Get the editor instance that we want to interact with.
var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
// Execute the command.
oEditor.Commands.GetCommand( commandName ).Execute() ;
}
function GetLength()
{
// This functions shows that you can interact directly with the editor area
// DOM. In this way you have the freedom to do anything you want with it.
// Get the editor instance that we want to interact with.
var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
// Get the Editor Area DOM (Document object).
var oDOM = oEditor.EditorDocument ;
var iLength ;
// The are two diffent ways to get the text (without HTML markups).
// It is browser specific.
if ( document.all ) // If Internet Explorer.
{
iLength = oDOM.body.innerText.length ;
}
else // If Gecko.
{
var r = oDOM.createRange() ;
r.selectNodeContents( oDOM.body ) ;
iLength = r.toString().length ;
}
alert( 'Actual text length (without HTML markups): ' + iLength + ' characters' ) ;
}
function GetInnerHTML()
{
// Get the editor instance that we want to interact with.
var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
alert( oEditor.EditorDocument.body.innerHTML ) ;
}
function CheckIsDirty()
{
// Get the editor instance that we want to interact with.
var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
alert( oEditor.IsDirty() ) ;
}
function ResetIsDirty()
{
// Get the editor instance that we want to interact with.
var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
oEditor.ResetIsDirty() ;
alert( 'The "IsDirty" status has been reset' ) ;
}
-->
</script>
</head>
<body>
<h1>
FCKeditor - JavaScript - Sample 8
</h1>
<div>
This sample shows how to use the FCKeditor JavaScript API to interact with the editor
at runtime.
</div>
<hr />
<form action="../php/sampleposteddata.php" method="post" target="_blank">
<script type="text/javascript">
<!--
// Automatically calculates the editor base path based on the _samples directory.
// This is usefull only for these samples. A real application should use something like this:
// oFCKeditor.BasePath = '/fckeditor/' ; // '/fckeditor/' is the default value.
var sBasePath = document.location.href.substring(0,document.location.href.lastIndexOf('_samples')) ;
var oFCKeditor = new FCKeditor( 'FCKeditor1' ) ;
oFCKeditor.BasePath = sBasePath ;
oFCKeditor.Value = '<p>This is some <strong>sample text<\/strong>. You are using <a href="http://www.fckeditor.net/">FCKeditor<\/a>.<\/p>' ;
oFCKeditor.Create() ;
//-->
</script>
<br />
<input type="submit" value="Submit" />
</form>
<div>
&nbsp;
</div>
<hr />
<div id="eMessage">
&nbsp;
</div>
<div>
&nbsp;
</div>
<div id="eButtons" style="visibility: hidden">
<input type="button" value="Insert HTML" onclick="InsertHTML();" />
<input type="button" value="Set Editor Contents" onclick="SetContents();" />
<input type="button" value="Get Editor Contents (XHTML)" onclick="GetContents();" />
<br />
<br />
<input type="button" value='Execute "Bold" Command' onclick="ExecuteCommand('Bold');" />
<input type="button" value='Execute "Link" Command' onclick="ExecuteCommand('Link');" />
<br />
<br />
<input type="button" value="Interact with the Editor Area DOM" onclick="GetLength();" />
<input type="button" value="Get innerHTML" onclick="GetInnerHTML();" />
<br />
<br />
<input type="button" value="Check IsDirty()" onclick="CheckIsDirty();" />
<input type="button" value="Reset IsDirty()" onclick="ResetIsDirty();" />
</div>
</body>
</html>