mirror of
https://github.com/EGroupware/egroupware.git
synced 2024-11-16 04:53:18 +01:00
92 lines
2.5 KiB
JavaScript
92 lines
2.5 KiB
JavaScript
/*
|
|
DynAPI Distribution
|
|
CircleAnimation Class
|
|
|
|
The DynAPI Distribution is distributed under the terms of the GNU LGPL license.
|
|
|
|
requires: dynapi.functions.Math,dynapi.fx.Thread
|
|
*/
|
|
|
|
function CircleAnimation(dlyr) {
|
|
this.Thread = Thread;
|
|
this.Thread(dlyr);
|
|
|
|
this.offsetX = 0;
|
|
this.offsetY = 0;
|
|
this.playing = false;
|
|
this.radius = 100;
|
|
this.angle = 0;
|
|
this.setAngleIncrement(10);
|
|
};
|
|
var p = dynapi.setPrototype('CircleAnimation','Thread');
|
|
p.setRadius = function (r) {
|
|
this.hradius = this.vradius = r;
|
|
};
|
|
p.setHRadius = function (r) {
|
|
this.hradius = r;
|
|
};
|
|
p.setVRadius = function (r) {
|
|
this.vradius = r;
|
|
};
|
|
p.setAngle = function (a) {
|
|
this.angle = dynapi.functions.degreeToRadian(a);
|
|
};
|
|
p.setAngleIncrement = function (inc) {
|
|
this.angleinc = dynapi.functions.degreeToRadian(inc);
|
|
};
|
|
p.playAnimation = function () {
|
|
this.playing = true;
|
|
if (this.dlyr!=null) {
|
|
this.offsetX = this.hradius*Math.cos(this.angle);
|
|
this.offsetY = -this.vradius*Math.sin(this.angle);
|
|
this.baseX = this.dlyr.x-this.offsetX;
|
|
this.baseY = this.dlyr.y+this.offsetY;
|
|
this.dlyr.invokeEvent("circlestart");
|
|
}
|
|
this.start();
|
|
};
|
|
p.stopAnimation = function () {
|
|
this.playing = false;
|
|
this.stop();
|
|
if (this.dlyr!=null) this.dlyr.invokeEvent("circlestop");
|
|
};
|
|
p.run = function () {
|
|
if (!this.playing || this.dlyr==null) return;
|
|
this.angle += this.angleinc;
|
|
this.offsetX = this.hradius*Math.cos(this.angle);
|
|
this.offsetY = -this.vradius*Math.sin(this.angle);
|
|
|
|
if (this.dlyr!=null) {
|
|
this.dlyr.invokeEvent("circlerun");
|
|
this.dlyr.setLocation(this.baseX+this.offsetX,this.baseY+this.offsetY);
|
|
}
|
|
};
|
|
p.reset = function () {
|
|
this.angle = this.offsetX = this.offsetY = 0;
|
|
};
|
|
p.generatePath = function(centerX,centerY) {
|
|
if (centerX==null) centerX = this.dlyr!=null? this.dlyr.x : 0;
|
|
if (centerY==null) centerY = this.dlyr!=null? this.dlyr.y : 0;
|
|
var path = [];
|
|
var i = 0;
|
|
/* for (var a=this.angle;a<=this.angle+Math.PI*2;a+=this.angleinc) {
|
|
path[i] = Math.round(centerX + this.hradius*Math.cos(a));
|
|
path[i+1] = Math.round(centerY - this.vradius*Math.sin(a));
|
|
i+=2;
|
|
}*/
|
|
|
|
if (this.angleinc>0)
|
|
for (var a=this.angle;a<=this.angle+Math.PI*2;a+=this.angleinc) {
|
|
path[i] = Math.round(centerX + this.hradius*Math.cos(a));
|
|
path[i+1] = Math.round(centerY - this.vradius*Math.sin(a));
|
|
i+=2;
|
|
}
|
|
else
|
|
for (var a=this.angle;a>=this.angle-Math.PI*2;a+=this.angleinc) {
|
|
path[i] = Math.round(centerX + this.hradius*Math.cos(a));
|
|
path[i+1] = Math.round(centerY - this.vradius*Math.sin(a));
|
|
i+=2;
|
|
}
|
|
return path;
|
|
};
|