egroupware_official/api/js/egw_action/EgwActionObjectInterface.ts

87 lines
2.9 KiB
TypeScript

/**
* EGroupware egw_action framework - egw action framework
*
* @link https://www.egroupware.org
* @author Andreas Stöckel <as@stylite.de>
* @copyright 2011 by Andreas Stöckel
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
* @package egw_action
*/
/**
* The egwActionObjectInterface has to be implemented for each actual object in
* the browser. E.g. for the object "DataGridRow", there has to be an
* egwActionObjectInterface which is responsible for returning the outer DOMNode
* of the object to which JS-Events may be attached by the EgwActionImplementation
* object, and to do object specific stuff like highlighting the object in the
* correct way and to route state changes (like: "object has been selected")
* to the egwActionObject object the interface is associated to.
*
* @return {egwActionObjectInterface}
*/
export interface EgwActionObjectInterface {
//properties
id?:string
_state: number;
handlers : { [type : string] : [{ type : string, listener : Function }] };
stateChangeCallback: Function;
stateChangeContext: any;
reconnectActionsCallback: Function;
reconnectActionsContext: any;
//functions
/**
* Sets the callback function which will be called when a user interaction changes
* state of the object.
*
* @param {function} _callback
* @param {object} _context
*/
setStateChangeCallback(_callback: Function, _context: any): void;
/**
* Sets the reconnectActions callback, which will be called by the AOI if its
* DOM-Node has been replaced and the actions have to be re-registered.
*
* @param {function} _callback
* @param {object} _context
*/
setReconnectActionsCallback(_callback: Function, _context: any): void;
/**
* Will be called by the aoi if the actions have to be re-registered due to a
* DOM-Node exchange.
*/
reconnectActions(): void;
/**
* Internal function which should be used whenever the select status of the object
* has been changed by the user. This will automatically calculate the new state of
* the object and call the stateChangeCallback (if it has been set)
*
* @param {number} _stateBit is the bit in the state bit which should be changed
* @param {boolean} _set specifies whether the state bit should be set or not
* @param {boolean} _shiftState
*/
updateState(_stateBit: number, _set: boolean, _shiftState: boolean): void;
/**
* Returns the DOM-Node the ActionObject is actually a representation of.
* Calls the internal "doGetDOMNode" function, which has to be overwritten
* by implementations of this class.
*/
getDOMNode(): Element;
setState(_state: any): void;
getState(): number;
triggerEvent(_event: any, _data: any): boolean;
/**
* Scrolls the element into a visible area if it is currently hidden
*/
makeVisible(): void;
}