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86 lines
2.8 KiB
TypeScript
86 lines
2.8 KiB
TypeScript
/**
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* EGroupware egw_action framework - egw action framework
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*
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* @link https://www.egroupware.org
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* @author Andreas Stöckel <as@stylite.de>
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* @copyright 2011 by Andreas Stöckel
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package egw_action
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*/
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/**
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* The egwActionObjectInterface has to be implemented for each actual object in
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* the browser. E.g. for the object "DataGridRow", there has to be an
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* egwActionObjectInterface which is responsible for returning the outer DOMNode
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* of the object to which JS-Events may be attached by the EgwActionImplementation
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* object, and to do object specific stuff like highlighting the object in the
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* correct way and to route state changes (like: "object has been selected")
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* to the egwActionObject object the interface is associated to.
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*
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* @return {egwActionObjectInterface}
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*/
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export interface EgwActionObjectInterface {
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//properties
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id?:string
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_state: number;
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stateChangeCallback: Function;
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stateChangeContext: any;
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reconnectActionsCallback: Function;
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reconnectActionsContext: any;
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//functions
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/**
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* Sets the callback function which will be called when a user interaction changes
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* state of the object.
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*
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* @param {function} _callback
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* @param {object} _context
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*/
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setStateChangeCallback(_callback: Function, _context: any): void;
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/**
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* Sets the reconnectActions callback, which will be called by the AOI if its
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* DOM-Node has been replaced and the actions have to be re-registered.
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*
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* @param {function} _callback
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* @param {object} _context
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*/
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setReconnectActionsCallback(_callback: Function, _context: any): void;
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/**
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* Will be called by the aoi if the actions have to be re-registered due to a
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* DOM-Node exchange.
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*/
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reconnectActions(): void;
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/**
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* Internal function which should be used whenever the select status of the object
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* has been changed by the user. This will automatically calculate the new state of
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* the object and call the stateChangeCallback (if it has been set)
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*
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* @param {number} _stateBit is the bit in the state bit which should be changed
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* @param {boolean} _set specifies whether the state bit should be set or not
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* @param {boolean} _shiftState
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*/
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updateState(_stateBit: number, _set: boolean, _shiftState: boolean): void;
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/**
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* Returns the DOM-Node the ActionObject is actually a representation of.
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* Calls the internal "doGetDOMNode" function, which has to be overwritten
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* by implementations of this class.
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*/
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getDOMNode(): Element;
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setState(_state: any): void;
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getState(): number;
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triggerEvent(_event: any, _data: any): boolean;
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/**
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* Scrolls the element into a visible area if it is currently hidden
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*/
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makeVisible(): void;
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}
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