egroupware_official/api/js/egw_action/egw_menu.ts
2024-07-08 09:48:17 +02:00

544 lines
14 KiB
TypeScript
Executable File

/**
* eGroupWare egw_action framework - JS Menu abstraction
*
* @link http://www.egroupware.org
* @author Andreas Stöckel <as@stylite.de>
* @copyright 2011 by Andreas Stöckel
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
* @package egw_action
*
*/
import {egwMenuImpl} from './egw_menu_dhtmlx';
import {EgwMenuShoelace} from "./EgwMenuShoelace";
import {egw_registeredShortcuts, egw_shortcutIdx} from './egw_keymanager';
import {
EGW_KEY_ARROW_DOWN,
EGW_KEY_ARROW_LEFT,
EGW_KEY_ARROW_RIGHT,
EGW_KEY_ARROW_UP,
EGW_KEY_ENTER,
EGW_KEY_ESCAPE
} from "./egw_action_constants";
//Global variable which is used to store the currently active menu so that it
//may be closed when another menu opens
export var _egw_active_menu: egwMenu = null;
/**
* Internal function which generates a menu item with the given parameters as used
* in e.g. the egwMenu.addItem function.
*/
//TODO Icons: write PHP GD script which is capable of generating the menu icons in various states (disabled, highlighted)
function _egwGenMenuItem(_parent = null, _id = "", _caption = "", _iconUrl = "", _onClick = null)
{
//Create a menu item with no parent (null) and set the given parameters
const item: egwMenuItem = new egwMenuItem(_parent, _id);
item.set_caption(_caption);
item.set_iconUrl(_iconUrl);
item.set_onClick(_onClick);
return item;
}
/**
* Internal function which parses the given menu tree in _elements and adds the
* elements to the given parent.
*/
function _egwGenMenuStructure(_elements: any[], _parent)
{
const items: egwMenuItem[] = [];
//Go through each object in the elements array
for (const obj of _elements)
{
//Go through each key of the current object
const item = new egwMenuItem(_parent, null);
for (const key in obj)
{
if (key == "children" && obj[key].constructor === Array)
{
//Recursively load the children.
item.children = _egwGenMenuStructure(obj[key], item);
} else
{
//Directly set the other keys
//TODO Sanity necessary checks here?
//TODO Implement menu item getters?
if (key == "id" || key == "caption" || key == "iconUrl" ||
key == "checkbox" || key == "checked" || key == "groupIndex" ||
key == "enabled" || key == "default" || key == "onClick" ||
key == "hint" || key == "shortcutCaption")
{
item['set_' + key](obj[key]);
}
}
}
items.push(item);
}
return items;
}
/**
* Internal function which searches for the given ID inside an element tree.
*/
function _egwSearchMenuItem(_elements: any[], _id: any): egwMenuItem
{
for (const item1 of _elements)
{
if (item1.id === _id)
return item1;
const item = _egwSearchMenuItem(item1.children, _id);
if (item)
return item;
}
return null;
}
/**
* Internal function which allows to set the onClick handler of multiple menu items
*/
function _egwSetMenuOnClick(_elements, _onClick)
{
for (const item of _elements)
{
if (item.onClick === null)
{
item.onClick = _onClick;
}
_egwSetMenuOnClick(item.children, _onClick);
}
}
/**
* replacement function for jquery trigger
* @param selector
* @param eventType
*/
function trigger(selector, eventType)
{
if (typeof eventType === 'string' && typeof selector[eventType] === 'function')
{
selector[eventType]();
} else
{
const event =
typeof eventType === 'string'
? new Event(eventType, {bubbles: true})
: eventType;
selector.dispatchEvent(event);
}
}
/**
* Constructor for the egwMenu object. The egwMenu object is an abstract representation
* of a context/popup menu. The actual generation of the menu can be done by
* so-called menu implementations. Those are activated by simply including the JS file
* of such an implementation.
*
* The currently available implementation is the "egwDhtmlxMenu.js" which is based
* upon the dhtmlxmenu component.
*/
export class egwMenu
{
//The "items" variable contains all menu items of the menu
children: egwMenuItem[] = [];
//The "instance" variable contains the currently opened instance. There may
//only be one instance opened at a time.
instance: egwMenuImpl = null; // This is equivalent to iface in other classes and holds an egwMenuImpl
constructor()
{
}
/**
* The private _checkImpl function checks whether a menu implementation is available.
*
* @returns bool whether a menu implementation is available.
*/
private _checkImpl()
{
return typeof egwMenuImpl == 'function';
}
/**
* Hides the menu if it is currently opened. Otherwise, nothing happens.
*/
public hide()
{
//Reset the currently active menu variable
if (_egw_active_menu == this)
_egw_active_menu = null;
//Check whether a currently opened instance exists. If it does, close it.
if (this.instance != null)
{
this.instance.hide();
this.instance = null;
}
}
/**
* The showAtElement function shows the menu at the given screen position in a
* (hopefully) optimal orientation. There can only be one instance of the menu opened at
* one time and the menu implementation should care that there is only one menu
* opened globally at all.
*
* @param {number} _x is the x position at which the menu will be opened
* @param {number} _y is the y position at which the menu will be opened
* @param {boolean} _force if true, the menu will be reopened at the given position,
* even if it already had been opened. Defaults to false.
* @returns {boolean} whether the menu had been opened
*/
public showAt(_x: number, _y: number, _force: boolean = false)
{
//Hide any other currently active menu
if (_egw_active_menu != null)
{
if (_egw_active_menu == this && !_force)
{
this.hide();
return false;
} else
{
_egw_active_menu.hide();
}
}
if (this.instance == null && this._checkImpl)
{
//Obtain a new egwMenuImpl object and pass this instance to it
this.instance = new egwMenuImpl(this.children);
_egw_active_menu = this;
this.instance.showAt(_x, _y, () => {
this.instance = null;
_egw_active_menu = null;
});
return true;
}
return false;
}
/**
* Key handler to allow keyboard navigation of menu
* TODO does not work
*
* @return {boolean} true if we dealt with the keypress
*/
public keyHandler(_keyCode, _shift, _ctrl, _alt)
{
// Let main key-handler deal with shortcuts
const idx = egw_shortcutIdx(_keyCode, _shift, _ctrl, _alt);
if (typeof egw_registeredShortcuts[idx] !== "undefined")
{
return false;
}
// Shoelace does its own keyboard navigation
if(!this.instance.dhtmlxmenu)
{
return false;
}
//TODO change with shoelace
let current = this.instance.dhtmlxmenu.menuSelected;
if (current !== -1)
{
let find_func = function (child) {
if (child.id === current.replace(this.instance.dhtmlxmenu.idPrefix, ""))
{
return child;
} else if (child.children)
{
for (let i = 0; i < child.children.length; i++)
{
const result = find_func(child.children[i]);
if (result) return result;
}
}
return null;
}.bind(this);
current = find_func(this);
} else
{
current = this.children[0];
trigger("#" + this.instance.dhtmlxmenu.idPrefix + current.id, "mouseover");
return true;
}
switch (_keyCode)
{
case EGW_KEY_ENTER:
trigger("#" + this.instance.dhtmlxmenu.idPrefix + current.id, "click");
return true;
case EGW_KEY_ESCAPE:
this.hide();
return true;
case EGW_KEY_ARROW_RIGHT:
if (current.children)
{
current = current.children[0];
}
break;
case EGW_KEY_ARROW_LEFT:
if (current.parent && current.parent !== this)
{
current = current.parent;
}
break;
case EGW_KEY_ARROW_UP:
case EGW_KEY_ARROW_DOWN:
const direction = _keyCode === EGW_KEY_ARROW_DOWN ? 1 : -1;
let parent = current.parent;
let index = parent.children.indexOf(current);
let cont = false;
// Don't run off ends, skip disabled
do
{
index += direction;
cont = !parent.children[index] || !parent.children[index].enabled || !parent.children[index].id;
} while (cont && index + direction < parent.children.length && index + direction >= 0);
if (index > parent.children.length - 1)
{
index = parent.children.length - 1;
}
if (index < 0)
{
index = 0;
}
current = parent.children[index];
break;
default:
return false;
}
if (current)
{
trigger("#" + this.instance.dhtmlxmenu.idPrefix + current.id, "mouseover");
this.instance.dhtmlxmenu._redistribSubLevelSelection(this.instance.dhtmlxmenu.idPrefix + current.id, this.instance.dhtmlxmenu.idPrefix + (current.parent ? current.parent.id : this.instance.dhtmlxmenu.topId));
}
return true;
}
/**
* Adds a new menu item to the list and returns a reference to that object.
*
* @param {string} _id is a unique identifier of the menu item. You can use
* the getItem function to search a specific menu item inside the menu tree. The
* id may also be false, null or "", which makes sense for items like separators,
* which you don't want to access anymore after adding them to the menu tree.
* @param {string} _caption is the caption of the newly generated menu item. Set the caption
* to "-" in order to create a separator.
* @param {string} _iconUrl is the URL of the icon which should be prepended to the
* menu item. It may be false, null or "" if you don't want an icon to be displayed.
* @param {function} _onClick is the JS function which is being executed when the
* menu item is clicked.
* @returns {egwMenuItem} the newly generated menu item, which had been appended to the
* menu item list.
*/
public addItem(_id, _caption, _iconUrl, _onClick): egwMenuItem
{
//Append the item to the list
const item: egwMenuItem = new egwMenuItem(this, _id, _caption, _iconUrl, _onClick);
this.children.push(item);
return item;
}
/**
* Removes all elements from the menu structure.
*/
public clear()
{
this.children = [];
}
/**
* Loads the menu structure from the given object tree. The object tree is an array
* of objects which may contain a subset of the menu item properties. The "children"
* property of such an object is interpreted as a new sub-menu tree and appended
* to that child.
*
* @param {array} _elements is an array of elements which should be added to the menu
*/
public loadStructure(_elements)
{
this.children = _egwGenMenuStructure(_elements, this);
}
/**
* Searches for the given item id within the element tree.
*/
public getItem(_id) {
return _egwSearchMenuItem(this.children, _id);
}
/**
* Applies the given onClick handler to all menu items which don't have a clicked
* handler assigned yet.
*/
setGlobalOnClick(_onClick) {
_egwSetMenuOnClick(this.children, _onClick);
}
}
/**
* Constructor for the egwMenuItem. Each entry in a menu (including separators)
* is represented by a menu item.
*/
export class egwMenuItem
{
id: string;
set_id(_value)
{
this.id = _value;
}
caption = "";
set_caption(_value)
{
//A value of "-" means that this element is a separator.
this.caption = _value;
}
checkbox = false;
set_checkbox(_value)
{
this.checkbox = _value;
}
checked = false;
set_checked(_value)
{
if (_value && this.groupIndex > 0)
{
//Uncheck all other elements in this radio group
for (const menuItem of this.parent.children)
{
if (menuItem.groupIndex == this.groupIndex)
menuItem.checked = false;
}
}
this.checked = _value;
}
groupIndex = 0;
enabled = true;
iconUrl = "";
onClick = null;
default = false;
data = null;
shortcutCaption = null;
children = [];
parent: egwMenu;
//is set for radio Buttons
_dhtmlx_grpid: string = "";
//hint might get set somewhere
hint: string = "";
constructor(_parent, _id, _caption="", _iconUrl="", onClick=null)
{
this.parent = _parent;
this.id = _id;
this.caption = _caption;
this.iconUrl = _iconUrl;
this.onClick = onClick;
}
/**
* Searches for the given item id within the element tree.
*/
getItem(_id)
{
if (this.id === _id)
return this;
return _egwSearchMenuItem(this.children, _id);
}
/**
* Applies the given onClick handler to all menu items which don't have a clicked
* handler assigned yet.
*/
setGlobalOnClick(_onClick)
{
this.onClick = _onClick;
_egwSetMenuOnClick(this.children, _onClick);
}
/**
* Adds a new menu item to the list and returns a reference to that object.
*
* @param {string} _id is a unique identifier of the menu item. You can use
* the getItem function to search a specific menu item inside the menu tree. The
* id may also be false, null or "", which makes sense for items like separators,
* which you don't want to access anymore after adding them to the menu tree.
* @param {string} _caption is the caption of the newly generated menu item. Set the caption
* to "-" in order to create a separator.
* @param {string} _iconUrl is the URL of the icon which should be prepended to the
* menu item. It may be false, null or "" if you don't want an icon to be displayed.
* @param {function} _onClick is the JS function which is being executed when the
* menu item is clicked.
* @returns {egwMenuItem} the newly generated menu item, which had been appended to the
* menu item list.
*/
addItem(_id: string, _caption: string, _iconUrl: string, _onClick: any)
{
//Append the item to the list
const item = _egwGenMenuItem(this, _id, _caption, _iconUrl, _onClick);
this.children.push(item);
return item;
}
set_groupIndex(_value) {
//If groupIndex is greater than 0 and the element is a checkbox, it is
//treated like a radio box
this.groupIndex = _value;
}
set_enabled (_value) {
this.enabled = _value;
}
set_onClick (_value) {
this.onClick = _value;
}
set_iconUrl (_value) {
this.iconUrl = _value;
}
set_default (_value) {
this["default"] = _value;
}
set_data (_value) {
this.data = _value;
}
set_hint (_value) {
this.hint = _value;
}
set_shortcutCaption (_value) {
this.shortcutCaption = _value;
}
}